Shawnacy's 4E D&D Game, part 2! (On Hiatus)

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Shawnacy's 4E D&D Game, part 2!

Where now the horse and the rider? where is the horn that was blowing?
Where is the helm and the hauberk and the bright hair flowing?
Where is the hand on the harp-string, and the red fire glowing?
Where is the spring and the harvest and the tall corn growing?
They have passed like rain on the mountain, like a wind in the meadow;
The days have gone down in the West behind the hills into shadow.
Who shall gather the smoke of the dead wood burning?
Or behold the flowing years from the Sea returning?



BTW : http://en.wikipedia.org/wiki/Drizzt_Do'Urden
 
Shawnacy's 4E D&D Game, part 2!

Gusto: If you want to have Flaming sphere that's fine. Not going to deprive you of something that's part of the item.

Bah. I hope the game goes well enough today. I've really only got an outline planned. Plus to top that off I'm apparently not going to be getting any sleep today before the game.
Killing too many zombies!
 
Shawnacy's 4E D&D Game, part 2!

Gusto: If you want to have Flaming sphere that's fine. Not going to deprive you of something that's part of the item.

Bah. I hope the game goes well enough today. I've really only got an outline planned. Plus to top that off I'm apparently not going to be getting any sleep today before the game.
Killing too many zombies![/QUOTE]
I am because I really have fewer options. Roommate needs me to pick him up at the airport at 1 this afternoon. Apparently it's not an issue for him that I work all night. I attempted to get the 5 hours of sleep between then, but for some reason the fact that I have to get up in 5 hours gives me anxiety. I lost a couple of hours just laying in bed.
 

doomdragon6

Staff member
Shawnacy's 4E D&D Game, part 2!

An outline just means you get to make stuff up on the spot. =D

And you're generally pretty good at that.

As for items, I don't get hurt enough for potions. But I used the acid flask! Finally! Smashed it right into that Drow's face. >=D

Also Shawn: If Celia Song (is that the name?) is still doing any kind of business, I think we wanted to check out the coin Grendmir found and see if anyone knows anything about it or thinks there's any value in it.

And if Gusto checked his PMs we should totally be doing some money-raising. >_>

Remember everyone, connecting to dallas.dallasxtreme.com Port 6705 in Vent tonight!
 
Shawnacy's 4E D&D Game, part 2!

Your vent info makes me think we're starting up a Midnight Riders fanclub.
 
Shawnacy's 4E D&D Game, part 2!

I'm sure there can be shennanigans aplenty without us needing to tax you too hard, Shawn. And if we go astray with things, hopefully enemy stats you may have prepared can just have their enemy selves names changed to whatever's appropriate.
 
Shawnacy's 4E D&D Game, part 2!

I am psyched for tonight's game!

I have retrained my Flaming Sphere away and took it as my flexible level 1 fire daily in my tome. My new default level 1 daily is Wizard's Fury:

WIZARD'S FURY
DAILY ARCANE FORCE IMPLEMENT
MINOR ACTION

You begin to fling force bolts with a flick of your wrist.
PREREQUISITE: You must know the magic missile at-will wizard power.
EFFECT: Until the end of the encounter, once per turn as a minor action, you can cast magic missile.
 
Shawnacy's 4E D&D Game, part 2!

Shit, I forgot to submit my character sheet. I'll do it when I get home and get rid of the woman!
 
Shawnacy's 4E D&D Game, part 2!

So there was this planned adventure going on, and then Adia stood in front of the crowd and yelled out "I'm derailing this bitch!"
Heh
 

doomdragon6

Staff member
Shawnacy's 4E D&D Game, part 2!

That is Adia's style.

I guess if she doesn't enjoy combat, she makes up for it in RP. =P

I'm still lookin' for a good reason for Serin's animal-shifting powers to surface.
 
Shawnacy's 4E D&D Game, part 2!

So just as a reminder, gimmie ideas.
Types of monsters you'd like to fight. Types of environments you'd like to explore. NPCs you'd like to meet. Plots you'd like to be involved in.
 

doomdragon6

Staff member
Shawnacy's 4E D&D Game, part 2!

Shawn seemed desperate for our story idea inputs tonight, so I thought I'd offer some things. =P

For one, I love "ship problems."

