I'm just going to get the obvious joke out of the way now. Get it out of my system.
We're going to be playing against bots!!
I'm just going to get the obvious joke out of the way now. Get it out of my system.
Well, the engine looks nice... hopefully they stick to the balanced tech-horde-stealth dynamic that made Generals: Zero Hour so good... and also keep the humorous, stereotyped audio.Hey, remember Command and Conquer: Generals 2? Good news: it wasn't cancelled. Bad news: something arguably much much worse happened:
But having EA be the publisher often is. HEYOOOOO!Also, free to play is no longer an immediate sign of a bad game anymore.
I've looked at the pc port. For a pc game, it's shitty, but still has a better framerate due to being on pcIt's funny, Rock Paper Shotgun called the PC version of Darksiders 2 a shitty, barebones console port. Everywhere else is calling the PC version the best because since it's so barebones, it runs really well unlike the 360 and PS3 versions which suffer some shitty framerate issues.
Hey, you got L4D in my Team Fortress!
At least make it an option that you can turn off. The old school games with permadeath were fine because the game was short. If you had to start over, you didn't lose a few dozen hours of your life. Nowadays that would be aggravating as all hell."As 1980s sci-fi's vision of space is awesome, so permadeath is terrifying. Combine the two and you have Routine, a first-person exploration game set aboard a lunar base where something has gone terribly, terribly wrong and you're the poor sap who has to figure out what. Take care, as there are no health packs and death is permanent."
Whelp. I'm probably never playing it then. I love the idea of that kind of thing but I hate it in reality. I don't want to play 3/4 of a game then die and have to start over.
Because guess what, I probably never will.
But EA takes the realism factor further by allowing players to test out a photorealistic replica of, for example, the TAC-300 sniper rifle. Like the way the gun drops terrorists or racks up headshots in multiplayer? Feel free to visit Warfighter’s official website and click on a sponsored link that will take you to McMillan, the manufacturer of the gun. There you may purchase a real-life TAC-300to your own specification (night-vision kit is optional!) and have it shipped to your local federally licensed gun dealer for pickup.
There are a host of other guns, knives, scopes, and weapon accessory companies listed as “partners” onthe website for Warfighter. (There are 11 listed at time of writing, and EA says they’re revealing a new partner each week.) In October, you’ll be able to purchase a limited editionMedal Of Honor: Warfighter tomahawkfor $75 from SOG Knives that features “an extended cutting head.” It’s certainly a bit more intense than, say, the pewter dragon from theSkyrim Collector’s Edition.
In EA’s defense, the company has created Project Honor, a program that promises to donate money from Medal Of Honor-themed merchandise sold in their partners’ respective stores to charities like the Navy SEAL Foundation and the Special Operations Warrior Foundation. Honoring the military is a worthy cause, but EA is still doing so by promoting weapons that lead to 10,000 homicides on average a year in the United States.
Goddamn it EA. It's shit like this that causes guys like Jack Thompson to run amuck.Of course, the realism that military shooters portray tends to be an aesthetic one. The shooting galleries ofMedal Of HonorandCall Of Dutyaren’t much like real soldiering—as pointed out by theOnionparody “Ultra-Realistic Modern Warfare Game Features Awaiting Orders, Repairing Trucks.”
But try telling that to my 13-year-old nephew, who got kicked out of school after getting caught with a semi-automatic BB gun in his backpack. It’s not a coincidence that the gun resembles his favorite weapon fromModern Warfare 3. Call Of Dutyhas fostered an obsession with all things guns and military for him. He can rattle off obscure details about the clip size and firing range of assault rifles, and he says he wants to serve as a Navy SEAL after graduating high school. Sure, his parents shouldn’t have let him start playing M-rated military shooters at age 10, but listening to all of the prepubescent squeals during a usual multiplayer match, I know he’s not the exception to the rule.
What exactly is shitty about it?I've looked at the pc port. For a pc game, it's shitty, but still has a better framerate due to being on pc
Yeah, that's a bit much. If the only people who played M-rated games were truly 18 or older, it would just seem kind of a tasteless money-grab, but as long as that isn't the case, I think more discerning advertising touch would be much more appropriate.http://gameological.com/2012/08/partners-in-arms/
Goddamn it EA. It's shit like this that causes guys like Jack Thompson to run amuck.
That is exactly how I feel about it. Give me an option. I play games for enjoyment not because I hate myself and have tons of time to kill.At least make it an option that you can turn off. The old school games with permadeath were fine because the game was short. If you had to start over, you didn't lose a few dozen hours of your life. Nowadays that would be aggravating as all hell.
The game is almost identical to the console version. This means that it isn't "worse" than that version, but if compared to real pc games, it doesn't hold up. Poor mouse support, textures stuck at 720p (and half the game won't even,upscale), no config options to speak of, even v-sync doesn't work unless you force it through your video card. The only saving grace is remappable keys, so I can't say they didn't do -anything- for the port, just that it's a standard poorly ported console game.What exactly is shitty about it?
Given the cartoonish style of the game, I would argue that adding those features would not add anything, graphics-wise. Shitty is FAR to strong a word. Compare to ME 1 which WAS a shitty port with horrible textures.The game is almost identical to the console version. This means that it isn't "worse" than that version, but if compared to real pc games, it doesn't hold up. Poor mouse support, textures stuck at 720p (and half the game won't even,upscale), no config options to speak of, even v-sync doesn't work unless you force it through your video card. The only saving grace is remappable keys, so I can't say they didn't do -anything- for the port, just that it's a standard poorly ported console game.
Compare that to, say, Sleeping Dogs, which launched with a fully configurable graphics options, full mouse and keyboard support (even if the game does still benefit from an analog stick) and a downloadable high res texture pack from SquareEnix right out of the gate.
The game has a beautiful aesthetic, but it's marred by the low res textures. Cartoony style is not enhanced by blurry picture and artifacting. See: Okami HDGiven the cartoonish style of the game, I would argue that adding those features would not add anything, graphics-wise. Shitty is FAR to strong a word. Compare to ME 1 which WAS a shitty port with horrible textures.
As for mouse and keyboard support I would say that a console based game such as this is really meant to be played with a gamepad anyway.
Well, as someone who's logged about 7 hours into it, it looks gorgeous .The game has a beautiful aesthetic, but it's marred by the low res textures. Cartoony style is not enhanced by blurry picture and artifacting. See: Okami HD
Mass Effect had a redesigned UI and other than the Garrus face bug, which they never fucking fixed, the textures were way better than the 360's. So, it wasn't a great port, but man, after the technical mess ME was on 360, it was nice.Given the cartoonish style of the game, I would argue that adding those features would not add anything, graphics-wise. Shitty is FAR to strong a word. Compare to ME 1 which WAS a shitty port with horrible textures.
As for mouse and keyboard support I would say that a console based game such as this is really meant to be played with a gamepad anyway.
I'm glad you like it. It's a good game. I just think it's a shitty effort for the PC port.Well, as someone who's logged about 7 hours into it, it looks gorgeous .
I actually really liked the 3D in Ocarina of Time. It never hurt my eyes or made me dizzy, so maybe we just have differing thresholds for 3D comfort. I can turn the slider nearly all the way up without ever feeling any eyestrain.Here's how I see the 3D in-game with Zelda:
Cool during cutscenes. Pointless during regular stuff. Dizzying when doing jumping parts. Eyebleed-feeling 100% of the time.