That's disappointing.I have just tried EA's Dungeon Keeper on iOS.
It's too bad you can't force the imps to bury it deeper...
--Patrick
That's disappointing.I have just tried EA's Dungeon Keeper on iOS.
It's too bad you can't force the imps to bury it deeper...
My brother started playing, and he said the same thing about NC. I dropped a little cash on the game to get Jean Grey and Rocket Raccoon, and rolled to win Scarlet Witch. Jean's a lot of fun once you get a couple levels.Nightcrawler is SO MUCH FUN!!!!!!
BTW, I created an unofficial halforums super group. Astonishing Halknights. I sent you a group invitation if you're interested.
Also, you may want to get on playing because it seems like the splinter drop rate is way high right now.
They've been consistently releasing new characters. Since release, they've added Ghost Rider, Squirrel Girl, Human Torch, Nightcrawler, Loki, Luke Cage, Gambit and Emma Frost.Hmm I might have to try it again now that Nightcrawler is released.
Been busy with some old monster raising games from the ps1 lately, namely Digimon World and Jade Cocoon.
Tried to start a new playthrough of Fire Emblem: Awakening.
Couldn't decide if I wanted to play a boy or girl. I gotta start marriage planning from the beginning!
I'm thinking as a male I could date the king's sister or daughter, with more interesting story consequences.
The story doesn't really change based on who has what kid. Except thatZero Esc said:I'm thinking as a male I could date the king's sister or daughter, with more interesting story consequences. But as a female I can set my high stat to Speed, wait for the wererabbit lady to have a kid with someone, marry him, and then my character's kid will be unstoppably fast, probably getting double attacks in each skirmish and being almost impossible for the enemy to hit. So see, I gotta plan. This isn't like Conception II, where your God's gift to women character makes babies with enough different women so that he can have an RPG party of 11 that encircles enemies when exploring the dungeon.
But there's sibling stuff. Though more importantly:The story doesn't really change based on who has what kid. Except thatLucina doesn't call you mom if she isn't yours. Kids all have the same dialogue with their dad regardless of who dad is. Or with their mom in Lucina's case.
Zero Esc said:But there's sibling stuff. Though more importantly: * SPOILER * My wife's avatar married Chrom, so I'm curious to see how that affects the big choice at the finale.
In the extras section, they have different slots for dialogue variations.I played through the game several times. Sibling dialogue also does not change.
Yes, butZero Esc said:In the extras section, they have different slots for dialogue variations. * SPOILER *
Oh, right, because only two characters can possibly have multiple children since they're the only males who are guaranteed one.Yes, butLucina always has the exact same dialogue stream with her sibling. Just like regardless of who someone's father is, they have the exact same dialogue just with a different person.
Jean Grey and Emma Frost made the Juggernaut their bitch.
Yeah I turned it back on and looked it up, shit is hilarious. Hoping to hear more as I grab more characters; I saw Deadpool is the only one to have conversation flavor with himself.Got to play a little Marvel Heroes with @CynicismKills last night. Jean Grey and Emma Frost made the Juggernaut their bitch.
The flavor dialogue between Emma and Jean is delightfully bitchy.
OMD2 is definitely geared for co-op, and the charm on the sorceress' starting weapon is definitely overpowered. However, once you get in a bit, and can get the warmage his proper crossbow, that plus tar pits makes him pretty good (the crossbow still replenishes mana on headshots, crits on headshots, and alt-fire is an AE stun). However, where they truly shine is in co-op when one player is each. The sorceress and the warmage each get a number of traps/goodies the other doesn't get, and when you use them in concert it becomes super hyper meat-grinder time.Just finished up Orcs Must Die! and Orcs Must Die! 2, perhaps I'm a slight bit tired of tower defense games.... I'd rank DQ between OMD and OMD2 in quality, with OMD1 being the best game out of the three.
