Apparently, if they make it to 2.1 million, Chris Avellone and some of the creative guys at Obsidian will join the team working on Wasteland 2.
http://www.rockpapershotgun.com/2012/03/30/obisidian-to-co-develop-wasteland-2-on-one-condition/
Chris Avellone is the guy that wrote the Fallout bible, literally. He needs in on this. I hope they get the funding.
Agreed. Thread title changed.I'm starting to think we should just consolidate all the Kickstarter threads into one mega thread.
Al Lowe wants to remake Leisure Suit Larry in The Land of the Lounge Lizards; already 1/5 of the way in after less than a week.
That was also the only good one. The rest have been awful, mainly because the people who'd buy the rights didn't "get" the feel of the setting. These guys would probably do better.My only exposure to Shadowrun was the amazing SNES game. I loved that game.
Maybe... But have you played that game? If you have, then it starts to seem pretty plausibleAdventure games as a whole were on a huge downfall by that point. To blame it on one game is ridiculous.
Gah... I need more money.Shadowrun Returns completely funded in 28 hours, still has 23 days to go.
So yeah... this should be good.
Leisure Suit Larry remake is at almost 200k.
I was pretty skeptical of another Shadowrun game. After all, who can forget Microsoft's transgression? Breaking the one hard and fast rule of the setting "there is not, nor shall there ever be, any technology or magic that allows for teleportation" before you even leave the tutorial isn't going to garner you a whole lot of applause from fans of the franchise. It's good to see who the developers on this project are though. Maybe we'll finally get a good SR video game that doesn't require an ancient console.Shadowrun Returns completely funded in 28 hours, still has 23 days to go.
So yeah... this should be good.
Leisure Suit Larry remake is at almost 200k.
Previous rewards + Mike Mulvihill, who led Shadowrun game development at FASA Corp., will COME TO YOUR TOWN TO RUN A TABLETOP GAME OF SHADOWRUN FOR YOU AND FIVE OF YOUR FRIENDS. (He'll even buy some snacks
They're not even remotely fretting.Honestly though, this stuff if blowing my mind.
How much are publishers fretting this may be the "way of the future"? Cutting out the middle man. The suit. The guy who ruins franchises or companies since the fan base will pay for development for games directly by giving money?
Kick starter projects don't need publishers... like at all. Software developers can release games direct to the public. And if you think this won't be an issue if they start gaining popularity, I refer you back to the debaucle that happened when Steam first made the scene. The publisher of Half-Life 2 sued valve over allowing direct access to the game and cutting them out.They're not even remotely fretting.
Not only won't this touch the scale of AAA development for anyone but the big names, but even if it did, publishers would <i>love</i> to assume no financial risk for a project. They do a ton more than just pay the bill, so if someone else could pay it for them before they did anything, I guarantee you they'll jump on it.
EDIT: Hell, half the reason games get rushed out the door is because they go over budget/time. If you knew that you had a guaranteed $10M in sales waiting for you, hell yeah you'll be fine spending an extra million over the $4M you've already spent.
The only guys for whom the videogame Kickstarter trend might be a cause to worry are the big retailers, and that's purely because Kickstarter lends itself to alternate methods of distribution (even physical distribution).
You misunderstand my post. The publishers are the ones who are going to be starting Kickstarter projects if they can be shown to be viable enough. They have every reason to go that route if they think it will work (getting paid upfront before development for guaranteed sales figures? Executive wet-dream).Kick starter projects don't need publishers... like at all. Software developers can release games direct to the public. And if you think this won't be an issue if they start gaining popularity, I refer you back to the debaucle that happened when Steam first made the scene. The publisher of Half-Life 2 sued valve over allowing direct access to the game and cutting them out.
They should have just called it Grim Dark.Grim Dawn - an open world action RPG from some of the makers of Titan Quest.
I couldn't play that after the level where you had to kill this adventuring couple who were looking for an herb to cure their sick kid, and after you slew them it showed you their kid calling out for them as they died. I took the game out of the playstation and put it on Ebay.Makes me REALLY miss Temco's Deception.....
They need 400,000 in 2 weeks. That is NOT going to happen. And I actually liked Lifeline... probably because I never had any trouble controlling the girl. It was a fun experiment.Cool meta-concept game for mobile & PC/Mac platforms. You essentially play someone watching a girl trapped in a mansion with kill-traps. Your only connection to them is your phone, and you have to guide her through the house.
Art is pretty slick, and the concept looks like it could get pretty trippy.
http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan
Oh, it's almost impossible. Hence spreading some more word.They need 400,000 in 2 weeks. That is NOT going to happen.
I'm at work so I can't see the youtube video, but I'm going to guess it's a clip from Night Trap.That sounds good in theory.
It still works either wayNah, it was Lifeline. A game infamous for it's bad voice controls.
The main issue is that they designed the voice commands in the English version around a single dialect from the US... that being General American. This meant that if you had the slightest of accents, the game couldn't recognize what you said, thus the crap controls. I understand that this is the biggest issue in doing voice commands these days too.Nah, it was Lifeline. A game infamous for it's bad voice controls.
Nope. It's funded with 6 hours to go. Currently 2k over the mark.Holy shit, Republique only needs $5k and they have 7 hours...
http://www.kickstarter.com/projects.../225086?ref=email&show_token=36a9a9dc2132e346
Oh, the second was a joke.Not a bad page, but I have some suggestions for some improvements.
Seriously, this is either going to be awesome or an utter disaster.
The Phantom is the most famous vapourware console of all time.I don't get it.
Overview
Kanzume Goddess is a game about a war between two rival pantheons of Gods and Goddesses; the Norse Gods lead by Odin and the Greek Gods led by Zeus. Each player takes the role of one of the Gods and battles to come out on top using various warriors based upon the Zodiac.
Kanzume Goddess is a deck building game in the vein of Dominion, Ascension, Nightfall, Tanto Cuore, and Thunderstone. As with those games, you are given a basic set of cards to start with and a field of other cards to purchase and build your deck. In this game, rather than compete for victory points, the goal is to deal damage to your opponents and knock them out of the game.
We discovered this game during our travels abroad and thought that it would be a great project to translate and bring over here. The artwork is all very nice and it's a pretty fun game to boot. We've seen a lot of interest in Tanto Cuore and its expansions and felt like it was time to try something new. We're already working on the translations and it's ready to go to print as soon as those are done so we're looking at a reasonably quick turnaround here.
I just added a bit to explain that. They explain it further in the link.Defense Grid has constantly popped up on Steam's sales leaderboard. Do they seriously need crowdfunding?
Geez, I don't know. They also made the games for Iron Man 2 and Green Lantern. Those were both abominations on Superman 64 levels.http://www.kickstarter.com/projects/1829034266/volgarr-the-viking
THIS is what Kickstarter is for. I am in, in, in.
