We were joking?Whoever joked that getting married spells the end of my gaming career, you weren't far off.
We were joking?Whoever joked that getting married spells the end of my gaming career, you weren't far off.
Well, at the time I didn't know how true that statement would be.We were joking?
I have a hard time getting into it to. But I attribute this to being an adult.I hate to say this, but after Devil Survivor, I'm having a hard time getting back into Pokemon Black 2.
Dude, I felt the same way.I have a hard time getting into it to. But I attribute this to being an adult.
Just kidding. I loves you, man.
I completely agree. AA had much better mood and story. I was much more immersed in AA than AC. Both were, as you say, very entertaining games, and I'd play the hell out of any sequel. One criticism I had of both is that they were very short.Finished Arkham City, and I have to say I liked the story and progression in Arkham Asylum a whole lot more. The mechanics are undeniably better in B:AC (with the exception of trying to force players to take upgrades as soon as possible), but I just don't think the game as a whole flowed as well. The boss fights weren't as memorable, either. Great game, but I think it lost something being open world.
I played that so much. I didn't stop till I was #1 on all machines. Needless to say it took a while.Pinball Arcade on the X-Box360. For $15 I can play Medieval Madness forever, which is AWESOME.
We had one at the arcade in our town when I was younger. Just played it so much we would break it all the time. Fantastic game.I played that so much. I didn't stop till I was #1 on all machines. Needless to say it took a while.
Side note: Medieval Madness is in actual machine form at the arcade near my house in tip top condition.
Are you talking about William Collection: Pinball Arcade? Cause if you are, I go weekly to a pinball arcade and also play the XBOX version, I have to say it's pretty spot on.I've played it on multiple systems and when I only played Pinball Arcade, I thought it was fine until I actually played Zen Pinball. The ball on Pinball Arcade is far too floaty.
Then I must say our opinions are different on what is accurate Pinball physics.Yes, it's the version of Pinball Arcade that has all the liscenced tables.
Only criticism I had for both was GAMES FOR FRICKIN WINDOWS LIVE
In the first game, the city is slowly overrun by the infestation until they're forced to just quarantine the whole place. In the end, the character you play as in the first one ends up being a sentient part of the virus and keep anyone else out. So, it's not so much that the company made the city its testing ground as it was a disaster that got out of hand. I assume that in the second one, they just take the opportunity to experiment on what already happened.Prototype 2: The situation at hand is ridiculously implausible--even Umbrella never got so much power that they were able to use an entire city as a testing ground, and it's sad when a Resident Evil game's scenario is less ridiculous than yours. I didn't play the first game though. Maybe they establish what's going on a little more believably. I doubt it.
BUT, the game is a lot of fun. I'm still early in it, so maybe that'll change, but right now I'm enjoying it. It feels a lot like a game I love from years back, Hulk: Ultimate Destruction. When my wife noted that the mechanics were similar and wondered if it was the same company, I looked it up--it is! Awesome.
That's putting it lightly.In the first game, the city is slowly overrun by the infestation until they're forced to just quarantine the whole place. In the end, the character you play as in the first one ends up being a sentient part of the virus and keep anyone else out. So, it's not so much that the company made the city its testing ground as it was a disaster that got out of hand. I assume that in the second one, they just take the opportunity to experiment on what already happened.
It's very similar to thief, or any stealth game, really. Open combat will get you killed, if you want to kill, you have to plan it. Sneak up, create advantages.Dishonored
Maybe I'm just not in the mood for this kind of game right now, but I couldn't get into this. The story set up is incredibly cliche, for one, so not very engaging. I had heard one of the big things about the game is that you can go through the whole game without killing anyone. This is fine, except I'm terrible at stealth and the game doesn't give you many options in terms of gameplay to do something about it. Even if I wanted the go the non-stealth route, the combat is terrible and I keep getting killed.
I don't know. I might give it a second chance, but it's unlikely.
Oh, Dishonored. My one true trade regret. I finished it twice and let it go, unaware how much I'd crave it later. I'm hoping for a GOTY edition sometime so I can get it again without feeling like an idiot who buys all the DLC later.Dishonored
Maybe I'm just not in the mood for this kind of game right now, but I couldn't get into this. The story set up is incredibly cliche, for one, so not very engaging. I had heard one of the big things about the game is that you can go through the whole game without killing anyone. This is fine, except I'm terrible at stealth and the game doesn't give you many options in terms of gameplay to do something about it. Even if I wanted the go the non-stealth route, the combat is terrible and I keep getting killed.
I don't know. I might give it a second chance, but it's unlikely.
I killed a decent chunk of guards in my non-lethal playthrough and got the low chaos ending. I don't think death is all that's taken into account. I also went non-lethal with how I handed the story points. It's weird that yours ended up that way--there must have been other stuff you did to get to that point.I just finished Dishonored a couple days ago. There was one thing I found somewhat jarring
Despite taking the non-lethal option for just about EVERY MAJOR PLOT POINT, I still ended up with High Chaos and the likes of Samuel suddenly deciding I was Satan---all because I guess I offed a few guards. The non-lethal options for the major plot points didn't actually really seem to affect the story all that much and it still ended up with 3 endings, two of them being in High Chaos. I suppose it netted me a whalebone or two. I guess the non-lethal options are there only if you're going almost pure non-lethal including the mooks.
I killed a decent chunk of guards in my non-lethal playthrough and got the low chaos ending. I don't think death is all that's taken into account. I also went non-lethal with how I handed the story points. It's weird that yours ended up that way--there must have been other stuff you did to get to that point.
On the finale:
I like that both high and low chaos have their own distinct yet strong final chapters.