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Skyrim Mods YOU Want!

#1

doomdragon6

doomdragon6

There's already plenty of mods for Skyrim, but obviously there hasn't been much time for a whole lot to come out. This is a place for you to post mods that YOU want to see! And if you know of a mod that someone mentions, post it!

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As for me, I'm underwhelmed by Skyrim. It's definitely fun, but it isn't amazing and everywhere I look I feel like there's so much to be improved upon.

Anyway, here are a few mods I'd like to see:

- Feed Horses : I didn't want to buy a horse, and I didn't want to steal from the city. Later, I found a group of bandits and took them out. They had a horse that no longer had an owner, as they were all dead. I thought to myself, "Perfect! An ex-bandit horse to be my best friend forever!" I hopped on and rode off into the distance. When I dismounted, it sauntered off though back to its dead owners. I'd like a mod where you can feed a horse a food (or several) to gain its loyalty and have it join you. Each horse could even have a different "favorite food" (apples, carrots, etc) so that you have to try some foods before it joins you.

- Lesser Health/Magicka Regeneration : This one already kinds of exists, but you regenerate way too quickly in this game. I've never once used a single health or magicka potion because it all comes back almost immediately. I went into the console and set the regen to 0.05 (it's normally 0.7) so that you regen verrrrrrry slowly over time, but not anywhere near enough to rely on it. You're just likely to heal after a long time of wandering around. This made it so that I finally had to be concerned about my health, and I started thinking, "I shouldn't jump from this high," and "Better have a potion, in case," and, "Careful with that magic use." Before this, it was akin to modern shooting games where you take 30 bullets to the face and heal by sitting behind a wall for 10 seconds.

- Hunger System : The food restores health or stamina. And stamina regens so quickly it could never matter anyway. Food won't restore more than a potion, and cooking isn't worth the effort, so why fucking bother with food at all? There should be a hunger system to keep you on your toes and make sure you're eating. Get too hungry, stats start dropping. Starving takes health away. Etc. Cooked foods restore more. Wee.

- Sleep Needed : Sleep is a side-note at best. You might wake "rested" or "well-rested", but I didn't notice any difference at all. There should be a sleep system based on hours awake. You cannot take on the legions of undead and not come out wanting a nap afterwards. Get low on sleep, vision becomes blurry, stats drop, etc.

I understand not many would want to play this way, but I do. This game is too damn easy as it stands and I want something more to focus on than "kill bandit".

- Harder Enemies : Oh, harder enemies would be good too. I actually have to cripple myself so that I don't kill everything in one or two hits.

There's plenty more I wouldn't mind seeing, but this is what's standing out to me at the moment.

What about you guys?

Edit: Another one:

- A Potion Rack : I want a mod where I can "Activate" a Potion Rack like I can a Bookshelf or Weapon Rack. I want to be able to display my potions and crap but not have to fucking set them on the shelves.


#2

Frank

Frankie Williamson

Maybe it's because I play at the harder difficulty, but fuck, I go through potions like a meth addict with an ounce. Try turning up the difficulty because while regular bandits will still go down with 1-2 hits no matter what it's set to, those thugs, marauders, chiefs etc all get pretty tough.

I want a fully fleshed out texture mod, there's one in progress right now and it look promising, I just don't want to use it until it changes the whole world. Having only part of the world in higher def textures is worse than none of it to me.

A house mod with decent storage options. All of the houses in Skyrim blow and I hate to think it but it's probably because the DLC they have planned comes with neat, awesome residences. Loot at Oblivion, 80% of the DLC was cool new residences. Mainly, I want a full forge, workbench, grindstone, tanning rack and smelter suite.


#3

doomdragon6

doomdragon6

I upped my difficulty to Expert and used the console to turn Healrate to 0.05 (just enough to be more than not-at-all) and Magicka regen to 0.2.

This has improved the game a lot for me. Things are a bit tougher, and I actually have "oh shit I'ma die" moments. Potions, once something I never used ever, are now a precious commodity that I must use or save. Food, once completely ignored, I scoop up whenever I can and cook it whenever I can as well. I actually even HUNTED for meat so that I could regain some health, which I never would have done before.

I collect more ingredients for potions now that they matter.

Basically, the game got a lot better for me with that little tweak. Hell, even before I could jump off cliffs and shit because my health would be back in seconds. Now, jumping off a cliff would cripple me for quite some time.

Thing is, I have to enter this into the console every time I load a save, so I would definitely love a mod that integrates it.


#4

Wahad

Wahad

So there's this post, right? What I would want the most is an option to explore the entirety of Tamriel, utilizing this option. There was a world-building mod project for Morrowind, back in the day, and as a lore-fan this is something I've always dreamed of. Either as an official expansion or a mod, I don't care, but the option is there and ohmygod I want it.


#5

AshburnerX

AshburnerX

Enhanced Enchanting Options: I want them to make + Magic Damage available as an enchantment, as well as proliferation of +One and +Two Handed Damage. Right now, the only way I've found to increase Magic damage is from some scrolls you can get from a quest in the College.

Hardcore Mode: It was great in New Vegas. It would also make sleeping and cooking worth doing.

Great House Resurrection: Many refugees from Morrowind are living in Windhelm, including survivors of House Hlaalu. A quest line about House Hlaalu improving the living conditions/treatment of the Dunmer in Skyrim could be interesting, kind of like the Twin Lamps mod in Morrowind did for Slavery.

I'm also sure this next one will be DLC, but I'll say it anyway...

Thalmor Invasion: The Thalmor have had enough of waiting for the Empire to regain control of Skyrim. They're sending in any army to subjugate the region and destroy all traces of Talos. It's up to the Dragonborn to rally the forces in the region, both mundane and divine, to keep the Thalmor from destroying the culture of the Nords! Who knows... maybe Talos will make himself known once again?


#6

Adam

Adammon

I would like to be able to raise more than 1 zombie at a time. And then enter dungeons with a horde of undead rabbits, deer and foxes to do my bidding.


#7

doomdragon6

doomdragon6

I would like to be able to raise more than 1 zombie at a time. And then enter dungeons with a horde of undead rabbits, deer and foxes to do my bidding.
That exists! :)

Pick one:

http://www.skyrimnexus.com/downloads/file.php?id=988 (3, 4, and 10 versions)

http://www.skyrimnexus.com/downloads/file.php?id=1022 (100)

You also might like this:

http://www.skyrimnexus.com/downloads/file.php?id=725 (Extend Necromancy to 10 Minutes, 1 Hour, or Almost Forever)


#8

Adam

Adammon

I LOVE YOU DRAGON!


#9

doomdragon6

doomdragon6

lawl


#10

David

David

More magic. It seems like there isn't a lot of magic options compared to Oblivion. Maybe it's just that I haven't unlocked them yet, I'm focusing on Destruction.
It also seems custom spells can't be created anymore, which I would like back.
Added at: 20:07
Oh and an idea I had: currently, you can focus the same spell in each hand to increase the intensity. Maybe create a mod that lets you combine different magic in each hand to get an entirely new effect, Magicka style.


#11

doomdragon6

doomdragon6

Now that I've made health a commodity, food is actually important.

I'd like a mod that lets you build a campfire and use a kettle/pot/whatever on it to create a cooking spit so that you can cook food. (Currently I either need to go home, find an inn, or break into someone's house to cook.)

Also, maybe let you carry a bedroll / tent to sleep in.

And salt piles are hard to find, which are necessary for almost all food recipes. I found a mod that takes salt out of the recipes, but I don't want that. Food still needs to be scarce-ish. I'd like to be able to find it in the wild or something like that instead of raiding homes.

Or, maybe I'll just use the salt-free mod. Food doesn't restore enough health for salt to be so rare.


#12

AshburnerX

AshburnerX

Salt isn't that hard to find. You can almost always find it for sale in Inns, just not a lot of it.


#13

David

David

I've got like 60 salt stockpiled just picking it up when I find it, but I only use it for alchemy


#14

Frank

Frankie Williamson

I have over a hundred salts. Every cave with barrels somewhere has like a dozen piles.


#15

Azurephoenix

Azurephoenix

I want a mod that allows you to acutally equip your followers how you want. Their default gear is often awful and they will quite frequently pick things to use that are really stupid. Hell, the way the inventory menus are set up when you're trading items with a follower should make this sort of thing reasonably easy to integrate.


#16

Mathias

Mathias

A sidenote on Dragons idea...

Sleep fatigue after using fast travel. If you fast travel, it should be assumed you traveled straight to your destination, and are restless and tired.


#17

Dave

Dave

After beating the game last night (well, killing the main bad guy at least - the game doesn't end), I've now added some mods for my next runthrough.

Glowing Ore - One thing I hated was that it was nearly impossible to find ore as it was originally done as they didn't look like mining nodes. This mod makes them glow a bit so they stand out.

Val's Crafting Meltdown - Allows you to take all that trash you find and instead of selling it for 1 g each, you can melt it down into its parts. Find an iron sword? Melt it down into iron to use for something else.

Lost Art of the Blacksmith - Adds recipes to be able to craft. Includes arrows. So you get a shit-ton of iron arrows? Break them down into feathers to use to make ebony arrows or whatever. Very handy mod.

QD Inventory - Think the inventory sucks? Not any more! Not only does this mod change the UI to be horizontal instead of vertical, it groups things better. Items that are equipped are at the top. Each item has stats next to it and it's sortable. Want to see what you have that is weighing you down? Sort by item weight. Score. One thing this does NOT do is itemize things within a chest, which really needs to happen. But it's a step in the right direction.

FXAA Post Process Injector - This just helps your video parse better. I saw a small increase, but I didn't benchmark or anything so this could just be wishful thinking to me.


#18

Shegokigo

Shegokigo

That crafting meltdown and lost art of blacksmith sound fantastic!

