Good gravy. Came home to a 12 gig patch in progress tonight. HUGE patch hit today. Oh and apparently they're giving away a free loot item for every day you log in in december.
Changes (with stuff that particularly sticks out to me highlighted in red):
This patch is a big one.
In the last couple of months we've been extremely focused on solving bugs and acting on community feedback. The results are a patch larger than any we've ever released before.
This patch also contains content for the upcoming Karak Azgaraz DLC which releases on December 15th. Details on that here:
http://store.steampowered.com/app/463791/
CHANGELOG
FEATURES
- Added some weight and variation to ragdoll behaviours
- Added physics to a number of props in the Inn which were previously static
- A new HUD has been added when playing with controller
- Added options to switch between XboxOne and PlayStation(R)4 icon sets for controllers
- Added option to switch between different controller layouts
- Added Auto-aim support when playing with controller
- Added mouse scroll inputs as keybindings
- Added option to disable/enable "Give Items with Block Key"
- Franz Lohner no longer whistles cheerfully. It is the End Times after all
OPTIMIZATIONS
This patch contains all the optimization that we did to get the game run on console hardware. It targets CPU-heavy systems where we have seen general improvements overall. It also addresses lag spikes and where lot of AI or physics are in play, lag spikes in specific situations such as VO and resource loading. It should also gives us shorter loading times.
- Lots of code has been moved to less used CPU-cores, and runs more in parallel.
- Added multi-level navigation pathing for enemies. So enemies should not get stuck no matter how far away from players they are.
- Heavy optimization of all shaders.
BALANCE
General
- 1h Weapons
- Dodge distance increased
- Dodge speed increased
- Block move speed increased
- Headshotting added on light attacks
- Friendly Fire
- Friendly fire is now rescaled and retweaked
- Damage over time deals less friendly fire
- AoE effects deal less friendly fire
- Traits
- Reduced Mastercrafted reload speed to 25% from 50%
- Trueflight
- Added collision avoidance, projectile will not turn unless it has a clear path towards target.
- New target now picked further ahead along path instead of in a 360 radius.
- Removed outlines unless player picked target.
- Projectiles will now home in on enemy heads only if target is locked.
- Tome/Medical Supplies
- Reduced movement speed whilst blocking
- Reduced block shields from current melee weapon to 0.5
Sienna Fuegonasus
- Staff - Fireball
- Reduced heat buildup on charge
- Reduced heat buildup on charge attack
- Increased damage on charge attack
- Charged shots now pierce normal rats
- Staff - Conflagration
- Reduced heat buildup on charge
- Reduced heat buildup on charge attack
- Added friendly fire to charge attack
- New ability: Creates a fire patch on the ground if full charge is achieved
- Staff - Beam
- Reduced heat buildup on charge
- Reduced heat buildup on beam attack
- Tweaked beam ramp-up damage
- Increased beam-blast damage
- Added friendly fire to blast attack
- Staff - Bolt
- Reduced heat buildup on charge
- Normalized heat buildup on level 1, 2, 3 of bolt
- Re-scaled targets hit by uncharged and fully charged bolt
- Non-locked projectile hits body
- Locked projectile headshots first target
- Tweaked trueflight behaviour - See general changes
- Decreased locked-on time while increasing charge time for extra damage
- 1h swords
- Increased damage of stab light attack
- Increased number of targets hit by light attack(s)
- Slightly increased attack speed
- Wizard Maces
- Increased attack speed
- Increased damage of First and Second light attacks
- Increased number of targets hit by third and fourth light attacks
- Increased heavy attack damage
Bardin Goreksson
- 1h Hammers
- Light sweeping attacks can now hit infinite targets
- Changed attack speed
- Increased heavy attack damage
- 2h Axes
- Increased damage on light and heavy attack
- Reduced slowdown while charging heavy attacks
- Increased attack speed
- Tweaked hitboxes
- Increased attack range
- Increased number of block shields from 2 to 2.5
- Drake Pistols
- Slightly increased attack speed
- Added headshot multiplier
- Added friendly fire to charged attack
- Grudge-Raker
- Now deals damage to armored enemies when close
- Increased attack speed on secondary push
- 2h Hammers
- Reduced number of dodges before becoming fatigued from 2 to 1
- Handguns
- Tweaked damage
- Staggers pack masters
- Tweaked Active Reload window: This affects when you can press 'R' to reload faster.
- Crossbows
- Increased headshot damage multiplier
- Increased damage
- Tweaked Active Reload window: This affects when you can press 'R' to reload faster.