I can't wait to see what they come out with. I'm tempted to do the 47 dollar donation... if only because I KNOW Ice-Pick will make it worth it.Gameplay Details!
Hide! We have to emulate hide-and-seek with monstrous creatures of nightmares. It turned out to be a hybrid of Lode Runner, Home Alone and Nightmare Ned.
Don’t look now! Keep (your avatar) away from the night visitors. The objective of each new night is to hold out until dawn and stay sane. The Night (a level) lasts for 7-10 minutes each.
Turn on the light! Only illuminated rooms are a safe haven and allow freedom of movement. But the light does not last for long and needs permanent supervision.
Fix the house! The more breaches there are in the house, the more fear, darkness and creatures of the sick mind the hero has to withstand.
- Each night a number of useful tools appear in different rooms.
- The player builds his very own house: any combination of rooms, stairs and doors are allowed. Any new room would increase the total amount of health and safety of the hero and open up new opportunities.
- Every kind of Guest has a unique appearance, damage range, and personal characteristics. New seasons of the game will follow.
- Everything that happens in the house is a clue. Uncover clues, master levels, stay sane and you will eventually expose the underlying mystery.
Shit, I want that, but I only want it if I don't need to get into my gaming pc and load windows instead of linux. Why won't Unity work on LinuuuxFuck that..
http://www.kickstarter.com/projects/902505202/castle-story?ref=category
First day... almost got it all.
Can't wait for my beta.
It's weird, I find it strange that I only just heard about this:
http://www.kickstarter.com/projects/badplanet/bad-planet?ref=category
You'd think it would have had much more exposure. It seems like a solid concept. But right now this is totally doomed to fail.
Yeah... and it'll probably crash and burn because of how much they are asking for. Who THE FUCK gives a shit about a Nancy Drew game? Not the kind of people willing to shell out for it.This is the kind of shit I was talking about with the title of this thread.
http://www.kickstarter.com/projects...active-take-nancy-drew-games-mobile?ref=email
Wildly successful (for the genre and platform they choose, seriously, look up the sales numbers of these shitty Nancy Drew games) game publisher asks for a shit ton of money to port an already existing shitty Nancy Drew game to iOS and Droid. This is the fucking opposite of what Kickstarter should be used for in my opinion.
Keep throwing money, everybody.$1,100,000 - Naval units and Water Planets
We are happy to announce that our first stretch goal is a set of naval units and extended support for water planets. One of the most popular questions we receive is whether or not naval warfare is going to be supported. We like naval warfare and want to have it in the game, but it’s going to be quite a bit of additional work. We want to not only support naval units but to do a great job at it. Likewise we want great support for water in the engine and the ability to create amazing planets that are largely water. First class support for naval means you will be able to have a combination of water and land planets as well as ice asteroids. Huge water only planets to play out all kinds of naval only scenarios will also be supported. Asteroid tsunamis FTW! Some of the water units we can expect include subs, amphibious units, floating buildings and of course battleships!
$1,300,000 - Gas Giants and Enhanced Orbital units
Many of you are excited about the idea of more planet types and more gameplay to take specific advantage of those planets. This stretch goal is to add gas giant planets (similar to saturn or jupiter) to the game and an expanded set of orbital units with unique gameplay. Gas giants have no land in the real world but we may allow some buildable areas on “high mountains” on these planets. Imagine massive fusion reactors sucking helium-3 right out of the atmosphere and giant orbital defense lasers. A more expanded set of orbital recon units, space platforms and other types of orbital units based on your ideas will be added as well.
Obsidian's spiritual successor to Planescape: Torment they've been threatening to Kickstart is a go.
http://www.kickstarter.com/projects/obsidian/project-eternity
Obsidian's spiritual successor to Planescape: Torment they've been threatening to Kickstart is a go.
I gave them all my money.
I will regret it, but I just couldn't say no.
Uggh, I think I blacked out after reading that. I don't know what happened, I... Oh, I've got an email from Kickstarter... Thank you for blah blah... I PLEDGED HOW MUCH?http://www.kickstarter.com/projects/obsidian/project-eternity
Obsidian's spiritual successor to Planescape: Torment they've been threatening to Kickstart is a go.
I gave them all my money.
I will regret it, but I just couldn't say no.
You and me both, Frank. You and me both.So, the Obsidian KS just ended. Got the email reminding me how much I pledged.
Wooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo, I shouldn't do that anymore.
I went ahead and played it for a good 5 hours last night.Looks nice but is it just mindless hack and slash dm with some side objectives?
So very rare that I donate to a kickstarter: This one got me.
http://www.kickstarter.com/projects/1102507263/timber-and-stone?ref=recently_launched
Also, the controls for Castle Story right now are fucking abysmal. They aren't too bad once you get the hang of it but having to hold space+wasd or left click drag to move the camera, hold space+right click drag to rotate seems unnecesary. The UI looks better in timber and stone so far as well.
Apparently Jay hopes the devs don't listen to anyone.I've also been playing the castle story prototype. I hope that the devs will listen to all of the feedback they're getting from this, and adjust the controls accordingly.
Funded......My next project... SUI GENESIS
http://www.kickstarter.com/projects/1473965863/sui-generis?ref=category
WRONG AGAIN MOTHERFUCKER100 grand? From a Kickstarter? In less than a month? Not gonna happen.
Seriously? That's a horrible design decision! It's 1/4 the resolution of old TV sets. And they're selling it for $135 as the early adopter price?Display: 3.5 inch LCD with 320x240 pixels; 4:3 aspect ratio is ideal for retro gaming
Seriously? That's a horrible design decision! It's 1/4 the resolution of old TV sets. And they're selling it for $135 as the early adopter price?
No wonder it's failing. It's not even raised 20% of its goal and it's halfway through its funding phase.
You can get 720P HD screens from asia for cheap. They really should have put one in, even if it raised the cost of the device by $10.
Might as well add multitouch input as well.
Either way, too high a cost for too little hardware. I suppose they think that people want an open source gameboy, but all the previous ones failed in the marketplace, and they aren't doing anything revolutionary here.
If they had gone with Android they would have gotten more interest, due to the existing huge library of android games.
But... Persona 4 Golden.Yeah, that thing's more dead in the water than the poor Vita.
I've never played a Monster Hunter game before, but I admit the 3DS one coming out soon looks pretty nice.It's going to bomb hard unless they can get Monster Hunter back from the 3DS and onto the Vita. Monster Hunter basically carried the PSP for years.
Perhaps I should reiterate: Monster Hunter carried the PSP for years in Japan. Outside of Japan, we only got like 1-2 of the games. Most of the Western fans would import it, set up an ad-hock wi-fi spot, then play on the Japanese servers.I've never played a Monster Hunter game before, but I admit the 3DS one coming out soon looks pretty nice.
