[Gaming] Overwatch (#boycottblizz)

Playing Ana has its downfalls, too:

It's titled "250 hours playing Ana summarized in one 10-second GIF," and I have to agree.

--Patrick
 
Hey now, nothing makes me happier than getting killed by a Reaper and then watching him suicide into Total Mayhem as he tries to pick up the soul on autopilot.

--Patrick
 

GasBandit

Staff member
I think I'm getting very close to being done with Overwatch. Every night is a non-stop cavalcade of bullshit while I hemorrhage competitive points. Idiotic shit teammates that I can't get away from because they drag me down with them, keeping me in ELO hell. Teammates that refuse to play what the group needs. Teammates who insist on playing characters they absolutely suck at, while they complain you aren't playing a character/playstyle to support their shitty, unskilled selves. Never getting healed unless I'm healing myself (which I think explains how I ended up maining Roadhog, Lucio and 76).

And SO MUCH of the game is based around bullshit. Almost everything is an all-or-nothing proposition. Why even have HP? If you are a 200hp or less character, it's an almost empty dynamic. Getting hooked usually means you're dead. Getting frozen usually means you're dead. Getting hammered down usually means you're dead. In fact, almost any ult at all usually means you're dead unless you run away and hide for 10 seconds (and are lucky enough to be in a position to do so).

And that takes us to the biggest bullshit of all - I am thoroughly convinced that "ultimates" was a bad design choice. I'm surprised it took me this long to realize it - I've long since derided any game that gave an "I win" button to a character, and they gave one to almost every character. They're supposed to build slower now, and at first it seemed they did, but now it seems like it's back to where it was - constant ults from all quarters. You know what I think would improve this game 1000%? Remove all the ultimate abilities. All of them. They were a mistake. TF2 didn't need "ultimates," and honestly I think it will outlast Overwatch despite being 9 years old already.

The servers are such shit. I'm constantly seeing the packet loss symbol flashing on the left side of my screen, so much that I've stopped paying attention to it. I can't remember the last time the game let me into skirmish while I waited. These days it's a flip of the coin whether my hook will hit who I think it will, or the guy behind the guy behind my target. But even then, it's also a flip of the coin whether the hook will deposit my victim in front of me, or to the side, or sometimes even behind me.

Every patch further convinces me the devs are clueless about what the game actually needs, and their decisions are based on a mixture of what happens in the top 500 and their own personal favorite waifu fanfics, with a dollop of "we really really really wanna be a MLG pro staple game" on top for flavor. You've heard me go on and on about it. The recent Dva changes are retarded. I've seen her in every single match since the patch, usually on both sides - she's gone from a training-wheels character to just an overpowered one. You know who needed the buffs she got? Winston, not D.Va. The upcoming Symmetra changes don't address her real problems. She's losing her buff to get a moving barrier and a secondary ultimate "shield turret" that will be even easier to find and destroy than her teleporter because it'll need to be wherever the team is, not hidden in a corner. The fact that she's still listed as support instead of defense is evidence enough how little blizzard understands their own game. There are classes that are, depending on player skill, either complete shit or completely unstoppable with no middle ground (Tracer, Genji). The inflated hitboxes for sniper classes are sickening consolitis peasantry. They nerf Lucio because they see him as too much of a "must pick," but so long as he's the only class that boosts the speed of the team, that's never going to change no matter how much they nerf him. Junkrat just firing randomly and getting kills. Mei... being MEI. Mei needs to be deleted. She's a design mistake from start to finish - there is not a single aspect of her that is well-implemented for balance.

I can't remember the last time I finished playing overwatch and said "you know, tonight was really great." It's just been almost nonstop worsening frustration ever since competitive season 1.

So I can see my time with it coming to an end.
 
Wow. That was...wordy.
I still enjoy it plenty. Down here with the rest of us, it's still a satisfying way to jump in and fire off your frustrations of the day right into someone else's face. The new arcade modes (with the exception of 1v1) give me more variety when I get bored, and while I do agree with you that some of these nerfs probably didn't need to happen, my player skill is low enough that I can't really capitalize on a 10% change. I think the only people that are really being hurt are probably those in the 2000-2500 range, where you're too skilled to hang out with the rabble, but not good enough to play with the big boys--i.e., the people who train 8hrs/day either because they're obsessed, have that much free time, stream it as a profession, or all three.

