Despite being a terrible Fallout game, I really enjoyed making builds in FO4. My gives no shits max luck gunslinger was my favorite.Reeeeally hoping my wife's infatuation with Fallout 4 ends by the time Dark Souls 3 comes out. How she's still playing that game near-nightly is beyond me. I should see how many hours she's put in by now.
Wow, it really put you off. Well I know she's been sitting and playing, dedicated, whatever her current total is.It's funny. Steam says I played it for 369 hours.
200 of those hours were me leaving it on and leaving the house.
At least 100 of those were me actually playing, but losing interest and alt tabbing.
^I also felt like Skyrim, but didn't.Despite being a terrible Fallout game, I really enjoyed making builds in FO4. My gives no shits max luck gunslinger was my favorite.
But ultimately, it made me start playing Skyrim again.
The points he makes are true if you are playing on the hardest difficulty, but anything below that it doesn't really matter. I've played many (MANY) a skyrim character that took no combat perks at all, and still did just fine, and was playing on whatever is right under the most difficult setting.I don't really agree. Fallout 4 is a little more difficult than the others, but neither of these games is all that challenging. I'm not saying that to sound like a real Dovakin, but there's enough versatility in skills for you not to bother. I don't take those damage boosters. Getting better equipment is way more fun AND you get to pick the other kinds of skills.
DICE has always favored American and Canadian studios and CD Projekt is based in Warsaw, Poland. The only time foreign devs REALLY become darlings at DICE is when they do something so completely off the wall that everyone needs to take notice (like SWERY was with Deadly Premonition). This is unsurprising to say the least, especially with the DICE voting pool as stacked as it is.So... Fallout 4 just won Game of the Year at the DICE Awards. It also won best RPG/MMO. It's worth pointing out that Witcher 3 was also in both categories.
Witcher 3 wrecks Fallout 4 in every conceivable way.So... Fallout 4 just won Game of the Year at the DICE Awards. It also won best RPG/MMO. It's worth pointing out that Witcher 3 was also in both categories.
I'll take it. I'm against season passes and preorders, but I'm for receiving free stuff.So the Season Pass is only $30 for now. As of March 1 the price goes up $10. I got an email today from Bundle Stars telling me that it's 15% off. So, I says, this would be the perfect time to get it. So I did. When I tried to activate it I find that I'd already bought the DLC last November and forgot.
So...does anyone want a Season Pass DLC for Fallout 4? For free?
Automatic weapons are actually really nice when you've got your points into them... but yeah, you basically spend most of your money on ammo. Then again, a full-auto laser shotgun is something pretty scary to behold.I have at least 4 characters over level 40. Last week I finally discovered that not all of the assault rifles are fully automatic. I am pretty ticked off. Nearly all of my characters have some points in Rifleman. Since the assault rifle is built like a bloody WWI machine gun, I assumed incorrectly that I had no business using one. Since I view fully auto weapons a waste of ammo that is hard to only scrounge up.
I finally read up on the Assault Rifle and saw half of the mods are for semi-auto receivers. So I modded one up, short barrel, recon scope, suppressor. The damn thing hardly moves when rapid firing. My combat rifle, if I am manually aiming, I aim for the MOB's right knee and fire 3 times. First shot hits the knee the second the gut and the third, the left shoulder. Then reacquire my aim point and fire 3 more times.
With the assault rifle just aim for the gut and fast click until the MOB is rapidly dead.
I had already sold off all my 5.56 ammunition on this character. Luckily I am a Purified Water and Jet dealer. And have way too much money.
Is the struggle of this world merely a pleasant game for you? Do you long for a more brutal take on a life lived post apocalypse?
If you answered "Yes and yes!", then Survival difficulty is for you!
Survival upends many of the rules of life in the Commonwealth for maximum challenge. For a full list of these changes, see below.
To enable Survival, press [Pause], select "Settings," then "Gameplay" and choose "Survival" from the "Difficulty" options.
Saving
Manual and quicksaving are disabled. To save your game, you'll need to find a bed and sleep for at least an hour.
Combat
Combat is more lethal for everyone. You now deal, but also take, more damage. You can increase the damage you deal even further with "Adrenaline" (see below).
Fast Travel
Fast Travel is disabled. If you wish to be somewhere, you'll have to physically travel there.
Weighted Ammo
Bullets and shells now all have a small amount of weight, which varies by caliber. Heavier items such as fusion cores, rockets, and mini-nukes can really drag you down.
Compass
Be sure to keep your eyes peeled, as enemies will no longer appear on your compass. As well, the distance at which locations of interest will appear has been significantly shortened.
