The Epic of "Plankfenced" (Dwarf Fortress)

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The rules in this are mercilessly strict and yet incredibly vague about the limits of the Originator's power.

The Decision is that of Bhamv. To let Chronos take over the fortress in Bear's place, to play an unprecedented second year as the leader of the best little [strike:2q9n0of6]Whorehouse[/strike:2q9n0of6] fortress in the world or hand it off the Necronic.
 
I have no idea when I'll find an uninterrupted few hours to play another turn in the next week, so I don't think it'll be a good idea for me to play a second year. Plus, someone's gotta overthrow me, that's how revolution works. It never ends.

Chronos, Necronic, do either of you have a preference on who goes next?
 
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Chronos[Ha-G]

I don't care particularly, no - I like having a turn relatively early in a game simply because whatever I do has a lasting effect through the rest of the turns, but I'm fine with stepping aside if anyone else particularly wants to play.

On a side note, apparently Bear's game is magically working again. I'll have to peel him away from Darkfall long enough to see if he wants to take his turn now or wait till later. (I know him in real life - honestly, I don't think he'll mind much if someone else takes his turn)
 
By the way, this is a bit off topic, but the other DF thread is gone and I guess this is the second best place to ask.

Does anyone have that picture of the dwarf who made an engraving of himself eating cheese? It was hilarious.
 
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Pojodan

Gah... stupid hardware problems. I'll get 'er done, just give me another couple days.
 
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Pojodan

Argh. Been having problems getting it to run properly with the graphic mods and not the software mods, and every time I try to sit down to fix it I get pulled away.

Perhaps it's best to skip me.. that is if there's anyone left?
 
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Chronos[Ha-G]

Okay, plugging away at my turn here.

I gotta ask - is there a way to zoom to a specific dead corpse? I've had a few Dwarves die (Read into that as you will) and I want to find where they went - at least one of the death messages has been rather perplexing, and I want to know what exactly is going on.
 
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Chronos[Ha-G]

Spring of...whatever. Apparently I need to keep a log or something as the new ruler. Great.

Guess I'll start with what's happened so far: idiocy.

I was one of the original Dwarves in the expedition, and I've had to suffer under both ends of the socio-political spectrum so far. Frankly, I voted for Dwarven Nader - I hate everyone.

Err, anyway.

The first leader was a complete moron - spouting off about our "workers paradise" every time he opened his mouth. He apparently decided that cramming everyone into a large hallway with beds was somehow not going to rile up every Dwarf here. It did. After the first year, pretty much the entire workforce was ready to lynch him. The 2nd guy stopped them from doing that - by demoting him to the point of oblivion. It worked, for a little while anyway. (More on that later.)

Further, as the leader who broke ground on the actual design of the fort itself, he designed it in a manner akin to someone gluing plates onto tree branches- Extremely vertically. While I do realize that, geometrically, we have a much shorter distance to travel than if everything was spread out onto one or two floors, it does have the unfortunate side effect of making the entirety of the fortress unintelligible as a map. Seriously - If I want to find out where even the friggin' bathroom is in this place, I have to reference one of 5 or 6 "local" maps I have. Having looked at the builder's plans, I can't even tell what the whole place looks like now, even after having lived in it for 2 straight years. While vertical does not necessarily mean "bad" 20 unnecessary floors is just astoundingly confusing. If I had more time, I would try and centralize things somewhat to cut down on the sheer confusion of this design, but something tells me that it's going to take on the order of 5 years for anyone to pull apart this place into any sort of meaningful, efficient "fortress."

Moving on. The 2nd guy was better (bookish guy, I think he was an accountant around here or something). Not hugely better, but at least he gave us some friggin' rooms. He also cut out that ridiculous mining order that the commie-dwarf left us with. Pfft - as if anyone was really going to do it anyway. Overall, his year was rather uneventful - although I did quickly tire of him spouting the advantages of capitalism and complaining about this, that, and the other thing every 2 seconds. But, at least his year saw the creation of a few masterwork instruments - if anyone had ever made a friggin' masterwork guitar, I might've been able to reform Led Dwarf. I was, after all, the lead guitarist till the drummer got eaten by an elephant at that other fort. We...broke up shortly after that.

Err, right.

Anyway, just about an hour ago now, the 2nd guy - BHAMV! That's his name! Can't believe I couldn't remember it earlier - dashed right by my room as I was leaving it for lunch.

