[Gaming] RimWorld

GasBandit

Staff member
I still haven't made beer. Just seems like a very big risk, for very unclear/little reward.
As long as you don't have any animals or alcoholics or people with chemical interest/fascination, it's a decent way to earn extra money from traders, and as long as you set your drug policies to "only allowed one every other day, and only then if your mood is below 45%," it's a decent, harmless way to get your colonists through tough times.

Myself, I've switched to smokeleaf. Animals don't eat it, and it is just as good as beer for mood improvement. You still gotta limit it to every 2 days when below 45% though, because apparently smoking too much weed will give you ASTHMA.

But it also kinda fell by the wayside when I discovered that, just like gnomoria, carved statues are king for making money. Every single kind of trader/town wants to buy art, and making large sculptures is a great way to turn 135 wood into 300 silver, or more.

Plus, if you put the art bench right next to the machining bench, it's practically a given that the two people (assuming gender compatibility) assigned to art and crafting are gonna fall in love and stay there. Just make sure you build a nice high quality plush chair in front of each bench to keep them comfy while they work.
 
TBH I only had beer because a guest left it as a gift. I never use it either, because colonists are idiots.

I only had it laying around because a guest left it as a gift and I wasn't paying attention.
 
TBH I only had beer because a guest left it as a gift. I never use it either, because colonists are idiots.

I only had it laying around because a guest left it as a gift and I wasn't paying attention.
You know cats will get into anything.

--Patrick
 

GasBandit

Staff member
RimWorld: Halforums (Tribal) Edition

5 Aprimay, 5504 - Mechanoids land to the southwest. They attack through the killbox, and a couple warthogs die to charge lance fire, but all four scythers are taken out. Terrik almost loses a leg, and Ash takes one in the chest, but both pull through.
Pictured: Metal and Pork


6 Apr - The cabras send their first trade caravan (as opposed to raiding party). Bulk goods are traded.

9 Apr - Another Psychic ship chunk crashes inside the walls. In the ensuing battle, Pez loses a hand to a charge lance shot.

11 Apr - Dei and Shego take the Alpacas to market, loaded with as much rice as they can carry. Turns out they'll need multiple trips to deal with their rice glut, though.

1 Jugust - 23 manhunting arctic foxes move into the area, and attack the settlement. Never has battle been so luxuriant. The battle of Foxes vs Warthogs claims many four-legged lives, but only one of them porcine. Lots of meat goes to waste as there isn't enough room for it all in the freezers.
Pictured: So cute. So bitey.


3 Jug - Dave's curiosity leads him to open an ominous structure to the south. A blood machine is inside! Dave escapes to warn the others.

4 Jug - It's decided the blood machine must be rooted out. A defensive wall of sandbags is built, and then the tribe opens fire. The scyther is taken out, but when the cryptosleep caskets inside are hit by glancing fire, they open, and reveal wounded people inside. The female leaves of her own will, but the male wearing power armor is incapacitated, and is taken to the infirmary for treatment. CeltZ decides to throw a party in the kitchen. Much merriment is had by all. When the soldier regains consciousness after treatment and feeding, he decides to leave.
Pictured: Peek-a-boo, you son of a bitch


6 Jug - Shegokigo has a heart attack, but doesn't tell anybody about it for several hours. Luckily, Ravenpoe is still able to save her using some of their precious, scarce supply of glitterworld medicine.

8 Jug - Dei and Ravenpoe are married in the kitchen with all in attendance, and a reception afterwards. It's the social event of the season. Dei's wedding present is a bionic eye, to replace the one that nearly got scratched out by an animal, and left a nasty scar.
Pictured: The wedding of Poe and Dei


11 Jug - Shego gets bionics to replace her prosthetics. Pez, too.

12 Jug - A herd of 9 man-eating Caribou.. Well, at least it's not chinchillas. Dei, Terrik and Ashburner get a little bruised up, but nothing serious. Again, SO much wasted meat.

14 Jug - Two scyther mechanoids and a caterpillar assault the front gates. The blood machines sure seem to be showing up more often these days... fortunately not in great numbers. Dave and Shego are lightly injured. Shego's wounds develop an infection, so she is bedridden an extra few days.

