No thanks.I would so play this
Last time I checked, God didn't need us to give him 550k to make a game. He could have easily pitched this to a studio and gotten it made in exchange for working on another IP.Kev Levine is GOD.
Ken Levine isn't at all involved with this game, so... I guess Ken Levine as God confirmed?Last time I checked, God didn't need us to give him 550k to make a game. He could have easily pitched this to a studio and gotten it made in exchange for working on another IP.
Game designer behind System Shock 2, Bioshock, and Bioshock Infinite. Also the founder of Irrational Games, and the closer of the same company, which lead to former employees forming their own studio to make this game in question.Now I'm going to have to look up who Ken Levine is.
Last time I checked, God didn't need us to give him 550k to make a game. He could have easily pitched this to a studio and gotten it made in exchange for working on another IP.
I've discovered that artistic talent and assholeishness often go together. Not always, mind you, but it seems pretty common.Fuck Ken Levine. He may be a talented game designer, but he's an asshole too.
Well, he even failed in the talent department when it came to Burial at Sea, so his dick can rot off in that dead horse for all he deserves. Take people's money for a DLC pass over a year in advance, use it to make a challenge mode and two shitty adventure bits that not only don't deliver what the pass promised, but shit all over the past good games, and then make that the final project his team works on before he renders them all unemployed.I've discovered that artistic talent and assholeishness often go together. Not always, mind you, but it seems pretty common.
Man, you really hate Burial at Sea.Well, he even failed in the talent department when it came to Burial at Sea, so his dick can rot off in that dead horse for all he deserves. Take people's money for a DLC pass over a year in advance, use it to make a challenge mode and two shitty adventure bits that not only don't deliver what the pass promised, but shit all over the past good games, and then make that the final project his team works on before he renders them all unemployed.
Fucking ass. I wish I'd "acquired" his stuff, or bought it used so he saw no profit. But nope, like a fucking puppet, I bought them all.
Well, not everything can be as good as Frozen.Man, you really hate Burial at Sea.
I do, but it'd be less of a thing if he hadn't acted an ass around it with the pre-stuff and the company.[DOUBLEPOST=1412812615,1412812583][/DOUBLEPOST]Man, you really hate Burial at Sea.
Yup, learned my lesson.Well, not everything can be as good as Frozen.
Also: Don't pay for things before they're produced, and you won't get burned. Caveat Emptor.
The idea was that you'd get $30 of DLC for $20. Little did I know that the "free" one was going to be a dumb challenge thing, and the two I paid for would suck. I'd only purchased one season pass before that--all of L.A. Noire's DLC for $10. That was totally worth it; every one of those extra missions was enjoyable. I figured, one for Bioshock? That couldn't go wrong.Here's the thing about season passes, they don't stop being for sale. There's absolutely no reason to buy one before the DLC is actually available. Now, if the first DLC comes out, and it looks good? Good enough to warrant buying the season pass? Go for it, but why buy it before?
In fact, I've noticed that season passes tend to go on sale right around the time the first round of DLC comes out for major titles, to try and get more people to buy them.
I know the idea behind season passes, and I'm sorry you got burned, I've been burned too. My point is, $20 for $30 worth of DLC is an ok deal if you want the DLC, but you can wait until the DLC is out and still get that same deal (or better, since the passes often go on sale as well). There's no reason to buy it early, unless you absolutely need whatever shitty skin they're offering for a 'pre-order exclusive' that will eventually become free anyway.The idea was that you'd get $30 of DLC for $20. Little did I know that the "free" one was going to be a dumb challenge thing, and the two I paid for would suck. I'd only purchased one season pass before that--all of L.A. Noire's DLC for $10. That was totally worth it; every one of those extra missions was enjoyable. I figured, one for Bioshock? That couldn't go wrong.
But it did. I was wrong.
Except everyone one of L.A. Noire's missions was done AT LAUNCH, because they were divied out to the various retailers as store-exclusives for a few weeks. Considering how fucking long it took to make anything for that game, it's a safe bet it was stuff carved out of the game to appease the retailers.The idea was that you'd get $30 of DLC for $20. Little did I know that the "free" one was going to be a dumb challenge thing, and the two I paid for would suck. I'd only purchased one season pass before that--all of L.A. Noire's DLC for $10. That was totally worth it; every one of those extra missions was enjoyable. I figured, one for Bioshock? That couldn't go wrong.
But it did. I was wrong.
For games like that, I know better.I know the idea behind season passes, and I'm sorry you got burned, I've been burned too. My point is, $20 for $30 worth of DLC is an ok deal if you want the DLC, but you can wait until the DLC is out and still get that same deal (or better, since the passes often go on sale as well). There's no reason to buy it early, unless you absolutely need whatever shitty skin they're offering for a 'pre-order exclusive' that will eventually become free anyway.
Didn't know that. I guess that's why they were good then. Yay gaming industry.Except everyone one of L.A. Noire's missions was done AT LAUNCH, because they were divied out to the various retailers as store-exclusives for a few weeks. Considering how fucking long it took to make anything for that game, it's a safe bet it was stuff carved out of the game to appease the retailers.
Yeah, that does seem kind of ridiculous. Has it even been in open alpha yet?At this point there is/have been three crowdfunding rounds for Mighty No. 9, and I'm starting to see why Capcom started giving Inafune shit and closing down his projects.
Alpha videos; that's all I know.Yeah, that does seem kind of ridiculous. Has it even been in open alpha yet?
You had to donate a certain amount on one of the rounds (it's $80 right now) in order to get access to the alpha/beta builds. But yes, at least two complete stages (and bosses) have been tested by the community and that was as of a few months ago.Yeah, that does seem kind of ridiculous. Has it even been in open alpha yet?