Just don't hold that baited breath. I don't think you'd make it to 2013.Yeah, a bunch of my friends and I are waiting with baited breath for this.
Just don't hold that baited breath. I don't think you'd make it to 2013.[/QUOTE]Yeah, a bunch of my friends and I are waiting with baited breath for this.
I am cautiously optimistic. I don't think it will have trouble translating, though.I'm cautiously optimistic?
I don't know... I don't think the Warhammer 40k world will translate well into an MMO. I really want to be excited over this... but I just have a bad feeling it won't be very good.
I'll still try it of course .
Just don't hold that baited breath. I don't think you'd make it to 2013.[/QUOTE]Yeah, a bunch of my friends and I are waiting with baited breath for this.
It will have both PVE and PVP in it from what we can tell so far.If this is PVE based, count me in.
This is simple... I see the Class breakdown as follows: (Probably won't be all of these)I'm just worried about game balance... and how they're going to handle a player who's a space marine fighting against a lowly guardsman or equivalent.
You would be excited about Papa Nurgle...
First off, it's completely canon for exceptional Guardsmen to be able to compete with Space Marines. If Ciaphis Cain (HERO OF THE IMPERIUM!), Yarrick, and Ibram Gaunt can go mono-a-mono with an Ork Warboss, Daemons, and other such awful things and win (something even Space Marines have trouble with) then it's within the realm of possibility for a Guardsmen to take out a Marine. Secondly, a Guardsmen COULD potentially have things like Meltas or Plasma to even the odds in a fight, even if it's not likely. Thirdly, your not accounting for the influence of the Emperor, who just LOVES to help out guys like the Guard.@ AshburnerX: The problem is that a normal human, however well trained and equipped would almost never pose even a remote threat one on one with a space marine. I'm not worried about the balance for PVE... that's easy to do... I'm worried about maintaining the Warhammer 40k flavour and still having balanced fights in PVP.
If I'm a space marine and you're a guardsman... you're going to need like 5-6 other dudes backing you up to have a chance. Maybe they will let certain races/classes have minions (kind of like in City of Villains?) to make up for this? Who knows. All I know is... if I'm playing a Khorne berserker... I should be able to kick the living shit out of puny humans and they need to have numbers to bring me down. If they have it so an Imperial guardsman can beat a marine one on one (equal level and gear)... then there's no way I'm playing this game.
While multi factions won't with certainty guarentee population balance, IMO, it adds more soltuins for the populace to use to address the problem. By having more factions that have different flavours you can possibly split the playerbase into more pie sections. So that 60/40 split could more readily become 40/30/15/15 lets say which means 2-3 factions could in theory gang up on the bug fish who is picking on them(Happened in DaoC on occasion.) Even in a worst case scenario such as a 60/14/13/13 where the big fish still outman all the small guys combined, the small guys depending on the PvP zonage could opt to avoidn the big fish as much as possible and fight other similar sized factions.@ Oddbot: I would think that having more than two factions would make the population imbalances even worse than just two factions. Besides... you already know that whichever side gets Space Marines will suffer from a dispproportionate amount of people playing on it.
My thoughts exactly. It'll never compete with TOR, as it's coming out much sooner, but it's compelling enough that it should last awhile.Warhammer 40,000: The MMO We Should Have Made In The First Place.
Well, you're right of course... but playing devil's advocate... if you're playing a heroic guardsman... what do you think a heroic space marine character would be like? Off the charts by my calculations (like Yarrick versus Marneus Calgar? Yarrick has almost no chance). Also, space marines have access to the same exotic weapons that the guard have and often many more.First off, it's completely canon for exceptional Guardsmen to be able to compete with Space Marines. If Ciaphis Cain (HERO OF THE IMPERIUM!), Yarrick, and Ibram Gaunt can go mono-a-mono with an Ork Warboss, Daemons, and other such awful things and win (something even Space Marines have trouble with) then it's within the realm of possibility for a Guardsmen to take out a Marine. Secondly, a Guardsmen COULD potentially have things like Meltas or Plasma to even the odds in a fight, even if it's not likely. Thirdly, your not accounting for the influence of the Emperor, who just LOVES to help out guys like the Guard.