5 Sept - The settlement buys a megascreen TV from a passing exotic goods tradeship. They are officially modern civilization.

7 Sept - Just when people were starting to relax and think they were going to have a nice, quiet fall, a pirate raid arrives from the south. They bring incendiary launchers. Dei's left arm is shot off, and there are gunshot wounds and burns all around.

8 Sept - Once everyone is stabilized and there is room to spare in the infirmary, Dei gets fitted for a bionic arm. She's now got a bionic eye, ear, and arm, making her now pass Shego as the most mechanized member of the tribe.

10 Sept - A mysterious blight ravages the crops. This would be more concerning if there wasn't already too much food to store properly. Later that evening, another group of mechanoids attack from the northeast. Half the defenders are lightly wounded and two turrets are destroyed. Pez gains a disturbing scar on his eye. The decision is made to improve the killzone once again.

2 Decembruary - In the middle of the night, another poison mechanoid ship crashes right next to the newly constructed emergency food storage warehouse. CeltZ delays the armed response squad dealing with it by throwing a party first thing in the morning.

3 Dec - The effort to deal with the mechanoid ship hits an unexpected snag when Shego lobs a casual insult at Terrik during combat and he throws his weapon on the ground and lunges at her with his fists. Dave is hit by an inferno cannon and runs around screaming while he burns. The next volley of inferno cannon fire hits Terrik and Shego, which seems to snap them out of their scuffle, at the cost of some major burns. Ashburner catches fire while trying to extinguish the others. When all is said and done, everybody's kinda hurt and Shego has a grudge against Terrik.
Pictured: God Dammit Terrik


5 Dec - 25 man eating iguanas amble in for breakfast. It takes them hours, however, to figure out where the opening in the wall is. The combat is made all the more explosive by a hapless boomalope that wanders into the crossfire. Dei's pet boar, Ferdinand, nearly burns to death in the ensuing blaze, because he's a dumbass and doesn't wait for combat to be over to start trying to retrieve dead iguanas.
Pictured: Iguana tell ya something


6 Dec - A cold snap sets in. The crops are gotten in before it kills them.

13 Dec - Pirates attack just after bedtime, moving swiftly before everyone can get into position. Nevertheless they are utterly destroyed with only moderate wounds to one or two defenders.

15 Dec - Now that the tribe knows how to make real vacuum-sealed survival meals, a caravan is sent to sell off all the pemmican reserves, along with the tattered clothing and extra rice. Patience's Ridge, however, doesn't have enough cash on hand to buy it all, so all kinds of goods that West Acapulco "might conceivably need" are taken in trade, and even then about 1500 silver worth of perishables are just given to the town rather than haul it back home.
 

GasBandit

Staff member
RimWorld: Halforums (Tribal) Edition

1 Aprimay, 5505 - 29 manhunting tortoises slowly plod in from the southeast. Ashburner's favorite pig, Aoi, is accidentally shot to death.

8 Apr - Another early morning CeltZ party first thing today. She's turning out to be quite the party girl.

9 Apr - A group of pirates set up positions to lay siege with mortars, to the north. West Acapulco is barely completing mortars of their own, and they don't have any ammo yet! A frontal assault is unfortunately necessary. It's a bloody business, and although it succeeds, some of the tribe's warriors are wounded. Ashburner takes a shot in the head that his helmet doesn't stop. It doesn't kill him, but there's a definite impairment of cognitive functions going on. Any wounded pirates are simply left to die out in the woods. Well, at least the settlement's mortars have some ammo, now.
Pictured: Attacking the enemy in the woods before they can set up mortars


13 Apr - An escape pod lands conveniently right outside the infirmary. He is rescued and convalesces in said infirmary, and is so grateful that he joins the tribe. He's Stienman, a 25 year old charity worker who was raised in a convent, and thus can't bear to hold a weapon, but is an industrious worker with an interest in growing and building things. He's also a night owl.