Wish the QD mod would have worked for me.


#19

Dave

Dave

All of these worked for me, by the way. Wonder why it didn't for you.


#20

Shegokigo

Shegokigo

Dunno, some kind of .bsa size issue. Couldn't really understand what they meant in the disucssion on the mod page.


#21

Jay

Jay

You can breakdown Iron Arrows to make Ebony ones? WTF man.


#22

Azurephoenix

Azurephoenix

I really wish there was a way to place containers (chests, bags, drawers, weapon racks, etc.) within the game but that will probably have to remain as something done with the toolset.


#23

Dave

Dave

You can breakdown Iron Arrows to make Ebony ones? WTF man.
No, you break down iron arrows (and all arrows, actually) into feathers. Add these feathers to ebony bars and a few other things and you get ebony arrows. You strictly get the feathers from breaking down the iron arrows.


#24

AshburnerX

AshburnerX

I gotta agree, being able to make arrows would be fantastic. I'm Level 52 and Daedric arrows NEVER show up in shops, only in random chests. I can buy the hell out of Ebony arrows though.


#25

Jay

Jay

Hmmmm, very interesting....


#26

sixpackshaker

sixpackshaker

I want a mod to keep shops open 24 hours a day.


#27

Officer_Charon

Officer_Charon

The "Wal-Mart" mod


#28

AshburnerX

AshburnerX

I want a mod to keep shops open 24 hours a day.
If your with the Thieve's Guild, any fence will buy off you 24/7. If you do the questline, this is actually a lot of different people. They also always have at least 1000 gold, which is more than most merchants.


#29

Jay

Jay

Which is why it was the first questline I did. :)


#30

GasBandit

GasBandit

Multiple "companions," though I know it would make too much too trivial.

I kinda agree with the sleep and food bits though - seems odd to me that you're not actually REQUIRED to go to bed or eat food at any point if you don't want to. I remember that being a factor in Ultima Underworld - "You are currently famished and sleepy. You guess it is currently late night on the 21st day of your imprisonment in the Abyss" etc, and it really added a lot to the whole survival aspect of play.

On a side note, I read some of the above posts about health and magicka regenning to fast, and I wonder if I'm playing the same game as you guys. Because I've been chugging potions and eating stacks of 20 apple-cabbage stew things at a time, at times. 'Course, that includes the frost troll I killed at level 7, and I learned later online that apparently you're expected to just sneak around/run away from that troll at that time (on the 7000 steps). Now I'm 37 and I don't even have to kite/dodge giants tho, so maybe that's where you're coming from.

Also, I think you should be able to marry and place a spouse in each home you own >:)


#31

Jay

Jay

Also, I think you should be able to marry and place a spouse in each home you own >:)
aocjx.gif


#32

Dave

Dave

Wait. You are supposed to sneak around the troll on the 7000 steps? Ugh. I saved right before that spot and it took me several times but I did it!!


#33

GasBandit

GasBandit

Wait. You are supposed to sneak around the troll on the 7000 steps? Ugh. I saved right before that spot and it took me several times but I did it!!
Heh, right there with ya buddy. 7 tries and 20 minor heal potions later. That was the first time in the game I learned the trick was to let the nigh-invulnerable sidekick distract it and then bash the hell out of it from behind.


#34

Frank

Frankie Williamson

Yeah, if you were expected to avoid it that really flies in the face of the rest of the game where at no point are you not expected to fight something and win.


#35

Shegokigo

Shegokigo

Weird, I just used the old "Get into melee range and sidestep/move backwards to avoid the hit" fps tactic from almost everything I've played while I set it aflame with my level 4 Flames spell and regenned mana.

Witch-Kigo basically fought melee monsters like m'fuckin Ali.


#36

GasBandit

GasBandit

Weird, I just used the old "Get into melee range and sidestep/move backwards to avoid the hit" fps tactic from almost everything I've played while I set it aflame with my level 4 Flames spell and regenned mana.

Witch-Kigo basically fought melee monsters like m'fuckin Ali.
See, now, there's the difference. As a fledgeling sword-n-boarder, I didn't really have much in the way of access to ranged fire attacks, which are the troll's deadly allergy.


#37

Shegokigo

Shegokigo

Funny thing is, with the style of dodging I was doing, the spell may has well have been Flame Touch. :rofl:

Side Note: My Duel Weilding Orc managed to kill it pre-lvl 10 as well by using Berzerk and going psycho on it with power attacks/chugging stamina pots.


#38

GasBandit

GasBandit

Well, in my case, all I can say is the block perk that slows down time when you're blocking a power move was a real game changer for me. After that, even giants were cake.


#39

AshburnerX

AshburnerX

My encounter was predictably easy, as Arrows seem to solve all problems in this game. It didn't even see me before I dropped it.


#40

sixpackshaker

sixpackshaker

I want to change the skin of Elven Armor... I don't like my male thieves having child bearing hips.


#41

Officer_Charon

Officer_Charon

Dat ass....


#42

FnordBear

FnordBear

Top 10 Things Bear Wants in Skyrim.

1) Crossbows. There is no reason these shouldn't be in the game. I mean you have a lost civilization that made it to the steampunk era, mages tossing balls of fire... Jesus could have owned a crossbow and it would have been an antique.

2) Side effects to potions. These were in Morrowind and to a degree Oblivion. This would add a nice dimension to the gameplay I think and maybe up the challenge a little for some. I want there to be a downside to chugging 15 skooma in one combat...that stuff is effectively crack-cocaine.

3) Dragon riding. Nuff said. Mod is progress according to Reddit.

4) The ability to make explosives with alchemy. I like things what go boom.

5) Custom spells. I want this back for Oblivion/Morrowind.

6) As mentioned previously I would like better control of my companions. Lydia just refuses to use the armor and weapons I want her to use most of the time. Additionally the ability to train skills on a companion would be very nice indeed.

7) More/different styles of weapons, armor and clothing. Purely cosmetic. It would just add some variety to the world.

8) Spears. Seriously almost every fantasy game ignores spears. A sharp and pointy stick is one of the oldest weapons known to man.

9) Bartering. The same way it was done in Fallout 3/NV(same game engine). Why this isn't in the game is beyond me.

10) Brothels.


#43

AshburnerX

AshburnerX

Spears and Crossbows were in Morrowind, but they took them out in Oblivion because they weren't sure how to balance them for the new combat system. With spears the issue was that they would have the advantages of both Melee (high damage) and Archery (ranged attack), but they couldn't really tweek ether value without making it ether too good or worthless. With crossbows the problem was that they'd ether fire too slowly to be effective or they'd be too powerful. Considering Crossbows were absolutely broken in Morrowind, this was probably a good idea.


#44

ScytheRexx

ScytheRexx

What do I want for future modifications? Here is a list.

More Random Encounters. While I like that Skyrim is mostly open and does not involve a lot of random people out in the wilds, I felt they could increase it a tiny bit. I wanted to see more bandits appearing, maybe even with small migrating camps, in the areas around Whiterun or in the various hills. I want to see more Thalmor Agents walking the roads or even more caravans. Some of the best times where stumbling into a bandit ambush. Would love to see that more often and more dynamic. Maybe that road I walked before now has a group of thugs attempting to ask for a toll, or the Thalmor have setup a small camp just off the road where they are interrogating villagers.

More Travel Options. Really miss the old Acrobat stat. I liked being a crazy guy that could nearly leap up hills. Would also like small spells for doing things like Levitation, or a return of the Featherfall spell. Dragon Riding wouldn't hurt either so we have more options other then a horse, but make gaining such ability decently difficult or at least involve a quest. Anything to make the travel a bit easier without breaking the immersion quality of exploration.

Less Aggressive Animals. Seriously, not every wolf is going to attack a person the minute they get in a short radius. Animals should avoid the player or other races unless provoked, either by extreme proximity or through attacking them. Have a few stay aggressive, but only to keep things interesting, but it shouldn't be nearly 100% like it is now. Having scary things jumping you should be more about those More Random Encounters.

No Wilderness Spiders. The thing I liked about the spiders is that when you went into a spider nest you had this slightly freaked out feeling. I found this feeling of dread occurred less and less as I ran into spiders randomly out in the woods, nowhere near the webbed tombs they made homes. I want running into those webbed areas to remain scary, because you never know when a spider is going to jump out of a crack at you. I don't want to see the spiders unless I am in a dark, cramped web filled room.

More Diplomatic Options. I don't like that, even with high speech, I can't influence the leadership of the various groups to come to terms. I want something that gives more options to end the various conflicts and wars without resorting to bloodshed or direct sieges. The game is supposed to be about the freedom, and I don't feel I have as much freedom as I would like if I can't work towards a diplomatic goal. You can even make it ten times harder then the conflict scenarios, and I would do it.

Ability to become a Jarl, or even the High King. I can understand in Oblivion that allowing the player to become The Emperor would never work in the context of the main story, but this time we are literally the next Dovahkiin, the only other one being Tiber Septim himself. I think allowing us to pursue the path of rule, either through diplomacy or conquest, should have been in from the start.

More Factions. The game already has a lot of factions, but I would like to see a few more appear that should have been open in the first place. Examples. The Thalmor are an interesting faction, and wouldn't mind the ability to join with them on certain characters. The dark elves pretty much all fled to Skyrim, and after being such a powerful, driven kingdom with a lot of strong factions, some lead by literal demi-gods, they don't have a single collective force pushing for their own rights? Would even more more quests for the Forsworn, the Orc Camps, etc...