Well, okay, that's kind of a misnomer. He dashed into my door and knocked himself flat on his face as I was leaving. This is why you don't run around a corner, in a dark tunnel system at high speed. This isn't the first time someone's run into me or the door - that's the hazard of having a room on a corner, I guess.

Anyway, I helped get him back up, dusted him off. He was out of breath, as if he had been running around the last half hour or something. That, or he was asthmatic - I could never tell with the guy. Was always kind of a scrawny bookworm guy. Not that there's anything inherently bad about that, just that he wouldn't be the first pick for Aleball or anything. I asked him what was up:

Me - "Hey - sorry about the door. You really shouldn't be running around that corner like that."

Bhamv - "What? You're not mad?"

Me - "Umm...no. Door seems fine. It is rock after all."

B - "Yeah, that's great. Listen, I need you to do me a favor."

Me - "Okay, what?"

At this point, he ripped the expeditionary leader badge off his shirt he had been wearing ever since he became our director. He then handed it to me.

B - "Here! This is yours now. No tag-backs!"

Me - Wait! What!? What are you talking about?"

He then ran down the hallway at full tilt, and yelled back to me -

B - "You're the leader now! NOT IT! NOT IT!"

He then disappeared down the hallway. I was left standing there, noticing that there was suddenly several dozen thoughts all vying for attention in my head. After a second or two, one finally won out. Sorta.

Me - "WHAT!? WHADDYA MEAN I'M THE LEADE-WAIT, WHAT'S NOT IT!?"

I then suddenly noticed that there were several Dwarves standing behind me.

A few annoyingly long, complicated talks later, I determined that I had somehow been made the current leader - and that I can't stop being leader till a year has past. Oh, that's just bloody perfect. Over the last few weeks, I had been trying to make arrangements to get out of this damn madhouse - apparently if I do that, though, everyone who's still here is going to report me to the nearest Royal Ambassadors. That means that I'd essentially be signing my own prison sentence should I decide to leave - and, apparently, desertion of duty has a minimum of 40 years, possibly 39 of which would be in a salt mine. As much as I don't want to run this place, I am a metalworker for crying out loud - I refuse to devote the next 4ish decades of my life to claiming edible rocks. I'll sweat it out in here for a year, then get the hell out of here the first chance I get after the switch. Maybe one of those huge smithy guilds would be interested in me.

Err, right. Anyway. Enough with the backstory, I need to examine the state of the fort.

It's all broken.

...

Right, okay. Bit more detail than that.

First thing I figured I should do was determine who was who in the command order. I pulled out the newly updated roster.



Well, okay - Bhamv is the bookkeeper and the broker. Must as I dislike how he forced this onto me, he's probably used to our record syste...

WAIT, DUBYAMN is the mayor!? How the hell did...he...ugh. How long has he even been the mayor...?

Whatever. Frankly, I find this to be a good thing - since mayors have zero bearing on the actual direction and happenings of a fort. He can rot in his office, pretending to have any effect on the daily goings of this fort for all I care. He'll cry and whine and moan about not getting whatever he might want - and as the newly appointed Field Director, I have absolutely nothing that prevents me from just completely ignoring him. I have the real power here.

Anyway. After this..."revelation"...I decided to pull up the most recent accounts from Mr. Weasely McJackarse, to see what our current stocks are.



Well, our stocks look okay. Though, we seem to be a bit low on drinks...that's something I'll...need...to...

We have a population of 57 Dwarves, with a total of 5 people capable of defending us.

Expand military at first opportunity. Laughably small fighting force left from previous ruler.

Other than that, I see no inherent problems.

Right, well. This is all well and good, but I'm going to need an office to work in to get any of this done. Frankly, I don't need a huge, useless room for this - I'll just set up in my bedroom here, save the miners the trouble of digging anything else out. First thing, I'll order a desk for my room - shouldn't take but a minute.

...or, perhaps it will considering that we apparently have no desks made. Alright then, at least I can get a chair ordered so that I can sit and wait on the desk.

...

WHAT HAVE WE BEEN DOING THE LAST YEAR!? GAH! I can't do a damn thing till I get a workspace! I'll have to go downstairs and ask for both the desk and the chair to be made for me. This is...this is ridiculous.

10th Granite. (Apparently I need to label these with dates or something. I looked over the previous logs - they all had dates. Arg.)

