Space Engineers

GasBandit

Staff member
That guy sure had a lot of thrusters, didn't he?

--Patrick
He had to. Turns out that was not just some frigate, it was their base. Sucker was loaded up with refineries and assemblers and such as well as weapons and armor. And all those thrusters were small thrusters, so you need quite a few of them to move a hulk like that. But yeah, he was pretty spry for a frigate.

Compare his thruster setup to my frigate's setup... each large thruster is worth 10-12 small thrusters. So if I'd gone the way he did (small thrusters instead of large), I'd be studded in blue flame, too.
 
Remember this post on the first page of this thread? That was me taking down my first business shipment. Heh. Having done it yourself now, you can probably appreciate even more some of what I went through :p[DOUBLEPOST=1412227206,1412227121][/DOUBLEPOST]wait, no, that was a private sail. Ah well. Similar thing.
Actually, it wasn't too much of a problem for me. See, all but one of my components was placed behind the grinder (which has gobs of HP), so when I was soaking up bullets, all I had to do was keep the nose between me and the guns. It soaked up all the damage. Then I placed one gun between me and other gun, which resulted in it gunning down the other gun. Once it ran out of ammo, I ditched the grinder ship, flew into the back, ground through the door and hacked the console. The only "hard" part is not over shooting the door opening. I had to do like 10 approaches because I kept flying off.

And the only REAL explanation I can think of for why he was able to get away is that he was one of the hosts.

You definitely need a wingman for that kind of thing. If you'd had someone boxing him in, he'd have never gotten away.
 

GasBandit

Staff member
And the only REAL explanation I can think of for why he was able to get away is that he was one of the hosts.
Nah, for that sort of thing, it's not latency that matters, it's processing/rendering power. He probably had an R9 290. My R9 270 is "good enough" for most things, but it usually only gets me 0.6 simulation speed in on this server. His was probably 0.65 or 0.7. Despite the universal maximum speed of 104.5 m/s, your computer's ability to render physics will determine if YOUR 104 is faster or slower than another guys', and the server just updates the positions.


You definitely need a wingman for that kind of thing. If you'd had someone boxing him in, he'd have never gotten away.
A missile turret probably also would have done a better job crippling him. But I hadn't expected to run into a frigate (was anticipating most likely a fighter or small miner), that was the first enemy ship of any real worth I've run into in weeks. I think the paddy wagon would have stood a good chance to cut him to pieces before he got up to speed - I'm pretty sure he didn't have any heavy armor.
 
So, I just learned that I will watch an entire Space Engineers video as long as there's Star Control 2 music involved.
 

GasBandit

Staff member
So, I just learned that I will watch an entire Space Engineers video as long as there's Star Control 2 music involved.
I definitely tried to find some pulse pumping music for the video, because when you're actually playing, a lot of space engineers is sitting watching a beacon get closer for 5 minutes. Heh.

But that was my shortest Space Engineers video ever, a mere 6 minutes!
 

GasBandit

Staff member
Patch Day!

http://forums.keenswh.com/post/update-01-050-blueprints-7115815

Summary
Blueprints have been added in Space Engineers. Players can now save their ship or station on a blueprint and paste it into their game. This was one of the most demanded features by the community, so we feel happy that it is finally in the game. We hope that players will enjoy this as well.

Blueprints can also be uploaded and shared on Steam Workshop. They work only when copy/paste is enabled. At the moment, blueprints can be used only in creative mode, but later in the future they will be added for survival as well. Welders (both ship and character) will be able to 'place' blocks according to blueprints.



Features
- Blueprints (F10, Ctrl+B)

Fixes
- fixed reduced distance for placing objects in survival mode
- fixed issue when a dead player could still remotely control ships
- fixed ore detector showing ore when owned by someone else
- fixed mod api enums not allowed
- fixed crash when changing ownership
- fixed mod api - 147 script error due to 'the process cannot access the file because it is being used by another process'
- fixed cockpit lockout after RCing a ship
- fixed hand tools not working after RCing a ship
- fixed colour palette resetting

-------------------------------------------------------------------------------------------------------------------------------------

GB's Take - nice, but I've been copy and pasting ships between creative worlds (both my own and others I connect to) for months! I guess this formalizes it and gives it a file type. It'll be neat to eventually design something in SP creative mode then weld it in multiplayer survival, when they eventually implement that.
 
