Yep.What is all the artificial mass for?
As for the torpedo bay... is it designed so you guys can just set the blocks, turn on the grinders, and then fire?
I'd already planned to do a little bit in SP, for like establishing shots/set pieces, but I really don't want scripted/scheduled combat sequences.You just might have to do something in a single-player game...
--Patrick
That's never really been an issue. There was always copy/paste capabilities in creative mode, so as long as you kept a "master copy" of the ship somewhere in the level, you could just make a copy of it and go do your thing in that. The blueprint system seems more about sharing with others.More for builds, or for durability testing. Also a bit of MythBusting.
"That design held up pretty well under gatling fire, but let's see how it does against...missiles! [PUM] [PUM] [PUM]"
This will probably be easier with the new blueprint system allowing you to save/load builds for the internal walkthroughs and test flights.
--Patrick
They have to hit it to destroy it.At the same time, your best weapon is going to be the first thing that gets destroyed.
I wish I could have gotten more actual Space Engineers footage for it, but man, the lag on the server has been utterly crippling lately.Dude that video is hysterical! The Vindicator one. Love it!
What do you think went wrong? It wasn't going fast enough to destroy it like that.Raw footage of a prototype torpedo test that went slightly awry.
Well, if you think about it, 20 meters per second isn't THAT slow.What do you think went wrong? It wasn't going fast enough to destroy it like that.
Yeah, the mag charges may have done it, especially if he was making explosives or something.Well, if you think about it, 20 meters per second isn't THAT slow.
I have a couple theories but nothing concrete. Most go to the effect of -
Initial impact destroys grinder
Heavy armor block behind grinder ruptures refinery
Refinery full of magnesium
kapow.
It could also have simply been that the refinery was the main structural hub of the ship, and destroying it let loose all 16,000 liters of whatever was being processed as one giant boulder, which then threw every other piece of the ship into the cave walls.Yeah, the mag charges may have done it, especially if he was making explosives or something.
I'm building a quarter scale starship enterprise (original series) as a gag.So the jist of this is basically that armor blocks are actually useful now against missiles? You don't need to have 3 fucking layers of protection just to ensure a single missile doesn't ruin your day? The good news is that you don't need to make million ton monsters anymore to make effective bases. The bad news is that this makes ship design so simple that even poorly designed ships can survive a few hits.
I'm working a small, simple raid support ship ATM. Nothing fancy but it gets the job done while still being able to protect itself.
Name it the USS 000destruct0I'm building a quarter scale starship enterprise (original series) as a gag.
I will never understand the federation designs... putting your man engines on fragile struts is a DUMB idea.I'm building a quarter scale starship enterprise (original series) as a gag.
It kept the radiation safely away from the crew, though.I will never understand the federation designs... putting your man engines on fragile struts is a DUMB idea.
Well, you're allowed more vulnerable structure in ships when you have deflector shields.I will never understand the federation designs... putting your man engines on fragile struts is a DUMB idea.
FTFYWell, you're allowed more vulnerable structure in ships when you have structural integrity fields.
Well, that too.FTFY
--Patrick