For example, I know we have to ride a ship to get to the island for one of the people to help us. Instead of just saying, "It takes a few weeks and you're there," I'd love something like an attack. But not people-- creatures. They can be SENT by people, but fighting sea-based creatures would be fun. Like giant conches, a giant squid, sea-dragons or what-the-hell-ever would fly around the sea would be fun. I feel like you might've done this anyway, but hey, you asked. Maybe the captain befriends us or feels like he owes us, so maybe we have access to the ship whenever we please, or we come to possess it somehow.

Similarly, an airship would be KICKASS. Say, like, if we were to attempt to leave the south to the north area in a quick manner, we get an airship. But! We don't make it all the way. We crash land and have to find out where we are and survive. Heck, maybe we could get separated for a session or two.

Also, we'd need to be attacked on the airship as well. =P

Again, I feel like an ice-themed area would be fun as well. Again, don't know how well it would fit.

Much like Adia's inert demon plot thing, I'd like Serin's ability to shapechange into animals be a plot device-- she has the feat now, but I'd like a decent reason to explain it.

This human-vs-orc war could be a huge castle siege and our decisions decide whether or not the humans win or not.

I had more ideas but now I'm forgetting them..

I'm really interested in playing a golem-like creature (which I created in character builder already) but I definitely don't want to stop playing Serin. If you were interested in plotting it, I wouldn't mind a scenario in the future (after some stuff has been resolved) where Serin is either incapacitated or killed or lost or something and the party stumbles upon a golem that they are able to "revive" and, seeing his master is gone, decides to follow the party / Errik. It could be a plot device (His master worked for Acererak? etc) and his leaving the party (near when Serin woudl return) could be his destruction, possibly his sacrifice to save the party since he is just a construct. I'm really interested in playing this character and would love to play it out if it was workable (and get it out of my system, haha.)

What else..

When we say using the environment to our advantage, (I think you asked for specifics), just anything. Add campfires where it could make sense (for example, in our last fight, a campfire would have made sense and been an environmental factor). Or near a farm, farm equipment just lying around. It would be fun to pick up a pitchfork and hurl it into an enemy's face. (To make this stuff worthwhile, maybe instead of using crappy improvised weapon attack/damage, let us use our weakest "normal" attack or something.) More examples: The fight with the giant skeletons and the ballista-- maybe if we'd disabled them, we could have utilized them against the skeletons-- so like since we're going to a warzone, have war weapons lying around. Catapults, etc. Also, possibly more elevation areas. Instead of flat rooms, have stairs and walkways that can be used to run up for cover, knock enemies off, set up attacks, etc etc.
Maybe in more sophisticated dungeons, more traps. Traps are fun as hell. And, combine the traps with enemies. A lot more danger for us, and we can use the traps against them, which we love.

I also feel like we should have a cliff-like area. Do you remember-- Oh, who hosted it.. the game where you played as a veteran warforged, Shawn? He had a cliff area where we had to make a lot of climbing and endurance checks. We haven't had to make an endurance check yet.

Maybe a water-themed area, too.. Like swimming puzzles! A room that you have to drain, but to drain it you must solve the puzzle underwater. Endurance checks or rituals or ingenuity could help us there.

ALSO, some puzzles should require everyone or almost everyone to complete. Like one person stands here, that person stand there, and I press this button here, etc.

Also, skill challenges for "mundane" things. For example, with the earthquake thing. The falling buildings made attacks against us, with no real interaction from us. For example: "A building is crumbling and a wall is falling directly toward you. What do you do?"

Adia: I somersault out of the way! (Acro check)
Errik: I use (one of his many goddamn escape abilities)! (Arcana or w/e check)
Serin: I teleport out of the way! (Alt: "I use my armor to meld through the wall as it falls!")
Grendmir: I'm too slow to get out of the way.. I brace myself and raise my shield in an attempt to break through the wall as it falls! (Endurance check)
Saryon: Is there a window in this wall? (Perception) I position myself exactly where the window would fall to avoid being hit!

^ See, that would be fun as hell. Interaction is key.

Or, say, there's a trap/obstacle like spiked logs rotating (and revolving) up and down in a passageway. It'd be a skill challenge to see how we get past.

Serin: Teleport
Adia: Running slide + handspring
Grendmir: Topple over them, allowing the armor to protect him

etc etc.

What else? Hmmm. I know this has gotten retardedly long, but you were asking for specifics and now I'm just throwing everything that comes to mind.

I know we can't have super easy battles every time, but the last fight was ultra fun. Everyone's hits were landing, but they still posed kind of a threat. Also, more mages. Mages are hella fun to fight. A possible idea: Lower defenses of enemies, but give them more health. We hit them and feel like we're accomplishing something, but it still takes as long. You have no idea how satisfying it was to have every attack hit-- multiple times even.

