GasBandit
Staff member
Oh hush, you. And MMOs don't count, we've all got those.My favorite part of this screenshot is the failed screenshot before it.
Oh hush, you. And MMOs don't count, we've all got those.My favorite part of this screenshot is the failed screenshot before it.
Lord Sheltem the Ancient Protector of the Dead (V) (saintly)
-==========================================================================-
| Level: 92 (Inquisitor) Gender: Male Type: Non PK
| Guild Devotions: Necromancer
| Avocations: Acrobat
| Best Kill: Shadow Guard, class: 3,806,350
| Arch Foe : Terran SCV -{out of control}-, class: 479,385,780
| PK Arch Foe : ghost of Khalida(rm of Khalida), class: 90,530
| On for 14 seconds.
| Age: 264 days 5 hours 52 minutes 26 seconds.
| Created: Sun Jul 04 12:39:21 1999.
| Clan: The A Team
| No unread mail.
| Sheltem also exists @ the following other realms: 3s
-==========================================================================-
I don't have figures for the account on my MUD (which I started playing in 1996 and was hired into as a GM in 1998) because it closed down for good on November 2nd of last year.Oh we're not allowing MMO playtime in this competition? Because if so, I think I'd have a good shout. Here's my character info from the MUD I've been playing since 1994 (though this character was only created in 1999).
Key information in there is "Age: 264 days 5 hours 52 minutes 26 seconds." That is to say, 6,341 hours. And that's just for this character, my primary char. I have two others, with 41 days and 50 days of mudage, respectively. And this doesn't include my earlier characters, from 1994 to 1999, which were deleted.Code:Lord Sheltem the Ancient Protector of the Dead (V) (saintly) -==========================================================================- | Level: 92 (Inquisitor) Gender: Male Type: Non PK | Guild Devotions: Necromancer | Avocations: Acrobat | Best Kill: Shadow Guard, class: 3,806,350 | Arch Foe : Terran SCV -{out of control}-, class: 479,385,780 | PK Arch Foe : ghost of Khalida(rm of Khalida), class: 90,530 | On for 14 seconds. | Age: 264 days 5 hours 52 minutes 26 seconds. | Created: Sun Jul 04 12:39:21 1999. | Clan: The A Team | No unread mail. | Sheltem also exists @ the following other realms: 3s -==========================================================================-
If MMOs don't count, then I have no clue. Probably some 90s game. I played Chrono Trigger over and over, and Final Fantasy Tactics I would keep playing even with having done everything and all my characters being level 99.Oh hush, you. And MMOs don't count, we've all got those.
Pfft, he probably doesn't even know what he's talking about.This actually kind of reminds me of the Veldt music in FFVI:
Nope. Yep, 100% correct. Opening has the same meter, same chord progression.
--Patrick
I'd stay in Noctilim extra just to listen to the daytime music; it was so great to run and jump to. Composer is the guy who does music for Attack on Titan and Kill la Kill.So Xenoblade X's story is pretty shit, but man the music in this game is 99% amazing (really it's just New LA's music that's kinda balls).
This actually kind of reminds me of the Veldt music in FFVI:
Yeah, I find myself really excited to go to Noctilum every time a quest comes up. Also I didn't realize it was him, that's pretty awesome.I'd stay in Noctilim extra just to listen to the daytime music; it was so great to run and jump to. Composer is the guy who does music for Attack on Titan and Kill la Kill.
Mega Man 1 is good, 2 is great, 3 and 4 are pretty good, and 5-6 are merely... okay. -7- is where things go wrong though, unless you want to try the NES remake of it somebody made.Not too impressed with Mega Man VI. This is the last of the NES ones I haven't played, and within half an hour I'd played through 6 of the 8 robot master stages. They asked very little of me, besides the Knight Man stage, which I'm struggling with at the beginning. I haven't beaten any of the bosses yet because I'm trying to abstain from using the charge shot, but some of them seem designed for you to make use of it judging from their attack patterns.