Well, I've finally got my chair and desk installed. While I was waiting, I took a look around the fort, and made an interesting discovery:

Apparently, Mr. Everyone-is-equal-in-the-workers-state has a small warehouse as his office. Or at least, a table inside it. Double talking bastard...I hope he gets what's coming to him.

Which reminds me. I can finally do some work - one of the first things I did was decide to remove the army of beds he set up in one of the random hallways here.

Honestly...what on earth possessed him into thinking that a hallway of beds was a good idea? Nevermind - it'll be only a memory soon enough.

Things have been somewhat uneventful around here - although, we apparently have a raccoon problem. Somebody stopped by my door and mentioned that one of the little bastards stole something of ours:

Yeah, great, whatever. Tell me when they start stealing children. I'll care about it then.

19th Granite.

Some random goblin got caught near the front door - I don't remember what it was, probably just a thief or something. I ordered the front gate to be closed up, to try and force him through that hellish corridor that Bhamv installed during his leadership. Unfortunately, all that happened was we closed the door long after he had already left. It didn't stay closed for long, though - word came that an Elven caravan was approaching. I ordered the gate opened up again.

20th Granite.

Well, today was horrible.

We got word that the Caravan was within sight of us - and, at roughly the same time, the goblins decided that just then was the time to ambush us. I decided to leave the gate open to encourage the caravan to get to our front door - that way, they'd be able to help fight off the little bastards seeing as how we still didn't have a military of our own yet.

...I didn't anticipate the goblins completely destroying the caravan, though. Or at least that's what I've been able to tell - no one's seen hide nor tail of them ever since the report of the goblin attack. At the time, though - I was unaware of this, and foolishly left the gate open for them.

Predictably, the reports started to flood in. They weren't good.



Although, I honestly still don't have any clue what exactly happened to the peasant - no one would tell me what exactly collided with him that killed him. A rock? A log? An elephant? What, I ask you!?

Anyway, after hearing these reports, I decided that the goblins - who were still outside at the time, mind you - needed a taste of some Dwarven Fury! I ordered the one military squad we have to station themselves at the main gate.

...an hour later, the goblins walked into the front gate, meeting absolutely no resistance.

While they proceeded to start tearing up the place, I decided to stop shouting at the top of my lungs about the situation and check on the status of my guards once again.

...at this point, I realized that they weren't technically "on" duty, even though I had clearly told them to station themselves upstairs in anticipation of a goblin attack. I decided to withhold the talk about what "We're under attack" should imply, and just directly ordered them to report upstairs and do something about the goblins.

Well, apparently that's all I needed to say, because they then went upstairs and immediately proceeded to wipe the floor with them.


While they may not be the smartest bunch - and in the case of the one with the brain injury, I suppose that's understandable - they apparently know how to strangle goblins with a high efficiency. Still, we need more military presence if we're to avoid another scenario like this.

23rd Granite.

Well, 2 major things of note today.

1 - First and foremost, I just noticed we ran out of drink. Crap - I knew I forgot something. I immediately ordered the stills back into production - nothing degrades morale in a society built from the ground-up around hard drinking than running out of the hard drinks.

2 - That socialist idiot finally got what was coming to him.

Apparently, one of the stragglers from the earlier goblin attack didn't agree with his rhetoric either and just slit his throat while he was trying to convince him to start a revolution...or something. I don't know why on earth he was talking to a goblin. Whatever the case may be, the end result is that we're suddenly without the most useless and most hated individual in the fort. Overall, I consider this to be a good day - it's just too bad that I can't celebrate this with a drink just yet.

Well, okay, there's one major sad event today. One of the stray dogs was also killed today - I think by the same goblin. We'll get that bastard, and avenge the poor little dogs death! But, before that, we're giving him a medal and a drink for offing "Comrade" Dwarfinski.

26th Granite.

As if right on cue, we got a new noble - a dungeon master. Great - If we catch any dragons, we'll be set with a horrifically good guard dog. Untill then, however, they're just another useless noble. Also an annoyance was the wave of migrants following in the dungeon master's wake. I'll have to carve out some more rooms.

Well, at least they brought some cannon fodder with them:

Hopefully, given some time they'll cease to be "cannon fodder" and evolve into "competent."

5th Slate.

OH COME ON YOU IDIOTS.

