Shawnacy's 4E D&D Game, part 2! (On Hiatus)

Status
Not open for further replies.
D

Deschain

Shawnacy's 4E D&D Game, part 2!

Oh hey Shawn, I realized I haven't bugged you about any of my tome-related stuff since we hit level 5.
>>divine caster with powers granted by a god
>>tomeeeeeeeeeeee
 
Shawnacy's 4E D&D Game, part 2!

Haven't looked into it. What powers does it have now again?
Right now it is a by-the-book Tome of Undeniable Fire +1, granting me the two available daily fire spells (currently Flaming Sphere and Fireball).
 
Shawnacy's 4E D&D Game, part 2!

I'm considering taking off April 8th for my birthday. I believe that's one of my weeks.
 
Shawnacy's 4E D&D Game, part 2!

I'd be okay with a Julie game sans Nikto. No reason people have to not play because of me.
 
Shawnacy's 4E D&D Game, part 2!

Just a heads-up: There's a good chance that I might not be able to make tonight's game. Something fairly urgent has come up at school.

If 7EST rolls around and I'm not there, start without me. I'll do my best to be there even if I'm late and/or silent.
 
Shawnacy's 4E D&D Game, part 2!

So, no Jay, no Gusto. Do we have Deschain? Cause he and I will need to step it up.

Shawn, I feel like I sent you my character sheet 3 weeks ago because I picked my new encounter power the very next day after the game, but I don't know. Or do we not need to send them because our stats didn't change?
 
Shawnacy's 4E D&D Game, part 2!

No one else has really sent me their updated characters. You guys are always honest with your rolls so don't worry about it today.
 
Shawnacy's 4E D&D Game, part 2!

Doom, remind me: can you activate a familiar as a minor and move them as a move? Or is that something you needed a feat to do with Fyoosh?

I ask because apparently I can center my new close burst encounter on Bez if he's active.
 
Shawnacy's 4E D&D Game, part 2!

Familiars need a minor to activate/deactivate. And you also need to spend a move action to move them. There are feats that change this though.
 
Shawnacy's 4E D&D Game, part 2!

Gotcha.

---------- Post added at 06:34 PM ---------- Previous post was at 06:34 PM ----------

I've just never used Bez in combat, hehe.
 
Shawnacy's 4E D&D Game, part 2!

My new power is "Latch On". Wisdom v Reflex. 2d10+5 on hit and I grab the target. The target takes a +3 penalty to checks to escape the grab. I must be in beast form.
 
Shawnacy's 4E D&D Game, part 2!

Yeah that's one way to put it...

I wonder if this "arc" is gonna be as unsettlingly disturbing to me, as a player. I'm honestly pretty out of my depth here.
 
Shawnacy's 4E D&D Game, part 2!

And unfortunately, since Doom get dropping out, we have no recording to give Jay :/. I feel bad for Doom; he kept missing so many good interactions from Shawn's NPCs.

Summary for Jay: We went into the City of the Damned looking for a place to get out of the cold. Some assholes suggested we go sleep in the shrine because "no one ever complains". Har har. We found a place where we could pay to stay, but it was basically a hole in the ground... actually, literally a hole in the ground, full of drunks. It did have one point of interest: a paladin of Saint Cuthbert (the group that was chasing us and Erick during the flashback session). He seemed to be disgraced from the paladins though. Gaspar found out he'd been staying in the city for 15 years and hadn't dared the maze.

We took our chances at the shrine, which was apparently to some forgotten wyrm god, and full of skeletons that get up at night. Erick set us up with an undead ward that'll last a week, so we were safe. People seemed genuinely shocked that we were lived the night. We went up to do the maze, had some bad words with an idiot hobgoblin, and got our pieces of bone that would be our calling numbers for the maze. Apparently the maze is the town's bread and butter--as Gusto said, a true tourist trap. The rules are that if you enter and then leave through a different exit, you get a load of gold for every beat of the drums, which beat every few seconds. The last guy who made it out did so 10 years ago and was pretty rich when he emerged (though he later was murdered over drinking/gambling debts).

While waiting to be called, we saw the leader of the Yoggakon, also apparently the master of the maze. We also saw his daughter or niece or something. She asked us to deliver a letter to her forbidden love, which Adia and Errick went off to do. They gave the letter to the man, with his wife present, and they jumped to attack our buddies, who ran out of there after Adia snatched up the letter again. Essentially it was a mock note from their kid--the envelope for the letter was their child's skin. We were suckered into nastiness*. Eventually, time came for us to go into the maze. We were mocked for decided to wait (as did the Cuthbert night) until the guy pulling identification realized we were all together and let us go together.

That's where we left off.

*BTW guys, are we a bunch of losers? None of us rolled perception, insight, or jack shit on that girl before she fucked with us. Boy oh boy...
 
Shawnacy's 4E D&D Game, part 2!

It just seemed like no matter were we turned, someone was doing something incredibly disturbing or gruesome and playing us for fools in the process.
 
Shawnacy's 4E D&D Game, part 2!

It's not a good town at all. The people there are sadistic, desperate, and pretty much capable of anything to survive. Many of them do enjoy playing sick jokes on the new folks, such as suggesting that people stay at the temple of the wyrm for the most "comfortable night of sleep ever" not even knowing that the evil that plagued that building was killed long ago by the last person who stayed there (and who died in the process). So you guys are the first people who dared to stay there, and currently the only ones who know how safe it is.
Pretty much they tried to trick you but ended up giving you completely honest information on accident.
 
D

Deschain

Shawnacy's 4E D&D Game, part 2!

So what we're saying here is I should spam insight checks as we're walking around the street, looking nto people's minds?
 
Shawnacy's 4E D&D Game, part 2!

And if we don't die in the maze, we get the information we're looking for and get the hell outta Dodge.
 
Shawnacy's 4E D&D Game, part 2!

Of course, it'll never work out that easily.

Remember when we decided to head from Bridgeport to Astrazalian to talk to Lady Aldarbrush? How simple it could have been?
:sneaky:
 
Shawnacy's 4E D&D Game, part 2!

We always have a choice. We never needed to stop at the Dragonborn holy site, and we never needed to interact with Euric's circus of horrors.

But even ignoring those two huge story arcs would've brought us to the Astrazalian Conspiracy eventually. :)
 
Shawnacy's 4E D&D Game, part 2!

I would honestly be shocked if you folks didn't investigate these things. Usually I have an ace up my sleeves to make them uniquely interesting to at least one member of the party. But it's true that it's always your choice. I don't always have a backup plan set up, but if you folks don't follow a lead than it's my job to come up with something on the fly. Which hasn't exactly lead to disasters in the past either. Serin's need to rob the magic store was unexpected but turned out to be quite fun. I seem to recall the mad tea party in Astrazalian to be completely unplanned as well. Improv in RP can lead to some interesting plots, and I welcome unexpected thinking. A good DM never says no.
 
Shawnacy's 4E D&D Game, part 2!

So I foolishly decided to falsely level myself up to 11 and check out Paragon feats/paths.

OH MY GOD

I was almost drooling.
 
Status
Not open for further replies.
Top