Better Followers. Make it so Followers can't be killed when marked as a Follower and is immune to all your abilities. Using a Shout will knock away enemies, but through power of the voice you can save your followers from it's devastating effects. Make it so you can equip Followers gear specifically, rather then them auto-equiping what has the highest number. Allow Followers to "auto-upgrade" once marked as a Follower to your level. Lastly, allow the usage of two or three followers rather then one, allowing you to build a "party". If difficulty is an issue, make it so the games auto-calculator for NPC difficult marks you up to an assumed higher level when you have more then one follower, so each NPC will be even harder to kill.

Better Crafting For Old Gear. Not saying the crafting system itself is bad, and we already have a lot of mods that allow us to craft items that should have been craftable. What I want to see though, is a method from which we can upgrade OLDER gear to be as good as new gear. Personally, I preffered my Ebony Armor over that of the Dragonbone I later came to wear, but the stats couldn't be ignored. It would be nice that when we learn a new armor, it gives us options of reinforcing our existing armor to levels similar to the highest armor we can craft. Example. I can make "Dragonbone Reinforced Ebony" which has the same ratings as Dragonbone Armor, but costs more Ebony Bars and Dragonbone. Maybe I really like that Iron Outfit, or that Leather Forsworn Outfit. Allow me to reinforce it with Dragon Scales or sections of Malachite to improve them up to those armor levels. One of the appeals of these games is the look of your character, and I don't really want to look like an evil death knight just because I want the best Heavy Armor values.

Better Storage and Organization. Mentioned this before, but I want to see storage installed in more areas around our houses, placed in logical locations. A alchemy satchel located on the alchemy table, or a nearby alchemy chest. A drawer for Soul Stones. A weapon crate for weapons. Etc... Would also like to see them utilize the organization methods of our regular inventory, so everything is not a massive pot of random items.

Adding to this, I would also like much better naming systems for some items. For instance, Potions are often all over the place. Health potions are never next to eachother, so you have to search through just to find the ones youy have. A simple change to the naming scheme could fix this so that the main part of the stat (say, "Health" or "Magicka") are at the front of the name, rather then the back. (Instead of Potion of Minor Health, it would be Health Potion (Minor)) Thankfully I heard someone is already working on such a mod.

These are just some of the things I would like to see, most of them just for convenience and to improve my playstyle, while keeping the core of the game intact.


#45

Frank

Frankie Williamson

Hell, I would wear steel armor over anything. It looks the most fitting. Daedric armor has always looked goofy and out of place in every elder scrolls game. The plain old steel armor definitely fits in the best in the world.


#46

ScytheRexx

ScytheRexx

Hell, I would wear steel armor over anything. It looks the most fitting. Daedric armor has always looked goofy and out of place in every elder scrolls game. The plain old steel armor definitely fits in the best in the world.
Exactly.

During one of the later quests I was finishing, one where you work together with some Nords, I felt really out of place with all these people in iron, leather, and steel, while I was either in Dragonbone or Daedric. Hell, the "iconic" helmet that now plasters all over the place (the iron helm) is only useful for like the first few levels before you outdo it, never to see it on anyone other then NPCs or littered around as loot you never want to pick up. How cool would it be if you could just upgrade the helm?

Also, one addition.

NPC Upgrades for Gold.

Come on, we have these blacksmiths that are willing to sell me junk and hammer away on those upgrade stations all the live long day. Yet, I personally have to be a master blacksmith to upgrade my gear. Why can't I pay that blacksmith a few hundred, maybe thousand gold to do the upgrade FOR me? It really does make it so when they randomly use their own tools that it's all just for show, since not even the stuff they sell has any upgraded levels.


#47

Dave

Dave

I'd like to be able to be a Stormcloak and not kill Balgruuf. I like the Stormcloaks but I now join the Empire every time to not kill this guy. I like Ulfric, too, but Balgruuf has a strange place in my heart.


#48

ScytheRexx

ScytheRexx

I'd like to be able to be a Stormcloak and not kill Balgruuf. I like the Stormcloaks but I now join the Empire every time to not kill this guy. I like Ulfric, too, but Balgruuf has a strange place in my heart.
Same, I literally turned in the crown to the Empire after helping the Stormcloaks gain it, just because I didn't want to attack Whiterun and exile my favorite Jarl.


#49

Dave

Dave

Ooh! I didn't even think you could do that! But to win the war for the Stormcloaks don't you have to attack Whiterun?


#50

GasBandit

GasBandit

Come on, we have these blacksmiths that are willing to sell me junk and hammer away on those upgrade stations all the live long day. Yet, I personally have to be a master blacksmith to upgrade my gear. Why can't I pay that blacksmith a few hundred, maybe thousand gold to do the upgrade FOR me? It really does make it so when they randomly use their own tools that it's all just for show, since not even the stuff they sell has any upgraded levels.
Heh, it made me chuckle when I got to the Mage College and finally found an NPC enchanter, and when I asked him to enchant something, his answer was basically "No. I'm too busy."


#51

Shegokigo

Shegokigo

This thread is getting crazy spoilery....


#52

Dave

Dave

Yet enchanting is the only thing keeping the college close to the outside world! That's what they say every time I'm there.


#53

doomdragon6

doomdragon6

I thought of another one. When I very first started playing and was first inside a building, I started casting fire on shit. All shit. Wood shit, stone shit, cloth shit, background shit, item shit. And I was disappointed.

Fire didn't burn for very long, and it only had a limited "effect" area. You couldn't swathe a room in flames. You could only keep a set number of small flames.

I want a mod that
1) Allows more "flames" and allows them to stay longer, so you can set a whole room on fire.
2) These flames can be used to harm others. (Enemy near ____, set ____ on fire, enemy takes damage. Or, even set the grass on fire and make a fire wall.)
3) Allows objects to be consumed by flame. If I set a wicker basket on fire, I want it to turn black then turn to ash, and it's gone. I understand furniture might be a bit more permanent (but I wouldn't mind if a mod let us toast it too), but I'd like to be able to blast something into nothing with fire.


#54

Eriol

Eriol

Along with some of what's already been said, my requests/desires have a few that are simple, and some that are more complex:
  1. Spellmaker: Shouldn't be too hard to integrate into the current interface in a fairly easy way, considering the enchanting interface does almost everything you'd want already.
  2. Enchanting Services: If you want to pay somebody to do it, let us pay them. Have a defined set of enchantment effects per NPC. Make it expensive so that there's an incentive to do it yourself, but let them do it. Use the existing interface. Possibly restrict a few things (dual enchants) to those who put in the perks to do so, but the majority of it should be available from NPCs.
  3. Blacksmith Improvement Services: Similar to enchanting, why can't these guys "just make" what you want? Or even improve gear as you desire? Some may be "busy for the Yarl" or whatever, but not all, especially not for a price.
  4. More spell effects: Spell absorb effect please? It's already in the game, just not on any spells, only powers and perks. How about a magical Lockpicking spell, or series of them like Oblivion did? Wouldn't be too hard to script it for different power levels. If I'm a pure mage, I want to bend reality to my will, which means I'm not fiddling with little pieces of metal either. What about some Thu'um-only effects, like push? Time slow down? Etc? More "modern" magic should have some of this too. Integrate into spell maker.
  5. Lock doors. Let us use our lockpicking skill (call it locksmithing or something) to LOCK a door. Big nasty coming at you? Shut the door in its face and lock it. Magical equivalent too would be great. I figure this type of thing is "probably" scriptable based upon what I've seen in the game already.
  6. AE spells shouldn't affect companions and summoned stuff. I basically don't use my AEs right now because they'll kill Lydia. That's not good. I like that they made the companions near-invincible. Fine. Make it so that I can't harm them either.
  7. Destruction needs to scale better mid-game. I'm at 35 or so, and using the same fireball spell I used sub-10. The adept ones are all AE and not mana-efficient, and the ones at 75 cost more than they are "better" by. I should get more damage per mana as I go up, not less. Even with the perks, which help, it's still not in a "good" spot. Maybe the other solutions, of having gear affect destruction damage is the right one, so that gear affects how powerful your magic is, not just how much of it you have.
  8. Restoration needs to skill up faster than it does. It also doesn't help that it can't compete even moderately with potions. Yes you can quaff infinitely, but restoration just takes so much mana that I'd rather risk the "kill shot" by using it for destruction, than use the spell most times. Maybe the same solution as with Destruction, have gear affect spell power.
  9. Mana regeneration in-combat needs to be useful. I have 200% over standard, and in-combat it's just not useful. Going drunk on potions again, which I don't think is right. If regeneration is useful, MAKE IT USEFUL. Let us keep up with the rate of usage, otherwise it's just back to potion necessity to-the-max, and you may as well not have regeneration as a stat.


#55

AshburnerX

AshburnerX

I think the issue with healing in general is kinda lopsided. In Morrowind and Skyrim, potions are better because you can always drink more if you need to. In Oblivion, healing potions were crap because you could only drink 4 potions during a set period. The problem is if you don't give unlimited potions, some battles are simply too hard, but if you DO give unlimited potions, most battles become trivial. There needs to be a happy medium.


#56

Necronic

Necronic

If I remember correctly didn't potions only increase regen in Morrowind? I would prefer that system. This isn't Diablo ffs. And, even in diablos potion spamming nonsense, you couldn't pause the game to drink them all at once.

As for magic regen, I've never had much of a problem with it. You just need to have a really high magic and a really high regen, but....I mean what else are your stats going to if you're a caster?

More destruction perks would be better as well, to add some flavor. And yeah, AE spells should not affect companions (but should still affect summoned duders.)

Buying /blacksmithing could be cool, but I think you should make the power dependant on NPC, your level, and your Speech skill, like you're convincing the dude to make you something really slick.


#57

Frank

Frankie Williamson

I only want mods that work now.

Stupid patch.


#58

Azurephoenix

Azurephoenix

I like that people found this page by searching for a "Skyrim brothel mod".