GB's Take - nice, but I've been copy and pasting ships between creative worlds (both my own and others I connect to) for months! I guess this formalizes it and gives it a file type. It'll be neat to eventually design something in SP creative mode then weld it in multiplayer survival, when they eventually implement that.
The problem is you basically have to design the thing in two block thick chunks in order to weld it together. What they need to do is make anything from blueprints count as a single "block" for building purposes, until it's finished.
 

GasBandit

Staff member
The problem is you basically have to design the thing in two block thick chunks in order to weld it together. What they need to do is make anything from blueprints count as a single "block" for building purposes, until it's finished.
My interpretation of what they said about welders is that the welder will "place" the blocks as well as weld them, so you'd only need start it, go around the other side, then weld moving backwards.
 
Oh geez... did you lose the Paddy Wagon on it's first forey because you got RAMMED? That's low. It's like saying "Hey, I know you're going to win... so FUCK YOU buddy."
 

GasBandit

Staff member
Oh geez... did you lose the Paddy Wagon on it's first forey because you got RAMMED? That's low. It's like saying "Hey, I know you're going to win... so FUCK YOU buddy."
Well, not its FIRST foray, that footage was taken over the course of several days. It was actually very difficult - as I mentioned - finding anybody who wanted to mix it up, so I had to reeeeally edit and gussy up footage of me taking out hardscrabble noobs trying to build bases on/in asteroids. I have reason to believe that the pirate at the end is a subscriber of the youtube channel, and came to the server, and built that destroyer, specifically to hunt and kill the paddy wagon.

I'm not that bent out of shape about it, though. Time to move on to the next project.
 
Well, not its FIRST foray, that footage was taken over the course of several days. It was actually very difficult - as I mentioned - finding anybody who wanted to mix it up, so I had to reeeeally edit and gussy up footage of me taking out hardscrabble noobs trying to build bases on/in asteroids. I have reason to believe that the pirate at the end is a subscriber of the youtube channel, and came to the server, and built that destroyer, specifically to hunt and kill the paddy wagon.

I'm not that bent out of shape about it, though. Time to move on to the next project.
It looks like he lost the destroyer in the exchange at least. Last shot is of the base flying off, rotating uncontrollably. I don't see how they could have regained control.
 

GasBandit

Staff member
It looks like he lost the destroyer in the exchange at least. Last shot is of the base flying off, rotating uncontrollably. I don't see how they could have regained control.
Eventually, he purportedly did regain control, and then set about trying to capture the drifting remains of the Paddy Wagon with those massive landing gear structures on the outside of the destroyer. But he was unable to do so and gave up after about 15 minutes of trying.
 

GasBandit

Staff member
Hah, no, it's not gatling turrets, it's the unfinished frames of various blocks.

But that thing on top is definitely a giant multirotor manual-aim rocket launcher. Dunno how good an idea that is...
 
Hah, no, it's not gatling turrets, it's the unfinished frames of various blocks.

But that thing on top is definitely a giant multirotor manual-aim rocket launcher. Dunno how good an idea that is...
If they can protect it, it's great because you have more control over where the rockets hit, especially now we have cameras. It's way better for attack/defense

If they can't protect it, it's worthless because it has two hinges it relies on that can be snapped of with about two rockets.
 
Can turrets/launchers shoot through other turrets/launchers? That is, if I have two turrets side-by-side [A], and they are both shooting at a target 90° off your starboard side, will turret A destroy turret B?

--Patrick
 
Can turrets/launchers shoot through other turrets/launchers? That is, if I have two turrets side-by-side [A], and they are both shooting at a target 90° off your starboard side, will turret A destroy turret B?