Gah. I just made a discovery today, as I was walking outside to breathe in the morning mountain air. As I passed over the drawbridge, I heard a cough directly below me, underneath the bridge. Curious as to the source, I ordered the bridge be raised. Lo and behold, there was a Dwarf who had been stuck down there long enough to start dying of dehydration:

The second I realized what had happened, I ordered a set of stairs carved into the exterior edge of the drawbridge pit so that he could get himself out and get a drink. WHY DID NO ONE ELSE INFORM ME OF THIS!? GAH! Useless...

21st Slate.

Well, this was an odd report. Apparently, one of the gemcutters and her boyfriend went into the office of our former "comrade"...only for her to suddenly drop a baby out of her onto his old table. I can't tell what's stranger - the location of this tomfoolery, or the apparent fact that they were still messing around this late into her pregnancy. Heh...he might've just poked the kid enough to wake it up.



18th Felsite.

I've gotten sick of all the complaints about travel distance for any metal ores around here - I've ordered a new room built near the magma smelting/forging area, and designated exclusively for metal ores. This is all well and good, but unfortunately this requires the room be cleared out first so that the ores strewn about haphazardly in the area can finally be centralized.

It's not done yet - it's an ongoing process.

20th Felsite.

Crap. I keep proving how much of a leader I am not. I just realized that the latest batch of immigrants don't actually have anywhere to sleep. As soon as I realized this, I ordered a new set of rooms mined out for them. Well, at least I know we have plenty of beds in storage for them.


Another thing to note: one of our glassmakers withdrew from society recently. I know how these work - I've seen enough of them to recognize the pattern by now. They go find a workshop of some sort, kick out whomever was using it, and then go nuts and mysteriously craft something of great worth. This is all well and good as long as we can provide for them but, strangely, this woman hasn't done that yet. She's just gone to one of our tables to eat or something, I'm not sure. I thought they were supposed to be more obsessive with these sorts of things.


Crap. Maybe we don't have the right workshop for her. Going to have to look into that when I next get the chance.

------------------------------------------------------

...aaaaaaaaaand that's the end of spring. This is where I currently stand - haven't done anything in summer yet.
 
Chronos[Ha-G said:
]Okay, plugging away at my turn here.

I gotta ask - is there a way to zoom to a specific dead corpse? I've had a few Dwarves die (Read into that as you will) and I want to find where they went - at least one of the death messages has been rather perplexing, and I want to know what exactly is going on.
Dunno if you still need this, but yes you can do that.

On your status screen, go to the stocks list, and near the very bottom is an entry for corpses. Expand the list with tab, and you can select a specific corpse and zoom to it. This is assuming the corpse hasn't rotted, of course, and that it hasn't been moved to a coffin or something.
 
There should be a magma glass forge since I always try to set one up even if I can never get the glass industry fully automated. She might need a standalone glass forge.
 
Y'know, technically those are goblins, not kobolds. :p

And it appears my worst fear was realized. The trap corridor's not useful against ambushes.
 
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Chronos[Ha-G]

bhamv2 said:
Y'know, technically those are goblins, not kobolds. :p

And it appears my worst fear was realized. The trap corridor's not useful against ambushes.
Arg. Sorry, been DM'ing a 4.0 game - I keep mixing them up there too.

And the trap corridor hasn't been entirely useless - I've run into another ambush and killed a few off with it. The biggest problem I see so far with it is that these guys keep attacking whenever a caravan of some sort comes by - so I always have the door closed when the caravan comes into the area, and thus their wagons always choose to bypass the site. Arg.

Anyway, I'll get summer out either tonight or tomorrow here.
 
Good to hear it works at least a bit. I generally use a variation of that trap corridor for my own fortresses, except I prefer to have it in the open instead of in a mountainside. That way in addition to the traps, enemies also have to deal with archers from above.

Oh, and I can think of two possibilities regarding the impacted peasant. The first possibility, which I think is more likely, is that he ran into a goblin wielding a blunt weapon. The weapon impact hurled the peasant backwards, and he slammed into an obstacle (such as a tree or a cliff). Generally this results in body parts flying everywhere in a most gruesome manner. The second possibility is that he fought a goblin, dodged, and ended up moving onto an empty tile. Gravity then did its thing and pulled him down several z-levels. Of course, it's also possible it was a combination of the two, a goblin might've knocked him off the mountainside and sent him tumbling down.
 
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Chronos[Ha-G]

Okay, sorry the next update's taking so long - the last couple of days (And today in particular) have been very busy, and to top it all off I've been trying to talk someone out of suicide tonight. Plankfenced is going to have to wait till the weekend, probably.
 
