Though I can see the advantages of having a fully-upgraded move at the start, it does mean you're waiting for
that move to cool down and have no others to use in the meantime. I always put at least one point into charge in case I need to get away.
I'm glad you're having close matches. The last few fights I've had were just sad. That dance wasn't all; when I had the team down to just one living hunter, I chased it around not even attacking sometimes, and a toad ended up making the kill.
Though I was proud of this ambush:
I can't believe he thought he could actually out run you.
I've been running into many more groups of organized hunters. I think they're getting the hang of this. Also, since I pretty much exclusively play the monster, I tend to jump on voice chat and actually ask the hunters what kind of monster they'd like to hunt against. I don't really care which I play, although I tend to prefer Goliath if given the choice, and it seems thats one most people like playing against.
As far as maxing a skill right out the gate, I look at this way.
I shouldn't be getting caught at level one anyhow, so the problem of cooldown is moot one I hit level 2 anyhow. However, if I DO get caught, I have something that can rake down a hunter in a short amount of time to try and even the odds. Plus a maxed out skill helps me take down the tougher creeps out there more quickly which helps getting to level 2 faster.. A level 3 rock in the face will nearly wipe out most hunters, and a couple melee swipes afterwards usually does the trick. There have been times where they shield really well, or heal well and it backfires, but it seems to work for me more than it doesn't. Now that I've had the game almost a week now---I'm still as addicted to it as the day I got it.
I chased it around not even attacking sometimes, and a toad ended up making the kill.
[DOUBLEPOST=1424446125,1424446002][/DOUBLEPOST]Also:
I was thinking about Wraith---I think one way to balance him out a bit more is to, as you said before, reduce the radius of supernova. I also think that the decoy move should be retolled a bit------keep the decoy, but don't let him do damage and if you attack out of stealth, get a damage boost--classic rogue which is kind of what it seems they were going for anyhow.