#59

GasBandit

GasBandit

I only want mods that work now.

Stupid patch.
Bet the nude mod still works.


#60

Frank

Frankie Williamson

I cannot recommend this mod enough

http://www.skyrimnexus.com/downloads/file.php?id=822

It's a striking difference in game, especially in dungeons.


#61

Frank

Frankie Williamson

This thread is getting crazy spoilery....
Not to knock your aversion to spoilers (really, I'm not at all) but that's something I really, really like about Elder Scrolls games. That really, most of the story-like stuff ingame is completely secondary. People generally don't give a hoot and it makes for easy discussion rather than a thread that's 90% spoiler tag.


#62

GasBandit

GasBandit

I cannot recommend this mod enough

http://www.skyrimnexus.com/downloads/file.php?id=822

It's a striking difference in game, especially in dungeons.
I guess I'm just that guy that doesn't like all the new postprocessing everybody's all gaga over. I've always hated bloom, depth of field, etc.. and in that page's links, I like the "before" on all the pictures much better than the "after." The Afters just look unnecessarily dark, like Doom3 dark.


#63

Frank

Frankie Williamson

It's not that dark, but it definitely makes sneaking more fun.


#64

Shegokigo

Shegokigo

I wonder if that would conflict with any of the graphical change mods I've installed....


#65

Frank

Frankie Williamson

I have a pile running. It doesn't as far as I can tell.

There is a slight performance hit.

Try it with the Sin City effect!



#66

Dave

Dave

After the patch, QD Interface is fucked up. And by fucked up I mean royally broken. I can't do enchanting - even after doing what they say is the uninstall. D'oh!

Fixed. Just had to put in the newest one. But skyrim nexus has been hit or miss today.


#67

Shegokigo

Shegokigo

Yeah, really glad I didn't patch this.


#68

Frank

Frankie Williamson

After the patch, QD Interface is fucked up. And by fucked up I mean royally broken. I can't do enchanting - even after doing what they say is the uninstall. D'oh!

Fixed. Just had to put in the newest one. But skyrim nexus has been hit or miss today.
I couldn't enchant with QD before the patch. I had to get rid of it because of that.


#69

Dave

Dave

It works now for me.


#70

Shegokigo

Shegokigo

It works now for you? You that tired/sleepy today Dave?


#71

Dave

Dave

Nope. Reinstalled the latest after the patch. Now it works. I'm wide awake and rarin' to go, baby!


#72

Shegokigo

Shegokigo

Read your post out loud and tell me that it was the correct way to say it.


#73

Dave

Dave

Yes.


#74

Shegokigo

Shegokigo

You sure you didn't mean:

It works for me now.

?


#75

Dave

Dave

That's exactly what I mean. I tried it and it works fine. You want screen prints or something? :confused:


#76

Shegokigo

Shegokigo

I'm talking about your grammar, not your game.



#77

Officer_Charon

Officer_Charon

She means that your placement of the word "now" was somewhat... stilted.


#78

Dave

Dave

But it was still grammatically correct. It did not work before. Now it works.


#79

Frank

Frankie Williamson

It works, now, for me.

Either, way, fucking, stop, it, all, of, you, before, I, hand, out, some, citations. Comma comma period.


#80

Officer_Charon

Officer_Charon

Uhm... do you have jurisdiction down here, or is some "Due South" shit going on?


#81

Shegokigo

Shegokigo

But it was still grammatically correct. It did not work before. Now it works.
You know what?



Argument over.


#82

Officer_Charon

Officer_Charon

That's a very... uhm.... "spirited" ripost. I'm interested in subscribing to your newsletter.


#83

Frank

Frankie Williamson

Uhm... do you have jurisdiction down here, or is some "Due South" shit going on?
Yes, little known fact: Mounties have jurisdiction everywhere.


#84

Officer_Charon

Officer_Charon

Yes, little known fact: Mounties have jurisdiction everywhere.
Everywhere the light touches?


#85

Frank

Frankie Williamson

We are the light.


#86

Officer_Charon

Officer_Charon

Oh, bra-VO sir. *golfclap*


#87

Eriol

Eriol

Remember, if you kill a mountie, they'll hunt you to the ends of the earth. To date, there is not one unsolved murder of an RCMP officer. They always find them. And in a surprisingly high number of cases, the suspect doesn't survive capture.


#88

doomdragon6

doomdragon6

And thread derailed.

:)


#89

Officer_Charon

Officer_Charon

MOUNTIEJACK


#90

Bowielee

Bowielee

To further the derailment, re: no unsolve mountie murders, Do they have a different way of working through post mortem investigations? I recently watched a documentary about our system for post mordem investigation, and it's pretty sad. Many of the coroners in America don't even have medical experience, and those that do are sometimes forced to literally work with hardware store implements.


#91

Frank

Frankie Williamson

It's the same here, difference is there's so few mountie killings in comparison to a lot of law enforcement in the states and those that happen are very easy to solve.

When we lose a guy, it's national news. When a New York cop is killed on duty, it's Tuesday.


#92

Officer_Charon

Officer_Charon

I surmise that up there, it's mostly the same as down here: the dirties run from you, rather than stay and fight.

Tonight, we had one suckerpunch an officer and take off running. He was in custody a half hour later. There was about 20 of us who appeared in the area. Dumbass didn't know who he was messing with.


#93

Frank

Frankie Williamson

For sure, yes, I've been involved in fucking royal rumbles with rig pigs cracked the fuck out up north and those guys are like fighting 300 pound gorillas with limitless energy but those are 1/1000.

Not as bad as a story I heard from a member in Lethbridge that told me about a guy on PCP that had stabbed someone in a bar that they ended up having to break both of his arms to subdue him. He was feeling no pain and OC and Tazer had zero effect on him. It took four members. It had come down to that or shooting him.


#94

Hailey Knight

Hailey Knight

It's the same here, difference is there's so few mountie killings in comparison to a lot of law enforcement in the states and those that happen are very easy to solve.

When we lose a guy, it's national news. When a New York cop is killed on duty, it's Tuesday.
It's probably because your country has a lot of restrictive gun laws while ours lets anyone do whatever with them.

...wait.


#95

doomdragon6

doomdragon6



#96

Shegokigo

Shegokigo

And yet with all he added.... no Charm spell.

USELESS!


#97

Jay

Jay

Slowly been playing the game, every game session adding 1-2 mods since that patch fucken ruined all sense of game stability with CTDs every 15 minutes. Now the 4Gig Skyrim "mod" is a must if I want to play more than 20 minutes at a time.

Here's to hoping the "general stability fixes" expected in 1.3 will fix this because needless to say, how the game can go from NEVER CRASHING to crashing every 15-20 minutes (now I get 45 min with the mod) is beyond me and yet again, another sparkling example of poor Bethesda QA.


#98

Azurephoenix

Azurephoenix

Am I one of the few that has seen next to no problems with the patch? I had one crash to desktop in several hours of playing, and no noticeable other glitches in the game.


#99

AshburnerX

AshburnerX

I find it ironic that the console version is the most stable iteration. It was the other way around for Fallout 3 and New Vegas.


#100

Eriol

Eriol

I find it ironic that the console version is the most stable iteration. It was the other way around for Fallout 3 and New Vegas.
I wouldn't be surprised that some of the problems are the texture mods. You add all that extra memory they're not budgeting for (and texture size sometimes), and I'm not surprised that you get crashes as a result.


#101

GasBandit

GasBandit

Slowly been playing the game, every game session adding 1-2 mods since that patch fucken ruined all sense of game stability with CTDs every 15 minutes. Now the 4Gig Skyrim "mod" is a must if I want to play more than 20 minutes at a time.

Here's to hoping the "general stability fixes" expected in 1.3 will fix this because needless to say, how the game can go from NEVER CRASHING to crashing every 15-20 minutes (now I get 45 min with the mod) is beyond me and yet again, another sparkling example of poor Bethesda QA.
You could revert back to the original version, right? I've never patched and I hardly ever crash.


#102

ScytheRexx

ScytheRexx

I just didn't patch, and it's pretty much always been stable.

Man I am getting the itch to play again but I am kind of worried about starting over. I already started a new character and put her in the Thieves Guild but I already feel like I am retreading some stuff.


#103

Jay

Jay

Reverting back isn't possible as far as I know....

Couldn't help but patch since my Steam is on 24/7 and by the time I came home, the game was updated with their shit patch.

The CTD issues are regardless what mods I use.

I ran the game 40+ hours to no issues beyond the occassional crash to a patch that caused the game to crash every 15 minutes and giving me purple textures... without any mods installed.

4G Mod allows me to play 30-45 minutes.

So definitely memory problems related or texture related.

Also, dragons fly backwards everywhere.


#104

Frank

Frankie Williamson

Yeah, I play on PC, I have a shitload of mods and I've seen very little change in stability since the patch.


#105

Jay

Jay

As discussed, that enrages me that from PC to the next the experience can be totally different. Fuck, the game had NOOOO problems before this fucken patch... none.... NONE. I was like.... Bethesda... new game... stable? What?

I used to play Skyrim, then I took a patch to the knee.


#106

AshburnerX

AshburnerX

Sure... for you. It had that crap texture issue on the 360 though. PS3 version has some serious issues as well. I'm guessing they tripped something when they fixed those.


#107

Jay

Jay

I shit on console gamers, they deserve nothing but a Dragon 2 experience as far as I care.

Because of console gamers, I get shitty UI interfaces and dumbed down controls to the point I sometimes need a 3rd party tool to map my keyboard to be usable.


#108

Officer_Charon

Officer_Charon

Deal with it. I don't have a PC rig that can handle this beast.


#109

Jay

Jay

Am I the 1%?


