Alright, I want my teammate's opinions.
Here are the options I'm considering for Level 3:
- Power: Dancing Lightning: 2d10+8 dmg. Adjacent enemies take 7 damage guaranteed, no rolls. The only problem here is that if I miss, it's 100% wasted. And I HATE powers that target just one enemy for that reason. On the other hand, if it hits, it's perfect for clearing out minions surrounding the target, as they're guaranteed to take damage. This could potentially be used on an ally surrounded by minions. Since it targets reflex, the ally could just refuse to dodge and take the hit, destroying the minions. (Risky though. Minium 9 damage, max 28.)
- Power: Ice Dragon's Teeth: 2d8+8 dmg. Area Burst 3 (3x3 square) and slows targets hit 'til end of next turn. Only reason to take this is because it's another burst that does okay damage. Slowing is a fringe benefit. However, if I retrain and take the Astral Fire feat (which makes an enemy hit by an arcane fire attack vulnerable 5 against cold for my next attack), I can make use Starburst (fire keyword) to vulnerablize enemies, then Ice Dragon's Teeth them and do 2d8+12. Not bad, but it's only a +5 once per encounter. (losing my +1 dmg for every attack ever.)
- Power: Frost Bind: 3d6+8 dmg, and target takes a -2 penalty to Reflex 'til end of next turn. There are only 2 reasons I would take this: 1) If I retrain Astral Fire as above, I can do 5 extra damage per encounter. 2) The -2 to Reflex would greatly help Errik hit the target. Plus, my Starburst targets refex, so I'd have a better chance to hit with it as well (though it is my weakest attack.) Thing is, this only targets one creature, and again, if I miss, it's completely wasted.
- Power: Thundering Roar: Close Blast 3 (3x3 sqr) 2d6+8 dmg, and target takes -2 penalty to attack rolls 'til end of next turn. Back when I had a Close Blast I never used it because nothing ever came near me, and so far that trend has continued. I'm not saying it won't come up, but it's rare enough for this power to be nigh worthless. Unless, I took the Arcane Familiar Feat - Dragonling, which gives me a +2 to healing surges, speak Draconic, and I can use the dragonling's square as the origin square for a close blast. This means I can send out my dragonling to make the close blasts ranged, which is very tempting and has been very useful in Dave's game. (Granted, that's with a 5x5 attack.) Plus, -2 to attack is pretty good, BUT it affects allies too, so if they're in the blast they lose the 2 attack as well.
This is especially tempting seeing as we are in a Dragonborn lair, and finding a dragonling would be very easy to do.
Alternatively, for a Close Blast, I could take Thundering Gust (1d10+8), which slides the targets 3 spaces. If we ever encountered enemies near some sort of hazard (cliff, river, lava, traps, pit, etc), they could fairly easily be pushed into it. This is also safe for allies, because I can simply slide them away from the hazard. Thing is, 3x3 is a bit limited, but still useful. I'm actually liking this batter than the -2 to Attack.
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So those are the options I'm considering at the moment. Thinking about it, I'm really liking the idea of a cutesy dragonling attaching itself to the generally stoic Serin, especially being in a Dragonborn area.
What do you all think? A lot of these powers can incorporate allies, so I want your input.
(Extra note: If I got the Dragonling, I believe that would make the only one unable to speak Draconic being Adia. :tongue: )