So, 4.0.1 just finished downloading to my home computer. This is the first of two pre-Cataclysm patches that will significantly alter the game.
You may be thinking to yourself, "What is even in this patch?" Well, most of the mechanics changes are in this patch, while most of the world and game changes are going to be in the 4.0.3 patch.
So, in this patch we get:
- Emblems consolidated into Justice Points (up to 4000) or money
- Talent overhaul: All trees only go to 31 points now, each character now gets a talent point for every other level, once you select a tree, you must go 31 points down into that tree before putting points in any other tree.
- Class mechanics overhaul: Hunters now use focus as a resource and no longer use ammo, DK rune resource is modified, Druids now get an Eclipse resource, Paladins get a Holy Power resource, Warriors get normalized Rage, and Warlocks now have Soul Shards as a resource, rather than a bag object.
- Glyph overhaul: Now three types of glyphs - Prime, Major, and Minor. Glyph component cost is increased. Once you learn a Glyph, you keep it permanently in "Glyph storage", meaning you can put it into a slot at any time if you have a reagent for it (Disappearing Dust)
- UI overhaul: New character info page, new guild management, new UI effects on procs
- World events: Events will start occurring in a build up to the cataclysm.
What we DON'T get:
- New class-race combinations
- New quests
- New world
- New zones
You may be thinking to yourself, "What is even in this patch?" Well, most of the mechanics changes are in this patch, while most of the world and game changes are going to be in the 4.0.3 patch.
So, in this patch we get:
- Emblems consolidated into Justice Points (up to 4000) or money
- Talent overhaul: All trees only go to 31 points now, each character now gets a talent point for every other level, once you select a tree, you must go 31 points down into that tree before putting points in any other tree.
- Class mechanics overhaul: Hunters now use focus as a resource and no longer use ammo, DK rune resource is modified, Druids now get an Eclipse resource, Paladins get a Holy Power resource, Warriors get normalized Rage, and Warlocks now have Soul Shards as a resource, rather than a bag object.
- Glyph overhaul: Now three types of glyphs - Prime, Major, and Minor. Glyph component cost is increased. Once you learn a Glyph, you keep it permanently in "Glyph storage", meaning you can put it into a slot at any time if you have a reagent for it (Disappearing Dust)
- UI overhaul: New character info page, new guild management, new UI effects on procs
- World events: Events will start occurring in a build up to the cataclysm.
What we DON'T get:
- New class-race combinations
- New quests
- New world
- New zones