#110

GasBandit

GasBandit

Reverting back isn't possible as far as I know....
If you uninstall and install an earlier version (say from a torrent), will it read the save files? I assume previous save files continued to work after the updates, so maybe they're backwards compatible.


#111

doomdragon6

doomdragon6

I haven't patched (though I assume I'll have to, since Steam) yet so I don't know how things will run, but this is why I hate updating things.


#112

Jay

Jay

No idea


#113

Shegokigo

Shegokigo



#114

Shegokigo

Shegokigo

http://www.skyrimnexus.com/downloads/file.php?id=3251


With more photorealistic texture mods, this is becoming immersive enough to border VR.....


#115

doomdragon6

doomdragon6

That is impressive and creative.


#116

ScytheRexx

ScytheRexx

That mod looks amazing, I will have to try it out sometime.

Have a few more possible mod ideas involving Followers. This time focusing on adding to immersion. I already went over putting on protections to make sure it's impossible for them to die, adding "multiple follower" options, and making them scale with level, so I will ignore repeating those.

1) Followers can get badly injured but never die. Basically, after a few days of fighting like crazy a follower gets fatigued and his/her stats lower. If you don't send them home to recover, sooner or later they will get injured enough that they will say they are heading home. After a few recovery days (less if you send them home manually once they start to fatigue), they will be able to rejoin the Dragonborn. This is to promote cycling out Followers and trying out new ones. You can starve off this process with high-level restoration, allowing you to heal their fatigue. A powerful restoration caster should be able to keep his Follower with him indefinitely, giving a new powerful usage for the school.

2) Followers should go where I want them to go. So I travel with Lydia for days before deciding to send her home, problem is I am mainly doing missions near Solitude, and to get her back I need to travel all the way to Whiterun. With fast travel this is not a huge problem, but in the interests of immersion I would like the ability to tell my follower where to go when dismissed. So back to the Solitude example, I dismiss her and say "Meet me in Solitude." She then says she is heading out, and walks to Solitude, where I can find her either inside the Inn or wandering around the outside courtyard.

3) Followers can run side missions. We already know that when you send a follower "home", and never wait or fast travel, they will literally walk the entire distance back to the "home". Wouldn't it be neat if we could send them off on missions for money and loot? Maybe I have some big strong guy that used to be a miner, and I can send him to a nearby mine to collect ore. When I meet with him again a few days later he collected ore from the mine and put it in a chest for me. Not sure if I would want them to also clear the place of bandits or other baddies that may be spawned in those areas, but maybe involve the injury system and if you send them alone when the place is not mostly clear out, will lead to injury and no spoils. Maybe make it so you have to clear it first and then the followers can only kill the respawns.

4) Allow Followers to handle "crafts". Basically I think followers should handle certain crafts based on what profession they would realistically be. I have this mage that is supposedly good at enchanting? Why can't she enchant stuff for me? This is going off the whole fact NPCs don't give these options either, but if they ever do add such an option to NPCs, I hope they allow Followers to gain the same.

5) Allow me to get my Followers a horse. I am tired of my follower having to sprint behind me. If I have 1000g let me buy another horse and assign ownership to the follower. When I mount, they will mount. If I dismount, they dismount. When they are mounted they become passive and set to follow, so they won't engage enemies till I dismount. It will go a long way to helping with general travel.

6) Allow me to teach my followers Dragon Shouts. I don't know about you guys, but I have a good 30 dragon souls that are going unused. I think, after a quest or something with the Greybeards, they should teach you the ability to teach others the Shouts. It makes sense, since they obviously know how to teach them since Ulfric learned from them, and they teach me. Just allow me to expend the extra souls to teach those shouts. I have Lydia, I can teach her the force push shout and watch her knock back enemies. Maybe I bring that wood elf from Riverwood, and later teach him the befriend animal shout.

7) Allow Followers to use their unique abilities and powers. I get a little annoyed that, as a Nord, I have this great fear shout, but yet all the Nords I bring with me can never use it. Same with special traits, like the fact Aela, a werewolf, never becomes a werewolf. They really should be able to use the same powers as the players, and I have pretty much never seen that happen.

8) Give Followers the ability to have more autonomy. This is something I think I would like, even if it ends badly due to the rather questionable AI in Skyrim (so many bandits I kill in their own traps). I want the ability to tell my Followers to do whatever they want while in a dungeon. So I enter something and instead of having them follow me, I tell them we need to "split up" and they just walk around, killing and looting what they can. If they get overwhelmed they call for help and might get injured while attempting to return to me, so there is a risk, but I think it would make them feel a bit more alive then that "robot" that hugs my asshole. It should be an option so you can still have them follow you close if you want.

9) Give me a "Shout" designed to bring me aid from my Followers. We already have shouts that summon the ghosts of the dead or even a dragon to help you, but I think we need one designed to bring you the nearest (or at the least, preferred) Follower. So maybe I am out in the wilds and getting chased by a giant, I want help, so I "Shout" and within a few seconds my Follower(s) show up to help me. After a short while they leave unless I ask them to go with me again. Maybe expand this out to other things, like maybe a shout that calls allies from nearby camps or cities.

That is pretty much my hopes for an "Ultimate Follower" mod. Now back to work.


#117

@Li3n

@Li3n

Deal with it. I don't have a PC rig that can handle this beast.
Oh man, good one...


#118

Dave

Dave

Nice! Check this one out, guys! Not sure if it's ready for prime time yet, but it's a nice mod.

http://skyrimnexus.com/downloads/file.php?id=3110

Spoilered because it's big and because it's a cut and paste that may not work well with dark themes.

Skyrim: Global Evolution

Influence the fate of Skyrim by taking part in an adventure unlike any other seen in the Elder Scrolls series. Build, manage, and rule your lands. Wage war on other rules and factions. Forge alliances and trade partners from all across Tamriel. With new skills, equipment, NPCs, creatures, and items, SGE will offer an unparalleled sandbox experience. Whether you create a small forest camp or a metropolis to rival the Imperial city, the choice will be yours.

PLANNED FEATURES

Village Management
· Crime system with working jails.
· Guards can increase protection at increased cost.
· Treasury management, pay goes in and out.
· NPC schedules and homes.
· You can accept deliveries or trades from other provinces and jarls. But they will only aid you if you aid them. You give them ingots, they give you food.
· Defending the village from dragon, bandit, wolves, etc.
· Squabble system. Having things like clinics, wells, and sewer systems improve public health.
· Align with global factions(Bandits, Imperials, Stormcloaks, Aldmeri, Evil mages, vampires, necromancers, etc)


Engineering Skill
· New NPC, Engineer. He will sell you parts essential for engineering.
· Craft traps, contraptions, war engines, and dwemer construct companions and guards.

Construction Skill
· New NPCs, furniture makers and architects.
· New skill allows players to construct buildings and craft furniture.
· Tiered system like the other crafting.
· Expand to include things crafted from other systems.
· Construction is done by using a wooden, stone, iron or steel mallet. Wood taking the longest to build and steel the fastest. Building is done by striking/attacking the space in which the construction is taking place. Each strike at the space will advance the building in stages. 1st stage will have the framing, 2nd stage adds the actual material (cloth,wood,stone) and the 3rd stage is it complete. When buildings are in construction they have a construction bar. A wooden mallet may increase it by 1 point each strike and a steel mallet 10 points each strike. A tent may have 100 total points until its complete, but something like a stone house may have 10000 total points which will take someone 10000 strikes with a mallet to build. That is why it is essential to hire construction workers that can do this for you or with you if you want the experience points to level up your construction skill.


Trade and Economy
· NPCs with tradeskills that contribute to your village, ie hunters, miners, smiths, farmers, etc.
· Hire adventurers to seek magical items for you.
· Trade with other cities.
· Player driven economy.
· Caravans and expeditions into other provinces.
· Ships for coastal cities.
· Livestock.
· Farms.
· Harvest trees and stone.


Politics and War
· Prestige. Use the Radiant AI to recognize certain deeds of your town.
· Thanes can be added to your retinue.
· Retinue system, court mages, tinkerers, stewards, harems, etc.
· Family with kids.
· Aid from friendly Jarls.
· Civil Wars
· Become the High King.
· Foreign mercenaries.


Other Ideas
· Village raids and defense.
· Random events like disease, famine, and bad crops.
· Voice actors for custom NPCs.


#119

doomdragon6

doomdragon6

It's a wonder modders can do this shit without even having the creation kit.

I feel underwhelmed by Skyrim and think "They could have done better in so many places", but then I wonder if they just expect modders to do it, so they don't.


#120

Dave

Dave

Underwhelmed by Skyrim? Seriously? What do YOU consider to be the best game out there?


#121

Shegokigo

Shegokigo

No matter how "overwhelming" a Bethseda game is, I know for a fact that it's not at it's "peak" till a good 6 months to a year after release of the creation kits to the community.

Oblivion and Fallout, were "overwhelming" for their time, but playing them today, with the right range of mods? They are an experience like no other.


#122

Dave

Dave

He didn't say overwhelming. He said UNDERwhelming.


#123

Shegokigo

Shegokigo

Oh I know, I ignored it and was talking to you :)


#124

doomdragon6

doomdragon6

It's like Shegs said-- Oblivion was HOLY SHIT WAT THIS IS AMAZING when it came out. It was one of the first big games to use physics, have amazing graphics, etc. It was a ginormous leap for a gaming.

Skyrim is not. Skyrim is just Oblivion, but different. It doesn't have top-of-the-top graphics or amazing physics engine. Hell, there aren't even damn footprints in the snow.

When I played Fallout 3, that was also a huge leap. It was also amazing. When I played it, I never thought "This needs mods." I just played it, and it was good, and I did the things I wanted.