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Chronos[Ha-G]

Yeah - sorry about that. Got sidetracked somewhat with work and...that...other...thing. I'll try to get at least a modest update out tonight; didn't mean to let it simmer this long.
 
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Chronos[Ha-G]

Alright - I'm sorry I've let this stay so long without an update. Real life and all that. I want to at least get updates out more often, and I'm starting with this small one. Not much happened, but at least it's a start again.

-------------------------------------------------

1st Hematite.

On the advice of one of the other Dwarves, I decided to build a non-magma powered furnace to see if it'll get the glassmaker who's become reclusive to finally do something. While I was inspecting the finished work, I was informed that A) An ambush of Goblins was headed our way, and B) one of our Dwarves by the name of Erush had created a masterpiece. That's wonderful - I'll deal with it later. Right now, my priority is the Goblins, and I order the drawbridge up.



Approximately 10 minutes later, I'm informed that the same Dwarf has created another masterpiece. Great, lovely, not now.

Shortly thereafter, I learn that the glassmaker has accepted the recently built non-magma forge and has commenced work on...something. No one can get anything out of her, but that's mostly because the few people I would use to determine what exactly she's making are currently standing watch at our front door to ensure that we're not mercilessly slaughtered by goblins. Priorities, people.

After about another 10 minutes, I then learn that apparently a human caravan and delegate has decided to visit us...and that since they spotted our mountain-colored gate closed, that they decided to leave the wagons behind, making it 20 minutes since the doors were closed. Great - that's the 2nd ambush in a row that's interfered with a trading caravan due to this setup. While it's great for defense, it's lousy should inhabitants be anxious for imports and exports.

17th Hematite.

Asides from another update on another masterpiece by the same apparently busy craftsdwarf, there's little news.

Someone named Oddom was elected Mayor. I'm sincerely hoping that this doesn't mean he suddenly starts painting gigantic red stars about the walls like a certain Dwarf who is no longer with us used to do.

What little of the human caravan that could get through our trap hallway has set up shop in our depot. Unfortunately, without an appraiser we have literally no idea how much anything they have or we have is worth. I try to trade some of our more useless but more expensive objects for objects we could actually utilize. Further, I discuss a trade agreement with the represenative:



I'm noting this should it come in handy later. Never know what we may want to trade for later.

23rd Hematite.

Ignoring multiple new reports about whatever stupid masterpiece object our extremely diligent and annoying craftsdwarf has created, the mood is somewhat dour, primarily due to my order that all Dwarves are to stay inside unless they're part of our militia. Despite this, we've lost about 4-5 of the stupider Dwarves due to them insisting that they could hop outside for a minute to get some random object or another, only to have their head caved in by a goblin with a club. If they want to be slightly depressed due to not getting some fresh air it's their problem - I'd rather have Dwarves complaining about fungal allergies than corpses.



sigh...why do I even open my mouth. I'll deal with that after I'm sure the goblins are all dead.

Of course, to top this ALL OFF one of our militia members got caught up in the bridge mechanisms.



I specifically remember herding EVERYONE IN THE FORTRESS into one room at one time to explain the hazards of a large drawbridge and how being near it during operation is a bad idea. But does anyone listen? Of course not. I am not cleaning that up.

---------------------------

That's all for now - as I said, not much. But it's a start.
 
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Chronos[Ha-G]

Alright, did another huge hunk of playing today. Aiming to get another update out tonight - up to winter now.
 
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Chronos[Ha-G]

Ugh...4am...and I'm still working on my actual work. I'll put out the update tomorrow after I get up.
 
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Chronos[Ha-G]

12th Malachite.

The possessed glassmaker is still demanding various objects - but the problem is she keeps repeating what she's already collected herself and refuses to tell us what it is she still needs. I've gone down to listen to her list and I'm guessing that she's missing the item that she was supposed to make herself - namely, a piece of glass. To my knowledge, we don't have any sand collection areas or, for that matter, any sand. I've designated a sand collection area near our farms.



Hopefully, we'll soon have a glass industry in addition to our other works, and we'll be able to snap miss-psycho out of her mental state.

Another thing crossed my mind recently - that Dwarf who threw a tantrum the other day. Fortunately they didn't do any damage, but if they had we would have had to arrest them and put them in our non-existent jail. Oh wait right we can't put Dwarves in a non-existent jail. So after I got todays work orders approved I worked my way down to the forge.