After some serious debate in the comments section here on our Kick Starter page and other forums, we have decided to upgrade the RAM from 256MB to 512MB.
We have also decided to upgrade the internal storage capacity from 8GB to 16GB on the console.
We think both of these upgrades will provide more value for the money you are pledging to get this great gaming console we call The GCW-Zero.
That's all very well, but the primary point stands - spec-wise, it's quite low end, even compared to those taiwanese knockoff systems that do the same thing. Right now, they're essentially asking people to pay double over those knockoffs, and there's no reason to believe (so far), that the gaming experience will be any better. The Ouya is at least claiming decent play quality for a low, low, price.I think they are going for a small niche and they are doing a fairly good job at it. They are trying to make a small handheld that will be capable of emulating classic games (granted mostly from the 16 bit and back era) plus homebrew games. They could have gone with a touch screen capable device that was running Android but most of the open source android systems that come out are a bit spotty and the build quality tends to be rather poor. The system is basically a spiritual successor to the Dingoo A320 which has a decent following for both homebrew games and emulation. Of course the specs are ramped up a bit seeing as the Dingoo A320 came out awhile ago. Some options would have been nice though (second analog stick,larger screen,etc) but those all would have impacted the cost and battery life of the device. They definitely don't want a repeat of the Pandora system that has excellent specs and battery life but ended up costing around $600. So I think for the market they are aiming for this will be a nice device and if it takes off they can try to branch out more with the next system if needed.
Torment is on Kickstarter... I didn't even both to wait to finish the video before I funded it.
http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera
Oh god... How much did I just pledge? I need that money!Torment is on Kickstarter... I didn't even both to wait to finish the video before I funded it.
http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera
You know why Planescape Torment is considered the best written game ever made? Because Chris Avellone wrote it. He also wrote pretty well every other video game that's ever been considered to have great writing. That Kickstarter is selling on the name Torment itself, it could turn out great, but it is missing a fucking key ingredient to what made the original so fantastic.
Chris Avellone sold off on the game, and he'd be involved if he wasn't busy with Wasteland 2 and Project Eternity. He even did a video explaining why he's confident they can do this.You know why Planescape Torment is considered the best written game ever made? Because Chris Avellone wrote it. He also wrote pretty well every other video game that's ever been considered to have great writing. That Kickstarter is selling on the name Torment itself, it could turn out great, but it is missing a fucking key ingredient to what made the original so fantastic.
Which is why I'm glad it's for 20/25 bucks.Monte Cook is one of the best tabletop game designers in existence, but his writing isn't the best.
I saw the video, but it's still going to be a huge niggle.
Damn, it's over two million with 28 days to go. That's incredible.Torment is on Kickstarter... I didn't even both to wait to finish the video before I funded it.
http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera
For 100,000 dollars, Frank will respect gaming appointments!
Time to break out the 3D printer...So not video games but gaming related, Dwarven Forge launched a Kickstarter today that has already hit funding and is moving on into stretch goals now.
Man, it is not the right time for me to be sinking more dumb money into awesome nerd shit.
Me too sir. It would be incredible to go with my soon to be glut of Reaper miniatures.I want to buy around 10 sets but Mr. Bank account might have something to say about that.
but I'd always wonder what it would be like to have had $500 to spend willy nilly on a game.
Certainly you can build -something- out of kids.I think you may have traded that luxury for a billion trillion children.
Me too sir. It would be incredible to go with my soon to be glut of Reaper miniatures.
High end niche products are expensive.Why not just make your own with foam and paint? Or resin cast your own pieces? Both would be much cheaper than this. These look awesome but they cost WAY too much.
The time that would take is worth the cost for me.Why not just make your own with foam and paint? Or resin cast your own pieces? Both would be much cheaper than this. These look awesome but they cost WAY too much.
Yeah, problem is, Marc Jacobs was only part of what made DAOC what it was... Matt Firor I'd say was even more important to it, and he's working on TES Online.
Ok, super bad-ass, they just announced that Manami Matsumae, the original composer for Mega Man and other Capcom games, will be doing music for Shovel Knight.http://www.kickstarter.com/projects/yachtclubgames/shovel-knight
It's called Shovel Knight. It looks fun.
... and it's hit over 1.5 (Kickstarter doesn't count the direct donations on the Shroud site). We're getting the roast!Good to hear. Now I'm waiting for Shroud of the Avatar to hit 1.5 mill. If it does, Spoony of the Spoony Experiment gets to interview/roast/humiliate Richard Garriott again, as Garriott promises to do a video with him.
Considering how great Spoony's Ultima series was (Garriott LOVES it), this could only lead to great things.
Authetic as in original 8-16-32bit style of creation."Authentic pixel art" ?
Heaven forbid they should produce counterfeit pixel art...
http://www.kickstarter.com/projects/yachtclubgames/shovel-knight?ref=categoryMy MO is retro style 2D games. Because I love them.
http://www.kickstarter.com/projects/discordgames/chasm
This looks pretty rad.
First time I've ever backed anything on kickstarterhttp://www.kickstarter.com/projects/darkseasgames/road-redemption?ref=category
ROAD RASH????????????????????????
So, these guys may be the first big Kickstarter cautionary tale videogame wise. There's been some major backlash over the devs complete neutering of the DRM free version of the game (what was promised) and some stretch goal features being cut from the game and being turned into DLC.Ex-FASA employee's want to make a hardcore, turn based Shadowrun game. You know, like we've always wanted.
Funding is a little light on this one but it's still early in it's cycle.
Yeshttp://www.kickstarter.com/projects/darkseasgames/road-redemption?ref=category
ROAD RASH????????????????????????
It was bound to happen eventually. One of these groups was going to get to thinking they're more important than the others (or their paying backers).So, these guys may be the first big Kickstarter cautionary tale videogame wise. There's been some major backlash over the devs complete neutering of the DRM free version of the game (what was promised) and some stretch goal features being cut from the game and being turned into DLC.
Can you elaborate?So, these guys may be the first big Kickstarter cautionary tale videogame wise. There's been some major backlash over the devs complete neutering of the DRM free version of the game (what was promised) and some stretch goal features being cut from the game and being turned into DLC.
It seems fairly clear to me, Microsoft won't let them.The only thing that I think is shady about the Shadowrun thing is not disclosing why post-Berlin DLC is Steam-only, and that only matters to my sense of fair disclosure.
We said that post-Berlin Campaign DLC would only be available on Steam but we never said why. We regret the omission. The reason is that our license to develop Shadowrun Returns actually requires that the game and its DLC be distributed under DRM. This didn’t come up earlier because the situation was complicated by the number of parties involved in the license and because the process was “ongoing”. Ultimately, we were able to successfully negotiate an exception with Microsoft for us to provide our Backers with a DRM-free version of the Kickstarter rewards (specifically the game and the Berlin Campaign) but that exception does not extend to non-reward DLC. So unfortunately, we cannot sell or give away DRM-free versions of the game or DLC on stores like GoG, and that’s why any future Shadowrun Returns DLC will only be available for purchase on Steam.
