What are you playing?

GasBandit

Staff member
Axiom Verge

Really cool game that's basically Metroid in all but name. Very clear inspirations.
Anyway, my 6-year-old niece watched me play (as she does sometimes). And she was incredibly helpful with two bosses. For the first one, I was too busy trying to dodge attacks and survive. I hadn't figured out how or where to hit it.

Suddenly, she says, "Hey, what are those yellow things on his back?" I shoot them and sure enough, boom! Damage!

Then later, I was in a big room where I had to create my own platforms but I couldn't figure out where (they were placed specifically). She noticed spaces in these vines and sure enough, that's exactly where the platforms were.

My niece is officially smarter than me. Or at least better at noticing little things like that.
When I was younger, I came to understand the trick was not to be smart, but to understand what went on in the game designer's head given the limitations placed upon him, and then figure out what he would do. It helped a lot in finding secrets in the Doom/Tomb Raider era of gaming.
 
When I was younger, I came to understand the trick was not to be smart, but to understand what went on in the game designer's head given the limitations placed upon him, and then figure out what he would do. It helped a lot in finding secrets in the Doom/Tomb Raider era of gaming.
I'm usually pretty good about that, too. I mean, I would've figured it out eventually. She just helped me figure it out quicker. :D
 
Played the first Chapter of Knights of the Eternal Throne in SWTOR.

A few things:

I like that you no longer need separate PVP and PVE gear, and replacing Expertise with Mastery means that people who had high end PVP gear can still use it.

I also like you don't have to have six forms of currency (credits, data crystals, radiant data crystals, warzone commendations, etc). Downside: it was easier to get a bunch of data crystals to buy companion gifts with than it is to get a quarter-million credits.

Streamlining the skill tree and abilites for each class and advanced class shows potential. Haven't played enough to really say.

The plot shows potential. The Mandalorians are being brought front and center for the first chapter and are regarded as pretty badass, which makes sense - this is only 350 years after the Mandalorians nearly conquered much of the galaxy before being driven back. Even as NPCs they're far from helpless.
 
My home base near my escape pod in Subnautica is now pretty well established, with everything it needs to sustain me almost indefinitely. So now I'm starting to build away bases to use as outposts for when I'm exploring further afield. Ferrying the components I need from my home base to my outpost sites can be a bit of a chore, but it feels like I'm making progress in furthering my survival, you know?

Though I think I picked a really bad site for one of my outposts, it surrounded by sharks.
 
Axiom Verge

Really cool game that's basically Metroid in all but name. Very clear inspirations.
Anyway, my 6-year-old niece watched me play (as she does sometimes). And she was incredibly helpful with two bosses. For the first one, I was too busy trying to dodge attacks and survive. I hadn't figured out how or where to hit it.

Suddenly, she says, "Hey, what are those yellow things on his back?" I shoot them and sure enough, boom! Damage!

Then later, I was in a big room where I had to create my own platforms but I couldn't figure out where (they were placed specifically). She noticed spaces in these vines and sure enough, that's exactly where the platforms were.

My niece is officially smarter than me. Or at least better at noticing little things like that.
This doesn't surprise me with a Metroid clone homage. Years back when my brother and I were alternating playing Super Metroid or the first couple Metroid Prime games, whichever of us was not currently playing would be quicker to figure out a situation than the one holding the controller. It was oddly consistent.

The moral of the story is, never play Metroid games without a co-pilot.
 

GasBandit

Staff member
My home base near my escape pod in Subnautica is now pretty well established, with everything it needs to sustain me almost indefinitely. So now I'm starting to build away bases to use as outposts for when I'm exploring further afield. Ferrying the components I need from my home base to my outpost sites can be a bit of a chore, but it feels like I'm making progress in furthering my survival, you know?

Though I think I picked a really bad site for one of my outposts, it surrounded by sharks.
Where the ever loving FUCK do you find multipurpose room wreckage to scan? I've got a bioreactor I'm just ITCHING to place but all I can build is hallway tube.

Or rather, I DID have that, before my game crashed last night... sigh.
 
Where the ever loving FUCK do you find multipurpose room wreckage to scan? I've got a bioreactor I'm just ITCHING to place but all I can build is hallway tube.

Or rather, I DID have that, before my game crashed last night... sigh.
You mention you've found an island. Where was it, relative to your escape pod?
 