--Patrick
 

GasBandit

Staff member
Solution seems easy...just get yourself a regular crew to queue with. Problem solved, right?

--Patrick
Had that, for a bit. I think it's what kept me in the game as long as I have been. But we're adult people with adult lives, and it's been mostly just me and Snuffles for weeks now as other concerns took Terrik and Dei out for a while. Ha, or maybe just my salty exploding negativity finally boiling over drove them away, I don't know.
 
Hey I already said that the reason I didn't queue with you was because you placed out of what I could play.
Of course, if I can't get myself up to > 2000, then having me in your group may not actually be less stressful...

--Patrick
 
I think characters should be rated on a metric of how many times/minute someone disparages them in competitive, and that this rating should be segregated by tier.
"Well, in the sub-2000 range, Hanzo has a 4.3dis rating, but this doesn't even begin to compare to Symmetra's 8.8dis once you get > 3200."

--Patrick
 
I would group but I decided I don't care about competitive. It's not why I play. I enjoy just chilling with a few good games and maybe a loot box or two. It's why I love the arcade.

Sorry but I am not likely to do competitive again for the same reason I don't guild raid in wow, I just prefer relaxing when I game with low investment. You can hit me up though if you ever want to just do qp or mh.
 

GasBandit

Staff member
I would group but I decided I don't care about competitive. It's not why I play. I enjoy just chilling with a few good games and maybe a loot box or two. It's why I love the arcade.

Sorry but I am not likely to do competitive again for the same reason I don't guild raid in wow, I just prefer relaxing when I game with low investment. You can hit me up though if you ever want to just do qp or mh.
Heh, I think I was happier before competitive, but now when I try going back to QP, I bring my competitive salt back with me. Snuffles has had to remind me on more than one occasion when we played it "it's quick play, remember" when I was starting to work myself into a real froth.

As for loot boxes, I've got more than 30 unopened ones already >_<
 
For me, Competitive is the main drive of the game. I'm naturally attracted to things that have a competitive bent towards them, as it gives me a reason to keep logging in. It's why I have literal thousands of hours in DOTA 2, played exclusively on PVP serves on the old-school MMOs, and why I prefer PvP LF4D over PVE maps. I have my other games to chill out in ---Warhammer: Total War (wood elves released today--yay) / Tyranny / FFXV / etc, but Competitive Overwatch gives me something these other games don't--a constant evolving challenge. Metas change, characters get patched, and with 21 heroes to master, I'm unlikely to run out of content. Half the fun for me in playing is going up against strong opponents. Sometimes I get my ass kicked, but that's just part of the game. If there arcade didn't exist with the 1v1 duels and 3v3 matches, I doubt I'd bother logging in at all during the 1 week off season. Lucky for me, exams coincided with that particular date this time :p
 
Everyone plays for different reasons. I personally have the opposite opinion as you, as I lose interest in games like DOTA2 because they are too competitive. I fell in love with Overwatch back in beta, long before competitive was a thing, and it was the casual, no scoreboard nature that kept me hooked.

In the end we got our preferred game modes, but it means it might be hard for us to play together when we don't like the others preferred modes. :cool:
 

GasBandit

Staff member
I'd say the mode I enjoy most is the random hero arcade mode, actually. But even that's been pissing me off lately.
 
I'd say the mode I enjoy most is the random hero arcade mode, actually. But even that's been pissing me off lately.
This is why I got out of competitive. Before it was added, I played because I enjoyed it. Yes, it's frustrating when you get a bad team no matter what mode you play, but in the end I could sit back and realize that, ultimately, a win or loss was meaningless. I would still get a nice high for winning, but I wouldn't feel any sting for a loss, and in the end I got some XP either way. Competitive did the opposite, as I was so stressed about winning for my rating that, even on a win, I felt no high, but a loss obliterated any and all of my enjoyment, leaving me sour. It was when I realized this I decided to not group in any more competitive groups before I found myself too deep in my own anger and frustration, and went back to how I used to play, and I am super happy with that choice, because the game is fun again, even when I just log on to try out Attack Torb on QP.

It sounds to me like you went in too deep, and now it's hard to remove that negativity when things don't go right no matter the mode. That sucks.
 
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