I mean they didn't disclose it before the Kickstarter ended. That clarification didn't come until Saturday, months after they had received the pledges, even though they're saying now that they knew this all along.It seems fairly clear to me, Microsoft won't let them.
Ah, I see, my apologies.I mean they didn't disclose it before the Kickstarter ended. That clarification didn't come until Saturday, months after they had received the pledges, even though they're saying now that they knew this all along.
This question was last updated April 23rd, 6 days before the kickstarter ended. My take on this matter is that while the kickstarter was running, negotiations about the license were not complete (given the "details are still being worked out" part of the FAQ question), but they were optimisitic about them. However, sometime between then and now, whenever the deal was finalized, reality proved to be less than their expectations, leading to the current "Post berlin dlc isn't DRM-free" status. This has caused issues for some people who thought their optimism was more concrete and backed them/increased their pledge based on the idea that everything would be DRM free always. I haven't seen anything to indicate to me that they intentionally misled anyone, merely that things that were in flux (and had been stated to be in flux) changed to non-optimal final conditions.What type of account system/DRM can we expect?
While the details are still being worked out, we hate draconian DRM as much as the next guy. We expect there will be an account system but it would be primarily used to enable the social elements of the game like mission and character sharing--not to restrict access to the game itself.
That's absolutely possible, and probably what occurred. But the details here are important, because they set radically different expectations. I won't be affected, because I'm just going to use Steam anyways, but given the prominence of the "DRM-free!" talk on the original page, they really should have been much clearer.It's entirely possible that they were totally honest in their expectations, but their expectations merely turned out to be wrong.
Where's the shit yourself and cry button? Not because you play a 2-year old, but because that's what every horror game I play needs.http://www.kickstarter.com/projects/krillbite/among-the-sleep
This one looks really neat. It's a horror game where you play the role...of a two-year old. I might pledge to this one, myself, soon enough.
Prepare for invasion! Robotech® RPG Tactics™ is a fast paced strategy battle game that expands on the popular Palladium role playing game. Take command of the brave men and women of the United Earth Defense Force to valiantly defend Earth from annihilation. Or, command the alien armies of the Zentraedi Armada to recover an alien artifact of immense power and enslave humankind. Collect your forces from an expanding range of world class game pieces. Relive the massive battles on your tabletop at home to enhance your Robotech® RPG adventures or as a stand-alone game.
Why is it affecting faux-minecraft/Ace of Spades graphics when it isn't actually voxel based?
Then the dev blog contradicts the FAQ area where it describes custom home design as being done via entire walls at a time.The dev blog says it's voxel-based.
Voxels would be an extremely inefficient paradigm to use in such a situation, when such a dynamic could be done with polygons for much less computing power. The point of a voxel based sandbox is the ability to work block by block. If that's not enabled, it makes it... well... pointless to have voxels.Does that preclude it from being voxel-based, though?
That should be your question. Just because there are easy build options doesn't preclude there being more advanced, block-by-block building options as well.If that's not enabled
It does seem very similar to Magic. My biggest issue with tcg's though is that I can never find anyone around to actually play the game. This should help with that, and the purely digital medium allows for some interesting concepts.I just watched that - it looks a lot like M:tG, which may or may not be a plus. Going to watch this for a bit before deciding whether to back it.
I'm looking at it as someone who plays Magic Online and drafts pretty consistently there - if the value is better and it's comparably fun, I'll get in on this. If it turns into a mediocre clone of the game that's using MMO elements as a crutch, I'll end up passing. It's intriguing either way though.It does seem very similar to Magic. My biggest issue with tcg's though is that I can never find anyone around to actually play the game. This should help with that, and the purely digital medium allows for some interesting concepts..
Oddly, they are from where I heard of Hex. I think it was the news post and comic before this one.PA weighs in on online CCGs:
I played Sanctum, but got bored with it after a few days.Am I the only one that's played sanctum?
This is basically the entire issue. The guy in charge is a total scumbag, unwilling to admit his felonious activities, even after a court made them public record. Not only did he steal assets from Epic Games (after he accused them of withholding Unreal Engine updates and files), he diverted money and resources away from X-Men: Destiny to make something for Eternal Darkness 2 to ship around to studios, which lead to X-Men: Destiny being a terrible title. Combine this with the fact that they can't make any money off of Too Human anymore (a court ordered all copies destroyed because of the stolen assets) and it's clear why the company is on the verge of bankruptcy.Dennis Dyack needs means of defrauding more money.
This is, sadly, pretty common in the gaming industry.Not only did he steal assets from Epic Games (after he accused them of withholding Unreal Engine updates and files), he diverted money and resources away from X-Men: Destiny to make something for Eternal Darkness 2 to ship around to studios
The money thing was never brought to court because it was only reported by ex-employees when they left for other studios. Whoever holds the X-Men license didn't bother to sue, I guess. The Too Human thing is over and done with though.This is, sadly, pretty common in the gaming industry.
While the court released the records, was he actually convicted of a felony?
I hadn't because I wanted to see what Julie thought.Did you back it?
I LOVE tactical RPGs, so ... win.http://www.kickstarter.com/projects/doublefine/double-fines-massive-chalice
Double Fine are back, baby. To be honest, I'm not sure if I'll back this one just yet. I'm not a fan of tactical RPGs, but he name-drops X-Com and Final Fantasy Tactics, which should be enough to garner a lot of interest.
Example?Sadly, I have a real problem funding any game I'm not 100% on board with (game style wise) unless I see some level of gameplay. It does seem interesting, I'll star it. But show me some level of gameplay.
There's a lot of jap crap tactical RPGs I can't stand. You know the ones, the ones where you see retarded 49780743497834 hit combo shit. Jagged Alliance? Odium? Fallout Tactics? YES PLZ.
Honestly it was the gameplay and system that made it feel horrible for me. I love Anime and Unserious games. As for it beign like FFT? Slightly. Ogre Battle? Nothing.Yeah, he's talking about the Disgaea series, which is actually pretty good... but only if you like a game that completely unserious 50% of the time. Also, you have to like anime.
I meant that in the broadest terms possible: Console turn based strategy game with anime-inspired styling , a multitude of unit types, and less of a focus on cover and strategy. How you build your units and what kind of equipment they have is far more important than strategy and cover in most Japanese style strategy games, while it's generally the reverse in Western style ones.Honestly it was the gameplay and system that made it feel horrible for me. I love Anime and Unserious games. As for it beign like FFT? Slightly. Ogre Battle? Nothing.