The Third Birthday spits in the face of the Parasite Eve franchise, by being only tangentially related to the previous games and reducing the main character to eye candy. Even if the game is good, mechanically, by it's own right, it basically did to Parasite Eve what Other M did to Metroid.
And mechanically it's not even as good as it could be because the PSP lacked a right analog stick.

But story-wise, it can fuck off so much.
 

GasBandit

Staff member
I know that place. Died there a couple of times.

From your pod, head southwest. You'll know it when you see it.
Is it near Pod 17? That's the big wreck where I got the bioreactor parts... I guess I need a cutting laser to get in the rest of the wreck?
 

GasBandit

Staff member
Welp, fuck it, I am not allowed to play more than 5 mins without the game crashing tonight, sometimes not even 30 seconds, so... I think this game might be one I'll come back it if it ever leaves alpha. Which seems like a big if, given that it's been in EA for an entire year and there are still gamebreaking bugs and crashes and apparently the entire plot/quest isn't complete yet.
 
Is it near Pod 17? That's the big wreck where I got the bioreactor parts... I guess I need a cutting laser to get in the rest of the wreck?
That's not what I'm trying to direct you to, no.

If you want it spoiled:

There's another island in the southwestern part of the map. This one differs from the one in the north in that the southwestern island is floating on the surface of the ocean, instead of rising up naturally from the ocean floor. There are three abandoned research bases on the island, which contain a variety of scannable parts, including the multipurpose room.
 
The Third Birthday spits in the face of the Parasite Eve franchise, by being only tangentially related to the previous games and reducing the main character to eye candy. Even if the game is good, mechanically, by it's own right, it basically did to Parasite Eve what Other M did to Metroid.
And apparently I never will...
 
Axiom Verge

I reached "that" boss earlier. Anyone who's played the game know which one I'm talking about. It's the one that makes you go "WHAT THE FUUUUUUUCK?!" in the most head-trippy boss battle I've had in awhile. It seriously took me a minute to realize what was going on.
 
Axiom Verge

I reached "that" boss earlier. Anyone who's played the game know which one I'm talking about. It's the one that makes you go "WHAT THE FUUUUUUUCK?!" in the most head-trippy boss battle I've had in awhile. It seriously took me a minute to realize what was going on.
Are you liking it? Because I love that game.
 
I'm really digging it, yeah. The story doesn't really make sense, but the gameplay and exploration is fantastic. Thanks again for gifting it to me.
The story makes sense after like the second play through. Whether understanding everything that is going on is worth the trouble is debatable, I think it works better ambiguous.
 
Okay, you win. After spending an hour killing the same things the same way I was presented with an unkillable thing and nowhere to run. Died. Sent back to the beginning.

Nope.

Replaced with three Patapons and The Force Awakens. We'll see how those pan out.
 
After playing Subnautica pretty much constantly for a few days, I think I'm burned out on the current version of it. I've come across an increasing number of reminders that this is, in fact, an early access game, and that many things aren't complete yet. For example, quite a few objects have placeholder models or textures. Some radio signals lead to absolutely nothing, and only when I look them up online do I learn that they're meant for features that will be implemented in the future.

There are also some rough edges to the game that I think need polishing before an official release. For example, objects in the game world oftentimes aren't spawned/rendered until they're quite close to you. This can directly affect you, such as when a predator suddenly spawns right on top of you, out of thin air (well, water). For an example of this, see Gasbandit's earlier video. Another example would be a biome full of underwater mushrooms. The "stalks" of the mushrooms would spawn first, and then the "caps" of the mushrooms would only show up when you get close enough for them to appear. This means that if you're approaching from above, then it'll look like you have a clear path to that particular resource you want on the sea bed, so you head in that direction, when suddenly LOL NOPE you get blocked by a horizontal wall of mushroom caps.

Another annoying bug would be that underwater wrecks can sometimes double- or triple-spawn, as in the same wreck is spawned multiple times in the same place. Visually it would appear the same as the wreck spawning once, but in terms of gameplay the effect is that every door needs to be opened twice or thrice before you can go through. Not very pleasant when you're 100 meters underwater and burning through oxygen fast.

There are also quite a few minor visual or non-game-breaking bugs that I hope will be eliminated before the full release. For instance, pretty much everything can clip through underwater seabase modules. When it's just sea grass or the sea bed poking up through the floor, fine, that's not too hard to ignore. More disconcertingly, schools of fish can clip through the walls of your seabase. So you'll just be strolling through a corridor one fine day, when suddenly a whole bunch of bioluminescent tropical fish come zooming in through one wall like aquatic Hogwarts ghosts and then out the opposite wall.