While playing Skyrim, I'm constantly underwhelmed by the things I can do. For example, the very second I found out I had a flame spell, I started trying to set shit on fire. I wanted the room I was in to burn. But it didn't. Fire has a limited 1 or 2 "burn squares" before switching over to the next "burn square". It was disappointing.

When I walk around, I see lanterns, and pots, and all these things and go, "Oh, what can I do with these?" "... Nothing? Oh. Okay then." Mods are making it so you can use lanterns to see, pots to cook, miscellaneous shit to melt down, etc.

I walk around and I see apple pies and grilled leeks, and I go, "Awesome! I want to cook a pie! Oh.. I can't? Well I understand, pies are kind of difficult I suppose. What about grilled leeks? That just needs fire. I can't make grilled leeks either?? Why not??"

"Why can't I pick up this one particular pot? I can pick up these other pots. I want to pick this one up."

"Aiming bows is weird. Oh, it auto-shoots to where your cursor is? That's no fun, I want to make my own amazing shots with my own skill like in Oblivion."

"Why can't I claim this horse as my own? I have to BUY a horse for it to be mine? What kind of outlaw am I if I go around buying horses??"

"I can only summon one creature? That's boring. Oh, two with this perk. And they last a few minutes. That's not fun, I want an army dammit."

"I sure miss the spellmaking days of Morrowind. Let us fly or crazy jump, you jerks!"

"They have oil traps now, that's kind of neat. Can I find vials of oil to throw? No?? What the fuck is the point then? 'Hey, you can set this on fire and hurt your enemies! Dur hur!' Woo."

And combat could be so much better! If anyone here hasn't played Dark Messiah of Might and Magic, it has the BEST combat system in any fantasy game I've ever played. You can kick people over edges, shied bash them, burn them, burn the environment to burn them, freeze them, freeze them and smash them to bits, use every trap ever to hurt them (or yourself), use physics on objects to throw and hurt them or knock them down, crush them, use electricty in WATER to fry them, freeze water to create slippery surfaces, use oil to slip them up OR burn them, use oil on water to create fire on water, etc etc etc etc ETC! I just want Dark Messiah's combat engine in an Elder Scrolls game, and it would be infinitely better just for that.

This all may seem petty, but there are hundreds of little things I haven't mentioned that eventually just pile up into making the game make me wonder "why I can't" instead of appreciated what I can-- cuz really, it's actually fairly limited, in terms of what is possible.

I feel like Bethesda knows the modders are going to make the game amazing for them, so they just lay the groundwork and let the modders go at it.

Heck, for one, the game is too easy. I am constantly trying to make shit harder for myself, between reducing my auto-regen to nothing, giving arrows weight, etc. I shouldn't feel like a demi-god at such early levels, but I do.

Yes, Skyrim is a good game. But it isn't the most amazing game ever for me. I'd be disappinted if I had it on console. Mods made the game much much better for me, to the point that I become a modaholic.


#125

Shegokigo

Shegokigo

I'm going to agree on the Dark Messiah's infinitely more amazing combat system.

There was a game that made you feel "strong" and "in command".


#126

Eriol

Eriol

Well, as of right now, what I plan to do when the construction set comes out for modding is:

  1. Wait for somebody to come out with some good house mods for more storage, etc. You know it'll be fast for that. I may need to throw in the odd container myself, but it's doubtful.
  2. "Base skill perks" to be automatic. I dunno the exact name of this mod, but almost every skill has "something" that seems like "shouldn't I be getting that automatically?" and so I'll make it so that when you get 20 Light Armor, you automatically get the first two ranks of "Agile Defender" (the base perk). And when you get 25, 50, 75, etc of the magic skills, you get the appropriate half-cost in magicka for those spells. Again, the perks that "should be built-in" IMO. Thus freeing points for more powerful characters.
  3. From the other thread: The only thing is though, I wish that you didn't practically NEED to take enchanting and smithing to be competitive. I wish you could pay smiths and enchanting trainers to improve your stuff. This is something I have some ideas on how to script (even have the different levels of trainers show the difference on the result), but waiting for the construction set to try it. I.E. If I'm paying the master-level trainer for smithing, he'll charge more, but his stuff improves like your skill is 100, not 75 for an expert-level smith. And if I find the master enchanter, he'll be able to double-enchant. Given how "good" the potions are you can buy, I doubt I'll make an interface to get a potion maker to make stuff for you, but you just can't buy the same things you can do with the smith & enchant skills. I have a pretty decent idea how to do this one with scripting and temporary skill augments and reverting back to "trick" you into thinking that the NPC is doing it.
Maybe other stuff too, but that should keep me busy for a while!


#127

Bowielee

Bowielee

The most amazing games I ever played were the Legacy of Kaine/Soul Reaver games. So much so that Kaine and Raziel's standards are going to be the first tattoos I get.

No matter how much graphics improve, or mechanics get updated, in my mind, I'm far more impressed by a great story and involving mythos. Hell, I still think Zork is one of the best games ever made and it doesn't even HAVE graphics.

That being said, you can nitpick Skyrim till the cows come home, but at the end of the day, it is a phenomenally good game. The best of all time? probably not. But still way up there.

DoomDragon, really you're listing a laundry list of things that YOU specifically want in a game. No game can be all things to all people.


#128

Shegokigo

Shegokigo

Couldn't stand any but the last Soul Reaver game where Kain comes back as a playable. The first two Legacy's though... perfection.


#129

doomdragon6

doomdragon6

DoomDragon, really you're listing a laundry list of things that YOU specifically want in a game. No game can be all things to all people.
*underlines the topic* Yes. Yes I am. :)


#130

Bowielee

Bowielee

*underlines the topic* Yes. Yes I am. :)
Yes, this is about mods, but calling the game bad simply because they didn't have specific features you want while dismissing the game as a whole isn't really a fair assessment.


#131

doomdragon6

doomdragon6

I don't think I ever said the game was bad anywhere in this thread? I think the most I said was that this one was less monumental and stunning than Oblivion.


#132

Frank

Frankie Williamson

Couldn't stand any but the last Soul Reaver game where Kain comes back as a playable. The first two Legacy's though... perfection.
You mean Legacy of Kain 2? The one that was considered so bad that it's story isn't canon with the rest of the series.


#133

Jay

Jay

....Leek soup.

Realllllly Doom?

Am I really reading this?

Am I really here?

110d2s6.gif



Jesus Christ are most of those issues petty as fuck.


#134

doomdragon6

doomdragon6

....Leek soup.

Realllllly Doom?

Am I really reading this?

Am I really here?

View attachment 3939


Jesus Christ are most of those issues petty as fuck.
You people act like I said that this was an awful game. I'm merely expressing things that take me out of the immersion and make me question the world I'm in. Yes, simple crap like seeing a food I can't cook.

Mammoths spawning in the sky and falling to their deaths do it too, but that's just hilarious.


#135

Bowielee

Bowielee

You didn't outright say it, but you strongly implied that the game is crap without mods.


#136



4li3n...

You mean Legacy of Kain 2? The one that was considered so bad that it's story isn't canon with the rest of the series.
Actually the first two Legacy games would be Blood Omen 1 and Soul Reaver 1... They both have Legacy of Kain in the name at different ends...


#137

@Li3n

@Li3n

You mean Legacy of Kain 2? The one that was considered so bad that it's story isn't canon with the rest of the series.
Actually the first two Legacy games would be Blood Omen 1 and Soul Reaver 1... They both have Legacy of Kain in the name at different ends...
To expand on this, the game you where talking about is Legacy of Kain: Blood Omen 2.

While the 1st game ever was actually called Blood Omen: Legacy of Kain!


#138

ScytheRexx

ScytheRexx

So here are some modifications I am using on my new playthrough. Figured I would list them here in case others want to try them out.

Midas Magic - Spells of Skyrim - This mod simply adds some amazing new spells to the game, with much more destruction magic, more bound weapons including daggers and pickaxes, and even some new summons. It's still a bit buggy, but I am having a whole lot of fun with it.

Bellyaches Animal Pack - Simply the best mod for reskinnning the various animals and beasts that roam Skyrim. I am using Bellyaches Choice and am extremely happy with the color variations. If you like certain colors over others, he even designed it to be modular so you can download and install your favorites.

JaySuS Swords - Adds a silly amount of new sword models to the game that can be crafted in the standard blacksmithing menus. Have to go check out the images to get the scope of the amount of swords it adds. I love it.

Dragonebone Weapons - Ever felt it was silly that once you hit the final rank of Blacksmithing, that you can't make any new weapons from all those bones? Only armor? Well now you can!

Housecarls and Followers can wear zazz - Don't let the name fool you, this is actually a pretty well done mod. It makes all the followers Essential, removed the level-cap on Housecarls, gives Housecarls some healing abilities to make them more durable and better allies, reinstates the females Housecarls with the feminine animations, and even removes the armor locks so that when certain NPCs are lounging around, they will wear a normal clothing outfit rather then clunking around in armor all day. Want to give Lydia some Leather armor now? Go right ahead, she will wear it once you go romping off to fight. The Follower addon also improves some of the looks of other Followers, like giving Farkas the Greymane forged Wolf Armor rather then the generic armor he shared with his brother.

Realistic Lighting Without Post-Processing - Mentioned this in another thread, but it makes the light much more natural in color and casting, while making the darker parts of the game much more naturally dark. Traveling at night becomes more dangerous, and dungeons have dark shadowed corners where you have to watch out. Bringing a torch would be the best way to keep those critters from getting the jump on you, or maybe you should stay in town and sleep until the morning comes. Can use with Increase Torch Range if you need a bit more illumination, and/or Eternal Torch if you are tired of having to carry a bundle on you.

A Quality World Map - With Roads - One thing I always thought was silly about the map was it never showed the roads, which is one of the points of having a map in the first place. This corrects that by not only improving the general detail, but finally adding some drawn roads in the areas they technically should be on the game world. Now finding that pathway you need to get somewhere got a whole lot easier.