Thiiiiis.And let's stop talking about Final Fantasy Tactics for awhile... it reminds me the latest entry is a social web app thing instead of... you know... a game. I can't wait until Square Enix folds up and someone buys their assets to actually make the stuff people want instead of all this over-priced mobile crap.
I forgot about Vandal Hearts! I played the shit out of the first one way too many times before even learning about the Vandal class. I heard the second one was good too.As well as games like Vandal Hearts.
Yeah, yeah. I realize that now looking over the posts.Thiiiiis.
Also, Ash, you keep saying turn-based strategy games. Tactical RPGs and turn-based strategy games are two different genres. Turn-based strategy games would refer to games like Advance Wars, as it's a turn-based version of real-time strategy games a la Starcraft, Dawn of War, etc., whereas tactical RPGs refer to Ogre Battle, Final Fantasy Tactics, etc.
Shadow of the Eternals Kickstarter suspended. It's a sure bet that the guy behind it realized he was never going to reach his goal and shut it down so he's not blocked from trying it again with a smaller amount. In all seriousness, he was stupid if he thought he was going to get 1.35 million with his reputation.
I doubt that will happen. Kickstarter makes it clear that you are not buying goods from the service, you are simply funding the creation of them and then are (possibly) receiving a finished product if/when it's completed if the project leader feels you donated enough. However, there is also the possibility that the project will fail even if it's funded completely or even if it's overfunded... what will you have been taxed for then?I read somewhere briefly this morning that there's a movement afoot to start charging sales tax for kickstarter donations.
Here's the article, had to go back and dig for it, stupid feedly doesn't have a search function. God I miss google reader.Sales tax may also be applicable in certain cases depending on the local rules. In general, sales tax applies only if the creator has sufficient connection to the location of the backer.
That does imply that it doesn't apply to all cases. If I donate $100 to a web series and all I get is some swag, what did I purchase? The goal of the KS was to put out a web series for people to view for free. Would I still be taxed for that?Kickstarter's own tax page seems to contradict that to a degree:
http://www.kickstarter.com/help/taxes
Here's the article, had to go back and dig for it, stupid feedly doesn't have a search function. God I miss google reader.
http://www.gamasutra.com/blogs/ChristianAllen/20130714/196237/Sales_Taxes_for_Kickstarters.php
From what I read, you the funder wouldn't be responsible for the taxes, rather than entity doing the development would be expected to separate out some of their donations and render them as "sales tax" retroactively.That does imply that it doesn't apply to all cases. If I donate $100 to a web series and all I get is some swag, what did I purchase? The goal of the KS was to put out a web series for people to view for free. Would I still be taxed for that?
Kickstarter doesn't pay sales tax, though I'm sure they pay corporate income tax.Doesn't Kickstarter (the business entity) pay taxes on their take? Would it be double dipping, possibly, to then also tax the entrepreneurs that Kickstarter is servicing?
Kickstarter doesn't pay sales tax, though I'm sure they pay corporate income tax.
A business which sells goods to the public has to both pay corporate income tax and collect sales tax.
Keep in mind that with sales tax, it's the purchaser that's paying, not the business. The business merely collects it.
I think Kickstarter is in very murky waters. They assert that they do not take charity or investments, nor that they sell products. People pledge money to a project that they want to succeed. If the project is fully funded, and it succeeds, they may receive rewards for their pledges.True, true. In which case it seems like Kickstarter is the one that may need to collect sales tax, not the ones taking advantage of the service they provide. Clearly we are in some murky territory with regards to defining the entities involved.
They should buy Sealand and set up their headquarters there.Eventually the state they reside in is going to want a cut of that action.
Well, since HavenCo shut down in 2008, they are seemingly in rocky waters, but they recently sent out a newsletter indicating they are going to be offering new services soon.They should buy Sealand and set up their headquarters there.
If the project is fully funded, and it succeeds, they may receive rewards for their pledges.
But the rewards are not guaranteed, and I think that this is the way they skirt sales tax. On the other hand, it almost seems like it's gambling on the success of the project, which would then sway into the territory of contests, gambling, betting, etc.
Inafune hasn't heard shit from Capcom yet ether, but I doubt they'd have a case anyway. Still, I chalk this up us a big middle finger in the face of Capcom from all the Mega Man fans who've seen their favorite franchise be systematically destroyed. We told them what we wanted and they wouldn't give it to us. Now Inafune is getting our money to make the thing we asked for.So, that's going swimmingly. Mega Man dream team teaming up to make what is essentially a next gen Mega Man game. This is the game I am most excited for now.
Well, I tossed $10 at it. Hopefully he gets to make this because this looks pretty great.This is Neverending Nightmares, a horror game that is inspired by the developer's depression and OCD.
Can't stop the rock (I mean Beck), can't stop the rock (Beck). Look at this mother fucker go. 1.5 million already.
All of it. My money I mean. Take it Keiji. Take it all.
$180k. Not $300k..... and they need $300k to make a NES sequel? Even stainless only needed 400k for a current gen Carmageddon sequel. I mean, I liked River City Ransom as much as the next guy... But I'm thinking that project has some fat that could be trimmed.
Ok, that seems a bit more reasonable. I saw $3143 = 1% and did some math, so I guess they just round off decimals of percentages.$180k. Not $300k.
That's pretty cool, but I don't really want to play the game version of The Road. That might be just depressing.A more lowkey Kickstarter project that looks SUPER promising to me. A bunch of ex-Bioware, Ubisoft, Relic, Volition, etc. people making a very Canadiany episodic open world game about life after the apocalypse. I am really stoked for this.
A lot of their concept art looks like where I'm from (I'm from the NWT).
Nice group of people working on it. And I love the concept.A more lowkey Kickstarter project that looks SUPER promising to me. A bunch of ex-Bioware, Ubisoft, Relic, Volition, etc. people making a very Canadiany episodic open world game about life after the apocalypse. I am really stoked for this.
A lot of their concept art looks like where I'm from (I'm from the NWT).
Terrific; now I don't feel inclined to buy any of the Megaman stuff on 3DS, but I think I'll get this when it comes out.Mighty No. 9 hit a bit over 4 million dollars (including the PayPal money). Not only does that mean that it hit all of it's stretch goals... not only does it mean that it blew away DoubleFine's kickstarter... but it means that Might No. 9 is actually one of the biggest crowd funded projects in the site's history.
So, on behalf of all the fans, I'd just like to say FUCK YOU, Capcom. We begged and pleaded for a new Megaman game for years. We spoke with our wallets and now we're getting exactly what we want.