I enjoyed your making stuff up on the spot, by the way. Like, we wouldn't have met that boy if Adia hadn't decided to be generous, and we wouldn't have heard of the "bad men" that could be a potential side quest.

I also really like "choices" instances. Like if some mystical being gave each person in the group a choice of 3 items, each equally tantalizing.

I also like finding items in the dungeon, but not as enemy loot. BUT, completely missable. A failed perception check doesn't find you the hidden cache in the wall. And so on.

Oh! One last thing before I quit typing randomly--

I do not like these "one person rolls" things. To me, if it's a unique person thing (such as insight or perception), everybody should get a roll that matters equally. Otherwise Adia will ALWAYS roll perception, Errik will ALWAYS roll Arcana, etc. Other characters will feel fucking useless.

Like how the "main roller" got like an 18 tonight, and the "secondary roller" got a 25. The 25 was pretty much worthless cuz it was just a +2.

Plus, Serin's skills are abysmal-- she would only ever be the main roller for a Bluff and a Thievery. Not letting everyone roll is basically saying "You don't matter right now, and never will in this instance."

I can understand for some stuff-- With Arcana, it only even makes sense for Errik or Serin to roll (and Errik's magic knowledge vastly exceeds Serin's natural magic knowledge.) while characters like Grendmir wouldn't anything about magic (despite some lucky rolls.). Possibly stuff like Thievery too would fall under that.

I just firmly believe that making only one person roll with a few attempting to help discourages other players from having their moment. Like outrolling Adia or Saryon on a perception is like saying, "Oh wow! I noticed something they didn't for once! I get to shine now!"

That kind of thing. I'd love to hear others' opinions on this, but I feel strongly about it.

Also: more opportunities to break things. =P

Alright, that's my super long suggestion post. Thanks for reading! (If you did.)

---------- Post added at 04:36 AM ---------- Previous post was at 04:25 AM ----------

Hmm.. Meeting a Deva (or Devas) going to some type of obscenely magical place would be cool.

Flying enemies are fun.

I especially like natural encounters. Like the cockatrice battle was fun. How it disappeared into holes, popped up elsewhere, the one in the tree, that kind of thing.

I don't know if these are actually helping-- let me know if this is too much or not enough.

----------------

We're suspected of being "bad guys" and detained somehow? A breaking out of jail scenaro would be fun. Then again, maybe I only thing that because I would laugh at how easy it would be for Serin.

---------- Post added at 04:42 AM ---------- Previous post was at 04:36 AM ----------

I also wanted to say, Shawn, you are an AWESOME DM. Don't take my suggestions as saying I don't like your style.
 
Shawnacy's 4E D&D Game, part 2!

Haha, Doom, whenever I make a character, one of the BIGGEST considerations I make is whether my character would be able to escape from prison.
 
Shawnacy's 4E D&D Game, part 2!

Shawnacy IS an awesome DM.

I'll back up what Doom says about environmental stuff. Any objects that can be used or shoved into. Furniture, decorations, campfires, breakables, disposables, recyclables... And have it be worth doing so we don't just run for our high-hitting powers.
 
Shawnacy's 4E D&D Game, part 2!

Actually got to do a bit of playing for once on Saturday. My friend runs his bi-weekly Ravenloft game, but I usually bow out because I'd like a day to spend with the girlfriend.
Since she was in San Francisco for the holiday I joined the guys for the game and played an NPC that joins them in saving his town from a group of flesh eating cultists.
 

doomdragon6

Staff member
Shawnacy's 4E D&D Game, part 2!

Neat.

You could play a character in our game too, Shawn. =P You just have to, you know, pretend you don't know anything. XD

How'd you like the suggestions? Want more? Too much? Offensive somehow? =P
 
Shawnacy's 4E D&D Game, part 2!

By the way, Shawnacy, I'm really liking your Quote of the Week signature. :)
Considering it was made up on the spot it was worth quoting.
Fabio is an interesting character. I wasn't really prepared for that much interaction with him. Now I have to come up with a story line that actually matches with the random stuff I came up with.
Improv roleplaying + Sleep deprived = crazy plot lines.
 

doomdragon6

Staff member
Shawnacy's 4E D&D Game, part 2!

