The Video Game Kickstarter Thread of the Future of Passing the Risk to the Consumer

Yooka Laylee's up to 2.1 million USD with 40 days to go. I'd be surprised if they didn't make it to nearly 3m by the due date.

If they don't get the game out in a timely fashion it'll be the biggest blunder of the decade at this rate.
By timely, you mean their October 2016 estimate? I think that's a reasonable release goal.

I don't think more money would get it out any faster than that. In fact, Jay's stretch goal theory is probably right in that they stretch out the development time.
 
A video game kickstarter that earns way more than it asked for failing to deliver on their promises? INCONCEIVABLE!
Mighty No. 9 made about 4 mill and (aside from a shitty community manager), the only problem we're getting is a delay... and that for extra content that backers are getting for free anyway.
 
Mighty No. 9 made about 4 mill and (aside from a shitty community manager), the only problem we're getting is a delay... and that for extra content that backers are getting for free anyway.
I wasn't talking about Mighty No. 9, but good for them. Yeah, some kickstarters work out. And a lot don't, that was my point.
 
The problem with Mighty No. 9 right now, besides the delay, is that the gameplay footage they're showing looks underwhelming. I'm hoping that won't be the case.

I think what people are referring to are the Double Fine Kickstarters.
 
Which, I think was a problem for several reasons that were unexpected for Double Fine:

1) They didn't expect to get even remotely that much money.
2) They underestimated how long it would take to make the game, especially with the new budget. Really, three years to make a game from scratch to completion is pretty common.
3) Making it from scratch was one of the initial problems. Most good Kickstarters already have working gameplay to show.
4) The Kickstarter was also more than just the game. It was also the behind-the-scenes documentary, which was fantastic.
5) They hit unexpected financial snags, some unrelated to the money they made from the Kickstarter.

I won't defend them entirely, but really, they came through on their promise. Broken Age is now officially out and done, for all the good and bad entailed with it. I don't regret backing it. If I were to ever back another of their Kickstarters, it'd have to be one that already has gameplay footage. Which Broken Chalice didn't have initially (and it wasn't a game I was interested in, anyway).
 
I'd agree with that going forward. What they're showing of Yooka-Laylee is exactly what I want out of the game, so backing it isn't an issue. Nonetheless, I hope it's not a clusterfuck.
 

figmentPez

Staff member
I'd agree with that going forward. What they're showing of Yooka-Laylee is exactly what I want out of the game, so backing it isn't an issue. Nonetheless, I hope it's not a clusterfuck.
The first act of Broken Age was almost exactly what I wanted...
 




It may go against the Jay rule of Kickstarter (no gameplay video) but it's Koji Igarashi, the man can make EXCELLENT games on tiny budgets (All the Gameboy/DS Castlevanias for example). Pledged SO FAST that my fingers broke. This is going to get funded so fucking fast.

My favorite bit from his Q&A with Gama Sutra

The genre of this game is "Igavania." Does being so personally identified with a specific design aesthetic create pressure on you?
KI: If we felt it would have been okay with Nintendo to use a name like "Metroidvania" in an official capacity like this, we probably would have. But we wanted to be sure to respect them. When building out the campaign, we needed a new genre name that would help describe this specific type of game, and one of the team members suggested "Igavania." I worried it sounded vain, but assumed it was a temporary placeholder and didn't pay much mind. So yes, now I feel quite a bit of pressure.

Jeremy Parish must be gleeful.
 
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I only wish they had Ayami Kojima‍ doing the art. I still think of her work when I think of Castlevania.

 
As much as I've loved most of the GBA/DS games, I'm glad they didn't go full-tilt anime style like the last couple entries. The current art shown seems to hit a happy medium.
 
Nice, they got Michiru Yamane. I've loved her music since before I played Symphony of the Night and really hated Konami for the dick move of firing her from the series because they wanted a man's touch on the music. Fitting considering the pit the series is going down if Lord of Shadow 2 is any indication.
 
Noticed something else about the Igarahsi kickstarter: He's teaming up with Inti Creates to make it. This means that Igarashi is working with guys who've worked on the Mega Man Zero, Shantae, and Mighty No. 9 series titles.

This is sending a clear message to the big Japanese Developers: Guys like Kenji Inafune and Koji Igarashi know where the guys they used to work with ended up and are going to them to make the kind of projects they want with the people who can do them best. This is actually kind of amazing, from a cultural perspective... if you want to work with the best people and be recognized for your talents, it's not at the big, stable companies anymore. It's the indie scene and Japan hasn't had one FOR YEARS.
 
I think they also did Megaman 9 and 10, which were pretty faithful recreations of the old NES style, including the difficulty in some levels.
 


The makers of Torment: Tides of Numeria and Wasteland 2 are reviving the classic Interplay RPG series The Bard's Tale with The Bard's Tale IV.
 


The makers of Torment: Tides of Numeria and Wasteland 2 are reviving the classic Interplay RPG series The Bard's Tale with The Bard's Tale IV.
I have an unopened Cary Elwes version, Kati and I are supposed to team play it someday for funsies.

