Particularly his end point, which is that... does she have a point?
I thought the point was obvious, to bring attention to a common trope in video games and spark discussion over the social ramifications of that trope.
Off the top of my head, implying that ICO is sexist and that the character of Yorda is there to act as a damsel in distress to fulfill a male power fantasy is rather short sighted, especially when, instead of a powerful male hero, the protagonist is a young boy that's just as scared.
I haven't played ICO, but isn't the boy, however scared and young he may be, the only one who picks up a weapon and takes action? Seems like that still fulfills the trope. He may not be muscle-bound or grim'n'gritty, but he's still the one taking action to save a helpless damsel.
She made 160000 dollars on Kickstarter to make these videos. 160000 fucking dollars.
So what? People throw money at much less socially relevant things. That budget is for 12
topics (this is only part 2 of the first), a classroom curriculum, printing DVDs, etc. The Kickstarter funding completed nearly a year ago, and only two videos have come out thus far. I don't think it's fair to judge the entire series on less than 5% of the completed project. Depending on what's actually being done for the rest of these videos, $160,000 is either a lot of money, or only a drop in the bucket. If this is just funding one person to watch Let's Plays until they find the clips she needs, that's a cushy job for a few years. However, if there's actual sociology studies going on that will come to light later, $160,000 can be spent pretty darn fast.