What are you playing?

figmentPez

Staff member
I finally got around to playing Nelson Tethers: Puzzle Agent. It was pretty good, but Professor Layton this is not. It was decent, for as long as it lasted, and I enjoyed most of the voice acting, but the puzzles didn't really strike me as anything special, and it wasn't very long.
 
Borderlands 2.

Here's how I envision the decision to keep Rakks around.

Employee 1: Hey guys, so, no one likes rakks. Like, literally no one.

Randy Pitchford: I like rakks.

Employee 1: You like Aliens: Colonial Marines Randy, no one cares what you like.

Randy Pitchford: I'm the boss.

Employee 2: Well, it says here that rakks are Borderlands equivalent to something called cliff racers, the single most annoying monster in the history of video games.

Randy Pitchford: I think we can do better in Borderlands 2.

Employee 1: By making them less annoying?

Randy Pitchford: What, no, no, no. We can be number 1! Also, I want you to add in jumping monkey monsters that can cloak and teleport.

Employees: OH RANDY!

Randy Pitchford: The only thing I loathe more than myself is everyone who plays my games!
 
Borderlands 2.

Here's how I envision the decision to keep Rakks around.

Employee 1: Hey guys, so, no one likes rakks. Like, literally no one.

Randy Pitchford: I like rakks.

Employee 1: You like Aliens: Colonial Marines Randy, no one cares what you like.

Randy Pitchford: I'm the boss.

Employee 2: Well, it says here that rakks are Borderlands equivalent to something called cliff racers, the single most annoying monster in the history of video games.

Randy Pitchford: I think we can do better in Borderlands 2.

Employee 1: By making them less annoying?

Randy Pitchford: What, no, no, no. We can be number 1! Also, I want you to add in jumping monkey monsters that can cloak and teleport.

Employees: OH RANDY!

Randy Pitchford: The only thing I loathe more than myself is everyone who plays my games!
Rakks used to bother me, then I discovered shotguns.
 
Rakks used to bother me, then I discovered shotguns.
It's not like they're hard, it's the sound they make, it's the fact that they guarantee you're going to spend at least 30 seconds to a min point stupidly into the air while you fight the inevitable 6 waves of them. They're just irritating.
 
I agree.

Also whoever makes me kill the big bad motherfucker with a chest on his back and get a shitty green item.

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For Christ sake, why does X-Com have to be so fucking hard on EASY mode. IT'S FUCKING EASY MODE.
But don't you love it? :p

I was having a hell of a time, until my wife brought up a point about being cautious from some online guide. "Either you will play carefully, or XCOM will teach you to play carefully." In other words, move only as much as you have to, not as much as you can, and don't take too many risks.

I'm sad my current playthrough is coming to an end, but it's good timing because I'll have a couple month break before diving into the expansion.

[/arrogantly assumes you're talking about XCOM Enemy Unknown when you could be talking about the old game]
 
Playing Unknown on Classic mode will give tears. I had no issue once I installed "no bullshit mod" where aliens don't get that bonus to hit bullshit.
 
Playing Unknown on Classic mode will give tears. I had no issue once I installed "no bullshit mod" where aliens don't get that bonus to hit bullshit.
They get a bonus? Those extraterrestrial fucks.

When I get the Commander Edition of Within, I'll have to try some other game modes. Might lose some family members though.
 
They get a bonus? Those extraterrestrial fucks.

When I get the Commander Edition of Within, I'll have to try some other game modes. Might lose some family members though.
They get a bonus? That explains a lot. Im going to get this mod.
Yeah, they get many bonuses. Some of which I really mind. I don't like the bonus to hit across the board, it's pretty harsh on harder levels and unfair.

Harder should be less forgiving on mistakes not give guaranteed hits.
 
My finance knows well that my gaming time is a sacred ritual that is not to be disturbed unless it is for other particular diversions. In other news, I got her hooked in iOS games.
Watch yourself. The love of money is the root of all evil.