This is basically my take, unless they do a Megaman X finale or something. Half the reason why I wanted more Megaman games is so I could get a definite finale for each series. Was Megaman defeated by Wily and that's why he's not running around? Did he kill Wily, go crazy, and then Dr. Light shut him down? Is part of Megaman in X? How about how the X series ends? Does Axel usher in the end of the Reploids like they hinted at? Or how about getting Megaman Volnutt off the fucking moon? OH WAIT, THEY CANCELLED THAT LAST ONE.Terrific; now I don't feel inclined to buy any of the Megaman stuff on 3DS, but I think I'll get this when it comes out.
BLA BLA BLA... Chrono Trigger.... BLA BLA BLA...ZeBoyd, makers of fun retro RPGs such as Breath of Death 7, Cthulhu Saves the World and the Penny Arcade episodes 3 and 4 have a Kickstarter for a new sci-fi RPG in the vein of Phantasy Star. I'm in, I like their games.
Hey, now that it's not a single, static image, I seem to like it even more!Whoops. Included the wrong link the last post. Fixed it.
I know I upgraded.The Long Dark is about 13 grand short but with 4 days to go.
Hope this one gets funded because it looks interesting. I love how Survival Horror seems to be hanging in there on PC, even if it's all but dead on console.
EDIT: Funded, currently looking at stretch goals. It MIGHT hit the first, but that's it.
Double Fine and Hero-U. Hero-U just barely got the funding they asked for, and then the original development staff up and left immediately, so they've been stuck in a much slower process of development.Which two might I ask? I've backed quite a few, and while some are kind of in a bunk state (Double Fine), the others (Torment, Wasteland 2 and Destiny) seem to rolling along fine.
That seems a bit uncharitable to the Double Fine kickstarter, like Rich they've kept in constant contact and put out regular, detailed updates about what's going on, progress made, ect. Yes they are behind schedule, but you gave Rich a bit of a pass for his communication, why not Double Fine as well?I helped kickstart 3 projects at about the same time two years ago. I've received the reward from one of them so far, and that one was delayed by 6 months because the artist nearly severed his writing thumb. At least that one kept constant contact so I knew what was up.
Both the other two significantly changed the scope after the project, one because the kickstarter went way over budget, one because they just barely met their kickstarter budget but hadn't counted on just barely meeting their kickstarter budget. I've received nothing from either aside from excuses as to why their original plans are 18 months behind.
I gave Rich more of a pass because he was physically incapable of doing any writing/drawing for 6 months. DF took forever to update after the KS was completed because of the "slacker backer" factor, and just now are finally starting to show something of a game. It's getting better, but there was a long morass of nothing but promises and changes before they finally settled down and started doing something productive with all the backer money.That seems a bit uncharitable to the Double Fine kickstarter, like Rich they've kept in constant contact and put out regular, detailed updates about what's going on, progress made, ect. Yes they are behind schedule, but you gave Rich a bit of a pass for his communication, why not Double Fine as well?
The thing is, games take a fair bit of time to develop before you have much of anything to really show off, especially since they didn't have the idea of the game all set prior to the kickstarter, so they had to do a lot of design work before they can start developing in earnest. They've been being productive and keeping us informed since mid-last year at least, so I can't see how you can say that it's only just now starting to show something. I mean, they're in the playtest and recording voice-over stage now, so they're more end-stage than beginning stage now.I gave Rich more of a pass because he was physically incapable of doing any writing/drawing for 6 months. DF took forever to update after the KS was completed because of the "slacker backer" factor, and just now are finally starting to show something of a game. It's getting better, but there was a long morass of nothing but promises and changes before they finally settled down and started doing something productive with all the backer money.
That might be a good idea...I've backed a few kickstarters but have no idea how to claim the finished items or the extras I should get for my pledge status.
This kinda worries me, I should probably look into that.
...Which, if you're like me, gets sent to Spam or autodeleted.That might be a good idea...
Generally they send out a survey so you can tell them where to send the physical stuff or your email for digital things.
In which case if you go to kickstarter there will be a big banner at the top when you have a survey...Which, if you're like me, gets sent to Spam or autodeleted.
...but a good portion of the games you backed didn't have those.1. Do you have a gameplay video? Yes? Ok. No? Sorry bub.
What's a good portion to you?...but a good portion of the games you backed didn't have those.
I think that's one of the things they are addressing in Night. They are aware of how often that happens so that extra 100k is for unexpected expenses. They aren't expanding the scope of the game more than they already have.I get annoyed when KS projects go WAY over their ceiling. Mostly because they hit STUPID stretch goals (in general) and projects I want to play will need MORE time to be completed.
Cool meta-concept game for mobile & PC/Mac platforms. You essentially play someone watching a girl trapped in a mansion with kill-traps. Your only connection to them is your phone, and you have to guide her through the house.
Art is pretty slick, and the concept looks like it could get pretty trippy.
Holy fuck am I glad I didn't back this. Most people, even in the US, who weren't backers, could have just bought it for less money and had been playing it before backers.Dearest Backers,
Natedawg here. I want to start off by saying that the amount of support and understanding you guys have displayed over these last 48 hours has been truly staggering. It means the world to the team that despite all the complications in getting you folks the game, you have stuck by us and remained overwhelmingly positive.
As you can imagine, we’ve been absolutely swamped with both preparing ourselves for gifting you all the game as well as all the extra craziness that comes with launching a game! So apologies if we’ve been a little slow on getting back to any of you!
It is super critical that you read this update closely, as we have both good and bad news to share with all of you.
SOME QUICK CLARIFICATION FOR PC-ONLY BACKERS
A number of you have reached out to us, wondering why you haven’t received any surveys. Please hold tight as – we haven’t actually sent out surveys for the PC-only tiers and likely won’t in the immediate future. However, you guys should still make sure to redeem your unique Humble pages along with everyone else! More on that later in this post.
LET’S START WITH THE BAD
Following the last update and sending out our official Kickstarter surveys to most of you, many of you raised concerns that gifting apps on the App Store can’t be completed internationally, meaning that the U.S. Camouflaj iTunes account cannot gift République to anyone outside of the U.S. Unfortunately, this is true.
Before releasing the last update, we were led to believe by a credible source that we would, in fact, be able to internationally gift apps. Now, it’s shame on us for not thoroughly testing this in advance. After doing some test runs later that night (at 2:30am, rather), the horror dawned on us that we had just asked everyone for their Apple IDs with no indication of which region it is associated with.
We’ve been taking a hard look at all of our options over the last day and have come to the conclusion that we’ll have to take two approaches now. The first is to gift iOS copies of our game to backers in the U.S. The second, is to refund $5 USD to international backers so they can use that money to buy the game on the App Store.
"NATEDAWG: YOU SAID YOU DON'T KNOW WHICH REGION OUR APPLE IDS ARE ASSOCIATED WITH! HOW ARE YOU GOING TO DO THIS?!"