15 Apr - Snuffles insults Pez, and Pez can't let it go. They get into a tussle in the hall, and both get a little banged up. They're both laid up for a day.

3 Jugust - Danil, one of the tribe's faithful alpacas, is 15 years old and has developed a bad back and dementia. He wanders around in a daze, most often. Probably time to put him out to pasture.

5 Jug - A trade caravan hauling bulk goods stops by. Dei's grandmother is among them.

6 Jug - Pirates attack, nothing too fancy, but they do have EMP grenades, which take out a couple turrets. No living tribal defenders are hurt at all, however. No pirate survivors.

11 Jug - The Mysterious Blight returns, and most of what crops are growing, die.

12 Jug - Dei hunts a boomrat, it turns into a literal melee, and it also literally blows up in her face. She's out of commission for a day or two.

15 Jug - Another evil spirit house crashes on the lawn. In the fight, Pez is downed and loses his OTHER hand.

2 Septober - FigmentPez gets a second bionic hand installed.

3 Sept - The formation of a caravan is followed by the arrival of pirates. Ravenpoe has an aunt among the attackers. Dave, Terrik and Snuffles do their best to defend without the others. Thanks to the super-efficient killbox, no defenders are injured. One pirate is taken prisoner. The aunt does not survive.

7 Sept - An escape pod crashes outside the wall. The female occupant is rescued, but after the most cursory of medical checkups, she is in a hurry to leave. Dave hunts a grizzly bear that has wandered inside the walls, and gets clawed up a little, but he also gets shot by Terrik, who is trying to "help" him. He'll recover, but he's a little miffed at Terrik.

8 Sept - Ravenpoe's boar, Black, has a heart attack and dies before medical help can be rendered. Poe buries him with the others.

11 Sept - Another escape pod, in the middle of the night. Stienman gets the occupant to the infirmary, and Snuffles patches her up in the morning. Grateful, she joins the tribe. She's a 37 year old former mercenary leader, daughter of a crime boss, named Amy. She's a bit on the neurotic side, and doesn't care much for anything but socializing and fighting. That night, Dave hunts Muffalo, but angers the entire herd. They trample him into the dirt. Terrik and Pez finish off the herd and haul Dave to the infirmary. Just in time, as a pack of 19 man-eating wargs come bounding into the area as soon as the door slams behind Pez and Dave.
Pictured: Dave, under the hooves


12 Sept - The wargs apparently have difficulty finding the front door. Only 3 of them attack, and the turrets alone are enough to put them down. The rest wander for a while, then suddenly burst in and attack a visiting caravan. They are put down, but there are casualties in the caravan.

9 Decembruary - After a mostly pleasant and peaceful winter's beginning, suddenly West Acapulco is attacked by 38 man-hunting gazelles! They break down a postern door and flood into the village proper! The smash in the workshop door and bludgeon Ravenpoe unconscious. CeltZ takes cover in the emergency stores, and Stienman runs for the killzone. Meanwhile the defending militia has to go street-to-street clearing the suckers out. Many boars and Alpacas are also savaged in addition to the tribespeople, and various structures are all damaged from stray gunfire and berzerk horn battering. No sooner is this problem barely dealt with, than half the tribe comes down with the flu. CeltZ, Dei, Pez, Shego, Stienman, and Dave are all down with the sickness.
Pictured: Gazellemageddon in progress


10 Dec - A solar flare helps everyone be more comfortable and heal faster by knocking out the electricity. Did I say help? I mean the other thing.

11 Dec - Ravenpoe has been using Ambrosia fruit as a painkiller for those in the hospital. Dei develops an addiction.

13 Dec - The flu epidemic finally breaks.

14 Dec - A cold snap rolls in at night. Stienman does his best, but much of the crop is lost before it can be harvested.

Pictured: The state of West Acapulco at the end of 5505 (Teddy is a prisoner)
 

GasBandit

Staff member
RimWorld: Halforums (Tribal) Edition

2 Aprimay, 5506 - The cold snap breaks, fortunately as the kibble reserves for the chickens were down to about 1 day's worth remaining.

