On another side, maybe I'm becoming a crank geezer at the old age of 29. Let's look at my recent gaming history:
- Mega Man 5, a game from the early 90s.
- Mega Man Zero, same old franchise.
- Bravely Default, a new game, sure, but basing most of its gameplay and tropes on games from 20 years ago.
- Fire Emblem Awakening, another long-running franchise.
In fact, the only really new thing I've played recently is The Wolf Among Us, from a company trying to recapture the spirit of point-and-click adventure games from before my time.
And then how about the games I'm looking forward to?
- Theatrhythm, a rhythm game (I am aware of the hypocrisy) existing solely to harness nostalgia for a series with its best days over a decade behind it.
- Super Smash Bros, throwing a bunch of characters from popular, long-running franchises together.
- Hyrule Warriors, similar situation, though different gameplay, but still pulling its strength from Zelda, a series almost as old as I am.
- Pokemon Omega Ruby, from a franchise I've been playing since I was a kid, and a remake of a game from 11 years ago.
And the only new things I'm looking forward to are any new virtual console Mega Man releases (so more old-timey stuff), Shadow of Mordor, and Bayonetta 2.[DOUBLEPOST=1408812598,1408812377][/DOUBLEPOST]
To paraphrase another few folks on the subject, the "gaming gap" can still be experienced simply by noting common reactions when people say "I spend my free time playing video games" in a social setting. It's still female-repellent, as often as not, and yet change the genders and suddenly many guys are intrigued. The advent of the female gamer (or even the gamer-accepting female) comparatively new. There's another humorous image floating around that describes the history of females and video games more or less thusly:
1995 - "lol look at the loser and his video games"
1996 - "lol look at the loser and his video games"
1997 - "lol look at the loser and his video games"
1998 - "lol look at the loser and his video games"
1999 - "lol look at the loser and his video games"
2000 - "lol look at the loser and his video games"
2001 - "lol look at the loser and his video games"
2002 - "lol look at the loser and his video games"
2003 - "lol look at the loser and his video games"
2004 - "lol look at the loser and his video games"
2005 - "lol look at the loser and his video games"
2006 - "This MMO looks like it could be interesting"
2007 - "THE CAKE IS A LIE XD XD XD"
2008 - "Girls can play games too ya know!"
2009 - "I'm a GRRRL Gamer!"
2010 - "There are more girls gaming than boys. What do you mean mobile doesn't count?"
2011 - "Video games are sexist."
2012 - "Video game developers need to cater more to us."
2013 - "The gaming community is completely populated by rapists."
And heeeeere we are.
Well, we were losers back then, the cake was indeed a lie, and many sectors of the gaming industry are pretty sexist. I love Atlus games, but they said pretty directly earlier this year that they didn't think a female protagonist would make a "good fit" for the SMT games. I couldn't disagree more, but that's their throwback outlook. I want to blame it on Japanese culture, but Nintendo pretty much killed that cliche, so I have no idea what their problem is besides being an insulated, niche-catering company.[DOUBLEPOST=1408812677][/DOUBLEPOST]I just want to say, I didn't mean for discussion of Celt Z's post to be about female gamer prevalence; I thought it'd been pretty obvious the last few years that lots of gamers are girls. I was just curious about the mobile aspect, not to deride the percentages for any particular demographic.