[PC Game] World of Warcraft: Catch All Thread

I float between 5K and 15K at any given time. I can't save money for anything, because as soon as I get a decent chunk of cash, I spend it. Kind of like IRL. Heh.

Anyway, about every 2-3 days, I take my lvl 100 DK through old raids and dungeons. I can clear most in 5-10 minutes, and come out with a bag full of trash and a handful of greens. Auctioneer lets me know the standard going rate for the greens (since I can't be assed to figure out which are good xmog gear, or even what the hell xmog is), and I undercut it by about 20%. Stuff sells pretty quick, and I make a few thousand a week easy. Between that and the easy money just from doing content in Draenor, I'm pretty flush most of the time.
 
Do you guys happen to know if the follower level matters when adding someone to a professions building (as long as they have the appropriate skill, of course)?
 
Do you guys happen to know if the follower level matters when adding someone to a professions building (as long as they have the appropriate skill, of course)?
I'm not 100% sure but I've heard that it does, yeah. The higher the level the better the bonus you get from work orders.
 
That's from going from a lvl 1 building to lvl 2. A follower doubles the resource from your work order. (So 2 taladites instead of 1 or what have you)
 
I should really throw my workers back into their huts and hovels now that everyone's 100, but it's so nice to be able to send them all out on missions, too. Plus a couple of them are a few days' missions away from going epic.
 

Dave

Staff member
Your professional followers give additional mats. Sometimes. If they are level 100 they give them every time, but anything less than that and your percentage is less. Icy veins says that it's not 50% up until level 100, but instead scales. So 50% at level 90, up to 100% at level 100. It does not say whether this is a linear progression or in tiers.

Okay, couple things from me.

1) PvP in Ashran is really fucking hard as a rogue. Just hard as shit. Half the time I was stunned or feared or locked in some way, and it is really hard to tell wtf is going on. And there's no end to it. At all. So you get all the way to the opposing faction's base, where you get pushed back because suddenly they get very powerful. You get pushed back all the way to your base...where you suddenly get very powerful. There's no winning! It just goes on forever. I was in a BG today and I was there for hours. I have over two thousand broken bones and a ton of other stuff I can't use anywhere but in BG.
2) PvP gear is great. Everything I got was an upgrade in every way. Except iLvl. So if I wear the better gear, my iLvl actually will go down, which mean I can't hit heroics or raid. What the hell?
 
PvP gear only has the correct ilvl in PvP areas, because they are trying to make you want PvP gear over PvE gear, but resilience and such things were a huge barrier to entry. So yeah, you can't really use PvP gear to gear for PvE anymore.

Also I agree that fighting on the road in Ashran is bullshit for melee. I recommend doing side objectives.
 
The stats are ONLY BETTER in PvP areas. Look again. Once you are not in a PvP area, the stats also go down.
 
PvP gear is generally 600 or 620 base ilvl, and then gets inflated to something like 670/675. Not having to worry about Resil is nice but at the moment Ashran is just kind of a stupid mess, so I haven't done much PvP at all this xpac. I was excited to get back into it, too, but it's just not worth the hassle right now.

Also they took away Glad Stance's Shield Slam Dispel, which is bullshit.
 
I have to say, even though it won't (and shouldn't) work for getting higher level raid gear and is much less brag worthy, I love how the LFR-versions of raids are just hard enough to be a challenge but still totally doable in a reasonable amount of time for a bunch of complete strangers who don't communicate.

It means that those of us who are not in a place to do full-on raids with the time and planning and coordination it entails will still get a good chance to regularly see some end-game content with the trade-off of not getting the best gear and not being able to hit the heroic+ achievements. Which is as it should be.
 
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LFR feels pretty brain-dead to me, personally. The first wing is especially easy, and as long as you don't stand in stuff the second's no different. It's nice in the way you mention, those who don't have time to commit to raids or even MoP's LFR difficulty can get stuff done, but it makes me wish I could make time to at least do normal modes.

On the other hand, I'm super happy that it's possible to do the Legendary questline through LFR.
 
So, I spent a good chunk of my winter break leveling up my mage. I've got her up to lvl 67 right now. I really have to say that people are such assholes in LFG. I mean, even for WoW pugs, I had just horrible experiences once we hit instances that you can't steamroll unless you have a tank with heirlooms. Speaking of which, running a PUG with a party that's mostly decked out in heirlooms makes me feel like a vestigial organ. Can't get more than one instant cast spell off before all mobs are dead.

Best story, though. Doing Strathholm. I'm pretty sure that I was the only one in the group who had ever seen the instance before. First, people refuse to go into the ziggurats to clear them before moving on. I try to say something, they ignore me until I have to ping the map like a spaz and explicitly tell them we can't finish the dungeon without doing it. They are, of course, just running forward with no regard of what they're pulling, making massive pulls, opening every goddamn mailbox they come across. Death occurs many times. One guy is taking all the crates, even though he got the holy water on the first try.

We finally get to Baron Rivendare and of course the tank and rogue rush into the room without waiting for anyone else. They then proceed to blame ME for them dying because I knew the instance and should have warned them in the 2.5 seconds between fighting and them running into the room.

BLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHH

THIS is one of the reason that the new design of instances pisses me off. It's all about steamrolling content, not about strategy or working together as a group, it's about bland, mindless running forward. ADD dungeoneering at its worst.
 
It's nice in the way you mention, those who don't have time to commit to raids or even MoP's LFR difficulty can get stuff done, but it makes me wish I could make time to at least do normal modes.
It does me as well, but at least I don't feel like I'm missing the "real" game content anymore because of life. Not all of it at least. I can accept the final sections being locked off for LFR raids in the first period of their release.

On the other hand, I'm super happy that it's possible to do the Legendary questline through LFR.
Nice! I wasn't aware, and had been wondering about that one.
 
Sadly, they tried to make LFG idiot proof via the new designs... and failed to account for the fact that idiots can fuck up ANYTHING by their very nature.
 
I hardcore raided until my guild broke up at heroic Rag/Firelands. Quit till Pandaria. Was still too frustrated with "casuals". Quit again. Came back after a year and a half out of boredom, made 5 legendary capes, was able to see LFR fail as humorous instead of rage inducing, have way more fun now.
 
I left slightly earlier than you, sounds like. Something about raiding in early Cata was really a slog that somehow felt less fun than LK.[DOUBLEPOST=1420495643,1420495500][/DOUBLEPOST]
So, I spent a good chunk of my winter break leveling up my mage. I've got her up to lvl 67 right now. I really have to say that people are such assholes in LFG.
I'm actually curious why you're bothering with dungeons if people are being such assholes. Leveling pre-80 alts in solo content is very quick now, and while I could definitely understand doing the dungeons because they're fun, jerk PUGers ruin everything.
 
Yeah I was raiding content pretty consistently up until Wrath, where I slowed down some, and then I gave up on it in Cata after clearing Bastion/Depths. I found I just didn't care enough, plus my guild had mostly quit at that point. I never really got back into it after that, either didn't have the time or didn't care to devote it.

And yeah, the stones and items you need for the Legendary once you've cleared the Heroic dungeon part of the questline all drop in LFR. The final wing with Imperator hasn't opened yet, though.
 
I left slightly earlier than you, sounds like. Something about raiding in early Cata was really a slog that somehow felt less fun than LK.[DOUBLEPOST=1420495643,1420495500][/DOUBLEPOST]

I'm actually curious why you're bothering with dungeons if people are being such assholes. Leveling pre-80 alts in solo content is very quick now, and while I could definitely understand doing the dungeons because they're fun, jerk PUGers ruin everything.
Because ANYTHING is better than questing in Hellfire Penninsula. Now that I can get into NR content, I'm going to just stop doing instances.
 
And yeah, the stones and items you need for the Legendary once you've cleared the Heroic dungeon part of the questline all drop in LFR. The final wing with Imperator hasn't opened yet, though.
Speaking as someone who only uses LFR these days, I'm pretty good with it staying closed to LFR until the next level of raiding opens up. People who take the time to create/join real raiding groups should have some tangible rewards for it besides gear ilvl. Giving them what is essentially first shot at completing the Legendary seems only fair.[DOUBLEPOST=1420496033,1420495998][/DOUBLEPOST]
Because ANYTHING is better than questing in Hellfire Penninsula. Now that I can get into NR content, I'm going to just stop doing instances.
Ah, gotcha. Too true.
 
Well, there's a LOT more to do after the Abrogator/Highmaul quests. There's yet more item farming to do in Foundry, plus whatever items they'll want us to get from bosses in there, I'm sure, and then I think one or two more chapters of the quest past that.
 
So, I keep being told in instances that Arcane is the way to go for instances, but according to my DPS meter, I do way more damage fire spec than I do arcane spec.

Plus, double crits resulting in double guaranteed critical bonus damage pyroblasts are the best thing ever.
 
So, I keep being told in instances that Arcane is the way to go for instances, but according to my DPS meter, I do way more damage fire spec than I do arcane spec.

Plus, double crits resulting in double guaranteed critical bonus damage pyroblasts are the best thing ever.
Fire's fine until you get to WoD content, crit doesn't scale as well as it does at 90 and under, so you'll suffer a little compared to Frost/Arcane, which don't depend on crit as heavily. For the most part it's current content where Fire is lagging, save for like one or two fights.
 
I dunno, I remain unconvinced. I feel like the DOT components of fire make up for it, damage wise, but we'll see when I hit max level.

I'll probably still remain fire spec, because it's more fun to me, anyway.
 
I don't know Mages, but if your rotations change as much between 70 and 100 as my DK's did, I wouldn't even bother thinking about worrying about optimization until 92 or so when you have most (but still not all) your final abilities and can start running WoD dungeons.
 
I dunno, I remain unconvinced. I feel like the DOT components of fire make up for it, damage wise, but we'll see when I hit max level.

I'll probably still remain fire spec, because it's more fun to me, anyway.
Yeah like I said, it's more about current endgame where the difference is going to show. Leveling it won't matter much (my brother took his Mage to 100 as Fire with no issue), and I doubt WoD dungeons would last long enough for there to be a problem. If you're not running normals or higher, I can't imagine it's anything worth worrying about outside of what you have more fun with.
 
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