The way I see it, each Assassin's Creed game is evolutionary rather than revolutionary. They take the same core gameplay and add a handful of innovations to each successive game. Some of the innovations are good, some are meh, and some are outright terrible.
Brotherhood is my favorite of the bunch, followed closely by Assassin's Creed 2. Though AC2 gets some points taken off for mild consolitis. Brotherhood felt like it did almost everything right. The gameplay was solid, the assassin recruits were a nice addition, and the storyline was decent. Then for Revelations, they took some steps back. A tower defense minigame was shoehorned into the game. The recruits got some added functionality, such as being able to send them on missions and take over Mediterranean cities, except there's at least one major crash associated with the Mediterranean defense minigame. The storyline felt lightweight, with the big bad of the game introduced far too late to make any sort of emotional impact.
Revelations still a good game. It's just that Brotherhood felt better.
Brotherhood is my favorite of the bunch, followed closely by Assassin's Creed 2. Though AC2 gets some points taken off for mild consolitis. Brotherhood felt like it did almost everything right. The gameplay was solid, the assassin recruits were a nice addition, and the storyline was decent. Then for Revelations, they took some steps back. A tower defense minigame was shoehorned into the game. The recruits got some added functionality, such as being able to send them on missions and take over Mediterranean cities, except there's at least one major crash associated with the Mediterranean defense minigame. The storyline felt lightweight, with the big bad of the game introduced far too late to make any sort of emotional impact.
Revelations still a good game. It's just that Brotherhood felt better.