3 Apr - A cargo pod lands within the wall, containing 72 chicken eggs. The irony is not lost on the tribe. Five Man-eating elephants enter the area from the north. They find their way to the killbox. Going to be a lot more meat going to waste.
Pictured: Mad Elephants On Parade


5 Apr - Despite a stricter policy having been enacted regarding ambrosia fruit, Ashburner also develops an addiction. It turns out most of the colony has been using the fruit as a food source, rather than using packaged meals, which technically circumvents the "Drug" policy. The Ambrosia is locked up, and everybody's forced to detox.

6 Apr - in the dead of night, the pirate prisoner manages to break out of his cell and runs for the exit. He beats a boar to death on his way. A trade caravan arrives later that day, with pirate raiders hot on its heels - and the escaped prisoner is with them. They wait until nightfall to begin their assault. The leader of the caravan, for some bizarre reason, decided to sleep outside the wall, and is quickly killed. The rest of the caravan immediately runs for the hills (despite being safely inside the wall). The pirate raid is repulsed, and two captives are taken - different captives, the original escapee sucessfully flees with the other pirates.

11 Apr - Amy throws a party first thing in the morning. What is with these people and breakfast parties?

13 Apr - An Alpaca has a heart attack, but Snuffles saves it. Another evil spirit shell crashes, right on the chickens. In the subsequent fight, Terrik takes an inferno cannon blast dead on, and Amy catches a charge lance shot in the leg. Both are patched up and out of the infirmary by morning.
Pictured: Terrik Flambe


15 Apr - The pirates are back, and they brought sappers. There are light to medium wounds all around, but nothing that is irreplacable is lost. The escapee, Teddy, is recaptured along with another pirate. Ashburner passes out from pain and blood loss, but is rescued by a warthog and carried to the infirmary. He is hospitalized for an extra day, but everybody else besides he and Pez are good as new by bedtime.
Pictured: Waaaaait for iiiiiit...


2 Jugust - An early heat wave is interrupted by a volcanic winter, coinciding with another round of blight. To compensate for the slower growth of what will be replanted, more farmland is allocated. One of the new prisoners is recruited to join the tribe. His name is Charon, former military with a passion for horticulture, and actually a pretty nice guy. He gets a new nose, though, as his got shot off.

5 Jug - Toxic fallout begins raining from the sky during the night. It is decided to put a roof over the crops, and install sun lamps. This will drastically increase electricity consumption, but is probably the best that can be done. Feeding the chickens will become a problem within a week, as their numbers usually require outdoor grazing during all but the coldest of winter days. A new Geothermal generator is built to help offset the power consumption, but it looks like even that may not be enough.

6 Jug - The power drain and the chickens' voraciousness were both vastly underestimated. Seeing no other choice, the chickens are taken to the hunting lodge by Dei and Poe, hopefully to graze there until the fallout passes. Two more geothermal power generators are planned.

7 Jug - Six more quad freezer units are built to handle all the meat from the dying out of the local animal population. There won't be any more hunting for a while, so this meat cannot go to waste.

9 Jug - No sooner are the preparations for the long, dead stretch of surviving the toxic fallout complete... than it clears. /headdesk. /headdesk. /headdesk.

10 Jug - The guy who escaped, then was recaptured, is finally convinced to just join on. Not everybody is happy with him, given that he's been a thorn in the tribe's side multiple times, but he gets a shot. He's a former urbworld pimp, and in order to get a new start, his old name "Teddy" is done away with, and the Tribe renames him "Chazwozel." That night, the remaining two prisoners attempt a prison break. It is unsuccessful, and they are recaptured.

12 Jug - another pirate raid with more sappers. Dave's leg is shot off, but the other injuries among the tribe are minor. No pirates are taken prisoner - but two survivors are executed in the field. Dave gets a bionic replacement leg that very night.

13 Jug - Chaz manages to convince one of his pirate former allies to join the tribe as well. He's called Null, he does a little bit of everything.

14 Jug - The last prisoner attempts a prison break. He doesn't get far at all and is recaptured.

15 Jug - Terrik crafts a masterwork spear, covered in etched artwork depicting Dei recruiting Charon to the tribe. It's only fitting Charon carries it as his sidearm.

