I feel like there should be an algorithm that does all of this for you, and you just fine tune what it misses.
Every tutorial I come across says this part has to be done by hand, but you get faster at it. Fortunately, the tool lets you "paint" vertices.... as in, I shift-select the bone in question, then when I click with the tool, all vertices in the red circle become rigged to that bone.
The real pain in the ass is going to be having to go over it a second time to "percent" the joints... there's this slider that lets you assign how much control a bone has over a vertex, and how you make a joint bend smoothly is...
Well, see, if you paint over a vertex on one bone at 100%, it turns red for that bone. If you then move on to the next bone and paint over the same vertex at 100%, it turns red for that bone, but then you go back to the first bone and that vertex is blue, indicating that while the vertex knows it's supposed to be attached to that bone, it's now at 0% weight because another bone now has 100% on it... so then you set your vertex brush to, say, 50%, and paint over the blue vertices, and it turns purple for both bones, meaning each bone has 50% influence over that vertex. People who get REALLY fucking fancy will have a gradient of controls, IE, the vertices right over the joint will be 50/50, the ones further away from the other join will be 75/25 and the one closer to the other joint will be 25/75, and this makes the model bend more smoothly when the bones are moving around.
I'm not sure I'm gonna get that fancy right now. I can always come back and do it later, once I've confirmed I'm doing this right. I got a bad feeling my bones aren't going to move like they're supposed to, so spending a lot of time rigging is not my priority right now. Once I get the bones sorted out, I can come back and touch up the rigging later.[DOUBLEPOST=1457198302,1457197713][/DOUBLEPOST]AAAAAAAAAAAAAH!
AAAAAAAAAAAAAAH!
AAAAAAAAAAAAAAAAAH![DOUBLEPOST=1457198744][/DOUBLEPOST]Hummm... uhh... there... there seems to be a porblem.