--Patrick
Part of the turret "block" is a one space clearance. As such, putting turrets side by side is impossible: you will always have at least two blocks separating turrets because of the clearance. However, they WILL NOT shoot through each other. As stated above, it's entirely possible to make one turret take out another via line of sight, but you'd have to soak up some shots to do it. This is why Gas always tries to approach things at an angle in his videos: it helps reduce friendly fire on turrets.
 
Part of the turret "block" is a one space clearance. As such, putting turrets side by side is impossible: you will always have at least two blocks separating turrets because of the clearance. However, they WILL NOT shoot through each other. As stated above, it's entirely possible to make one turret take out another via line of sight, but you'd have to soak up some shots to do it. This is why Gas always tries to approach things at an angle in his videos: it helps reduce friendly fire on turrets.
I knew you couldn't place them right next to one another, I just wasn't sure whether or not one turret could friendly-fire its neighbor.
When I can afford the game/time, I'll jump in. Until then, I'm that guy who just goes from game to game in the arcade, looking over everyone else's shoulder to watch them play.

--Patrick
 
Well... I was busy tonight. Not only am I working a ship design inspired by @GasBandit 's thug ship...

2014-10-04_00001.jpg



I also snagged two practically pristine NPC vessels without losing Gary (my grinder). Lost the grinders and took some damage in the cockpit and storage containers, but it still flew just fine afterward.

2014-10-04_00002.jpg


NPC Ship seizing seems to follow the same basic steps every time:

- Build a ship that can eat a few hundred rounds
- Exhaust their ammo
- Match speed and direction before turning off inertial dampeners
- Hack ship and turn on it's inertial dampeners
- Hurry back to your ship before it flies too far away

The only difference I can see for PVP is you actually need to be able to fight the ship in question and it's probably better to two man it or join ships afterward.
 

GasBandit

Staff member
Well... I was busy tonight. Not only am I working a ship design inspired by @GasBandit 's thug ship...

View attachment 16233


I also snagged two practically pristine NPC vessels without losing Gary (my grinder). Lost the grinders and took some damage in the cockpit and storage containers, but it still flew just fine afterward.

View attachment 16234

NPC Ship seizing seems to follow the same basic steps every time:

- Build a ship that can eat a few hundred rounds
- Exhaust their ammo
- Match speed and direction before turning off inertial dampeners
- Hack ship and turn on it's inertial dampeners
- Hurry back to your ship before it flies too far away

The only difference I can see for PVP is you actually need to be able to fight the ship in question and it's probably better to two man it or join ships afterward.
Players also maneuver, and they stock more ammo than the NPC cargo ships, generally.

Also, there's no getting out of a ship at speed. You do that, you ain't getting back in. Even with the improved netcode... you get out of a ship going 104 with its dampeners off, it's gone.[DOUBLEPOST=1412477335,1412477165][/DOUBLEPOST]
Can turrets/launchers shoot through other turrets/launchers? That is, if I have two turrets side-by-side [A], and they are both shooting at a target 90° off your starboard side, will turret A destroy turret B?

--Patrick
They TRY not to. IE, if it KNOWS there's a piece of its own grid in the way, including another turret, it tries to cease fire. But if it's firing at something it has direct LOS to, and you're maneuvering in such a way that the bullets hit the other turret anyway, it does damage. Happens sometimes. Fortunately turrets are tough and can take quite a bit of punishment from gats, actually. Missiles, one or two usually finishes them off.

If they can protect it, it's great because you have more control over where the rockets hit, especially now we have cameras. It's way better for attack/defense

If they can't protect it, it's worthless because it has two hinges it relies on that can be snapped of with about two rockets.
The rules are different in online multiplayer. Lag is part of every calculation. It's almost certain to miss every shot if moving, and almost certain to be missed at every shot. Also the rotors stand a good chance of just self destructing, if you ask me.
 
So I finally got my ship off the dock...

2014-10-05_00002.jpg


I call it the SPD Emergency. It's not terrible but t has a few problems.