- Increased ammo capacity
Markus Kruber
- Blunderbusses
- Increased damage
- Now deals damage to armoured enemies when close
- Increased attack speed on secondary push
- 2h Hammers
- Reduced number of dodges before becoming fatigued from 2 to 1
- Handguns
- Tweaked damage
- Now Staggers Packmasters
- Tweaked Active Reload window: This affects when you can press 'R' to reload faster.
- 2h Swords
- Light attack: Increased number of targets hit
- Heavy attack: Reduced attack speed slightly
- Increased attack range
- 1h swords
- Increased attack speed
- Increased damage of third light attack in chain
- Increased number of targets hit by light attack(s)
- Slightly increased attack speed
- Repeating Handgun
- Increased damage to armoured targets
- Improved accuracy
- Added headshot multiplier
- Tweaked bullet spray attack
- Increased attack speed
Kerillian
- Dual wield daggers
- Overhaul: Light attacks are now fast-firing slashes that chain into each other
- Heavy stab deals more damage
- Dual wield sword and dagger
- Dual wield swords
- Light attack: Increased number of targets hit
- Heavy attack: Reduced number of targets hit - Increased damage vs armor
- Increased number of block shields from 2 to 3
- Longbows
- Increased headshot damage multiplier
- Light shot pierces armor
- Increased ammo capacity
- Trueflight Longbow
- Non-charged shots now use trueflight behaviour but cannot lock on to targets
- Reduced max ammo
- Tweaked trueflight behaviour - See general changes
- Swiftbows
- Increased light shot damage
- Aimed shot now pierces armour and deals headshot damage
- Increased ammo
- Removed headshotting multiplier on light attack
- Hagbane Swiftbow
- Reduced friendly fire damage
- Glaive
- Increased light attack speed
- Reduced light attack damage
- Added headshot multiplier
Victor Saltzpyre
- 1h axes
- Increased damage
- Increased attack speed
- Increased number of block shields from 2.5 to 3
- Brace of Pistols
- Increased damage to armoured targets
- Improved accuracy
- Added Headshot multiplier
- Increased max ammo
- 2h Swords
- Light attack: Increased number of targets hit
- Heavy attack: Reduced attack-speed slightly
- Increased attack range
- Crossbows
- Increased headshot damage multiplier
- Increased damage
- Tweaked Active Reload window: This affects when you can press 'R' to reload faster.
- Decreased reload speed
- Increased ammo capacity
- Repeating Pistol
- Tweaked headshot multiplier
- Increased spread on bullet spray attack
- Increased quick shot damage
FIXES and TWEAKS
Interface
- It is no longer possible to pick up an item if you are already carrying an item of that type unless you have the Deep Pockets trait (chance to duplicate item on picking up). We made this change due to new players often finding this to be confusing
- Added warning message when turning in contracts without having a quest equipped
- Added a new Gamma slider image for increased clarity
- Default Keybinding for Give Item is now E
- Swapping to PS4 Controller Icons now properly changes the key binding image to a PS4 Controller
- Fixed an issue where healthbars could get stuck on screen for level objectives
- It is now possible to die from fall damage on all difficulties when at full health.
- Fixed an issue where healthbars could display incorrect health
- Revive tooltip now clamps to sides when players face another direction
- Fixed an issue where Matchmaking UI could disappear for the Host
- Fixed an issue with Hero Selection being blocked during matchmaking despite not being marked as Ready
- Lobby Browser: Filtering on Joinable Games will now remove games which are either full, private or running a difficulty you have yet to unlock
- Lobby browser will now only show missions that are unlocked in the mission filter
- Added new Rescue Icon
- Fixed an issue where matchmaking UI could be invisible for clients in the Inn
- Added objective markers for where to place Explosive Barrels, Statues and Sacks
- Fixed an issue where tooltips would occasionally get stuck outside the screen area
- Updated to new UI frame system to increase stability and performance
- fix for survival level markers floating in the air for clients when an area opens with pickups
- Changed wording on the lobby browser for missions and difficulty from Random to Any
- Changed wording for DLC content that you don't own
- Fixed Issue with Grimoire icon getting misaligned when spectating another player
- No longer incorrectly shows key prompt for rescuing player from hook when being dead and having bled out from being hoisted by Packmaster
- Fix for Weapon icon not being visible when switching to gamepad from keyboard and having a pickup equipped
Bots
- Bots no longer rapidly switch between weapons whilst reviving