By the way, Shawnacy, I'm really liking your Quote of the Week signature. :)
Considering it was made up on the spot it was worth quoting.
Fabio is an interesting character. I wasn't really prepared for that much interaction with him. Now I have to come up with a story line that actually matches with the random stuff I came up with.
Improv roleplaying + Sleep deprived = crazy plot lines.[/quote]

"So why are you a talking horse?"

Shawn: "Damn! I didn't plan for this kind of question! Um um um um HE'S A PRINCE!"

Later....

Shawn: "Fuck."
 
Shawnacy's 4E D&D Game, part 2!

By the way, Shawnacy, I'm really liking your Quote of the Week signature. :)
Considering it was made up on the spot it was worth quoting.
Fabio is an interesting character. I wasn't really prepared for that much interaction with him. Now I have to come up with a story line that actually matches with the random stuff I came up with.
Improv roleplaying + Sleep deprived = crazy plot lines.[/quote]

"So why are you a talking horse?"

Shawn: "Damn! I didn't plan for this kind of question! Um um um um HE'S A PRINCE!"

Later....

Shawn: "Fuck."[/QUOTE]

Well the prince plot is a bit tripe. But I'm sure I can come up with a way to spice it up a bit. Some good things can come from improvising.
 

doomdragon6

Staff member
Shawnacy's 4E D&D Game, part 2!

More suggestions because

Shawnacy said:
Keep it up
- I've always enjoyed the cavern type dungeons. Like how the Kobold lair opened up into the huge dragon cave, that was neat. And the demon boy whose name I can't remember right now-- he was in that cave. Me likey caves.

- Definitely wanting an interplanar world or something. Just a world completely different and magical from our own. Think end-boss of JRPG settings. Swirling purple skies on top of floating rocks types of things.

- We totally need a recurring villain (who we either defeat after many tries or eventually comes to work with us)

- More rooms like back in the kobold area. We find personal belongings, money, gems, etc. Doors trapped with acid buckets. That kin'a thing.

- Actually, there was a certain charm about the kobold area. I'm not sure what it was. Maybe it felt more lighthearted or something? Like, exploring it felt fun, as opposed to survival. Maybe it's because we had separate hallways and doors to check out, instead of linear rooms? Dunno. Anyone else able to pinpoint it?

- While I'm thinking about it, a personal request; I asked before but don't remember if I got a reply: Can Serin's new flight ability and her Wild Shape ability be more or less surprises for her? I would like them soonish (not the 2-3 levels Adia waited to spring her surprise :rofl:) but not necessarily forced either. I don't know the best way to do the Wild Shape reveal, so if you wanna PM me or something, that'd be coo'.

- Grendmir totally needs to become a Paladin. C'mon Grendy, take up the higher cause!

- Hmmm.. I know this is almost changing the rules, but what about some kind of Combined Attack action? Like, maybe you spend an action point to "Combine Attack", which would also be Preparing an Action. You (Shawn) would go through our abilities and pick out which ones might combine to make some other kind of attack. You would either tell us which ones combine, or we'd have to figure it out ourselves to "unlock" them. So, when Player 1 uses an action point to "Combine Attack," they plan with Player 2 for Player 2 to use a specific attack-- which is also an action point. When Player 2 uses their Action Point to use Combine Attack, both players fire off their attacks simultaneously, possibly generating a Combined Attack, which would have extra effects or do more damage (enough to warrant using two action points). If the abilities are not ones you decided should mix, the attacks go off normally.

Example: Combined Attack Success.

Serin does her turn.
Action Point -> Combine Attack
-- "Errik! I'm going to use Combine Attack and use Chaos Bolt on Enemy 1! Use Magic Missile on Enemy 1 as well!"
When Errik's turn comes around, he does his turn as normal, then uses an Action Point to Combine Attack.
Errik uses Magic Missile on Enemy 1!
(Only one of their attacks has to hit to combine, not both)
COMBINED ATTACK!
Chaos Missile!
Both attacks deal damage to the primary target!
-- Secondary: If either attack was even, both players make secondary attacks against different enemies within 5 squares of the original target. No creature may be attacked more than once with this Combined Attack, and both attacks cannot hit the same creature beyond the original Primary Target.

(What this means is that both Magic Missile and Chaos Bolt hit Enemy 1. If either attack rolls were even, Errik rolls another Magic Missile attack on an enemy up to 5 squares away from Enemy 1, and Serin rolls another Chaos Bolt attack on an enemy up to 5 squares away from Enemy 1, but not the same enemy as Errik. If Errik's attack hits and is an even roll, he can roll another attack on another enemy up to 5 squares away from Enemy 2, but not Enemy 1 or the enemy Serin's second attack hit [assuming her attack hit.] If Serin's secondary attack missed, however, Errik may still target that enemy assuming he keeps rolling evens and the enemy is 5 squares from the last target. The same applies to Serin.)