- Acceleration sucks unless the gravity drive is on. This means maneuvering is difficult. I may switch out the side/up/down thrusters with large ones.
- The gravity drive has a slight lifting drift. I don't think it's the artificial mass... it's dead center in the center of mass and I've tried moving it already. Is this normal with gravity drive? I'm only using 4 grav gens.
- I MUST move that cockpit. It draws fire like crazy.

Still, it netted me a mining transport.
 

GasBandit

Staff member
1) Yes. Acceleration sucks unless under gravity drive. The thrusters are there more to stop it/steer it on minute course corrections at top speed while coasting without gravity drive.
2) It's nigh impossible to get the gravity block dead center mass unless you build a perfectly symmetrical ship. The smaller the ship, the worse the drift, too. My fighter has a nasty tendency to nose down fairly hard under gravity drive.
3) Yeah, with that design, not sure where else to put it. :/

and

4) You could get better gravity drive acceleration if you get rid of the glass panels and put 4 more gravity generators there (set to -1g), or leave them there and stick 4 more on the backsides of your L/R/U/D thrusters. The more Gs pushing your mass block, the better you accelerate.
 
1) Yes. Acceleration sucks unless under gravity drive. The thrusters are there more to stop it/steer it on minute course corrections at top speed while coasting without gravity drive.
2) It's nigh impossible to get the gravity block dead center mass unless you build a perfectly symmetrical ship. The smaller the ship, the worse the drift, too. My fighter has a nasty tendency to nose down fairly hard under gravity drive.
3) Yeah, with that design, not sure where else to put it. :/

and

4) You could get better gravity drive acceleration if you get rid of the glass panels and put 4 more gravity generators there (set to -1g), or leave them there and stick 4 more on the backsides of your L/R/U/D thrusters. The more Gs pushing your mass block, the better you accelerate.
I almost want to just stick the cockpit behind the missile launcher and just put a decoy launcher on the nose. I'm thinking something like heavy armor blocks with decoy inside - battery - merge - merge- nose. If I get into combat, I'd just launch the decoy and stick around that for a bit.

As for more gravity drives... this already hits 104.4 in like 4 seconds. More would just make it harder to maneuver under thrusters.
 
Alright... redesigned the SPD Emergency. Moved the cockpit behind the missile launcher, put a merge block on the front to soak up fire. Works rather well if you can shot rockets from the hip like I can. Captured a mining ship without too much trouble...

2014-10-05_00003.jpg


Well... half a mining ship. I think I nailed something important with a rocket because it split in two and stopped firing, despite having 87 cases of ammo on board.

It seems the key to frigate design is to build something on the nose to soak up the fire. What's the most durable object in the game that a Gatling gun will fire on?
 

GasBandit

Staff member
Alright... redesigned the SPD Emergency. Moved the cockpit behind the missile launcher, put a merge block on the front to soak up fire. Works rather well if you can shot rockets from the hip like I can. Captured a mining ship without too much trouble...

View attachment 16238

Well... half a mining ship. I think I nailed something important with a rocket because it split in two and stopped firing, despite having 87 cases of ammo on board.

It seems the key to frigate design is to build something on the nose to soak up the fire. What's the most durable object in the game that a Gatling gun will fire on?
Well, a decoy encased in heavy armor.

Or, a refinery.[DOUBLEPOST=1412550429,1412550385][/DOUBLEPOST]I received the footage from the pirate's perspective of the fight that sealed the fate of the Paddy Wagon...

 
Well, a decoy encased in heavy armor.
Then that's basically what it boils down to: stick a decoy with armor on the ship's front, put some piping in to extend the turrets out a block to get around the nose armor, and then re-adjust the location of the artificial mass to reduce drag in gravity drive. We could probably stick in a missile turret instead of a launcher too since it's being sized up a bit. Move the reverse engines to the side to free up more room...

Hmm... I'm gonna try and throw something together like this later.
I received the footage from the pirate's perspective of the fight that sealed the fate of the Paddy Wagon...

These terrorists must be stopped at ALL COST.
 
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