Random Video Game Crap

fade

Staff member
The entire point of rules in a sport is to level the playing field to a point where all can fairly compete but also to encourage the development of new strategies to overcome those rules. Sometimes you get stuff like guys using steroids but other times you get stuff like the bicycle kick, the alley-op, the slam dunk, or bunting. It's literally the ENTIRE point: you want to push players further than you thought they could go.
And to prevent boring game locking strategies. Like goaltending and offsides. Hockey and basketball would be thoroughly boring without those rules.
 

GasBandit

Staff member
Limited-APM RTS/MOBA sounds like a funny game mode to watch pros play from time to time--they'd find themselves unable to micro/orbwalk, and some strats/champs/units would become nigh unusable or oddly overpowered. Ultimately though, part of the competition is seeing how far the players can push the game's envelope. Artificially limiting how often a tennis player can change direction while running around the court seems silly to me.
It's not tennis. It's supposed to be a strategy game. This is the same kind of BS that ruins MOBAs (which, coincidentally enough, got their start as a bastard attempt to force more action in to a strategy game - as I'm sure you're perfectly well aware). Your clicks are supposed to simulate a commander's orders. Any comander who gives orders like "GoHEREHERHEREHERENOHEREHEREHERENOHERENOHERENOHERE" is gonna get a grenade for a teddy bear that night. I know it's the way they are currently playing the game - my point is it is asinine. Make it so that a unit can only accept an order once per second, and it gets less so.
 
It's not tennis. It's supposed to be a strategy game. This is the same kind of BS that ruins MOBAs (which, coincidentally enough, got their start as a bastard attempt to force more action in to a strategy game - as I'm sure you're perfectly well aware). Your clicks are supposed to simulate a commander's orders. Any comander who gives orders like "GoHEREHERHEREHERENOHEREHEREHERENOHERENOHERENOHERE" is gonna get a grenade for a teddy bear that night. I know it's the way they are currently playing the game - my point is it is asinine. Make it so that a unit can only accept an order once per second, and it gets less so.
MOBAs are evolving though... for instance, Smite is basically DOTA/LoL but as a third person action game. The action has been slowed down significantly and it plays third person, not top down, so you don't spend your games clicking furiously but dodging, juking, and trying to get into position for your attack. There's a reason it has a competent console port and it's because the game is easy enough to play on a controller. It still has a high skill ceiling and such, but it's just way more accessible.
 

GasBandit

Staff member
MOBAs are evolving though... for instance, Smite is basically DOTA/LoL but as a third person action game. The action has been slowed down significantly and it plays third person, not top down, so you don't spend your games clicking furiously but dodging, juking, and trying to get into position for your attack. There's a reason it has a competent console port and it's because the game is easy enough to play on a controller. It still has a high skill ceiling and such, but it's just way more accessible.
They are, and I like that they are. I was just pointing out the first MOBA, DOTA, was something somebody came up with because they didn't think an RTS had enough micromanaged spastic clicking. I might like to see these korean champions play SupCom:Forged Alliance. No micromanagement needed, and spastic clicking hurts you because changing directions is slow and ponderous. However, formations and simultaneous combined-arms strikes make all the difference. And yet the ability to think and act quickly is still an advantage, because you do have to multitask between simultaneous objectives.
 
...So now I need a machine that can play Street Fighter V....
So you need a mid range gaming PC or a ps4?

Also, unless you just care about online fights, you can wait on this one. It has the core of a great game, but is basically an early access alpha that is being charged full price.
 
So you need a mid range gaming PC or a ps4?

Also, unless you just care about online fights, you can wait on this one. It has the core of a great game, but is basically an early access alpha that is being charged full price.
Dude, my rig lags played L4D2. And yeah, I'll wait until Ultimate Edition or whatever goes on Steam sale.
 
This strikes me as a problem of advertising. They just should have been upfront about it being online versus matches only, promised the full version in June, and sold this as early access. It probably would have worked out much better for everyone.
 
This strikes me as a problem of advertising. They just should have been upfront about it being online versus matches only, promised the full version in June, and sold this as early access. It probably would have worked out much better for everyone.

The way they handled it is atrocious. The only reason I can see why they did it this way is to have it out and available for tournaments, but they're failing the average consumer by not making it clear that they're launching an unfinished game.
 
Fun little retrospective on Evolve riding the hype train and then shitting the bed.

I stand by the cosmetic DLC stuff being pointless whining, but yes to everything else (overpriced content DLC, overhype, balance issues, no one to play with). It was a fun game for a couple weeks, but you can't just go back to it later remembering the fun times. I tried. Because it's so multiplayer centric, unless everyone else is feeling that at the same time, there's no one to play with. And even when plenty of people are on, the matchmaking changes made late last summer fucked up the whole system.

The game's just dead. I had more interactions on Demon's Souls, a game from 2009, than matches I was able to get playing Evolve when I tried coming back to it.
 
Did not know it had shit netcode. I never had any problems--no lag, no dropping in 40+ hours. I can't even say that for any of my Bloodborne playthroughs.
The netcode in Demon's and Dark has a hard time making those initial connections. For instance, you sort of can't do co-op for something like 30 minutes of starting a game because it has to populate the server with other games and it sometimes has trouble finding them.
 
The netcode in Demon's and Dark has a hard time making those initial connections. For instance, you sort of can't do co-op for something like 30 minutes of starting a game because it has to populate the server with other games and it sometimes has trouble finding them.
Really? I'm pretty sure I've jumped on and seen white soap signs in the Undead Burg, but to be fair, I spend so much time playing Dark Souls at a time that a half hour passing probably feels like only a few minutes.
 
Really? I'm pretty sure I've jumped on and seen white soap signs in the Undead Burg, but to be fair, I spend so much time playing Dark Souls at a time that a half hour passing probably feels like only a few minutes.
It might only be the PC version... you sort of need to use one of two different patches to fix the issue. One forces the game to populate your game with signs from your Games for Windows live friends list first and the other lets you pick which "channel" you are on to up your chances. Without them the game doesn't work correctly.
 
It might only be the PC version... you sort of need to use one of two different patches to fix the issue. One forces the game to populate your game with signs from your Games for Windows live friends list first and the other lets you pick which "channel" you are on to up your chances. Without them the game doesn't work correctly.
Probably just the PC version. I know I definitely see people's phantoms right away, because my character will stand up from the bonfire into someone else.

It sucks that PC has those problems while consoles have lag. Dark Souls is such a fantastic game; I'd love to see it re-released with some fixes.
 
I wish there were a LEGO Naruto video game.
I feel very conflicted about this. On one hand, I've platinum'ed every LEGO game, but on the other hand, I don't like Naruto. So, I kinda... hope not?

It could be worse, I guess. If they put out a LEGO Dragonball Z, I'm pretty sure my reaction would be, "......oh, f*** you, Tt Games."
 
... Blue team has played this before, right?
In their defense, the only downside to dying to a turret/monster/minion without an enemy player assist (also known as an Execute) is the 5-80s time-out of being dead, allowing the enemy team to press advantages. It's not nearly as bad as giving the enemy gold/experience.
 

GasBandit

Staff member
There are still people out there playing Beseige! Which I guess makes sense since technically it isn't even really released yet.

 

GasBandit

Staff member
That's the problem with early access. Game isn't even out yet and it's already old.
Yeah, there needs to be a cultural realignment/clarification - the instant somebody can play the game because they paid for it, it should legally count as "released" and all disclaimers about being "early access" or "still in beta" become null and void. We might miss out on a thing or two, but it would save us wheelbarrows full of shit shovelware.
 
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