Me…and probably most of the rest of the world, too.
I’m not saying you [c|sh]ouldn’t make an animated film about the drudgery of soulless office work, I’m just saying the impact/connotations (the “meta”) will be inherently different than if it were done as a live-action film. There will also naturally be a trade-off regarding what things would be easier to storyboard and stage with each medium.
Yes, there will eventually come a day when CGI is indistinguishable from reality, and 100% of everything can be done in VR and technically be considered “animated,” but at that point it’ll be like debating whether lab-grown gemstones are “real.”
—Patrick
Aggretsuko
Wildly successful anime based on a Sanrio character (Hello Kitty) about female office drone at the bottom of ladder, who gets kicked around by her sexist boss by day and vents it out by night by doing death metal karaoke.
Skull-face Book Seller Honda-san
Auto-biographical tales of Honda-san, a retail employee at a big chain of Japanese bookstores. In order to protect his and his fellow employee's identities, everyone has a weird head feature (Honda's a skeleton, another is a knight, etc.)
My point here is less that the medium expectations of the public are skewed than the fact...
- These things already exist
- Some of them are better than their live action competitors
- It's usually because they take better advantage of the medium than the live action ones do
To put it kindly, people in the US expect animation to only tackle children's topics or be weird gross/sexual comedies because those are most of what gets produced in the US for TV and film. You ask somebody from France, Germany, or Italy if animation is something for kids, there is a good chance they'll disagree with you because they've been exposed to more adult artistic stuff in the medium than the average American.