figmentPez
Staff member
If this is just an April Fools prank, I'm going to be sad:
What's most confusing or perhaps irritating is that it comes across as a legitimate episode of Freeman's Mind. So I don't understand if it IS an April Fools joke or not.If this is just an April Fools prank, I'm going to be sad:
Yooka-Laylee.
UKELELE.
I JUST GOT THAT.
In my defense I barely even knew about the game until recently >_<
I hear that's a problem with Overwatch, too. People hide in clutter but then get found out by people who have their detail turned down.The downside of having a top shelf gaming rig.
Been a thing all the way back to RTCW. Sadly, makes competitive games not so competitive when people don't see the same things.I hear that's a problem with Overwatch, too. People hide in clutter but then get found out by people who have their detail turned down.
--Patrick
Looks like Dead Before Dawn, except a bit less unbalanced.White Noise 2 seems like a game that's up @GasBandit, @Dei, and of course, @Terrik's alley. Terrik, especially, since he can wreck shit all Evolve-like.
WantWhite Noise 2 seems like a game that's up @GasBandit, @Dei, and of course, @Terrik's alley. Terrik, especially, since he can wreck shit all Evolve-like.
I only snored the once though.I don't really like games that can result in jump scares though.
Also, I won both my matches.I just watched Terrik play as the monster against randos for a couple rounds. It doesn't really look like it has any more jump scares than Left 4 Dead, and shining a flashlight on the monster instantly stuns him, and if you hold the flashlight on him for 4 or 5 seconds, it forces him to teleport away.
I also don't think the other team realized you could hear their voice comms.Also, I won both my matches.
Skip to about 4:30. IT'S NOT JUST A JOKE! Freeman's Mind 2 shall continue!If this is just an April Fools prank, I'm going to be sad:
According to the TotalBiscuit video about his trip to Valve, there are already planned changes to the Steam Trading Card system that are aimed at stopping this.Hopefully, this video goes super-viral and we can get this shit shut down.
I don't know how this game works, so I don't know if it's possible, but it'd be hilarious if that guy was still alive, and he'd be all like, "Gah! Ah! Stop it! Stop shaking me around!"When you step on something and it won't come off.
That's part of the speedrun community--if it's in the game, it counts. Because if you start to quibble over what's intended and what isn't, the whole thing falls apart. I'm pretty sure a lot of us have beat bosses or challenging parts of games in ways that weren't intended by the developer. Like getting Ceaseless Discharge to fall off the mountain in Dark Souls, or skipping the gyro maze in Zelda: Breath of the Wild by tilting your gamepad so the ball falls into the end slot immediately. It turns into a Magic: The Gathering match of rules-lawyering at that point. So either everything goes, or it doesn't work.Had a discussion with a guy about speed runs in games. For example, the new DOOM. According to HowLongToBeat, the average speed run is about 4 hours. The guy said someone beat it in just over an hour.
His evidence? A speed run video with the time he said...except the player used several exploits like wall and floor clipping. And I'm sorry, but no. Why do people count those? You're not even playing the game at that point. You're taking advantage of little errors in the game code that the developer didn't intend. It's not the way the game is meant to be played. And yet people count it.
Sounds like a Nintendo 64 game.
See, I don't mind if it takes advantage of the game mechanics. That's different. Like a Portal player who kept a portal open to a turret until reaching GlaDos, which got it to shoot down all of her AI spheres in one go. That's brilliant.That's part of the speedrun community--if it's in the game, it counts. Because if you start to quibble over what's intended and what isn't, the whole thing falls apart. I'm pretty sure a lot of us have beat bosses or challenging parts of games in ways that weren't intended by the developer. Like getting Ceaseless Discharge to fall off the mountain in Dark Souls, or skipping the gyro maze in Zelda: Breath of the Wild by tilting your gamepad so the ball falls into the end slot immediately. It turns into a Magic: The Gathering match of rules-lawyering at that point. So either everything goes, or it doesn't work.
That was exactly Jim Sterling's assessment in his review, too. It's one thing to make a game that hearkens back to classic games (Shovel Knight, Axiom Verge). It's another thing to carry all its annoying quirks that don't fly with today's standards. That sort of thing is unforgivable.That game had a lot of control issues, transition issues, the kind of crap we accepted in the late 90s, but wouldn't if Banjo-Kazooie was released today. In that sense, if Yooka-Laylee was released 20 years ago, it'd probably be fine.
But it wasn't, so his assessment is probably accurate. I'll likely rent it at some point, but I'm already having difficulty finding time to play the excellent games I already own, so no need to dip into this right now.