Yesterday was a really stressful day for me when I realized we would have to be continuously merging incoming Kickstarter results, with results from having previously surveyed the $100+ tiers in November. Then we started talking about having to survey most of you again to figure out which region you are in and merging those results in as well. All this merging would have to be done with very little means of matching up results from the various sources. It was a very scary and daunting situation to be in.
But, as I walked over to Top Pot this morning for an extra large latte, I had an epiphany!
HOW YOU GET YOUR GAME
To simplify everything, we will need all iOS backers to take one new Surveymonkey designed solely for iOS fulfillment. We’ll then use your results, easily merge them once with our master list of all you backers, and continue gifting and refunding the s**** out of you guys.
To all you international backers: We are currently waiting to hear back from Amazon in regards to making partial $5 refunds for your original Amazon Payments payment to Camouflaj back in May 2012. While we remain hopeful, it could end up that we have to investigate other means of sending you all $5. The survey you are about to take will ask you to provide us with the transaction id of this payment (see below for instructions on finding this). We wanted to make sure and get this information from you now so that if we get the green light in the next day or two, we would be able to quickly start firing off refunds to all of you. In the unfortunate event that we can't, we will find another way to get you $5; it is the internet after all! If this occurs, it means there will likely be another update and, I cringe typing this, another survey. In the meantime, International Backers: We ask that you trust Camouflaj will refund you $5 and go ahead with purchasing the game through normal means.
Overall, this process will dramatically increase the speeds and simplicity in the way we can get you all a copy of République on iOS. Please understand that this decision was made to make sure we had a clear and super efficient process to make things go as quick and smooth as possible for each and everyone one of you.
As a disclaimer, your official Kickstarter surveys are still very important to us! Although they will now be asking a lot of redundant information, there are still bits of those surveys that have key information we need to deliver you any sort of physical goods you might have earned. Please make sure to fill those out as well if you haven’t already.
Below is a link to the new Surveymonkey for iOS fulfillment. Please make sure to triple check your information before submitting, as accuracy is key; and will help increase the speed at which we can get you your refund or gift.
A few quick notes about the survey before you take it:
We will also be sending an email with the same link to help increase response rates; if you are reading this and take the survey from the link below, go ahead and ignore the email.
If you have a super old Apple ID that is not reflective of an email account you have access to, please provide us with an alternate email to receive your gift at (it can still be redeemed with your Apple ID)
If you are an international backer and need help finding your Transaction ID, follow the instructions below the link
When I posted it, it was less than 40k. I think it's only so low because word hadn't gotten out yet.It's already 10 percent funded. They'll make it. I pledged because...fuck it, I haven't pledged to anything in a long time.
My instinct is this is a company putting the money before the vision, doing this for a "quick cash grab" or "easy money". There is also NO GAMEPLAY FOOTAGE.Why is Playdek doing a Kickstarter?
Playdek is looking to bring extra funds in to allow for development on additional platforms and to allow for the expansion of the creative team. We are planning to bring out Unsung Story on iOS and Android devices; however we need additional funding in order to deliver the game on requested platforms such as PC and MAC. Playdek and Yasumi Matsuno will continue to develop Unsung Story regardless of whether or not funding is met. The main focus on the crowd-sourcing isn’t to create the game but rather to bring the game to the platforms requested by our fans and to help further the immersive world being created by Mr. Matsuno.
I think they should have done their iOS/Android version first before raising money to port it to other systems.
The first game was also HARD AS FUCK.
Sequel to one of the best indie games of all time is look for cash. Only asking for 200k and the first game was stellar, so this seems like a no brainer to me.
It needs more challenge in it, like the owner is frantically trying to put stuff back or prevent you from knocking stuff over. That or the owner is running around and spraying you with water, yelling, "Bad kitty! Bad kitty!".Now on steam greenlight, Catlateral Damage.
I've heard that there is a mode in the works where you try to destroy as much as possible without waking your owner up, and a time-attack mode as well.It needs more challenge in it, like the owner is frantically trying to put stuff back or prevent you from knocking stuff over. That or the owner is running around and spraying you with water, yelling, "Bad kitty! Bad kitty!".
Trying to pledge but it's telling me my card is declined?
.... and backed.
Also fuck publishers.
I've been thinking about Catlateral Damage, and I've come to the conclusion that it's just not a game about the damage a cat can cause if you can't throw up in your owners shoes.I've heard that there is a mode in the works where you try to destroy as much as possible without waking your owner up, and a time-attack mode as well.
Huge, huge kudos to those guys for doing proper market research. If you're trying to bring a labor of love to an actual mass market, it's critical to actually know who your targets are and what their expectations may be (bonus: it also told them exactly how full of shit the publishers they were talking to were), and I've seen so many wishful-thinking game developers eschew it because "I'm a gamer, and I love this, so other gamers will to and spend money on it".This update speaks wonders on how fucked up Publishers are.
""https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance/posts/728309""
Beware consoles.
That nervous publisher idiocy makes me glad I got a Wii U. If all the consoles are going to have a dearth of titles, I'd rather the ones I get be from Nintendo.This update speaks wonders on how fucked up Publishers are.
""https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance/posts/728309""
Beware consoles.
Heh. It reads practically the same as the story of The Little Red Hen.This update speaks wonders on how fucked up Publishers are.
""https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance/posts/728309""
This is why VC funding is generally a better source than publishers if you're not making something that they can expect to make $100M in profit off of. Publishers have become so risk-averse that the idea of spending $5M to maybe only make $10M just seems crazy to them (which is crazy thinking to anyone else).That aside, I find it funny how, time and again, publishers are all shown to behave like sheep. Honestly - I can say "hmm, PS4, XB1, WiiU, I'm not sure which one's going to make it, I'll wait it out and invest in a game for the one that seems successful" too. That's not venture capital, that's not taking risks, that's not innovating. Game publishing has become one of the least innovative industries around, along with but perhaps even worse than film producing.
Yes and no. They've never been risk friendly, but they've never been as desperate to only have mega-hits as they are now, and it's because of how much money they think they need to spend to compete. In 2005, your average AAA publisher title cost around $5M to develop and another $5 to promote, with maybe double that for the big franchises. Now we're looking minimum at the $30-40M to develop and as much to market, and that definitely doesn't include the big franchises. That's well beyond inflation. Bubble had it right; game publishers are stuck in Hollywood blockbuster mode and don't know how to get out of it.Publishers never took risks before, it's not like something has changed.
Bubble had it right; game publishers are stuck in Hollywood blockbuster mode and don't know how to get out of it.
I'd rather it get delayed than released in a rushed shitty state.http://ca.ign.com/articles/2014/02/05/obsidians-pillars-of-eternity-delayed-to-late-2014
Pillars delayed till end of year. Was support to come pour in Q2.
Why?
IMHO? Stretch goals.
