Holy crap, you might be right. I opened an incognito window and did a youtube search for "Space Engineers tutorial" (no quotes) and my first tutorial was the top hit.Wait until the game actually gets released. Your videos will be the go-to standard. And I mean that sincerely.
I think it means 800 is the new max. Honestly, it's impossible to hit anything at that range that isn't perfectly motionless anyway.Does this mean that missiles will only start firing at 800m, or that they will only travel 800m before pooping out?
--Patrick
I don't think those are vanilla.[DOUBLEPOST=1415929349,1415929296][/DOUBLEPOST]The piston change is annoying. Have to redesign a lot of stuff now.
Small Gatling turrets? Why do we even have normal Gatling guns then?
I think the old missile max range was actually closer to 2km. Now, be they turret or launcher-borne, they will explode after travelling 800m. Means you can't snipe turrets from out of turret range any more.Does this mean that missiles will only start firing at 800m, or that they will only travel 800m before pooping out?
--Patrick
True. The only thing this does is make it impossible to take out a defense network without alerting it or using a full on torpedo. This makes base defense much easier in multi-player now, as you can at least be assured the other guy has to at least work for it.I think the old missile max range was actually closer to 2km. Now, be they turret or launcher-borne, they will explode after travelling 800m. Means you can't snipe turrets from out of turret range any more.
Dancing around at 800m to exhaust their ammo still works, though.
What do you get when you take equal parts Skwisgaar Skwigelf, Ensign Chekov, and the foreign guy who laughs at and explains every joke from family guy? That.Holy shit that accent! So...terrible.
I don't think so, but I've never tested it.Huh. Never considered firing a refinery... that NATURALLY explodes. Plus is won't go boom when deactivated by turrets. Would a flash furnace do the job? It'd be cheaper to build
That Nino guy who commented on the video has a genuine eastern european accent (I've been in the server's teamspeak with him), and he seemed to like the accentHoly shit that accent! So...terrible.
It makes official a glitch exploit some people were using to mount large parts on small ships (Titan engines, grav gens for grav drives, etc).The rotor thing is nifty, but it's still a no go until they fix multiplayer stability. That said, I could totally see using it to jettison stuff at pursuers or to just lower weight when you need to book it... plus it makes attaching small ship parts to big ships WAY easier now.
I'll believe it when I believe it.Well that makes transporting small mining ships easier at least.
It's a bug fix for multiplayer... which in Space Engineers means that they fixed this, but broke 3 other things.I'll believe it when I believe it.
It also usually takes them 3 "we fixed this" for "this" to actually get fixed... and by "fixed" I mean working somewhat better but still prone to explosion/malfunction.It's a bug fix for multiplayer... which in Space Engineers means that they fixed this, but broke 3 other things.
Even large-to-large landing gear links had the problem. The underlying cause is bad netcode - unoccupied entities whose positional updates are calculated serverside desynchronizing with occupied entities whose positional updates are calculated clientside, and the physics engine trying to cope with the stresses of two "attached" items instantaneously moving in relation to each other causing explosions and whatnot. The same problem applies not only to landing gears, but connectors as well.The fundamental issue at hand for this is that they refuse to allow small grids to merge with large ones. If landing on a ship merged the ship with the grid it was landing on, there would be no issues with docking in multiplayer, period. Just make all merge and connection blocks do this and then allow them to act as a point of separation and you are fine.
Now we just need to find the OTHER 2 things they broke!Latest update broke ownership on dedicated servers the community is wroth.
If you do it by hand, it's not so bad because you won't miss a block... but yeah, a large welder is unwieldy enough that you can miss parts and fuck yourself in the long run. I think the problem is that large scale dominates so much of the game that this isn't really helping as intended... if small ship mining was more effective, this would be great.Projectors work on dedicated servers now.
But my server decided to do a total wipe.
WELP
Heh, in any case, toying with them, they're not the cure-all we hoped they'd be for designing something huge and convoluted in creative and then transferring it to survival. It's too easy for parts to get left out while welding. More like, it's an efficient, convenient way to build small-to-medium things in large numbers like an assembly line, or as an aid to effect repairs.
Haven't tested.If you do it by hand, it's not so bad because you won't miss a block... but yeah, a large welder is unwieldy enough that you can miss parts and fuck yourself in the long run. I think the problem is that large scale dominates so much of the game that this isn't really helping as intended... if small ship mining was more effective, this would be great.
How is the small ship improved docking? Is it doing ANYTHING at all or are ships still colliding because of calculation speed issues?