Random Video Game Crap

I think it would be funnier if they got Benedict Cumberbach, since the music in the Detective Pikachu trailer sounds like the theme to Sherlock. Or maybe Martin Freeman.

They could get Danny Devito, but it's not like he hasn't done it before.
 
Watching Hawaii Five-O a couple weeks ago, I heard the voice if Gat (from Saints Row). I just now bothered googling to see if I was right. I was. I was also surprised by the extensive list of high profile actors in the cast of the series. I mean, I figured that Burt Reynolds was just a one-off cameo (and he was) that they blew their budget on (apparently not).

Is there another game series that comes close to this one is voice acting talent?
 
The Mass Effect series had a combination of big-name actors and big-name voice actors.

The Hollywood names included Martin Sheen, Keith David, Carrie Anne Moss, Seth Green, Adam Baldwin, Tricia Helfer, Yvonne Strahovski, Lance Henriksen, Freddie Prinze Jr., Claudia Black...

And then you had the famous voice actors. Jennifer Hale, Steve Blum, Kimberley Brooks, Courtenay Taylor, Laura Bailey, Troy Baker, Fred Tatasciore, Simon Templeman...

And these are just from the top of my head. I'm certain there are people worthy of being listed in either category who I've missed.
 
The Mass Effect series had a combination of big-name actors and big-name voice actors.

The Hollywood names included Martin Sheen, Keith David, Carrie Anne Moss, Seth Green, Adam Baldwin, Tricia Helfer, Yvonne Strahovski, Lance Henriksen, Freddie Prinze Jr., Claudia Black...

And then you had the famous voice actors. Jennifer Hale, Steve Blum, Kimberley Brooks, Courtenay Taylor, Laura Bailey, Troy Baker, Fred Tatasciore, Simon Templeman...

And these are just from the top of my head. I'm certain there are people worthy of being listed in either category who I've missed.
You forgot Marina Sirtis? And you call yourself a nerd.
 

GasBandit

Staff member
Oh god.. ha ha ha... ohhhh ho ho ho god... can't stop laughing... Dunkey mah BOY. This is what co-op gaming is all about.

 
Interesting state of affairs of the Starcraft competitive scene. For those out of the know, Blizzard has introduced residency requirements for regional tournaments, which is a measure to keep Korean talent from dominating regional scenes and allow those regions to develop on their own. However, it's also destroying the ability of some Korean athletes to make a living, as they can no longer join international teams (a big goal for many athletes as it's where the money and prestige lie).

I don't know if this is good or not. As it is, non-Korean teams can't win on the World stage anyway.
 
Interesting state of affairs of the Starcraft competitive scene. For those out of the know, Blizzard has introduced residency requirements for regional tournaments, which is a measure to keep Korean talent from dominating regional scenes and allow those regions to develop on their own. However, it's also destroying the ability of some Korean athletes to make a living, as they can no longer join international teams (a big goal for many athletes as it's where the money and prestige lie).

I don't know if this is good or not. As it is, non-Korean teams can't win on the World stage anyway.
I can't see this going over well.
 
I don't know how many of you have watched this, but I was just thinking about it. This is from one of the 11000 cancelled sequels to Legacy of Kain. From what was saw, it had almost nothing to do with Legacy of Kain. Funnily enough, if you flip around the video, some things might stick out. Some things like how similar it is to Shadow of Mordor. Not surprising since a lot of the guys and gals who worked on this went on to work on Shadow of Mordor.

 
"Competitors" I'll buy, but "athletes"? Nope. Sorry. Not buying it. Show me that it takes a higher level of physical fitness than the average.
 
"Competitors" I'll buy, but "athletes"? Nope. Sorry. Not buying it. Show me that it takes a higher level of physical fitness than the average.
I really do feel like we should be classifying it as a game of skill like chess or poker, but to deny the amount of dexterity and pure reaction time you need to compete at a professional level is foolish. Virtually all professional gamers are out of the game by 30 because they don't have the reaction time anymore, where as a football player is just coming into his prime at that age. All the strategy and knowledge in world is completely worthless if you can't react fast enough.
 

GasBandit

Staff member
Best represented by the concept of "actions per minute", or APM.

If you ask me, the competition would be a lot more interesting if you limited actions per second to one. As in, no, you can't click around like a fucking spaz. Your clicks are orders, they take time to deliver, and time to countermand.
 
If you ask me, the competition would be a lot more interesting if you limited actions per second to one. As in, no, you can't click around like a fucking spaz. Your clicks are orders, they take time to deliver, and time to countermand.
Think of it like bullet chess, where players get (usually) 1-3 minutes per side. It's a very different game from blitz (10min) or normal (1-3hr) chess. Different strategies, moves, and players can be found in each mode (though high ranking in one game mode usually correlates with others).

I find different chess flavors interesting for different reasons. Normal chess tournaments are interesting, but I seldom do anything but read annotated PGNs. For blitz, I sometimes read a PGN or (if I like one of the players) watch them (specially if they comment while they play or after the fact). Bullet is decently fun to watch, but not (IMO) worth the time to analyze myself (analysis from bullet players tends to be very interesting).

Limited-APM RTS/MOBA sounds like a funny game mode to watch pros play from time to time--they'd find themselves unable to micro/orbwalk, and some strats/champs/units would become nigh unusable or oddly overpowered. Ultimately though, part of the competition is seeing how far the players can push the game's envelope. Artificially limiting how often a tennis player can change direction while running around the court seems silly to me.
 
Limited-APM RTS/MOBA sounds like a funny game mode to watch pros play from time to time--they'd find themselves unable to micro/orbwalk, and some strats/champs/units would become nigh unusable or oddly overpowered. Ultimately though, part of the competition is seeing how far the players can push the game's envelope. Artificially limiting how often a tennis player can change direction while running around the court seems silly to me.
The entire point of rules in a sport is to level the playing field to a point where all can fairly compete but also to encourage the development of new strategies to overcome those rules. Sometimes you get stuff like guys using steroids but other times you get stuff like the bicycle kick, the alley-op, the slam dunk, or bunting. It's literally the ENTIRE point: you want to push players further than you thought they could go.
 
"Competitors" I'll buy, but "athletes"? Nope. Sorry. Not buying it. Show me that it takes a higher level of physical fitness than the average.
It certainly takes a very high level of mental focus, reaction time, constant training and conditioning. There's a reason you don't see middle aged StarCraft pros, because there is a time limit physically speaking where that mental quickness just fades away. The amount of training and constant practice that goes into StarCraft is frankly staggering.
 
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