Adrenaline
Survival automatically grants the Adrenaline perk, which provides a bonus to your damage output. Unlike other perks, the only way to increase your rank of the Adrenaline perk is by getting kills (hostile or otherwise). The higher your Adrenaline rank, the higher the damage bonus. Sleeping for more than an hour, however, will cause your Adrenaline rank to lower. You can check your current Adrenaline rank at any time in the Perks section on the Stat tab in your Pip-Boy.
Wellness
You'll find it difficult to survive without taking proper care of yourself. You must stay hydrated, fed, and rested to remain combat-ready.
Going for extended periods of time without food, water, or sleep will begin to adversely affect your health, hurting your SPECIAL stats, adding to your Fatigue (see "Fatigue" below), lowering your immunity (see "Sickness" below), and eventually even dealing physical damage to you.
Fatigue
Fatigue works like radiation but affects your Action Points (AP) rather than your Hit Points (HP). The more Fatigue you've built up, the less AP you'll have for other actions. The amount of Fatigue you've accumulated is displayed in red on your AP bar.
Sickness
A comprised immune system and a few questionable decisions can end up getting you killed. Eating uncooked meat, drinking unpurified water, taking damage from disease-ridden sources, such as ghouls and bugs, or using harmful Chems all put your body at increased risk for various ill effects. When you are afflicted with an illness, a message will appear onscreen. You can view specifics about your current illnesses by navigating to the Status section on your Pip-Boy's Data tab and pressing [RShoulder] to view your active effects.
Antibiotics
Antibiotics, which can be crafted at Chem Stations or purchased from doctors, heal the various effects of sickness.
Bed Types
The type of bed you're sleeping in determines the length of time you are able to stay asleep. A sleeping bag will save your game and may help save your life when you're desperate, but it will never allow for a full night's rest and the benefits that come with it.
Crippled Limbs
Crippled limbs will no longer auto-heal after combat and will remain crippled until healed by a Stimpak.
Carry Weight
Exceeding your carry weight reduces your Endurance and Agility stats and periodically damages your legs and health. Think of your back!
Companions
Companions will no longer automatically get back up if downed during combat and will return home if abandoned without being healed.
Enemy and Loot Repopulation
Locations you've cleared will now repopulate enemies and loot at a significantly slower rate.
It's a lot easier in this game thanks to the workbench. You don't have to be carrying the DAMN CANS all over. Just store them until you need them.I hated crafting ammo in New Vegas, the DAMN CANS weighed too GOTTAMM much.
Thankfully the cans don't weigh a pound each in 4. Sometimes I wonder if Bethesda and Obsidian owns a scale between them.It's a lot easier in this game thanks to the workbench. You don't have to be carrying the DAMN CANS all over. Just store them until you need them.
*twitch*A comprised immune system
I sort of feel like you NEED to build a character a certain way to get the most out of Automatron. To get all of the content it offers you need points in...The DLC is out Automatron (or something). I can't decide if I want to start over, use a level 15 power armor user, or use one of my stealth snipers that are over level 60.
I had all of those (except blacksmith, who cares if it can melee?) on my current character.I sort of feel like you NEED to build a character a certain way to get the most out of Automatron. To get all of the content it offers you need points in...
- Armorsmith
- Blacksmith
- Gun Nut
- Science!
- Robot Expert
... and you you're going to want points in Scavenger to get some of the components. This basically means you need to go hard into Strength and Intelligence stuff. It's worth it though... you can make a lot of cool shit.
Actually, the melee options are all excellent, as well as much easier to make than stuff like missile launchers or lasers... and since most of the better robot armors give special effects to melee (like rad damage or bleeds), it can be worth it to invest in melee options for your robot. Just make sure you're using vast, agile legs like Assaultron or Mr. Gutsy thrusters.I had all of those (except blacksmith, who cares if it can melee?) on my current character.
I know, weird, but fun build. And the great part is you can outfit them as either Cait or Nick for lockpick or hack, so you only need to take one of the "get through shit" perk trees.
Overall, I just wish it came with more of a manual for what you can do, like make robots to do the settlement work and such. Which is great, but doesn't tell you that you can.
An option I would have like would have been the ability to call your robots to your location. Then it suddenly makes sense to make a huge Sentry Robot that can carry a ton of stuff: you call him outside of the place you just looted and he takes it back to Sanctuary or where ever he's assigned.I actually don't use missile launchers in companions. Or anything related. Too many bad experiences in the past with friendly fire. But the melee thing is probably true. Enemies in this game often like getting in close.
And I can say that while the carrying capacity of the sentry legs is awesome, not worth the "they can get around ANYTHING because they're too big" factor.
I'm sure that'll be a mod.An option I would have like would have been the ability to call your robots to your location. Then it suddenly makes sense to make a huge Sentry Robot that can carry a ton of stuff: you call him outside of the place you just looted and he takes it back to Sanctuary or where ever he's assigned.