What you need to remember is that in an MMO, you are generally playing as an exceptional member of your kind. If your a Space Marine, you are already exceptional by fact of being one, but if your a Guardsmen, it likely means you have notice of the Emperor himself and he's helping you even the odds.
Well, you're right of course... but playing devil's advocate... if you're playing a heroic guardsman... what do you think a heroic space marine character would be like? Off the charts by my calculations (like Yarrick versus Marneus Calgar? Yarrick has almost no chance). Also, space marines have access to the same exotic weapons that the guard have and often many more.First off, it's completely canon for exceptional Guardsmen to be able to compete with Space Marines. If Ciaphis Cain (HERO OF THE IMPERIUM!), Yarrick, and Ibram Gaunt can go mono-a-mono with an Ork Warboss, Daemons, and other such awful things and win (something even Space Marines have trouble with) then it's within the realm of possibility for a Guardsmen to take out a Marine. Secondly, a Guardsmen COULD potentially have things like Meltas or Plasma to even the odds in a fight, even if it's not likely. Thirdly, your not accounting for the influence of the Emperor, who just LOVES to help out guys like the Guard.
What you need to remember is that in an MMO, you are generally playing as an exceptional member of your kind. If your a Space Marine, you are already exceptional by fact of being one, but if your a Guardsmen, it likely means you have notice of the Emperor himself and he's helping you even the odds.
What are you basing this on? You make it sound like the space marines are a poor man's fighting force that barely has enough weaponry to equip their companies. I highly doubt that's the case. As far as I know they have armouries full to the brim with ammunition and weaponry including master crafted items and artificer armour.Space Marines don't have the same kinds of stores that the Guard does. Space Marine chapters are roughly a 1000 fighting members strong, with enough weapons for them all to be equipped with SOMETHING. This is compared to the average Regiment of Guardsmen, which is usually more like 2-10k and which has weapons coming out the wazoo (mainly because they expect to lose the majority on the battlefield when a Guardsmen dies), especially if it's a Heavy Infantry Regiment (in which case everyone has Hellguns, Carapace, and every Squad will have AT LEAST one Plasma weapon, if not many more).
I'm fairly certain we'll be getting Guardsmen, if only because of how important they really are to the Imperium in the lore. It would be stupid to keep them out, especially considering how popular they and the Commissars are.Problem: Space Marines causing balance issues.
Solution: especially badass members of other factions.
I'm expecting Inquisitors and high-level rogue psykers as PCs, not Guardsmen and cultists. Marines are tough, but not invincible.
That's exactly the class that I can picture you as. The multipet thing is how I'm hoping they handle the perceived power differences between normal humans and superhumans.I'm following this one very closely. I'll probably be playing it. I hope to be a commissar, and I hope they're basically a multipet class, like the Mastermind from City of Villains.
That'd be pretty fun and I'd be all for it. Toss in the ability to call in Artillery strikes and supply drops and it'd be perfect.I'm following this one very closely. I'll probably be playing it. I hope to be a commissar, and I hope they're basically a multipet class, like the Mastermind from City of Villains.
Some of the footage has shown vehicles, so that might be a possibility...I would give the Guardsman extra grouping bonuses/buffs.
Or if you wanted to get crazy, let players control a fire-team of guardsmen in real-time tactical fashion with the option to switch between individuals in combat for precision placement shooting. Then instead of a Space Marine just needing to give one guy a love-tap, he's actually fighting 5 guys at once at once who are able to hit him from much farther away and need to be killed in increments.
Then again, a good argument to not make the Guardsmen playable is that it makes wargear-progession balance difficult. They simply don't have the kind of bad-ass gear available to them on an individual-ish basis that the other classes might as they progress- no force-weapons, no storm-bolters, no Terminator armor, no daemon-weapons.
