Random Video Game Crap

figmentPez

Staff member
Doesn't it? It like two peach halves on the ends of springs, with a blanket draped over them! Even Team Ninja would shake their heads.
And they're moving without any regard for the position of her arms. Her boobs are passing through her biceps. "Jill Valentine, you have to get out, your breasts are haunted!"
 
Does anyone else have troubles with loading the previous page? I find all the the gifs all loading up makes the whole page slow to a crawl so that hitting any key or mouse click takes several seconds to respond. I have a similar problem with the gifs thread in General.

Maybe in the future, can we put all gifs behind a cut? Or is there a way to stop them from taking so long to load?
 
Does anyone else have troubles with loading the previous page? I find all the the gifs all loading up makes the whole page slow to a crawl so that hitting any key or mouse click takes several seconds to respond. I have a similar problem with the gifs thread in General.

Maybe in the future, can we put all gifs behind a cut? Or is there a way to stop them from taking so long to load?
Are you on Chrome? Because Chrome sucks with gifs right now. I'm having the same problem.

(also, a lot of those gifs aren't gifs. They're webm's and embedded vines)
 

GasBandit

Staff member
Yeah there's a whole thread about the chrome gif problem. It's irritating as hell. It also seems to do more with the traditional gif than the vines or gifv formats. Sucks.
 
Oh so Chrome's to blame. I was just thinking it was my computer's continued insistence on sucking complete ass all the time.
 
Listening to the Completionist analysis of Final Fantasy VII, where they go over themes of identity crisis and loss, and also analyzing Cloud's character as being confused and guilt-ridden. Putting it all plainly that way, I'm pretty sure playing this as a tween when it came out in some small way contributed to my messed-up worldview and depressing imagination while I was a teenager. Though the game seems simple now, that was heady stuff when I was a kid that I don't think my brain was ready to process, and so instead of processing it, the content was internalized.

That said, I don't regret it.
 
Listening to the Completionist analysis of Final Fantasy VII, where they go over themes of identity crisis and loss, and also analyzing Cloud's character as being confused and guilt-ridden. Putting it all plainly that way, I'm pretty sure playing this as a tween when it came out in some small way contributed to my messed-up worldview and depressing imagination while I was a teenager. Though the game seems simple now, that was heady stuff when I was a kid that I don't think my brain was ready to process, and so instead of processing it, the content was internalized.

That said, I don't regret it.
Outside of Egoraptor, I thought it was a pretty good series. For whatever reason I never thought that the Sephiroth you keep running into was some weird manifestation projected through Jenova, because he was still crystallized.

I'm actually playing through the game again right now, and seeing some things a little differently because of the overview.
 
Outside of Egoraptor, I thought it was a pretty good series. For whatever reason I never thought that the Sephiroth you keep running into was some weird manifestation projected through Jenova, because he was still crystallized.

I'm actually playing through the game again right now, and seeing some things a little differently because of the overview.
Yeah, I always thought you were running into Sephiroth clones, but what they posited makes a lot more sense.
 
It's funny getting into arguments with idiots about how Gone Home isn't a game. Because when I point out their arguments, they suddenly change the subject.

"It's too short!"
"So? Portal was praised for not being long."
"Yeah, well, you can beat it in five minutes!"
"Only if you click the option in the menu to unlock and open all the doors and passageways. That's like God mode or turning off the puzzles in other games."
"Well, it's not a game!"
"What is a game?"
"Where you have a challenge and you can fail."
"Animal Crossing, most LucasArts adventure games, and the Animal Crossing series don't have fail states and yet they're games."
"It's promoting the LGBT agenda!"
"Or it's just an indie game and there really aren't many games with a story focused on LGBT characters? Do they not deserve at least a few games for them, too, while you can have all the other games with heterosexual characters?"
 

figmentPez

Staff member
"Animal Crossing, most LucasArts adventure games, and the Animal Crossing series don't have fail states and yet they're games."
Just because you can always continue forward playing doesn't mean there aren't fail states. If you can't solve the puzzle in an adventure game, that's a fail state, even if you don't have to reload an earlier save in order to solve the puzzle when you eventually figure it out. As for Animal Crossing, you can fail to win the fishing tournament, fail to catch a bug/fish while it's in season, fail to make a perfect snowman, etc. There are lots of ways to "fail" in AC, even though your village will continue anyway.

Obviously, the fail state in Gone Home is when the player fails to stop and appreciate the experience.
 
Just because you can always continue forward playing doesn't mean there aren't fail states. If you can't solve the puzzle in an adventure game, that's a fail state, even if you don't have to reload an earlier save in order to solve the puzzle when you eventually figure it out. As for Animal Crossing, you can fail to win the fishing tournament, fail to catch a bug/fish while it's in season, fail to make a perfect snowman, etc. There are lots of ways to "fail" in AC, even though your village will continue anyway.

Obviously, the fail state in Gone Home is when the player fails to stop and appreciate the experience.
Well, there are puzzles - small as they might be - in Gone Home, so that same logic applies. It doesn't have a specific fail state like "YOU DIED," but it won't let you proceed further until you can, say, figure out how to unlock your sister's locker.
 
It doesn't have a specific fail state like "YOU DIED,"
It doesn't have a circumstance where you're trying to get the VCR to work, but it eats yet another precious tape, and you get so frustrated that you start bashing your head into it until you or the VCR is dead?

Without that, it's not a genuine 90s experience.
 
The totally true story of how Hironobu Sakaguchi created each of the Final Fantasy games!



(I'm amazed they got the actual Hironobu Sakaguchi to do this video with them.)
 
The totally true story of how Hironobu Sakaguchi created each of the Final Fantasy games!

(I'm amazed they got the actual Hironobu Sakaguchi to do this video with them.)
This isn't the first time they've done one with a Japanese Dev. They've done one with Miyamoto...



And Hideo Kojima too.



Bonus points for using the same corridor each time they meet a dev. I'm guessing they have a manager that helps make these sort of things happen.
 
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