Let's do just a straight Vanilla game of Dwarf Fortress. Just Graphic packs to insure that everybody can play it nice and easy.
Also let's be allot more strict about 1 week per turn. If a week goes by and the person still isn't done their turn the save goes back to the player who played before. That player can decide to play another year or to pass it on.
1. Dubyamn
2. Bhamv
3. Bearscholar
4. Necronic
5. Pojodan
6. Chronos
7. Wahad
8. ???
Official log of the USSP (United Socialist States of Plankedfenced"
The leaders of the Burgious fatcats back home have selected me to be the leader of the new socialist society of Plankedfenced. I have selected my fellow revolutionaries of the Proletariat to support me in making our worker's paradise where every member of society provides as he is best able and recieves as he needs.
1st of Felsite:
My comrades and I have arrived at the site that the foolish capitalists have given us. Little do they know that this is the site where their ideas of the free market and Supply side economics will die. We can do it comrades I just know it.
I am setting our main entrance up in the cliffs. It will be hard for the Fishers and the loggers but it will provide us a greater defense. Also the mountains form a basin that we can turn into a funnel of death with a few ballista and some crossbows.
15th of Felsite
The Stairs coming down from the top has already found a large bounty of Silver, Copper and Cassandrite meaning that as soon as we are able to produce metal we will have a supply of Bronze which in the hands of a skilled weaponsmith can become nearly as dangerous as steel. It will also provide our weaponsmith with plentiful metal to train with.
Unfortunately the grand entrance hall is still incomplete. But Farmland, Dining hall, industry centers, wells and Forges will need to be dug out before I can really spare the dwarfpower needed to finish the job.
12th of Slate
My Dwarves have started excavating the area that will become the farm.
I have selected a large area so that our farms will produce a great surplus of crops so as to provide food for as many refugees fleeing to our socialist utopia from the corrupt capitalist homeland.
The industrial complex will be up several floors and will include alcoves for Masons, Carpenters, Mechanics, craftdwarfs, a graveyard for bones to collect and even a butcher and Tanners shop to produce the bones.
In order to cut down on the gridlock that eventually renders many fortresses non functioning I have made the Main through fairs 4 blocks wide which will allow dwarves to move around each other rather than trying to go over and under. Thus both no Dwarf is elevated higher than his fellow comrade..
20th of Malachite
The Farms are fully dug out as well as the storerooms to store the food and crops.
Right now I have not found the time to fully dig out the dining hall or bedrooms so we are currently sleeping in the hallways. It is unfortunate but in our socialist paradise we refuse to give our specific rooms lest one dwarf gain more than another. In the future we shall dig out a grand barracks that all will sleep in and it shall be grand.
The miners have been very very productive and have nearly completed work on the Industrial complex. Soon the mountain itself shall quake with the production done here. Now if only that lazy Mason would make the doors, hatch covers, tables and chairs that we desperately need.
The Farmlands, Store houses and production rooms are also complete. Next I will start making Farmer's workshops that will feed the weavers 1 floor down who will then feed the Dyers and Clotheirs 1 floor down. But such industry will wait until food and safety are secure.
I have also sited a place for an indoor well. It'll take a long time to dig out since the brook is miles away but there really is no rush to complete it since I'm not expecting any injuries and we have a comfortable supply of booze.
Also let's be allot more strict about 1 week per turn. If a week goes by and the person still isn't done their turn the save goes back to the player who played before. That player can decide to play another year or to pass it on.
1. Dubyamn
2. Bhamv
3. Bearscholar
4. Necronic
5. Pojodan
6. Chronos
7. Wahad
8. ???
Official log of the USSP (United Socialist States of Plankedfenced"
The leaders of the Burgious fatcats back home have selected me to be the leader of the new socialist society of Plankedfenced. I have selected my fellow revolutionaries of the Proletariat to support me in making our worker's paradise where every member of society provides as he is best able and recieves as he needs.
1st of Felsite:
My comrades and I have arrived at the site that the foolish capitalists have given us. Little do they know that this is the site where their ideas of the free market and Supply side economics will die. We can do it comrades I just know it.
I am setting our main entrance up in the cliffs. It will be hard for the Fishers and the loggers but it will provide us a greater defense. Also the mountains form a basin that we can turn into a funnel of death with a few ballista and some crossbows.
15th of Felsite
The Stairs coming down from the top has already found a large bounty of Silver, Copper and Cassandrite meaning that as soon as we are able to produce metal we will have a supply of Bronze which in the hands of a skilled weaponsmith can become nearly as dangerous as steel. It will also provide our weaponsmith with plentiful metal to train with.
Unfortunately the grand entrance hall is still incomplete. But Farmland, Dining hall, industry centers, wells and Forges will need to be dug out before I can really spare the dwarfpower needed to finish the job.
12th of Slate
My Dwarves have started excavating the area that will become the farm.
I have selected a large area so that our farms will produce a great surplus of crops so as to provide food for as many refugees fleeing to our socialist utopia from the corrupt capitalist homeland.
The industrial complex will be up several floors and will include alcoves for Masons, Carpenters, Mechanics, craftdwarfs, a graveyard for bones to collect and even a butcher and Tanners shop to produce the bones.
In order to cut down on the gridlock that eventually renders many fortresses non functioning I have made the Main through fairs 4 blocks wide which will allow dwarves to move around each other rather than trying to go over and under. Thus both no Dwarf is elevated higher than his fellow comrade..
20th of Malachite
The Farms are fully dug out as well as the storerooms to store the food and crops.
Right now I have not found the time to fully dig out the dining hall or bedrooms so we are currently sleeping in the hallways. It is unfortunate but in our socialist paradise we refuse to give our specific rooms lest one dwarf gain more than another. In the future we shall dig out a grand barracks that all will sleep in and it shall be grand.
The miners have been very very productive and have nearly completed work on the Industrial complex. Soon the mountain itself shall quake with the production done here. Now if only that lazy Mason would make the doors, hatch covers, tables and chairs that we desperately need.
The Farmlands, Store houses and production rooms are also complete. Next I will start making Farmer's workshops that will feed the weavers 1 floor down who will then feed the Dyers and Clotheirs 1 floor down. But such industry will wait until food and safety are secure.
I have also sited a place for an indoor well. It'll take a long time to dig out since the brook is miles away but there really is no rush to complete it since I'm not expecting any injuries and we have a comfortable supply of booze.