Finally, there are some gameplay features that I think need adjusting to make the game more fun. One such feature is the fact that harvested resources do not respawn (with the possible exception of metal salvage), which means that you can easily end up harvesting everything in a region. When you're talking about mineral deposits, fine, it makes sense for them to be gone when they're all mined out. More disconcertingly though, fish can be depopulated entirely from a region. Apparently one guy is capable of eating enough fish over the course of a few days to drive them to extinction.
Despite these flaws though, it's still a good game. The world is visually spectacular and really fun to explore. Many times I've found myself audibly gasping or exclaiming something profane when I discovered something new and awesome. I'm done with Subnautica for now, but if it gets an official release that irons out these issues, I'll happily dive back in again.
 

GasBandit

Staff member
Killing Floor 2 -

Latest patch adjusted the boss difficulty. So I figured I'd check it out. Managed to get my first victory in hard mode, solo as a support gunner. It was close, too! He got me down to 15 hp or less at least twice.

 
Argh, again with the missed opportunities, SWTOR.

2 new companions for most players:

Master Dazh Ranos, a Chiss Jedi Master. She's got a great backstory - doesn't toe the Jedi Council line and focuses more on helping the little guy than enforcing the Republic's edicts, doesn't play well with others so she's been on her own for years, etc. Comes out of the woodwork because The Outlander's Alliance is the best hope for the Galaxy. She's a master swordswoman with paired lightsabers, able to cut down groups of enemies. All that is great. But after your initial conversation with her, she just goes into the bullpen of secondary recruited characters and not major party members. Come on, really?

Shae Viszla, aka Torch, aka Mandalore The Avenger. Part of the Sith raid on the Jedi Temple during the sacking of Coruscant, under Darth Malgus. Was working for the Empire until the Revanite insurrection, in which she helps Darth Marr, Satele Shan, and the player character fight the resurrected Revan. Her predecessor, Mandalore the Vindicated, was killed early in the invasion by the Eternal Empire. As such, she's been fighting them with the Mandalorians (this is Chapter 14 of Knights of the Fallen Empire). Now she signs up with the Outlander and throws the support of the Mandalorians behind the Alliance with notable effect (the Mandos helping on Voss save thousands in the city of Voss-Ka during Chapter 1 of Knights of the Eternal Throne). You even get 2 character customization options. But again, as a party member? She's just there.

Come on, BioWare, make them full companions. Optional romance, conversations, influence, the whole shebang. Not just a tack-on.

But that's the story of SWTOR: just falling shy of being great at several opportunities.

Like the Sith Inquisitor storyline - it really delves into all the back-biting and scheming and mystical power struggles that consume the Sith and Dark Council, keeping them fragmented and distracted instead of being able to focus against The Republic. And that's very cool. The idea that your character was a slave that came from a forgotten Sith dynasty and reclaims their heritage with the help of your Sith Ancestor's ghost? Fantastic. But then your character just repeatedly walks right into obvious traps, gets defeated by some trap or superpower that hadn't been revealed until that very moment, then someone shows up to save your ass. That seriously happens like 5 times. And it undercuts the plotline so hard.
 
Dazh Ranos was only a reward for people who completed Dark Vs Light up to Eternal level... which involved running every flashpoint, getting to Round 5 of the Eternal Championship, completing Shadow of Revan and Knights of the Fallen Empire, and getting -2- characters to 65. A lot of people didn't get that done. Regardless, she was a bonus for dedicated players... so why would they make her a full companion?
 
Because they were advertising her and Darth Hexid for months?
Except they made it clear only people who completed Dark Vs Light up to Eternal would get the companion (which was determined by the community) from the very beginning. Again, why would they make a character, that only people who took part in the event could get, a major player in a story... when anyone who joins the game after that event can NEVER have her take place in their story?

They learned that shit with HK-55. Everyone is pissed there is -exclusive- story content for people who could afford to be subbed for multiple months leading up to KOTFE's finale. That's why they don't do that stuff anymore.
 
Planet Coaster, the real sequel to the RCT series, not that game that doesn't exist and shall not be named.

Who wants to ride this horrific failure of a roller coaster that I got lots of achievements for?

failure.png
 
One of the things I'm loving about this game is that all the shops and facilities are generic boxes, so you can design their building however you want, instead of having to put a horrific out of theme food shop in the middle of your sci fi themed park.
 
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