In other words, "replayability" does not mean "sabotage the gameplay and make them play it again," no matter how entertaining a video it makes.the biggest sin that a strategy game can make to require you to have mystical foreknowledge of the bullshit twist that's going to happen in the last 5 minutes of a mission and prepare specifically for that with a strategy that would be pure insanity otherwise.
... You know, somewhere in that groaningly long and handholding tutorial process, there might have been a good time to mention that YOU CAN SAVE IN THE MIDDLE OF A MISSION. Would have saved me some frustration earlier on when I was learning the game via getting shot to ribbons trying to worm my way into grenade range. Wouldn't have helped me much on this particular mission though.Since I went through each mission saving like crazy, I didn't have too much trouble; just loaded a couple saves earlier and did things differently.
I'm claiming this as a new band name.magic electrodildo torpedotits woman
While I can play no instruments any more, I still want to be part of said band. Is that weird?I'm claiming this as a new band name.
I'm still playing this occasionally. I've unlocked all the characters and done about half the challenges, but nothing beats straight up regular Issac runs. Last time I played, I had just unlocked Mom's Knife. I've beaten Satan twice, still not up to Mega Satan yet.The Binding of Issac: Rebirth: I held out a long time from buying this game because I assumed it wouldn't be all that different from the original. I was wrong. This is a GREAT imagining of the game. It feels smoother, looks better, has cool new enemies, better map design and even cool items and synergies. Well worth the price of admission.
I think Gas was the only true hater. The rest of us were sticking up for it. I should really play it again; it's been a few years.Valkayria Chronicles: Finished this game last night. Despite some of you haters, this game was well worth the 20 bucks I spent on it. I'll admit, it took a few missions to grow on me, but once it did, I couldn't stop until I was finished. I actually really enjoyed the story and really started digging the combat and strategy. Might go ahead and mess around with some of the expert skirmishes and other DLC that came bundled in. Kinda wish the sequels weren't on PS vita, but what ya gonna do?
Jay brofisted me for lambasting it.I think Gas was the only true hater. The rest of us were sticking up for it. I should really play it again; it's been a few years.
you seemed to be doing fine with it until that fight, and I don't think one bullshit battle means an entire game sucks. There are lots of games with that one bullshit, cheating, unfair fight.Jay brofisted me for lambasting it.
But yes, it's shit, and gobbles more cock than a cannibal turkey.
Jay brofisted me for lambasting it.
But yes, it's shit, and gobbles more cock than a cannibal turkey.
I think it was Riddle of the Minotaur. The Hand of Fate was the thing in that game which would grab you and take you to a random part of the maze.Wasn't that the name of the video game Robin liked on Batman:TAS?
Are you doing the director's cut or the original version? Director's Cut has more content and fixed some of the RNG-ness.Oh turn based strategy games and their NIFTY numbers that betray you at the worst times. Playing Shadowrun Dragonfall (a big improvement over the original title by Harebrained Schemes) and all I needed to do was 10 damage to one fucking guy. I threw EVERYTHING at him. He had light cover and most of my attacks had a 60+% chance to hit. At least 150 damage worth of attacks. DIDDLY. WE LOST. FUCK.
Also, it drives me fucking crazy that even when I know I'm about to have a fight in Shadowrun, the game always makes me march into a room where a dialog engages, then the enemy gets to go first, EVERY FUCKING TIME, while my party just stands there like shitmouths ready to eat a bunch of bullets and fireballs instead of, oh I dunno, not walking right behind me into an obvious trap.
How's the combat? The only thing putting me off from getting it is *some* reviews say the combat is kinda lackluster.Dragonball Xenoverse. It's got a Budokai feel to it which is fine with me, I loved that series.
Well, it's a DBZ game, so it's never going to be some sort of deep fighting system like Street Fighter or Mortal Kombat. It will never be played at EVO or anything, but I'm finding it fun and there are a ton of options to customize your movesets. Like I said in my original post, if you liked the gameplay in Budokai or the Nartuo Shippuden series, you'll like the combat here. It's all the insanely fast anime button-mashy stuff you'd expect.How's the combat? The only thing putting me off from getting it is *some* reviews say the combat is kinda lackluster.
I have. It's a fun game, definitely going to be challenging, and so far I suck at it (I tend to build too far too fast), but am still having a blast playing it. There's some stuff that's not as intuitive as I'd like (is the circle around an object its area of influence for everything, or just for pollution concerns, when laying down roads you can't cross one road with another, you have to end on the road and then start again for a crossroads, etc.) but I admittedly haven't watched any of the LP's or read any of the instructions other than the tool tips that pop up while you play.Anyone tried Cities: Skylines yet?
Interested but don't want to split my attention right now.Anyone tried Cities: Skylines yet?