Realistic Ragdolls and Force - As satisfying as it can sometimes be to smash a guy and watch him fly a hundred yards backwards, it could get kind of silly sometimes. This system alters the general amount of "force" applied to certain spells and abilities. It does not stop forces applied from things like shouts, only from general abilities like some magic, arrows, and melee. There are even three variations, so you can have a version that still has a decent amount of pushback.

This is just a few of the ones I am using. If you have any others you can't live without, post them, would love to see what more people around here are using.


#139

Shegokigo

Shegokigo

Nice list Scythe. Screen cap your NMM mod list?


#140

ScytheRexx

ScytheRexx

I would but I can barely fit it on my screen. :whistling:


#141

Frank

Frankie Williamson

Man, sometimes that Nexus Mod Manager is infuriating. Having to try 3-4 times each mod before it doesn't think I'm lying to it that a certain mod exists.


#142

doomdragon6

doomdragon6

I just... download them manually. Don't see a reason for a manager?


#143

ScytheRexx

ScytheRexx

The manager makes it a lot easier to manage some of the modifications that don't have ESP or ESM files. A good example is a lot of the mesh or texture updates that require putting files in the meshes and textures folders, the manager will install them automatically and can even be deactivated without manually finding the files to delete.


#144

Shegokigo

Shegokigo

Seriously, the Manager makes finding issues very fast. It also let's you know when your mods are update ready, it can instantly deactivate a mod if it starts to act up, it's just all around too useful not to use.


#145

Frank

Frankie Williamson

Oh yes, the pros definitely outweigh the cons.


#146

doomdragon6

doomdragon6

Huh, I'll give it a shot. I'd just assumed it was a download manager, not a full-fledged mod manager.


#147

ScytheRexx

ScytheRexx

Always wish you had another quick way of getting around to all your houses while also giving you more storage options and crafting tools?

Then you may want Dovahkiin Hideout.

It adds a shared basement between all the houses, with storage, a display room, alchemy and enchanting tables, and a blacksmithing room with storage.

It's not the most immersive of modifications, since it basically allows you to teleport between owned houses through the room of doors, but with fast travel already allowing one to quickly move between cities, it does not bother me all that much (the fact I have installed it after becoming Arch-Mage, means I just explain it away as me adding a magical pocket dimension room). If you are looking for more immersive options the same guy made some nice modifications to Breezehome that don't get shared with other houses, plus a new house entirely if you want it.


#148

Dave

Dave

This is what I've been looking for! Thanks, Scythe!

(Now all I have to do is be able to play again...)


#149

Necronic

Necronic

So Scythe for that spell mod what are some of the damage spells it adds?


#150

ScytheRexx

ScytheRexx

Better to show rather then talk about. It adds tons of spells of all types, from beam attacks to meteor attacks.



When I am not conjuring or sneaking around with a bound dagger, my favorite spell combination is actually Force Push (basically FUSRODAH in spell form) with a combination of a flame beam or meteor.


#151

Frank

Frankie Williamson

That mod added an annoying graphical glitch that bothered me enough to uninstall it. Everywhere I fast traveled I had the force bolt graphic floating in front of my character.


#152

ScytheRexx

ScytheRexx

That is odd, never happened to me.


#153

Mathias

Mathias

I want a mod that creates a character selection screen, so I can alternate characters without having to constantly fuck around with my file folders.


#154



Weloenstal

What Bethesda REALLY needs to do with dlc is the following...

1.The thalmor take advantage of the civil war about 1 month after completeing imperial or stormcloack questline. Then after you defeat them, your faction wishes to avenge their fallen comrades, but isn't strong enough to do it alone, so they are forced to seek the help of the remainder of their former foes. The sides both agree that with the Thalmor gone What they had so brutally fought over would be meaningless and unneccessary to they team up to take the fight to Summerset Isle only to find that the Thalmor have managed to construct some form of barrier arround their Isle, and no amount of Magicka can penetrate it. At this point Talos appears before the dragonborn and tells him that he will need a shout, the only one ever forged by the Divines. The three words are broken up into the three aspects of shouting, Talos, Akatosh, and Kynereth. Talos teaches you his first word freely given that you are the dragonborn, but says that you will need to prove yourself to Akatosh and kynereth in order to obtain the other two words. (Bethesda can be creative with these tasks if they wish so I won't specify exactly WHAT the player needs to do) Basically you learn the three words and then you shout all three at the barrier, shattering it. The armies then march upon the Isle, and through various battles and other stuff that bethesda can come up with. They eventually make it to the High Palace ( or whatever they want to call it) Through which you eventually defeat the Aldmeri dominion. (A possilbe reward could be an amule tthat removes or at least heavily reduces cooldown on shouts) You return to Skyrim as a hero, but sadly if Ulfric still lives he is slain at the last minute during the seige of the Palace. Either way Skyrim is still without a high king/queen, and in honor of your tremendous service to tamriel by deafeatig th Thalmor and slaying Alduin ( Rememberign this questlien also requires that u've finished the main quest) Elisif offers to step down from her rightful place as high queen in order for you to take the throne. You may accept or decline ( But declinign seems foolish) If you accepted you are crowned high king-queen of Skyrim! As an added bonus assumign you aren't alreayd married Elisif becomes marriable.

That was the main idea of the content anyways, other stuff should include, spellcrafting, more spell effects, more marriage options, more crafting options, a spear and spear perk tree, as well as other thigns that Bethesda failed to do in the Vanilla version of the game. I think tht this idea is the full version of what people have been hinting at all along.


#155

Dave

Dave

Not sure about the Talos thing. I can get behind a lot of the rest - like becoming king or queen - but spears and the rest I guarantee are coming.

I can see the next game being more about the war between the Empire/Skyrim and the Thalmor.


#156



Soliloquy

What I'd like is the ability to conquer Skyrim for the Forsworn, simply because their presence in the game pretty much undercuts every claim the Stormcloaks make about Skyrim belonging to the Nords.

The Nords were there before the Empire took over? Well, the Forsworn were there before the Nords took over.

Your anscestors spilled their blood fighting for the land? And how exactly did the Empire get the land, hmm?

I just... I just can't stand the Stormcloaks.

Speaking of which, I'd like the ability to kill all the Stormcloak camp leaders once the war is over. Right now every Stormcloak camp in my game consists of one angry immortal leader surrounded by a pile of corpses.


#157

Dave

Dave

Kill them Generals.

Unless you're on a console. That would suck.


#158



Soliloquy

Kill them Generals.

Unless you're on a console. That would suck.
Sweet! That is awesome.


#159

ScytheRexx

ScytheRexx

What I'd like is the ability to conquer Skyrim for the Forsworn, simply because their presence in the game pretty much undercuts every claim the Stormcloaks make about Skyrim belonging to the Nords.

The Nords were there before the Empire took over? Well, the Forsworn were there before the Nords took over.
That... is not exactly accurate. (Why do I feel like such a downer when it comes to these things? I am such a story snob)

A long time ago, The Reach was a highly contested area of Skyrim. It was owned by the Nords, as one of the Nine Holds, but the Bretons also wanted to claim it as part of High Rock. This caused a lot of fighting between the two human races over the various Eras as both attempted to take it/keep control of it.

At one point the two sides finally came to an agreement to stop the conflict, and basically the Bretons were allowed to settle in The Reach with the Nords, causing a sort of intermingling of cultures. Out of this was born the Reachmen, Bretons that followed a very tribal style of society and worshiped many old styles of magic. They hated the Nords, believing that they were the true citizens of the region, and over time they bred enough that they became the majority among the local outposts. Many Reachmen were bandits and outlaws during past Eras because of their hatred for the Nords and their government, and even broke away a few times, forcing the Nords to retake the region by force. They did this again into the Forth Era, when Ulfric decided to put an end to their long standing uprising once and for all. The survivors of this "war" that saw most of the Reachmen killed, gave rise to the Forsworn, who continue fighting on to claim the land for the Reachmen.

I don't like the Stormcloaks either, but the Forsworn are not actually the first. That would actually be impossible, since the Nords are the original decedents of the Nede, who landed in Skyrim with Ysgramor. Those that moved out to High Rock during the Skyrim Conquests were captured by elves and bred with them, forming the first of the Bretons. The Nord conquered much of High Rock during this time, and only lost that region later in the First Era, at which point the Bretons began to breed fast enough to become the majority race of the region (overtaking the elves, who owned it in the times before the coming of man), leading to the future conflict over The Reach.


#160



Soliloquy

That... is not exactly accurate. (Why do I feel like such a downer when it comes to these things? I am such a story snob)

A long time ago, The Reach was a highly contested area of Skyrim. It was owned by the Nords, as one of the Nine Holds, but the Bretons also wanted to claim it as part of High Rock. This caused a lot of fighting between the two human races over the various Eras as both attempted to take it/keep control of it.

At one point the two sides finally came to an agreement to stop the conflict, and basically the Bretons were allowed to settle in The Reach with the Nords, causing a sort of intermingling of cultures. Out of this was born the Reachmen, Bretons that followed a very tribal style of society and worshiped many old styles of magic. They hated the Nords, believing that they were the true citizens of the region, and over time they breeded enough that they became the majority among the local outposts. Many Reachmen were bandits and outlaws during past Eras because of their hatred for the Nords and their government, and even broke away a few times causing various times the Nords had to reclaim the region. They did this again into the Forth Era, when Ulfric decided to put an end to their long standing uprising once and for all. The survivors of this "war" that saw most of the Reachmen killed, gave rise to the Forsworn, who continue fighting on to claim the land for the Reachmen.