Maybe the post-robot master stuff is better, but I was a little sad to have chewed through so many of the stages in such a short time when the other games put up more of a fight.
Queued up to the appropriate part:Mega Man 1 is good, 2 is great, 3 and 4 are pretty good, and 5-6 are merely... okay. -7- is where things go wrong though, unless you want to try the NES remake of it somebody made.
Is there some way for all of us to be on the same team? I forget if I even bought this or not.Sigh, I bought car soccer so I could play it with my kids, because they are doing an esports league season with it starting next week. Blarg. Car soccer.
SO, if anyone wants to hang out and play it with me next week after I get back from visiting my family, let's do it. I will suck. It will be glorious.
You did buy it, and yes I think so.Queued up to the appropriate part:
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Is there some way for all of us to be on the same team? I forget if I even bought this or not.
I liked 5 despite what others said, so I thought I'd like 6 too. So far the only stuff I've liked is the submarine, because it reminds me of Shovel Knight, and the Rush fist, because it's like a more useful version of Guts Man's weapon from the first game.Mega Man 1 is good, 2 is great, 3 and 4 are pretty good, and 5-6 are merely... okay. -7- is where things go wrong though, unless you want to try the NES remake of it somebody made.
I think 3 is great too, but it only works as the third entry in the sense that some of the surprises that show up late in the game are only cool if you have the prior experiences to give them coolness context. But it works.I always felt like Mega Man 2 overshadowed the rest of the series. I mean, it's one of the best entries by far, but I really think 3 and 4 are just as good.
7's issues for me were based on the extremely large sprites and zoomed-in camera. I found it hard to platform and control as cleanly and precisely as I could in older MM games because the feel of the controls didn't match the size of everything.I think 3 is great too, but it only works as the third entry in the sense that some of the surprises that show up late in the game are only cool if you have the prior experiences to give them coolness context. But it works.
6 is the first game of the classic series where I feel like the levels are a cakewalk (except Knight Man). The stage music is still great.
I have 7 on the Wii U, but I haven't tried it yet, so I have no idea what makes it so bad. I've seen footage of 8 though ... I don't think I could stand listening to that for a whole game.
I own that game... You know, if you guys want to let me sit at the cool table.So now we need @Terrik to buy it.
Oh, they tried to keep it like the earlier games with the platforming? I assumed because it copied the X series in appearance that it copied the gameplay as well, a la more run-and-gun than platforming. That's why I like the classic series more, it feels like I'm doing a lot more in each stage. That's a strange design choice and I can see why that'd be a problem (and why a NES remake would be better). I'll try it at some point, but I have a feeling my thoughts will be the same as yours.7's issues for me were based on the extremely large sprites and zoomed-in camera. I found it hard to platform and control as cleanly and precisely as I could in older MM games because the feel of the controls didn't match the size of everything.
You're a white, war hero cop of the right religious affiliation in 1950's Hollywood and you cover for your bosses. There is literally nothing you could do short of a shooting rampage that would get you demoted, let alone fired, as long as you keep the Status Quo.Now, granted, there's nothing wrong with telling a story, but usually you'd want the game to be as immersive as possible for maximum storytelling effectiveness. And here LA Noire falls short again, because I keep running into things that break immersion. The aforementioned ability to be a star cop even if you screw up every case, for one. The ability to just ignore your current case and go gallivanting through the city looking for gunfights and fisticuffs is another. All of this combines to remind me that I'm not really playing a game, I'm watching a lengthy movie with moderately interactive segments.
You're a white, war hero cop of the right religious affiliation in 1950's Hollywood and you cover for your bosses. There is literally nothing you could do short of a shooting rampage that would get you demoted, let alone fired, as long as you keep the Status Quo.
I meant in Real Life.I've played this game, shooting rampages won't do it, either.
*watches news* answer still holds.I meant in Real Life.