310 in the old variant and 377 in this new one, which has more armor blocks and two more engines, but now that light armor is worth a damn you could reduce that 4/5s if you wanted to, turning it into a speed demon. 1-104.5 m/s in 20 seconds with thruster assist on this version, which isn't too bad considering the tonnage. Just don't let anyone get behind you.Pretty slick design. What's the tonnage on the meat wagon?
The problem with armor before was that it was so ineffective that you had to build thick walls of it to do ANYTHING, meaning everything had to be slow or thrustered/drived out the wazoo. The problem now is the reverse: it's so effective that the only worthwhile weapons are grinders because they can get through it faster than MISSILES can.Yeah, and from what I hear heavy armor is nigh invulnerable now. I suspect there will be some rebalancing in the future.
G-M-G (or M-G-M), then flip from front to back as needed.I'd LOVE to have some Gravity brakes.
I suppose this would work, but I'd love being able to do it without adding in MORE expensive to build gravity generators. And no, it won't rip you in half (even if it should in RL).G-M-G (or M-G-M), then flip from front to back as needed.
Have to wonder if the sudden deceleration wouldn't yank the ship in half, though. Deck your ship out like a sulfur molecule and get all 6 axes, although then it becomes a question of whether to use one generator surrounded by 6 masses, or one mass surrounded by 6 generators. Probably the former. Use the thrusters for maneuvering, use the G-drive for warp.
--Patrick
I was operating under the assumption that artificial masses also need to be powered to work (I haven't watched the video yet). So it seemed to be a matter of just adjusting power to the proper unit to change the thrust vector.M-G-M won't work because the gravity would still only be going in one direction. You need to do G-M-G because it reverses the flow.
They do, but a normal gravity generator only flows one direction: down. Putting a mass above it instead of below it wouldn't change the fact that the gravity is flowing down. The mass is still pulled down. You'd have to reverse the gravity for it to work, but if I could do that with a hotkey, I would ALREADY have gravity brakes.I was operating under the assumption that artificial masses also need to be powered to work (I haven't watched the video yet). So it seemed to be a matter of just adjusting power to the proper unit to change the thrust vector.
--Patrick
There are spherical gravity generators that do that, but gravity drives don't use them.Ah. I thought gravity generators when activated were always "towards me," not "in direction of arrow."
--Patrick
You'd need pistons and/or rotors to do that kind of thing right and they just don't work as they should in multiplayer. That said, I've built giant grind platforms that can devour a ship in one pass. It's not too hard, as long as add a power plant, thruster, and gyro to the far end of the ship to be eaten (which help stabilize it as it's being devoured.)Sooooo many thrusters on the warp nacelles.
Now go build a Star Fury.
Hmm wait...do you think it would be feasible to build a planet killer?
Well, more one that just eats ships, like a giant space-faring rotifer.
--Patrick
You wouldn't need pistons and rotors to do a Planetkiller as in the TOS series episode "The Doomsday Machine"You'd need pistons and/or rotors to do that kind of thing right and they just don't work as they should in multiplayer. That said, I've built giant grind platforms that can devour a ship in one pass. It's not too hard, as long as add a power plant, thruster, and gyro to the far end of the ship to be eaten (which help stabilize it as it's being devoured.)
You'd need pistons and/or rotors to do that kind of thing right
Right, you'd just need a funnel lined with grinders, wouldn't you? As the ship enters, it just gets smaller and smaller as the grinders chew it all up.You wouldn't need pistons and rotors to do a Planetkiller as in the TOS series episode "The Doomsday Machine"
Right, you'd just need a funnel lined with grinders, wouldn't you? As the ship enters, it just gets smaller and smaller as the grinders chew it all up.
--Patrick
Well, as I said, the lance is now a trident, but really the problem was never snapping off the lance, it was if I hit too fast, the target would get skewered all the way through and then slide down the lance and into the cabin, where it would impact the rim and then usually explode, sometimes taking a thruster or two with it. The lance itself almost never snapped off, so long as I stopped to touch up the dents after each attack.My advice for dealing with high speed collisions? Prongs. You want to have to rebuild as little as possible between fights and using prongs that snap off (instead of severing the main shaft) can agitate the wound you've made by leaving extra floating debris in the wound channel, which is going to smack into stuff inside the ship if they try to fly off.
Actually, it makes me wonder if designing the entire shaft to separate via merge blocks might be a tactical move worth the time?
That's kinda what I ended up falling into by about the third video.This is practically becoming a miniseries.
--Patrick
I find it extremely ironic that I know I am instrumental in several peoples' decisions to buy the game and yet my review on Steam of the game recommends against buying it. Calleja even messaged me a couple weeks ago "Why do you have a thumbs down review for a game you have 350 hours on?"I wanted to say thanks to @GasBandit for your posts on space engineers as I bought it during the free weekend sale and I am loving it!
I did read your advice further up in this forum about all the bugs, and such being early access. That is why I waited till it was 40% off(something like that) to buy it cheaper. Considering I enjoy the Tekkit type mods for Minecraft and those always have compatibility issues between mods I figured based on your descriptions that I could put up with them. Plus I have others game to play if something gets horribly broken in a patch such as another recommendation....Robocraft ;pI find it extremely ironic that I know I am instrumental in several peoples' decisions to buy the game and yet my review on Steam of the game recommends against buying it. Calleja even messaged me a couple weeks ago "Why do you have a thumbs down review for a game you have 350 hours on?"