--Patrick
 
1.25m goal? Holy shit that's big. Usually the first goal's like 500k or so for games.
Most big games have secured outside funding in advance, which is fucking with the KS system because it makes people expect more for way, way less. inXile may not have a backer this time.
 
I have an unopened Cary Elwes version, Kati and I are supposed to team play it someday for funsies.

--Patrick
It's okay. He did a fine job, it's just kind of a meh game, as far as playing it goes. Actually, the banter between Tony Jay and Cary Elwes is the highpoint of the game.
 
It's okay. He did a fine job, it's just kind of a meh game, as far as playing it goes. Actually, the banter between Tony Jay and Cary Elwes is the highpoint of the game.
Basically this. Gameplay-wise it's exactly like every other isometric hack/slash of the time, as there were a ton of them on XBox/PS2/PC around that era. The dialogue, voice work and overall writing makes the game shine a lot brighter than it would have otherwise, though.
 
Basically this. Gameplay-wise it's exactly like every other isometric hack/slash of the time, as there were a ton of them on XBox/PS2/PC around that era. The dialogue, voice work and overall writing makes the game shine a lot brighter than it would have otherwise, though.
Yeah. There were some elements, like the summons, that felt kind of half-finished. Overall it's a good game, but one I was satisfied to rent, not own. It did have one nice feature, though - all the vendor trash loot was instantly converted to coin for you.
 
I don't know if it's been posted, but We Happy Few has a Kickstarter. They had the brilliantly creepy trailer sometime last year. I might back it, honestly.



Also, Jim Sterling had the chance to play the pre-alpha build of the game. It definitely needs work, but it shows a lot of promise.

 
I don't know if it's been posted, but We Happy Few has a Kickstarter. They had the brilliantly creepy trailer sometime last year. I might back it, honestly.



Also, Jim Sterling had the chance to play the pre-alpha build of the game. It definitely needs work, but it shows a lot of promise.

My first reaction was literally "Why is this on Kickstarter? Haven't they been showing off trailers and gameplay for months? Who was paying for THAT and why aren't they funding the entire game?". Not saying they shouldn't be doing a KS or anything... simply that I thought this was already almost ready to be released, given how much of it we've already seen.
 
I wouldn't call it a scheme at all. The trailer hinted at the world and style they were aiming for, same as the pre-alpha work they have now. But right now, even though it looks relatively complete, it's clear the game needs more features added to it or have the world expanded or something.
 
I wouldn't think the amount they're asking for would make a huge difference. Either Jay is right, or they're very close to being done but need a little more time and funds to finish it out. I know it isn't to help with distribution fees; thanks to Steam, that stuff is pretty simple nowadays.
 
It consistently amazes me that companies see these genres/homage games earn $3m+ within days and don't think "man maybe we should get back to those series and do it right."
 
It consistently amazes me that companies see these genres/homage games earn $3m+ within days and don't think "man maybe we should get back to those series and do it right."
It has to be discouraging to see the masters of these kinds of games strike out on their own though... I mean, do you really want to run a new Mega Man game in competition with Mighty No. 9? Not only are the fans not going to stand for it, you have a slim chance of defeating the master of that style of game in his own work. Same with Igarashi and the others: who wants to duke it out with the master?
 
It has to be discouraging to see the masters of these kinds of games strike out on their own though... I mean, do you really want to run a new Mega Man game in competition with Mighty No. 9? Not only are the fans not going to stand for it, you have a slim chance of defeating the master of that style of game in his own work. Same with Igarashi and the others: who wants to duke it out with the master?
You think too highly of consumers. Given the choice between Mega Man XII: return of the reboot, by Unknown Company Drone #84601 or Unknown Game Name, by The Absolute Master of the Craft ,the One and Only, most people will still buy the first, because they recognize the game/IP name. The amount of developers whose name will actually sell a game is pretty limited. American McGee, Sid Meier,....For some unknown reason, Peter Molyneux, and that's about it.
 
The amount of developers whose name will actually sell a game is pretty limited. American McGee, Sid Meier,....For some unknown reason, Peter Molyneux, and that's about it.
Hideo Kojima? Tetsuya Nomura? Hironobu Sakaguchi? Suda51? SWERY? Tim Schaffer? That's just all I can think of without really trying. There are a lot of names that can sell titles, if you look outside the US market.

That's not even getting into the fact that Kenji Inafune and Koji Igarashi literally got millions of dollars (not just from fans ether) to make what they do best. The fans know who makes what they like.
 
Hideo Kojima? Tetsuya Nomura? Hironobu Sakaguchi? Suda51? SWERY? Tim Schaffer? That's just all I can think of without really trying. There are a lot of names that can sell titles, if you look outside the US market.

That's not even getting into the fact that Kenji Inafune and Koji Igarashi literally got millions of dollars (not just from fans ether) to make what they do best. The fans know who makes what they like.
Yes, and I'll just repeat what I meant (but didn't write, apparently): those names will all draw SOME money from a SMALL part of the population. The vast majority of gamers aren't aware of any of those names. Frankly, I'm an involved gamer, I spend more time reading up on games than I do actually playing them, and several of those you mentioned don't ring a bell at all. SOME fans know, and care. MOST fans don't. You're mistaing the vocal and visible part of a fandom for all of it.
 
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