I'm kind of done with JRPGs in general. Mass Effect and Dragon Age ruined them for me. Well, that's not accurate, rather, it showed that there's a brilliant alternative the kind of endless grinding, random battle having, repetitive, getting powers with no explanation or hint before you level up and are awarded it, boring characters and plots full of metaphysical bullshit. Shit, half the time when a JRPG does actually give you interesting side characters, when you try and interact with them, the game basically goes, "Nope, go back to wandering around so you can level up some more and gather some ridiculously rare items for something that'll pay off in the last act of the game if you find some hidden guy who can make you the Ultimate Sword of Infinite Glory, without any hint that you should have hung onto them instead of selling them as vendor trash, and you need like a hundred of them. Off you go, there's a cutscene waiting over the next hill."