I can see all the ways OMD2 has gotten better, but, as I think @GasBandit said, the game's made for co-op. All levels from a certain point onward have very clear "two at a time! Oh no!" mechanics or mirrored/twinned lay-outs. Some are still easy alone, some are a challenge, some were a chore to do alone because you're just hopping to and from. Also, the female protagonist seems OP compared to the male - and I played both for a good bit to be able to compare; I guess it's play style, but still. If it wasn't for the Tar Pit the Warmage would be completely useless.
Yeah, but the Sorceress gets the crossbow too. Never bought it because the charm of the SoD is just too strong - it not just takes the strongest enemy in a wave out of the equation (making him great against boss units), it makes him fight for you, and once he dies, he explodes and stuns all nearby enemies - making it great against large waves of fodder too. The only reason ever to use another weapon is....Errr....Well, mana limits, perhaps. Or diversityOMD2 is definitely geared for co-op, and the charm on the sorceress' starting weapon is definitely overpowered. However, once you get in a bit, and can get the warmage his proper crossbow, that plus tar pits makes him pretty good (the crossbow still replenishes mana on headshots, crits on headshots, and alt-fire is an AE stun). However, where they truly shine is in co-op when one player is each. The sorceress and the warmage each get a number of traps/goodies the other doesn't get, and when you use them in concert it becomes super hyper meat-grinder time.
Those fucking thunderbats though...
You have to keep in mind that this was a portable game. Though, why the hell they decided to port it to PC this long after its initial release, when a new generation game has already come out since, is beyond me.*liberations snip*
It has to do with exclusivity contracts. Sony makes you sign an exclusivity contract for X number of years when you make a PSP game, meaning you can't port that game to another system until it's over. Back during the PS2 generation, a lot of the big names simply waited out the contract and did a PS2 release to make up the lost sales.You have to keep in mind that this was a portable game. Though, why the hell they decided to port it to PC this long after its initial release, when a new generation game has already come out since, is beyond me.
This is what I've heard about Liberation so I totally skipped it. I have to say 4 was really a fantastic little game. Even the DLC was worth it. DLC! Worth it! Crazy! I want more time in that world though and I've done EVERY DAMN THING THERE IS TO DO.Just finished AC 3 : Liberation. Coming in the game was a mixed bag of reviews and after finishing it (it's the shortest AC game yet - maybe 8 hours for 95+% completion), I can see where they are coming from.
This game is just mediocre across the board. While Aveline is interesting as a strong female protagonist, her character doesn't progress very well and she makes the same mistakes all other assassins do. There some new mechanics in the game where you can switch into a lady, the assassin or the slave. Storyline wise, it's pretty neat, gameplay wise, it's a chore. The Assassin is what we're used to, only that guards automatically find you suspicious, even if you're just standing there doing nothing. The slave can do pretty much what the assassin does, climb, run, steal but her fighting powers are limited to small arms and non-tech offhand stuff. The lady has even less stuff but she's so damn cute in that dress with her poison umbrella I didn't mind it at all when she went about town in a light jog. People tend to treat you differently.
Sadly, the enemy AI is TERRIBLE. Combat is simplistic as ever and buggy as fuck. Usually, I'm a huge fan of getting 100% sync but this game asked the player way too many times "do this in 2 minutes" (rush through mission), "don't get damage" (who thinks this is fun?). The final fight, you fight no less than close to a dozen high tier enemies, who counter your counter making you lose. I tried it many times and when I managed to succeed, and killed the final boss. Random NPC guy comes in a few seconds into the dying animation where I can't control my guy and stabs me.
RAGGEEEE
The game world is tiny, only New Orleans and the Louisiana Bayou. Can I kindly stage how terrible the Bayou is? Can't get around easy and the shit you find out there isn't even shown from towers.
All in all, a mediocre game.
Storyline was decent though but they could have done far more with it.
I miss AC 2... specifically for finally in love with the various beautiful cities. Growing with your protagonist. Oh well.
AC 4 was good though. Let's see what AC 5 brings , eh?
Just to put a very fine point on it...I have just tried EA's Dungeon Keeper on iOS.
It's too bad you can't force the imps to bury it deeper...