3 Septober - Terrik hunts a boomalope that is within the wall. It explodes next to some chickens, setting them on fire. Eh, thinks Terrik, it's raining. They'll be fine. Shego and Null end up tending to the chickens' impressive array of burns. The prisoner, having just gotten over an infected wound from his escape attempt, contracts malaria. A hospital bed is moved into the prisoner area for him.

4 Sept - All the wild boars in the area go maneater. Dave is attacked near the killbox, and the poor accuracy of the turrets means he gets gunned down in addition to the pigs. He gains an impressive list of injuries all over him, as well as losing a finger. Shego gets him back to the infirmary, and Null patches him up, but he's out of commission for several days.

7 Sept - Pirates arrive in drop pods southeast of the wall. They want to set up a siege - but this time, the tribe has mortars. The pirates are pounded into hamburger. One is taken prisoner.

13 Sept - With the volcanic winter still in effect, the snows come early this year.

15 Sept - The pirates are back, with lots of new faces. Where do these guys keep getting recruits? They catch Terrik outside the wall and a sniper shoots off his arm. The rest of the tribe deal with the pirates harshly, and it's a slaughter. One pirate is taken prisoner.

2 Decembruary - 10 manhunting cassowaries descend upon West Acapulco. They catch Chaz outside the wall, and he barely makes it back inside. Charon is jumped by a lone straggler as he attempts repairs on a geothermal generator. He beats the big bird, receiving a mere scratch in return.

3 Dec - The skies finally clear - the volcanic winter is over. Now it's just regular winter.

4 Dec - One of the prisoners named DarkAudit is convinced they'd be better off joining. It turns out he's actually kinda interested in almost any activity that ISN'T combat, and he's a night owl to boot.

10 Dec - Pirate sappers arrive in the middle of the night. Null's daughter is with them. They come in through a large rock in the process of being dug out, right into an ambush. The pirates are cut to pieces. The only significant injury to the defenders is when Terrik shoots Charon by mistake. Null's daughter is wounded but escapes.
Pictured: SUPPLIES!


11 Dec - Shego picks a fight with Amy while Amy is out hunting, for no real discernable reason, other than she "didn't like her face."

12 Dec - A manhunting pack of 22 arctic wolves arrives. Once again, Chaz is off on his own doing fuck-knows-what and gets his ass chewed off. Charon goes to rescue him and gets HIS ass chewed off. Then Dave, who loses an eye and almost loses the other. When everybody's done being fucking idiots, the pack is dealt with. Snuffles then has an attack of the derps and fucks up surgery on a boar twice. Then RavenPoe fucks up. Relative medical-neophyte Null finally gets the job done.

13 Dec - Dave is fitted with bionic eyes. His one remaining one was pretty much useless anyway.

15 Dec - there is a roof collapse when digging out the southern rock feature, and Terrik is crushed to death. His bonded boar, Joker, goes berserk with grief. It attacks Shego, who kills it. The area is re-dug out, but Terrik's body is never found. The only things found are his spear, and his lunch. Ash, CeltZ and Amy are particularly upset about his death.
Pictured: Terrik Pancake



Pictured: The state of West Acapulco at the end of 5506.
 

GasBandit

Staff member
RimWorld - Halforums (Tribal) Edition -

1 Aprimay, 5507 - Dei and Charon set out with the alpacas and all the sundries of the tribe to go trade in town. Not as much is for sale there as hoped, but deals are struck.

5 Apr - A siege party lands to the southwest. Mortars away! The rain of explosives is so deadly and terrifying that the pirates don't even attempt a frontal assault, they just flee into the hills.
Pictured: FUCK THIS YOU CAN KEEP YOUR SHIT AAAAA


7 Apr - The psychic metal monsters land incredibly close to the town in the night. Dealing with it has to wait til morning. Ash shows up to the fight stoned, and isn't very capable. Amy,Pez, and Dave are all hit with charge lance bolts, requiring them to be hospitalized for a day or two.
Pictured: Surround and Conquer


10 Apr - The Sappers - and Null's daughter - are back. They arrive in the middle of the night to try to get the jump on the tribe. They flee, but there are some wounds on the defenders, including Snuffles, who has lost a hand.