Also, still playing D3, Wiz101, and Minecraft.

--Patrick
 

GasBandit

Staff member
I have not tried any of the "challenge" worlds out there. I play almost exclusively on the multiplayer server I set up back in beta. It's just family and a few friends from work.

--Patrick
Skyblock got me interested in the game after I burned myself out on making gargantuan monuments to my own awesomeness. Here's the map, in its entirety (not counting the nether, which is pretty much identical with just one floating block with a chest on it with a couple more items in it)




That's it. You start on that little dirt floating island. In the chest is a block of ice and a bucket of lava. In the distance is a floating sand island with a cactus and another chest with 10 obsidian in it.

People have built entire floating cities using just this starting point (mostly out of cobblestone, because lava+water = cobble)

 
My Minecraft ignorance may be showing here, but how did he make torches and where do the pigs come from?
You can make charcoal from wood, which can be used with sticks to make torches. As for the pigs... I'm assuming they spawned in naturally because of the torches and grass. What -I- want to know is where he got more soil.
 

GasBandit

Staff member
My Minecraft ignorance may be showing here, but how did he make torches and where do the pigs come from?
Torches from charcoal, from wood, from saplings from that lone first tree. It's really dicey at first, you gotta get at least one sapling from that first tree or you are so very boned. And it's right on the edge of the abyss. Animals spawn on grass in a given range (not too close but not too far) from the player... so all he had to do was kinda stand away from the grass area and wait for animals to pop. Then once you have two, you can breed more. You get animal feed from getting seeds from tall grass that you grow with bone meal from skeletons.

Really, the first part is the hard part. It's a race against time to get food before you starve, and there are melon/pumpkin seeds in the two non-starting chests (one on the sand island,one in the floating glowstone island in the nether). Oh, and you have to be careful about that sand island... it's not held up by anything, so you need to build under it before you disturb it or the whole lot plummets into the void on the first blockupdate adjacent to it. And how do you build down? Dangle over the frickin void in a waterfall, so you can build on the underside of the platform, then swim against the current back up. It's hard.

And until you get sheep, no bed, and if you die, you probably don't spawn on solid ground.

You can make charcoal from wood, which can be used with sticks to make torches. As for the pigs... I'm assuming they spawned in naturally because of the torches and grass. What -I- want to know is where he got more soil.
For the farmyard, he simulates grass with green wool.
 
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Finished XCOM Enemy Unknown again. Snipers are so OP. My wife wasn't even in the room with the final boss, critted him twice in a row through the hall, all the way across the room. Didn't need to make things messy at all.

*sigh* I'm sad it's over again, but I'm gonna wait to do another playthrough for when Enemy Within comes out. Maybe try some harder difficulty options too.
 
Been playing some Rise of Venice. It's pretty decent.

Started a new game of Unknown on Hardcore. Tears have been shed but holding on nicely. I wouldn't play this without the bullshit mod.
 
Found myself getting fed up with Fallout 3 (when you have two hours a week to play games, not accomplishing anything in those two hours can get damned frustrating), I fired up The Cave. Holy crap did that suck up an evening without me noticing. Highly amusing blend of platforming, puzzle solving, and slightly-darker-than-usual Ron Gilbert humor.
 
Mount and Blade Warband with the Clash of Kings mod.

The North is fucking bitch with how spread out it is. I should have thrown my hat in the with the Iron Islanders.

Laying siege to King's Landing is....dangerous. I learned to not be part of the clump of attackers the first time a massive wildfire blast killed 30 dudes.
 
Gamefly sent Metro: Last Light, so away we gooooooooo!

Pop the game in and it smacks you in the face with a strong opening scene before you can even pick new game. And the actual game is pretty nice too. Having to kill the lights is a cool concept, and works especially nice now that I've found a pistol with a silencer, a scope, and night vision.
 
Are there any significant gameplay similarities/differences with Metro 2033? I rather enjoyed the first game, and am thinking of picking up Last Light when a Steam sale brings the price down far enough.
 
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