I don't know, I've heard promises like this from video game developers before.
A LIVE AI WORLD???
Bethesda better be looking at this game carefully... heck most game companies should.
Hell, I remember it being mentioned all the way back for Grand Theft Auto III.I don't know, I've heard promises like this from video game developers before.
Don't forget Fable.Hell, I remember it being mentioned all the way back for Grand Theft Auto III.
Funded with 1.1 Million Euro.This update speaks wonders on how fucked up Publishers are.
""https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance/posts/728309""
Beware consoles.
I've converted my currency to Chuck 'e Cheese tokens. More or less the same thing.Spoken as a person who's never gone to Europe. Nothing changes that opinion more than changing your currency to Euro.
TRY IT.
I liked the euro currencies when I honeymooned in Ireland. They made US money look so drab and ugly.Monopoly money. Bright and colorful.
You're not the only ones with blue money now!Drab green/grey money is boring. Our money has astronauts, holograms and robots on it.
And it melts in the sun, from what I hear.Drab green/grey money is boring. Our money has astronauts, holograms and robots on it.
You're supposed to iron it onto your favorite T-shirt.And it melts in the sun, from what I hear.
Well, there was a LITTLE more to it than just "in the sun." I'd heard about someone who left an envelope with some of the new bills in it on their dash, in the sun... and they melted together.Unsubstantiated lies.
What I don't get it is why they suddenly felt the need to do that last minute. 3DS and Wii U versions were intended from the start; they weren't stretch goals that the team suddenly realized they could do more with. They were always going to release the game on 3DS and Wii U. So why decide so late that they needed more special stuff for those systems? Do they think that might encourage people to buy it on more than one system? Because I have a feeling those who buy it for PC aren't going to give a shit about those features. Hell, I'm buying it for 3DS and I don't give a shit about those features.The added Nintendo 3DS and WiiU features are 2000% likely to be the cause of the last delay.
FUCKING FINALLY.
I think a lot of that comes from perception of large banks. The headlines go that "1stCitiNationalCorpBank posted $4B in profits!" and think that they should be funding everything since obviously they can afford it. And that they're being evil, etc. Now some of that may well be happening, but $4B profit is probably on $20B-$40B of revenue, which means 5%-10% profit. Not really all that "holy f'n awesome!" profit there. Healthy yes (I think) but hardly robber barons. If banks were much much smaller, then you wouldn't hear about it because the sensational number is lower. And there's probably benefits to many smaller institutions rather than big large ones too, but that's for a completely different thread (and different sub-forum).Surprise surprise, people think banks should take hosts of risks and support small up-and-coming ventures, but if it's their own capital, suddenly most people aren't all that eager to take risks.
Even this is fail proof. I've backed 19 KS projects so far. Most have been a variety of success and failure but you are correct, I now completely HAVE to see gameplay and even then I'm now pickier then ever.@Jay's rule that he must at least SEE some of the product in question. Some game play in the case of video games.
This is probably the biggest factor. A lot of the companies that got in when the new source of funding opened up (causing the big rush of KS projects we had previously) are either still working, or completed their projects and didn't need to immediately jump back into doing more kickstarter projects, for example Stoic and Harebrained Schemes (creators of the Banner Saga and Shadowrun Returns respectively).b) most of those who really wanted to and could get the cash (aka those with some sort of name to attach to their game or have a really good idea), are probably busy right now.
I didn't back this one, but a quick check of their update history shows that they're done multiple twitch streams of gameplay. Maybe if you paid attention to the "irrelevant" updates you'd have seen what looks like hours of gameplay, which they still have on their youtube account. They even had a playable demo at PAX.Massive Chalice : I regret backing this. Updates are irrelevant. No gameplay yet.
Oil companies make much better examples.I think a lot of that comes from perception of large banks. The headlines go that "1stCitiNationalCorpBank posted $4B in profits!" and think that they should be funding everything since obviously they can afford it. And that they're being evil, etc. Now some of that may well be happening, but $4B profit is probably on $20B-$40B of revenue, which means 5%-10% profit. Not really all that "holy f'n awesome!" profit there. Healthy yes (I think) but hardly robber barons. If banks were much much smaller, then you wouldn't hear about it because the sensational number is lower. And there's probably benefits to many smaller institutions rather than big large ones too, but that's for a completely different thread (and different sub-forum).
Edit: fixed math
Oh, no no no NO! I-76 naturally, was really fun on da bun. But Carmageddon was not garbage at all! It was one of the first games to pioneer polygonal deformation under damage, had good and unique car designs, a large variety of levels... I have the original carmageddon on my tablet now (which reminds me, I need to put it on my new phone) and it's by far my favorite mobile game of all time. It was great fun in LAN multiplayer too, so long as you kicked the crap out of any friend who dared choose the bulldozer car. Really, it was one of the best games of the mid 90s. It spawned other sequels of varying quality, but the original is definitely one of my favorite games of all time. If you can spare 99 cents, I definitely recommend you try Carmageddon out on Android or IOS.I don't get the Carmageddon remake. Wasn't the original complete garbage? Why remake that?
I-76 on the other hand, amazing game and...well....I'm assuming Mr GasBandit would back that in an instant.
They were 6% done when I first started watching the video, and hit 9% right as I was finished. I have a feeling this will easily make its goalsWhen we were young, wizards like Gandalf and Dumbledore struck a chord in our minds. We spent hours pretending to be wizards and casting epic imaginary spells.
Now, we want to bring that kind of creative freedom to video games. Instead of giving the player pre-packaged spells, CodeSpells allows you to craft your own magical spells. It's the ultimate spellcrafting sandbox.
What makes it all possible is code. The game provides a coding interface where you can specify exactly what your spells will do. This interface is intuitive enough for individuals (young and old) who have never coded before. But skilled coders will also enjoy using their coding skills in new and creative ways! Even children can use this interface to make mountains out of the terrain, make an impenetrable force field around yourself, or even make a golem creature out of the surrounding rocks. The sky is the limit!
...
Have them play a card for each move, and you've got a TCG right there."Arms Race: The Video Game!"
I do like the idea that it will allow the practical expression of all those kids who play like:
"I shot you"
"But I have a bullet-proof vest"
"But I'm using armor-piercing bullets"
"But I spun out of the way"
"But I caught you"
"But I'm covered in butter and slipped away"
...etc.
--Patrick
No thanks.I would so play this
Last time I checked, God didn't need us to give him 550k to make a game. He could have easily pitched this to a studio and gotten it made in exchange for working on another IP.Kev Levine is GOD.
Ken Levine isn't at all involved with this game, so... I guess Ken Levine as God confirmed?Last time I checked, God didn't need us to give him 550k to make a game. He could have easily pitched this to a studio and gotten it made in exchange for working on another IP.