You know what was awesome? The original Wing Commander.... dynamic branching plot, based on your success/failure as a pilot, earnable awards that you could view on your uniform, the fighters were organized into squadrons that had a great fluffy feel to them... the manual was the shit, really immersive (Come to think of it, Origin was AWESOME for that... Ultima VI STILL ranks as one of my all-time favorites).... the sequels, while having a more epic storyline, never quite captured the feel of the first one for me.