You'd have to let Guardsmen level up to driving battle-tanks...this game is going to be awesome!
Actually, this is untrue. Guard DO get some spiffy items. From Dawn of War, Dark Heresy, and the novels I've seen Guardsmen with...Then again, a good argument to not make the Guardsmen playable is that it makes wargear-progession balance difficult. They simply don't have the kind of bad-ass gear available to them on an individual-ish basis that the other classes might as they progress- no force-weapons, no storm-bolters, no Terminator armor, no daemon-weapons.
If you look in the video, you can clearly see some Adeptus Mechanicus folks helping a Space Marine take out an enemy. It's pretty clear they are putting them in the game as a playable class.Other Non-Space Marine character class ideas for the imperium - Inquisitor (close range melee DPS), Vindicare (long range DPS/sniper), Sister of Battle, Enginseer, Psyker.
My favorite series is Commisar Cain: Hero of the Imperium.With this new info, I'm going to finally get into the Warhammer 40k universe novels.... now where to start.... I could have sworn I started a thread about this a while back.
Favorite, it's actually a little off-kilter for the genre, which is why I like it so much... it's like the Blackadder of 40k. Space Wolves is a good place to get a good feel for 40k, I think.Favorite series or best series to start with to get a grasp of the universe and it's workings?
Yes, but the point is that none of those really put them on anything close to parity in terms of what they can acquire and wield in individual combat versus a Space Marine, or an Ork, or an Eldar, etc. The whole point of the Guardsmen is that there are trillions of them and they have billions of vehicles. That's fine in DoW or regular play when it's Army on Army, because you can just give the IG a much bigger Army, but that's much harder in an MMO when every player is a single character, even if the IG are the only ones with heavy artillery (or "summon Baneblade" )Actually, this is untrue. Guard DO get some spiffy items. From Dawn of War, Dark Heresy, and the novels I've seen Guardsmen with...
- Armors: Flak, Mesh, Carapace. Probably Xenohides but those are rare.
- Ranged Weapons: Lasguns, Hellguns (better Lasguns), Flamers, Grenade Launchers, Bolters, Meltas, Plasma, and Sniper Rifles. Grenades too.
- Melee Weapons: Chainswords and Eviscerators (Usually on War Priests, Officers, and Commissars), Power Weapons (Officers and Commissars), Hunting Lances, and all manner of specially designed Close Combat Weapons that are native to their world.
Yes, but the point is that none of those really put them on anything close to parity in terms of what they can acquire and wield in individual combat versus a Space Marine, or an Ork, or an Eldar, etc. The whole point of the Guardsmen is that there are trillions of them and they have billions of vehicles. That's fine in DoW or regular play when it's Army on Army, because you can just give the IG a much bigger Army, but that's much harder in an MMO when every player is a single character, even if the IG are the only ones with heavy artillery (or "summon Baneblade" )
I was always under the impression that Yarrick's power came from the fact that he's BATSHIT CRAZY. I mean, he picked up a Power Claw... and used it to rip people in half. And then decided he liked it so much that he would KEEP IT.It actually depends on how exemplary the "exceptional exemplars" argument allows Commissars to be. Gaunt, Yarrick, and Cain are main characters, so they get ridiculous plot-powers, like every main character in the lore, when every other character gets mowed down around them. Its noted several times in the various series/backgrounds that these three are notable exceptions among Commissars in actual physical martial ability, Cain and Yarrick especially.
I have no freakin' clue how they would balance the Necrons for individual play, but the Tau or the 'Nids would be cool.I really hope that they will keep adding Races over time like they do in WoW.
No he had his arm ripped off by the power claw, he then killed the ork weilding it and fought on until the day was won did he allow himself to pass out. He had the claw grafted onto him afterwards as a trophy and as a replacement arm..I was always under the impression that Yarrick's power came from the fact that he's BATSHIT CRAZY. I mean, he picked up a Power Claw... and used it to rip people in half. And then decided he liked it so much that he would KEEP IT.