Cars can't drive sideways or kick in a different direction than that of their travel. Not even rocket cars.Omg just play Rocket League, it's the same thing.
I figured you could, I just couldn't see the advantage to it since it keeps you so far from the center of the field.Also, last night was the first time I realized you can wall glide on all the walls in the soccer arena, and it's faster than running most of the time.
It's easier when you realize that the knock back functions the same as Pharah's E, just attached to the end of your sonic blaster (like a cattle prod) rather than fired to a specific location.Also I figured out that the X and Y axes of the knockback have different positional effects. I knew (and we all knew) that if you point up , whatever you knockback also goes up, regardless of if you're actually pointing at his center of mass or not... but left/right is totally different. If you point left of your target, your shot will angle right, and vice versa. This explains why so many of my shots previously went wide. I though that "since I aim up to kick the ball up, I must have to aim left to kick the ball left" but it's the complete opposite. Duurrrr.
I thought that way too, but even apart from its speed, it turns out to be a good way to screw with the enemy goalie, too... if your teammate has the ball and is headed up the left side of the field, you can wall glide up the right until you land next to the enemy goalie and then just punt him out of the way so your buddy can score.I figured you could, I just couldn't see the advantage to it since it keeps you so far from the center of the field.
Well, it does and it doesn't..... like I said, aiming up always punts up, but yeah, L/R acts like an explosion went off in front of you. I had previously thought that it just created a "hitbox" roughly 2m by 2m by 1m that shoved anything in it in the direction you were facing, which was why I wasn't doing so well with the knockbacks in combat, too.It's easier when you realize that the knock back functions the same as Pharah's E, just attached to the end of your sonic blaster (like a cattle prod) rather than fired to a specific location.
--Patrick
If that's the case, it may actually be that the "explosion" IS happening in the direction you are pointing, but that its origin is at ground plane (i.e., "foot") level.Well, it does and it doesn't..... like I said, aiming up always punts up, but yeah, L/R acts like an explosion went off in front of you.
Hrmmm... you might be right. I had assumed that the "explosion" hitbox was a bisected cylinder in shape (uniform forward in the Y axis, but circular in the X axis), but being spherical and at foot level would certainly explain the number of times we've all experienced the LucioBall coming in high, we right click it, swear to god we hit it, but it rolls over our head.If that's the case, it may actually be that the "explosion" IS happening in the direction you are pointing, but that its origin is at ground plane (i.e., "foot") level.
--Patrick
Every movie with Bastion makes me cry. I don't care how salty people are with him, he must be protected.
OMG so many times. And then in the replay you get to see that futile flash just before it rolls untouched over your head and into the goal.the LucioBall coming in high, we right click it, swear to god we hit it, but it rolls over our head.
I mean, he's basically Wall-E with a minigun.Every movie with Bastion makes me cry. I don't care how salty people are with him, he must be protected.
Soooo... #5, then?I mean, he's basically Wall-E with a minigun.
#5 had a laser, and cut it off and refused to put it back on because he was a pacifist... which is kiiiinda not Bastion. Bastion's backstory is just meant to appeal to the socially awkward people who go to parties and then hide in the corner petting the dog all night.Soooo... #5, then?
--Patrick
#5 didn't replace the laser with a toolkit until the second movie, and I don't know if he was a pacifist so much as he refused to be used as a weapon. Also, I don't know Bastion's backstory, but I'm-a watch the short right now and see what it's about.#5 had a laser, and cut it off and refused to put it back on because he was a pacifist... which is kiiiinda not Bastion. Bastion's backstory is just meant to appeal to the socially awkward people who go to parties and then hide in the corner petting the dog all night.
We know why Chaos Orb was getting nerfed. It's just there to give Zenyatta a chance, but if ANYONE ELSE is nearby to help out, it might as well be an insta-kill.#3: aaand that's why chaos orb's getting nerfed XD
He definitely doesn't feel weaker on the PTR.If anything, I think Zenyatta is going to be more deadly after the patch. Now he can leave his orb on a higher priority target and just mutilate enemies by himself with his increased base damage. He will also cut through shields faster, meaning it will be easier to apply the orb in entrenched positions.
he can leave his orb on a higher priority target and just mutilate enemies by himself with his increased base damage.
The DOrb was supposed to be his equalizer. He's not meant to take on groups by himself, so his damage is relatively low. The purpose of the Orb was to give him an upper hand in 1v1 battles since it would significantly increase his damage (from 40 up to 60 base damage per hit) but what I usually saw was that the opposing team's Zenyatta would DOrb our tank, the entire team would focus fire him down (because EVERYONE was now doing +50% damage), the DOrb would move to the next tank, repeat, TEAM KILL. The same sort of thing was actually happening in Diablo 3 with Witch Doctors, where the damage boost the WD could bring to everyone else was higher than the damage boost to the WD himself. The reduction to DOrb + the buff to his base damage = Zen's personal damage is almost unchanged (59.8 v. 60.0), but he can no longer turn one member of the opposing team into wet tissue paper for his buddies to stomp.He definitely doesn't feel weaker on the PTR.
Let's be honest Gas, whether it's 50% or 30%, 6 guys are going to beat you down pretty much regardless. It just might take a milisecond less since TTK is so low.You guys are right, I suspect - Zenyatta's individual performance will be the same or possibly a little better... what this change does is reduce the severity of the 6-man-beatdown on the poor schmuck (me) who always catches the chaos orb.
The difference between 50% and 30% is palpable. Not every shot hits, especially when I'm Defense Lucio playing Ring-Around-The-Payload with healing song going.Let's be honest Gas, whether it's 50% or 30%, 6 guys are going to beat you down pretty much regardless. It just might take a milisecond less since TTK is so low.
The only classes I see this hurting is flankers slightly, since they could kill a enemy in almost one ammo round when they had an orb on them and likely this will push them to at least two. The decrease gives the orbed person a tiny bit more time to recover, but it's not going to be much.
Works for S76 too, as I said pages and pages agoI also discovered this strategy, and was amazed at how effective it was. Lúcio keeps the payload moving, the payload heals Lúcio, Lúcio heals Lúcio, Lúcio and the payload heal EVERYONE NEARBY for massive gains, everybody wins.
...except the other team, of course.
--Patrick
To be fair, Tracer is still going to be insta-gibbed by that combo, but ya, it does add more survivability to all the 200+ health characters.What it means is that it should take at least two shots to kill most every hero who is DOrb'd, rather than someone like Pharah being able to one-shot any non-tank who isn't in perfect health.
As it should be.To be fair, Tracer is still going to be insta-gibbed by that combo