I'm using lead not because I hold some disdain for our prisoners well-being or something, but because it's our most abundant metal that isn't silver. I'd rather not have to start making everyday components out of what is traditionally a rare and valuable metal. If we can't get any more base metals, however, we just might have to. If it comes to that, at least I minored in whitesmithy.

Anyway, chains do no good if there's no place to root them to the ground. I've laid plans for a jail on the uppermost level:



I placed it up there for a few reasons, but the primary one being that if someone manages to escape I'd rather they just run right out the front door and remove themselves as a problem from our fortress entirely than attack everyone and everything on the way up there. Plus, the guards are stationed right near the door anyway - they can easily deal with them should they decide the rest of the fortress is more inviting than the outdoors.

19th Malachite.

Our glass production hasn't started, despite my insistence that we start making some. I'll deal with whatever reason someone has come up with to not follow my orders later - right now, I'm starting to worry about the possessed glassmaker. It's been quite a while since she's taken over her shop and hasn't made any progress on it. I'm stationing one of the groups of guards right next to her in case she decides to try and take it out on anyone nearby.



25th Malachite.

I was right - she never finished whatever it was she was making. Fortunately, all she's done is been stricken with melancholy - while it's sad to lose another good Dwarf to our apparently hereditary inclination to mental illness, at least she didn't decide to try and kill someone on the way out.

Anyway, I've gotten the jail's basic design carved out.



Soon it'll be completed. I just hope we don't have to use it often.

24th Galena.

Huh. Mayor came by my office and informed me that I'm now an "Administrator." While I admit I do like the title, I don't see how it's any different from my old job. Ahh well.

As a random observation, I don't think we're in danger of underpopulation anytime soon - I was walking down the hall the other day when I noticed the open door to a room of two Dwarves who are apparently very well acquainted...and very kinky:




Their room is covered in strewn-about clothing. They even had something hanging off the inside door handle. And the worst part is that only about 1/2 of the clothing is Dwarf sized - it's none of my business what they do with their free time, but still I'd rather they not leave their door hanging open for anyone to see. It even smells musty in there, and it was leaking into the hall, so I ordered that they keep the room closed when they're not currently using the door.

10th Limestone.

Autumn's just recently started - and for once, a caravan has arrived when we've had our doors open! So they were kind enough to bring the entire load. Shortly after their arrival, however, I received a report:



Problem is, where there's one human ambusher, there's several goblin ambushers following closely behind. Also, the human killed off one of our hunters.

This doesn't concern me too much, however, since now that we've been through a few of these - and the caravan has done us the favor of not arriving just in time to be useless - I'm just ordering the doors closed and every Dwarf inside immediately.

11th Limestone.

Wow, this attack has been notably different from our other attacks - primarily concerning the ease in which it has been defeated:



All the idiot goblins just beat themselves to death on the very first weapon trap. I forget whose idea it was to put those traps there, but next chance I get I'm commending them for it.

24th Limestone.

Not too much has happened outside of the trading with - and eventual departure of - the caravan. Fortunately our broker has learned the value of items since our last caravan visit, and we traded primarily for booze and whatever iron and steel objects we could get a hold of - seeing as how there appears to be no iron in these mountains, we'll have to melt down some of these objects for it. Before they left, they showed us what they'd be looking for on their next visit:



27th Limestone.

The following all occurred within the same 5 minutes of each other:





Which, in my opinion, is a great improvement over the previous example.

Anyway, we had a new wave of migrants recently - bumped our population up to 79. I'll have to dig out more rooms.

4th Timber.

Figured I'd point out something while I have the time - not too much has been happening as of recent.



First off, the design of the prison is such that each cell has a small food stockpile and a small drink stockpile - this is to ensure that any prisoners don't get progressively more and more pissed at not having something to eat or drink so that they don't exacerbate their prison sentence.

Now, secondly - who let their baby wander into a prison chamber!? I swear, this better not be the kid of the kinky couple or something.
 
Firstly,

All the idiot goblins just beat themselves to death on the very first weapon trap. I forget whose idea it was to put those traps there, but next chance I get I'm commending them for it.
Woo hoo!

Secondly, you might also consider putting a bed in each prison chamber, so the prisoners get to sleep on something other than rocks.

Great update though, keep up the good work.
 
Why are we starting up the justice system? Game runs perfectly fine without it and I really don't care if the nobles tantrum but having my master carpenter in the hole for a year is a serious problem.
 
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