What I don't get it is why they suddenly felt the need to do that last minute. 3DS and Wii U versions were intended from the start; they weren't stretch goals that the team suddenly realized they could do more with. They were always going to release the game on 3DS and Wii U. So why decide so late that they needed more special stuff for those systems? Do they think that might encourage people to buy it on more than one system? Because I have a feeling those who buy it for PC aren't going to give a shit about those features. Hell, I'm buying it for 3DS and I don't give a shit about those features.The added Nintendo 3DS and WiiU features are 2000% likely to be the cause of the last delay.
FUCKING FINALLY.
I think a lot of that comes from perception of large banks. The headlines go that "1stCitiNationalCorpBank posted $4B in profits!" and think that they should be funding everything since obviously they can afford it. And that they're being evil, etc. Now some of that may well be happening, but $4B profit is probably on $20B-$40B of revenue, which means 5%-10% profit. Not really all that "holy f'n awesome!" profit there. Healthy yes (I think) but hardly robber barons. If banks were much much smaller, then you wouldn't hear about it because the sensational number is lower. And there's probably benefits to many smaller institutions rather than big large ones too, but that's for a completely different thread (and different sub-forum).Surprise surprise, people think banks should take hosts of risks and support small up-and-coming ventures, but if it's their own capital, suddenly most people aren't all that eager to take risks.
Even this is fail proof. I've backed 19 KS projects so far. Most have been a variety of success and failure but you are correct, I now completely HAVE to see gameplay and even then I'm now pickier then ever.@Jay's rule that he must at least SEE some of the product in question. Some game play in the case of video games.
This is probably the biggest factor. A lot of the companies that got in when the new source of funding opened up (causing the big rush of KS projects we had previously) are either still working, or completed their projects and didn't need to immediately jump back into doing more kickstarter projects, for example Stoic and Harebrained Schemes (creators of the Banner Saga and Shadowrun Returns respectively).b) most of those who really wanted to and could get the cash (aka those with some sort of name to attach to their game or have a really good idea), are probably busy right now.
I didn't back this one, but a quick check of their update history shows that they're done multiple twitch streams of gameplay. Maybe if you paid attention to the "irrelevant" updates you'd have seen what looks like hours of gameplay, which they still have on their youtube account. They even had a playable demo at PAX.Massive Chalice : I regret backing this. Updates are irrelevant. No gameplay yet.
Oil companies make much better examples.I think a lot of that comes from perception of large banks. The headlines go that "1stCitiNationalCorpBank posted $4B in profits!" and think that they should be funding everything since obviously they can afford it. And that they're being evil, etc. Now some of that may well be happening, but $4B profit is probably on $20B-$40B of revenue, which means 5%-10% profit. Not really all that "holy f'n awesome!" profit there. Healthy yes (I think) but hardly robber barons. If banks were much much smaller, then you wouldn't hear about it because the sensational number is lower. And there's probably benefits to many smaller institutions rather than big large ones too, but that's for a completely different thread (and different sub-forum).
Edit: fixed math
Oh, no no no NO! I-76 naturally, was really fun on da bun. But Carmageddon was not garbage at all! It was one of the first games to pioneer polygonal deformation under damage, had good and unique car designs, a large variety of levels... I have the original carmageddon on my tablet now (which reminds me, I need to put it on my new phone) and it's by far my favorite mobile game of all time. It was great fun in LAN multiplayer too, so long as you kicked the crap out of any friend who dared choose the bulldozer car. Really, it was one of the best games of the mid 90s. It spawned other sequels of varying quality, but the original is definitely one of my favorite games of all time. If you can spare 99 cents, I definitely recommend you try Carmageddon out on Android or IOS.I don't get the Carmageddon remake. Wasn't the original complete garbage? Why remake that?
I-76 on the other hand, amazing game and...well....I'm assuming Mr GasBandit would back that in an instant.
They were 6% done when I first started watching the video, and hit 9% right as I was finished. I have a feeling this will easily make its goalsWhen we were young, wizards like Gandalf and Dumbledore struck a chord in our minds. We spent hours pretending to be wizards and casting epic imaginary spells.
Now, we want to bring that kind of creative freedom to video games. Instead of giving the player pre-packaged spells, CodeSpells allows you to craft your own magical spells. It's the ultimate spellcrafting sandbox.
What makes it all possible is code. The game provides a coding interface where you can specify exactly what your spells will do. This interface is intuitive enough for individuals (young and old) who have never coded before. But skilled coders will also enjoy using their coding skills in new and creative ways! Even children can use this interface to make mountains out of the terrain, make an impenetrable force field around yourself, or even make a golem creature out of the surrounding rocks. The sky is the limit!
...
Have them play a card for each move, and you've got a TCG right there."Arms Race: The Video Game!"
I do like the idea that it will allow the practical expression of all those kids who play like:
"I shot you"
"But I have a bullet-proof vest"
"But I'm using armor-piercing bullets"
"But I spun out of the way"
"But I caught you"
"But I'm covered in butter and slipped away"
...etc.
--Patrick