That sounds exceedingly complicated, but it's just Serin's Chaos Bolt transferring its "jumping" property to Errik's Magic Missile.

If the abilities chosen are not a combined attack, then after Errik cast his Magic Missile and dealt damage, Serin casts her Chaos Bolt as if it were a Prepared Action, and nothing special happens.

If Serin had used her action point to Combine Attack on Enemy 3, but Enemy 3 was killed before or on Errik's turn (but before he had a chance to use his Action Point to Combine Attack), then Serin's action point returns to her, unspent.

I think it all makes sense and it would definitely make us work as a team, and action points are rare enough to make us only use Combined Attacks when it counted.

Another example could be Saryon casting one of his radiant close burst/heal things, and Adia uses Twin Strike on two different targets.

Example 2: Combined Attack Success
Adia does her turn.
Adia: Action Point, Combine Attack
-- "Saryon! Use [whatever his close burst heal/deal damage ability is]! I'm going to use Twin Boar Strike on Enemy 1 and Enemy 3!" (which are both within the Close Burst range)
Saryon does his turn.
Saryon: Action Point, Combine Attack
-- Saryon uses above-mentioned ability and heals/does damage/whatever.
COMBINE ATTACK
Radiant Boar Strike!
Adia makes her attack rolls. If they hit, they deal more damage (decided by you, maybe 2x damage?) that is of Radiant type.

Stuff like that. I think it'd be fun-- granted, it'd be a lot of creative work on your end, but if you were interested then it might be worth trying. Hell, I'll sit here and think of Combined Attacks if you want.

Haha, alright, I think that's enough typing and Rules modifying for now.

Ta-ta!
 

doomdragon6

Staff member
Shawnacy's 4E D&D Game, part 2!

Just for the hell of it, can everyone give me a best-they-can description of their character's appearance, including clothing?

As for me, this is pretty much Serin, few if any changes:



Yeah I know, super creative right?

Anywho, yeah. Appearances! Go!

*Note: Serin's most often-chosen form, female human, looks basically like her above form, only with human features (like a damn nose), but with shorter brown hair and brown eyes. She still has very shallow cheeks and sunken features, and almost always a deadpan expression.

Actually, I was able to create a pretty decent Human Serin in Dragon Age:





I feel the second pic captured her sarcastic, deadpan, annoyed with the world look better.

Anyway, yeah, that's pretty much human Serin. That's as close to her natural form as she feels she can get. (And yes, there are no eyebrows in these pics. None of them looked right and she actually looked more like Serin without them, so just imagine some.)

If you apply the Changeling characteristics to this face, that's pretty much her natural form too.

PS: This isn't entirely for shits and giggles; I do have somewhat of an idea. But if nothing else, I feel we need more solid descriptions!

-------------

Actually, can we also share our Character Builder files? I feel like we should know what each other has.

Plus, I wanna know your abilities so I can play with the Combined Attack thing for fun.

You can host it here:

www.mediafire.com (Log in as doomdragon6@mail.com , Password halforums , and upload your dnd4e file.

Mine's in there already. http://www.mediafire.com/file/vcnbnzyyzzi/Serin.dnd4e
 
Shawnacy's 4E D&D Game, part 2!

I've always been a sucker for lost temples, especially if they're themed in some way and just chock full of puzzles/traps.

Elementals are always fun enemies.

- We totally need a recurring villain (who we either defeat after many tries or eventually comes to work with us)
I fully expect that we haven't heard the last of Cooper, who blames us for the deaths of his gang. This would be excellent.

More open dungeons might be fun? Like, branching hallways, multiple objectives, etc. You can go by Mike's WoW quest model (http://www.penny-arcade.com/2009/10/14/, scroll down a bit) for ideas here. I'm working something like that into my 3.5 game.

I still really want to draw Errik but haven't gotten around to it. He basically looks like one of the Tolkienesque hobbits, but with short straight hair and long sideburns. White button-down shirt, dark red cape with a clasp bearing the Loreno insignia, Loreno insignia ring, suspenders, slacks, shoes. Has a belt that holds 5 daggers, and carries an ornate burgundy book roughly the size of his torso.
 
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