- Bots are now more eager to help a player in need (revive, heal etc.) when in combat
- Bots can no longer deal damage to explosive Barrels
- Bots are now more eager to use their ranged weapons against Ratling Gunners
- Bots are no longer repeatedly resetting rescue attempts of player hoisted by packmaster
- Bots now Block-Revive. Woot
- Bots can no longer glide around after getting parry-broken
- Bots should no longer fall out of the world
Weapons/Trinkets/Hats/Traits
- Star of the Sisterhood trinket no longer triggers a barrel when carried and an ally gets hit
- Fixed an issue with the Skirmisher Trait on Beam Staff
- Fixed spread on bolt-staff
- Fixed an issue with the effect on Conflagration Staff
- Default Headgear can no longer be salvaged
- Fixed an issue with the feathers on Empire Soldier hats
- Fix for bug preventing Charm of the Hedge Wizard Star of the Sisterhood trinkets to spread heals while both are equipped
- Rehauled Mastercrafted to make it more viable for aimed shot
Enemies
- Fixed bug where player heard Rat Ogre roar but there were no Rat Ogre in the level
- Fixed a bug that made enemies skate
- Adjusted Hitboxes on the following enemies to more accurately represent the models (In some cases, additions have been made such as including the backpack on the Globadier which previously did not react to hits):
- Clan Rat
- Slave Rat
- Loot Rat
- Grey Seer
- Gutter Runner
- Packmaster
- Stormvermin
- Ratling Gunner
- Globadier
- Rat Ogre
- Clan Rats no longer get stuck in a frozen state when dying in gas clouds
- Gutter Runner: Removed double death voice
- Gutter Runner: Removed offset to make the effect always appear at the gutter runners position when despawning
- Gutter Runner: Reduced delay for gutter runner to despawn when ragdolling
- Gutter Runner: No longer leaving invisible corpses
- Gutter Runner: Fix for cape being seen at strange angle
- Gutter Runner should no longer get stuck in various places
- Gutter Runner shouldn’t now get stuck if aborting a mid air jump when having a high-ground opportunity
- Gutter Runner shold no longer roll through gates on host machines
- Loot Rat: Added a sound cue when getting close to one of the pesky little critters
- Loot Rat: Improved behaviour
- Packmaster: Fixed bug in idle animation
- Packmaster: Fixed bug that caused it to appear like the Packmaster dragged player through the floor
- Packmaster: Fixed bug that made the Packmaster's claw visible when player got hooked whilst recovering from previous hook attempt
- Packmaster: Fixed an issue where Packmasters would slide on the ground after hanging players
- Ratling Gunner: Fix for crash when one starts trying to shoot you. In the face
- Rat Ogre will now use the correct animation scaling when climbing fences
- Rat Ogre should no longer fall through the ground when attempting to abort a midair in jump
- Rat Ogre should no longer phase through a wall when hit by a bomb
- Fixed a bug where water buckets could end up floating in the air if Skaven Slaves were killed whilst carrying them... ¯\_(ツ)_/¯
- Stormvermin Patrols should no longer get stuck whilst patrolling
- Stormvermin Patrols are.. erm... scarier on Hard and above difficulty settings. Enjoy!
- Stormvermin Patrols now have reduced aggro range towards bots
VO
- Added missing lines for healing draughts
- Added missing Polish lines for *ragged breathing* when Bardin is low on health
- Fixed a number of missing translations
- Witcher hunter no longer says "There is the hag, get the horses ready!" when there is no cart nor horses around on Black Powder
- Fixed a inconsistency of the Russian translation of "Stormvermin" throughout the game
- Fixed various VO that couldn't be heard
Levels
- Red Moon Inn: Moved the Bounty Board away from the stairs
- Black Powder: Fixied exploit with bridges and AI
- Castle Drachenfels: Fixed an issue with the sky
- Castle Drachenfels: Fixed a respawn issue at the Chalice Event
- Castle Drachenfels: Fixed a missing roof at the escape event
- The Enemy Below: Fix for geometry holes
- The Enemy Below: Fix to prevent players being knocked out of level boundaries
- The Enemy Below: Umbra issue fixes
- The Enemy Below: fix for AI pathing issues where bots could not reach tomes
- The Enemy Below: Fixed a location where you could get stuck
- Engines of War: Fixed a location where an invisible blocker would stop you from grabbing certain pickups
- Engines of War: Fixed an audio related crash
- Engines of War: Fixed a location where Rat Ogres could get stuck
- Engines of War: Updated cellar door with functionality denying anyone from closing them while there is a character in the stairs to avoid the glitch with characters being both inside and outside
- Engines of War: Fixed a location where players got stuck
