[Gaming] Overwatch (#boycottblizz)

GasBandit

Staff member
I solo queued a lot last night... for LUCIO BALL!

It was pretty fun. Won more than lost. But the best ever was, toward the end of the night I got invited to group with these other two guys that I'd ended up matchmade-with on the same team a couple times and we'd played well together... and then we went up against this other team of 3, one of which was the mouthiest /b/tard I've seen in the game yet. Spewing gay and ethnic slurs every time there was a goal, and of course went off the deep end when they lost.

The funny part though, is that when we requeued, we got matched against them AGAIN. We laughed. We said "Hi Briobesavage!" in match chat (that was his name). He described exactly what large, uncomfortable objects he'd shove up his ass before he lost to us expletives again. So we beat him again. Or rather, we pulled ahead 4 to 1 and his entire team quit the match with 30 seconds left in it.

So the matchmaker desperately scrambled for somebody to put in against us lest it have to cancel the match... and lo and behold, that guy's team must have requeued instantly because it stuck them BACK IN WITH US.

Could not. Stop. Laughing.
 

GasBandit

Staff member
Also, last night was the first time I realized you can wall glide on all the walls in the soccer arena, and it's faster than running most of the time.

Also also, I finally figured out that when the game devolves to a ping pong match between the two goalies, what you do is you wall glide down to the enemy goalie and when the ball is about to get to him, you right click to knock him back so that he misses his hit. BOOM.

The game got very aggressive after that. Turns out knocking other players back often fouls them as much as kicking the ball away from them. I thought it would be a minor inconvenience, but it really messes them up a lot of times.

Also I figured out that the X and Y axes of the knockback have different positional effects. I knew (and we all knew) that if you point up , whatever you knockback also goes up, regardless of if you're actually pointing at his center of mass or not... but left/right is totally different. If you point left of your target, your shot will angle right, and vice versa. This explains why so many of my shots previously went wide. I though that "since I aim up to kick the ball up, I must have to aim left to kick the ball left" but it's the complete opposite. Duurrrr.
 

GasBandit

Staff member
Omg just play Rocket League, it's the same thing. ;)
Cars can't drive sideways or kick in a different direction than that of their travel. Not even rocket cars.

That said, if anybody wants to start playing rocket league, I'm now a lot more motivated to try it :D I already own it just never got the chance to play.
 
Also, last night was the first time I realized you can wall glide on all the walls in the soccer arena, and it's faster than running most of the time.
I figured you could, I just couldn't see the advantage to it since it keeps you so far from the center of the field.
Also I figured out that the X and Y axes of the knockback have different positional effects. I knew (and we all knew) that if you point up , whatever you knockback also goes up, regardless of if you're actually pointing at his center of mass or not... but left/right is totally different. If you point left of your target, your shot will angle right, and vice versa. This explains why so many of my shots previously went wide. I though that "since I aim up to kick the ball up, I must have to aim left to kick the ball left" but it's the complete opposite. Duurrrr.
It's easier when you realize that the knock back functions the same as Pharah's E, just attached to the end of your sonic blaster (like a cattle prod) rather than fired to a specific location.

--Patrick
 

GasBandit

Staff member
I figured you could, I just couldn't see the advantage to it since it keeps you so far from the center of the field.
I thought that way too, but even apart from its speed, it turns out to be a good way to screw with the enemy goalie, too... if your teammate has the ball and is headed up the left side of the field, you can wall glide up the right until you land next to the enemy goalie and then just punt him out of the way so your buddy can score.

It's easier when you realize that the knock back functions the same as Pharah's E, just attached to the end of your sonic blaster (like a cattle prod) rather than fired to a specific location.

--Patrick
Well, it does and it doesn't..... like I said, aiming up always punts up, but yeah, L/R acts like an explosion went off in front of you. I had previously thought that it just created a "hitbox" roughly 2m by 2m by 1m that shoved anything in it in the direction you were facing, which was why I wasn't doing so well with the knockbacks in combat, too.
 
Well, it does and it doesn't..... like I said, aiming up always punts up, but yeah, L/R acts like an explosion went off in front of you.
If that's the case, it may actually be that the "explosion" IS happening in the direction you are pointing, but that its origin is at ground plane (i.e., "foot") level.

--Patrick
 

GasBandit

Staff member
If that's the case, it may actually be that the "explosion" IS happening in the direction you are pointing, but that its origin is at ground plane (i.e., "foot") level.

--Patrick
Hrmmm... you might be right. I had assumed that the "explosion" hitbox was a bisected cylinder in shape (uniform forward in the Y axis, but circular in the X axis), but being spherical and at foot level would certainly explain the number of times we've all experienced the LucioBall coming in high, we right click it, swear to god we hit it, but it rolls over our head.
 

GasBandit

Staff member
Soooo... #5, then?

--Patrick
#5 had a laser, and cut it off and refused to put it back on because he was a pacifist... which is kiiiinda not Bastion. Bastion's backstory is just meant to appeal to the socially awkward people who go to parties and then hide in the corner petting the dog all night.
 