I don't like the Stormcloaks either, but the Forsworn are not actually the first. That would actually be impossible, since the Nords are the original decedents of the Nede, who landed in Skyrim with Ysgramor. Those that moved out to High Rock during the Skyrim Conquests were captured by elves and bred with them, forming the first of the Bretons. The Nord conquered much of High Rock during this time, and only lost that region later in the First Era, at which point the Bretons began to breed fast enough to become the majority race of the region (overtaking the elves, who owned it in the times before the coming of man), leading to the future conflict over The Reach.
Well, dang it. That's what I get for taking the claims made by a Forsworn in an in-game book at face value.


#161

ScytheRexx

ScytheRexx

Well, dang it. That's what I get for taking the claims made by a Forsworn in an in-game book at face value.
That is the nice thing about the books though, they give you different stories, even ones that are based more on opinion or fiction. There is one book that literally says that Alduin and Akatosh are the same dragon, as the writer extrapolates the way the Nords speak of Alduin with that of the deity on the level of Akatosh. It is only later we, the player, learn that Alduin is actually the first-born of Akatosh, and thus his son.


#162

GasBandit

GasBandit

Stormcloak 4 lyfe, imperial scum. DEATH TO THE EMPRAH!


#163



Soliloquy

Sorry to break it to you, Gas, but I killed your leader and then went to Sovngarde and beat up his spirit.


#164

Wahad

Wahad

Well, there's this now:



#165

Dave

Dave

The description of that mod says that they are not responsible for your sanity.


#166

GasBandit

GasBandit

Sorry to break it to you, Gas, but I killed your leader and then went to Sovngarde and beat up his spirit.
What a coincidence, I killed your General AND your emperor. But they don't go to Sovngarde, because they're imperial filth.


#167

Jay

Jay

Is there a way to make both Nexus and Steamworks work together? Mods from Steamwork won't work if I don't launch through Steam and mods from Nexus won't work if I don't launch from Nexus.


#168

Dave

Dave

Since I basically lost everything I started over using nothing but the Workbench. Steam really fucked Nexus hard and didn't even bother with lube.


#169

GasBandit

GasBandit

Yet another reason to be uneasy about steam's influence on the gaming world.


#170

Dave

Dave

Why? They got shit right and should be rewarded accordingly. Had any of the major corporations taken a hint they could have emulated the success of Steam. Is it Steam's fault that none of them have? Nope. So I'll keep using Steam because they get it.


#171



Soliloquy

What a coincidence, I killed your General AND your emperor. But they don't go to Sovngarde, because they're imperial filth.
Yes, I'm sure they are truly sad that they don't get to be tormented in the afterlife by a vengeful Dovahkiin.

(Oh, and I killed Galmar Stone-Fist and beat on his spirit as well -- he's just such a wuss I didn't figure he was worth mentioning).


#172

GasBandit

GasBandit

Why? They got shit right and should be rewarded accordingly. Had any of the major corporations taken a hint they could have emulated the success of Steam. Is it Steam's fault that none of them have? Nope. So I'll keep using Steam because they get it.
So do you think Ma Bell should never have been broken up, because they got there first and "got it right?"

But what I meant was, sure, Steam seems great and all when it's your friend... but it has all kinds of potential for nasty things. It's two sides of the same coin with Origin. If valve decides you're worthy of it, they can cut you off from steam, and thus all your purchases, with a flip of a switch. It's like gamestop being able to come to your house and repo your games if they think you misbehaved in the store. And they might not even tell you why. And the avenue to seek redress is narrow and easily blocked. And now they can leverage "competing" mod provider sites out of action by this steamworks stuff.

That's my uneasiness about steam. If they didn't also act as gatekeeper and matchmaker, I'd be a lot more enthusiastic about them. Like I am about GOG.com.
Added at: 10:40
Yes, I'm sure they are truly sad that they don't get to be tormented in the afterlife by a vengeful Dovahkiin.

(Oh, and I killed Galmar Stone-Fist and beat on his spirit as well -- he's just such a wuss I didn't figure he was worth mentioning).
Psf, Galmar is the Legate Rikke of the Stormcloak side. Oh, and I killed her too, and ALSO didn't deign it worthy of mention... but at least SHE gets to go to sovngarde.


#173



Weloenstal

Only nords go to sovngarde so duh tulius doesn't. And both sides r right, i like stormcloaks for what they believe in, but Ulfric is a greedy whelp. The Empire made that decision out of nessecity. Else all of the Empire would've been LITERALLY enslaved. My first character was Empire then my next 5 were stormcloak, then I got smart and went Empire.


#174

Dave

Dave

Only nords go to sovngarde so duh tulius doesn't. And both sides r right, i like stormcloaks for what they believe in, but Ulfric is a greedy whelp. The Empire made that decision out of nessecity. Else all of the Empire would've been LITERALLY enslaved. My first character was Empire then my next 5 were stormcloak, then I got smart and went Empire.
Neither side is without sin, as it were. The Nords are xenophobic, racist assholes but they believe heavily in individual freedoms. Meanwhile there's the Empire, which is basically your normal military dictatorship, although they really do try and use their powers for good. Still, the Empire is run by petty functionaries and strive to keep things together while trying not to let the Dunmer attack. This is why they abolished Talos worship. They need Skyrim and Skyrim unfortunately needs them. Without the Empire, the Dunmer will take over the entire area little by little. The Empire would fold as they need the fighting prowess of Skyrim and Skyrim would fall because they need the numbers that the Empire brings.

But right now Ulfric and the Stormcloaks are rebels against an Empire that they feel doesn't value them or their freedom of religion - rightly so.


#175

ScytheRexx

ScytheRexx

Without the Empire, the Dunmer will take over the entire area little by little. The Empire would fold as they need the fighting prowess of Skyrim and Skyrim would fall because they need the numbers that the Empire brings.
Nerd... Senses... Tingling.... Must... Resist...

Resistance Failed.

The leaders of the Aldmeri Dominion are the Altmer, or High Elves. The faction is also made up of many of the Bosmer, or Wood Elves, that joined with the High Elves following the collapse of the Empire at the start of the Fourth Age. The Dunmer, or Dark Elves, are not part of the Dominion, as they have always been rather aloof from the other Elven races of the west due to geographical and ideological differences. To the Altmer, the Dunmer are basically like the Orsimer (Orcs), yes they are "Elves" but not pure ones, considered corrupted.


#176



Weloenstal

So then what do YOU guys like better? stormcloak or Empire? Some people pull the it's not martin's line anymore and while this may be true, it's still the Empire, and Tullius and his men aren't the bad guys, though Ulfric says they aren't th good guys either. No matter which side you choose you never feel entirely evil, but you can never feel like a white knight either.


#177



Weloenstal

however a downside of Empire is Ulfric lies dead, and Windhelm lies without a new Jarl forever


#178

Dave

Dave

I never make a choice any longer. I'd rather play Stormcloaks than Empire because the Empire tried to kill me, even though they knew that I was innocent and just in the wrong place (damned bureaucraties!). But choosing the Stormcloaks means that I have to attack and kill my favorite Jarl.


#179

ScytheRexx

ScytheRexx

however a downside of Empire is Ulfric lies dead, and Windhelm lies without a new Jarl forever
None of the Holds goes without a Jarl. When Ulfric is killed the Empire appoints Brunwolf Free-Winter to become the Jarl, and he takes over all the duties Ulfric once held in the role, making you his Thane, etc. Just like how Vignar Gray-Mane took over as Jarl of Whiterun following the exile of Balgruuf.


#180



Weloenstal

then my game is glitched, My Pc verison shows a dead ulfric, don't know what 360 does all my 360's r stormcloak.


#181

ScytheRexx

ScytheRexx

then my game is glitched, My Pc verison shows a dead ulfric, don't know what 360 does all my 360's r stormcloak.
Have you left, traveled around, and returned? The place should have Brunwolf on the throne and the table filled with the other displaced Jarls that were once loyal to the Stormcloaks, like Laila Law-Giver of Riften and her housecarl.


#182



Weloenstal

i've done alot of stuff since then.. like one ingame year. his corpse jsut sits there, it was ugly on the ground so i dragged it up to hsi throne and made him sit in it lol


#183

Dave

Dave

He's a Draugr!!


#184

ScytheRexx

ScytheRexx

i've done alot of stuff since then.. like one ingame year. his corpse jsut sits there, it was ugly on the ground so i dragged it up to hsi throne and made him sit in it lol
Weird, never happened on my PC version. Maybe a marker is not firing, you should look for console fixes.


#185



Soliloquy

My Ulfric is stripped to his underwear and sprawled out on the table in front of all his deposed Jarls.


#186



Weloenstal

mine is stripped to underwear sittign in his throne, i even got his hands to do that jarl sitting in the thorne position, I store all his equipment in a chest in breezehome, but i'll have to look into a console fix, cause it stinks..


#187



Weloenstal

off topic.... I'm new to this forum site, how do you start a thread to ask a question?


#188

Dave

Dave

At the thread root (click either forum above) click the subboard where you want to ask your question, then click "Post New Thread" at the top right.

forum.png


#189



Weloenstal

At the thread root (click either forum above) click the subboard where you want to ask your question, then click "Post New Thread" at the top right.

View attachment 4582
Thank you very much!


#190



Weloenstal

so quiet on this thread speak up party people!


#191

Dave

Dave

I haven't played Skyrim for a month or so. I should, though, now that it's been patched to 1.5 and there's probably some cool stuff in the Workshop.


#192

Shegokigo

Shegokigo

I never even played more than 8hrs or so. I love the game, but just couldn't keep playing it.... I'll probably hop back into it after a month or so and see all the new fun mods.


#193

Hailey Knight

Hailey Knight

Haven't played in a couple months. I did this with Fallout 3 as well though. I'll get back into it at some point.


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