- Engines of War: Fixed some collision issues with forest rocks
- The Fall: Fix to prevent Skaven spawning in the loot rooms
- Garden of Morr: Fix for players getting stuck on the end event spiral staircase
- Garden of Morr: Geometry fixes to avoid players getting stuck in staircase
- Garden of Morr: Umbra issue fixes
- Garden of Morr: Collision fixes to avoid floating Skavens
- Garden of Morr: Fixed bug causing players to get stuck in the beginning
- The Horn of Magnus: Fix for bots getting stuck in the tavern before the climb to the roof tops
- The Horn of Magnus: Umbra issue fixes
- The Horn of Magnus: AI-path fixes for bots
- The Horn of Magnus: Fix for player spawns into unloaded part of level when hot-joining
- The Horn of Magnus: Fixed some minor art issues
- The Horn of Magnus: Fixed a location where Rat Ogres could get stuck in idle state
- The Horn of Magnus: Added collision to the bar counter
- Man the Ramparts: Overhaul of spawners and nav mesh
- Smuggler's Run: Fixed a location where bots could fall through the world
- Smuggler's Run: Fixed minor art issues
- Smuggler's Run: Added ledges where there should be ledges
- Smuggler's Run: Fixed an issue where you could see through the level
- Summoner's Peak: Fix for Skavens getting stuck by portal or in mid-air
- Summoner's Peak: Fixed bug preventing bots to rescue player from dying at a specific location
- Summoner's Peak: Fix for cases where players found it difficult to climb a plank after the first generator
- Supply and Demand: fix for AI pathing issues where bots could not reach tomes
- Supply and Demand: Spawner and navmesh overhaul to avoid boss spawns under mesh
- Waterfront: Fixed a location where you could get stuck in a warehouse
- Waterfront: Fix for Rat ogre not able to hit player when standing on a torch
- Well Watch: Fix for unreachable ammo box
- Well Watch: Fixed health bar on well that wasn't visible for player hot-joining the map.
- The White Rat: Fix to remove seeing quick glimpse of the players after the end cut-scene
- The White Rat: Fixed an issue where a light beam looked pixelated
- The White Rat: Removed an invisible blocker
- The White Rat: Fixes for how the end event is triggered
- The Wizard's Tower: Fixed some issues with the Loot Rat
- The Wizard's Tower: Minor geometry fixes
- The Wizard's Tower: Fixed minor hole in the roof
Misc
- Stagger rewrite. Staggers are now done the same way on host and client (used to always use mover on client)
- Skaven whom have been shoved are now shoved the same way and distance for host and client
- Skaven shoved in to a wall should no longer be able to walk through the wall after getting back up
- Skaven shoved off a ledge or from height should now fall properly for clients as well as host
- Changed the amount of players required to kick players down to 2 from 3
- Now allowing player vote-kicks in private games
- Fixed issue with players level not being assigned in the tab-menu
- Fixed so grenades uses the same "give" functionality as potions/healing draughts use
- Fixed it so now player doesn't keep crouch movement when hanging on ledge while crouching
- Fixed skavens frozen in death animation
- Bug fix for Critter Rat sliding when digging
- Player will no longer become pizza if hitting the ground from fall while having lagspike
- Fixed a bright flash that appeared when opening or closing menu while bleed indicator is visible on screen
- Fixed bug causing VoIP to crash
- Fixed so that overcharge buffs are removed when the weapon is destroyed
- Fixed settings menu so that players no longer need to click "Apply Changes" if no new values were set
- Fixed a graphical issue that caused the representation of contracts to be reset upon revive
- Fixed graphical issue with Bright Wizard's hats occurring after equipping a specific hat
- Fix to avoid OP glaive/true-flight overkill values
- Fixed a shadow issue
- Fixed so grenade ammo is removed when it is thrown instead of it being delayed until the end of the action
- Fixed an issue affecting shadows
- Fixed reload exploits
- Witch Hunter: Removed the misleading fencing sword and brace of pistols clip counters, we now only show remaining ammo
- Fix to prevent walk animation to play while interacting with objects
- Fixed issue with clients not being able to connect to host via matchmaking on PC. - Cleaned up how we are handling post game notifications to connecting clients
- Fixed an issue with mouse scroll going in the wrong direction when switching weapon
- Fixed an error with contract progress
- Fix for Volley Crossbow bolt swaying around when spectating
- Fix for Red seal on Quests in blocking the "completed" text
- Fixed a bug where player being stabbed by Gutter Runner could be pushed away from the Gutter Runner by a Stormvermin.