#5 had a laser, and cut it off and refused to put it back on because he was a pacifist... which is kiiiinda not Bastion. Bastion's backstory is just meant to appeal to the socially awkward people who go to parties and then hide in the corner petting the dog all night.
#5 didn't replace the laser with a toolkit until the second movie, and I don't know if he was a pacifist so much as he refused to be used as a weapon. Also, I don't know Bastion's backstory, but I'm-a watch the short right now and see what it's about.

EDIT: Hmm, he's much more Iron Giant than #5.
Also, ok Blizzard*, every short doesn't have to be a tech demo.
Also also, TIL Yvain Gnabro.

--Patrick
*and Pixar, and Dreamworks.
 
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GasBandit

Staff member
Hahahahahah...

[DOUBLEPOST=1471560673,1471560496][/DOUBLEPOST]The new sitting emote for Torbjorn makes for hilarious video footage.

[DOUBLEPOST=1471561095][/DOUBLEPOST]
 
If anything, I think Zenyatta is going to be more deadly after the patch. Now he can leave his orb on a higher priority target and just mutilate enemies by himself with his increased base damage. He will also cut through shields faster, meaning it will be easier to apply the orb in entrenched positions.
 
If anything, I think Zenyatta is going to be more deadly after the patch. Now he can leave his orb on a higher priority target and just mutilate enemies by himself with his increased base damage. He will also cut through shields faster, meaning it will be easier to apply the orb in entrenched positions.
He definitely doesn't feel weaker on the PTR.

Sent from my VS986 using Tapatalk
 

GasBandit

Staff member
You guys are right, I suspect - Zenyatta's individual performance will be the same or possibly a little better... what this change does is reduce the severity of the 6-man-beatdown on the poor schmuck (me) who always catches the chaos orb.
 
he can leave his orb on a higher priority target and just mutilate enemies by himself with his increased base damage.
He definitely doesn't feel weaker on the PTR.
The DOrb was supposed to be his equalizer. He's not meant to take on groups by himself, so his damage is relatively low. The purpose of the Orb was to give him an upper hand in 1v1 battles since it would significantly increase his damage (from 40 up to 60 base damage per hit) but what I usually saw was that the opposing team's Zenyatta would DOrb our tank, the entire team would focus fire him down (because EVERYONE was now doing +50% damage), the DOrb would move to the next tank, repeat, TEAM KILL. The same sort of thing was actually happening in Diablo 3 with Witch Doctors, where the damage boost the WD could bring to everyone else was higher than the damage boost to the WD himself. The reduction to DOrb + the buff to his base damage = Zen's personal damage is almost unchanged (59.8 v. 60.0), but he can no longer turn one member of the opposing team into wet tissue paper for his buddies to stomp.

EDIT: I see @GasBandit agrees.

--Patrick
 
You guys are right, I suspect - Zenyatta's individual performance will be the same or possibly a little better... what this change does is reduce the severity of the 6-man-beatdown on the poor schmuck (me) who always catches the chaos orb.
Let's be honest Gas, whether it's 50% or 30%, 6 guys are going to beat you down pretty much regardless. It just might take a milisecond less since TTK is so low.

The only classes I see this hurting is flankers slightly, since they could kill a enemy in almost one ammo round when they had an orb on them and likely this will push them to at least two. The decrease gives the orbed person a tiny bit more time to recover, but it's not going to be much.
 
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What it means is that it should take at least two shots to kill most every hero who is DOrb'd, rather than someone like Pharah being able to one-shot any non-tank who isn't in perfect health.

--Patrick
 

GasBandit

Staff member
Let's be honest Gas, whether it's 50% or 30%, 6 guys are going to beat you down pretty much regardless. It just might take a milisecond less since TTK is so low.

The only classes I see this hurting is flankers slightly, since they could kill a enemy in almost one ammo round when they had an orb on them and likely this will push them to at least two. The decrease gives the orbed person a tiny bit more time to recover, but it's not going to be much.
The difference between 50% and 30% is palpable. Not every shot hits, especially when I'm Defense Lucio playing Ring-Around-The-Payload with healing song going.

As I did the other night for EIGHT AND A HALF MINUTES IN ONE MATCH
 
I also discovered this strategy, and was amazed at how effective it was. Lúcio keeps the payload moving, the payload heals Lúcio, Lúcio heals Lúcio, Lúcio and the payload heal EVERYONE NEARBY for massive gains, everybody wins.
...except the other team, of course.

--Patrick
 

GasBandit

Staff member
I also discovered this strategy, and was amazed at how effective it was. Lúcio keeps the payload moving, the payload heals Lúcio, Lúcio heals Lúcio, Lúcio and the payload heal EVERYONE NEARBY for massive gains, everybody wins.
...except the other team, of course.

--Patrick
Works for S76 too, as I said pages and pages ago :p
 
What it means is that it should take at least two shots to kill most every hero who is DOrb'd, rather than someone like Pharah being able to one-shot any non-tank who isn't in perfect health.
To be fair, Tracer is still going to be insta-gibbed by that combo, but ya, it does add more survivability to all the 200+ health characters.
 
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