- Fix for enemies spawning in players face (we fixed the cases where it was possible, but there is still some instances where it can happen due to our inability to restrict player movement after spawn trigger)
- Fixed an art issue with chests
- Made a number of staircases easier to walk up. "Stairs going up, beautiful!"
- Fixed an issue where loot dice would spawn incorrectly when opening chests
- Fixed an issue where certain weapons could fall through the ground
- Tweaked distance fading on blood decals to reduce flickering
- Fixed an issue with network syncing of AoE weapons
- Fixed a number of issues with ragdolls
- Fixed strange spine twist angle in ragdolls
- Fixed an issue where Heroes would babble at the same time during Hero Selection
- Fixed an issue where some users would experience huge delays interacting with the Bounty Board
- Fixed a rare issue where some players experienced issues if they started a game after interacting with the Bounty Board
- Fixed Double Tap Dodge
- Fixed missplaced Label on Healing Draught
Crashes
- Fixed a crash related to traits which grant Stamina
- Fixed crash with overcharge weapons when switching game states
- Fixed a crash which could occur when opening the Bounty Board
- Fixed a crash in the camera system
- Fixed a crash related to enemy navigation
- Fixed a crash that occurred when player trying to respond to an invite while someone else is joining the first player
- Fixed a crash that could occur when one client kicked another client
- Fixed a crash that occurred when interacting with a player whom disconnected.
- Fixed a crash for host caused by client picking up speed potion
- Fixed occasional crash when equipping Bright Wizard’s Candlelight Guard mask
- Fixed possible crash when client changed hero and pressed F2 in the same time as the host started the level
- Fixed crash bug caused by Charged Fireball
- Fixed crash bug that occurred when joining friend through the Steam overlay
- Fixed crash issue that caused players that are trying to join a game and the gets a popup during loading that resulted in returning to inn
- Fixed crash when a player is trying to join a level and gets denied
- Fixed crash that occurred for clients if host left the game when in "next level voting screen" or left the Inn
- Fixed crash occurring when hot-joining a game
- Fixed crash occurring when grabbed by Packmaster
- Fixed crash occurring in loading screen when joining lobby
- Fixed crash when skipping intro video
- Fix for possible crash when handing in boon rewards
- Fixed crash in dice game
- Fixed level completion crash
- Fix for crash when a Gutter Runner flew past the player
BETA CHANGELOG
These changes were specifically done based on community feedback during the beta for this patch. We'd like to thank all those who participated and gave us feedback!
- Fixed bug that caused Stormvermin to shrink when it ragdolled
- Fixed bug that made it possible for enemies to get pinned on breakable objects
- Fixed an issue where trinkets would be incorrectly rotated on Sienna Fuegonasus
- Fixed bug that caused handgun to sometimes fire after using consumable
- Added an all new Dwarf corpse to Chain of Fire. Find it.. if you dare
- Fixed bug that caused enemies to slide
- Fixed rare crash occurring where no place could be found to spawn a horde
- Fixed rare crash when gutter runner failed to pounce target from a high ledge
- Fixed crash that could occur when encountering Ratling Gunner while having low FPS
- Fixed crash that could occur when Loot Rat played a specific animation
- Tweaked Devastating Blow's severity based on weapon size
- Tweaked True Flight to 'feel better'. Give it a go. Let us know what you think!
- Chain of Fire: Fixed spawning bugs
- Chain of Fire: Added extra space in the trading post area
- Chain of Fire: Fixed bug that caused subtitle error on the end event
- Chain of Fire: Improved pressure plate functionality on end event
- Chain of Fire: Improved the volume system for triggering plate
- Man the Ramparts: Fixed a bug that caused noticeable portions of the environment to disappear
- Smuggler's Run: Fixed bug that prevented sound from playing
- Fixed crouch bug for Victor
- Lohner has restocked the Red Moon Inn with delicious ammo
- Fix for incorrect difficulty display on loading screen when joining
- Various crash fixes
- Fixed issue with players being able to control their character during cut-scenes after closing the chat.
- Fixed the Packmaster from being silent at times.
- Gutter Runner no longer able to pounce players/bots who have respawned in bound state
- Fixed issue with controller settings only getting applied directly if you change the setting with the gamepad controller on PC.
- Fix block interrupt when opening chest
- Fixed heavy attacks dealing the wrong damage
- Fixed the beards of dwarf corpses :-{|}
- Fixed overlapping texts in chat when using font sizes bigger than 24
- Fix for VOIP not working in some circumstances