14 Apr - Dei takes the latest dozens of hog offspring to market to sell. Along the way, so many nuzzle her affectionately that she's named half of them by the time they get there. Null completes work on an AI chip that will finally correct Ash's brain damage. After it is installed, it's like a haze has lifted from his eyes.

2 Jugust - The pirates have another go, and not only is Null's daughter with them, but so are Dei's grandparents. Pez and Ash are slightly wounded. Dei's grandfather and Null's daughter do not survive. In fact, Null witnessed her death at the hands of Dei, and now hates Dei with a passion.

5 Jug - 12 Man-eating Elk attack in the middle of the night. The defenders defend, but the elk close the distance through the kill zone too quickly. Ash and Pez are trampled and have to be carried back to the infirmary unconscious.

8 Jug - Chaz talks another one of the pirates in custody into becoming a former-pirate. He's a big vat-grown space marine who likes to shoot and fight, but also has a green thumb, and his new "starting over" name is DocSeverin.

11 Jug - a Lynx gets into the settlement and attacks CeltZ. Shego quickly kills the predatory feline, and CeltZ isn't hurt too badly.
Pictured: Trying hard not to make a dirty pun


12 Jug - Those sappers never learn. The Defenders get into position to ambush them, but Dave takes an unlucky hit to the head that probably would have killed him if he hadn't been wearing a helmet... but as it stands, he's worse off than even Ash was. Work begins on a new AI chip to fix him up in the same manner, but there's not enough uranium to complete it yet.
Pictured: The wounding of Dave


14 Jug - Dei goes to market to sell piglets. On her way back, a pirate stops her on the road and demands all her belongings and money. She refuses. A fight ensues. It turns out, the brigand doesn't even have a gun, just the world's shittiest knife and a face that looks like a cross between a malformed fetus and a drawing done by an untalented child. Dei guns her down, checks her over to confirm that the pirate has nothing worth taking, and continues toward home.
Pictured: Dei Waylayed


15 Jug - Amy hunts a boomalope, and when it explodes, she gets her fool self set on fire. Then a poison ship crashes outside the wall. The tribe bombards it with mortars until the blood machines come to the killbox. Chaz talks another pirate captive into converting. Her new name is Emrys, and she's good with animals, cooking, growing, and constructing. Dave gets so stoned on smokeleaf, what's left of his brain shuts down, and he has to be rescued off the floor of the storage warehouse.
Pictured: Amy's hot Hot HOT


1 Sep - Half the damn tribe, and even a captive, comes down with the flu.

4 Sep - After a stressful few days, the epidemic breaks as immunities develop.

6 Sep - A freak heat wave washes over the area. Dave gets stoned and passes out again.

7 Sep - Raid with sappers. While they chew through the wall, they are bombarded with mortars. When they finally break through, they are gunned down. DocSeverin takes a nasty hit in the arm, but otherwise no injuries.

9 Sep - The evil spirit is angry! It compels all the raccoons in the area to attack the tribe. Steinman goes outside to build a mining annex, and is bitten until he is incapacitated. Dei rescues him, but gets a nasty scratch for her trouble.

11 Sep - Another Pirate raid. They wait until a caravan is leaving and then ambush them. The tribe moves to assist, and saves some of the caravaneers. The pirates suffer heavy casualties, and the survivors are executed on the spot.
Pictured: Guerillas in the Mist


14 Sep - DarkAudit and Emrys become lovers. How this is gonna work when he's up at night and she sleeps at night... well, don't ask me.

15 Sep - The work on the AI chip to fix Dave's brain is complete, and it is surgically installed.

3 Dec - Shegokigo hunts a predatory bear in the area. She bungles it pretty badly, and it tears her remaining leg off - and almost gets her bionic one, too. Just as she's being rescued, sappers arrive in the southeast. Amy and Chaz take a few hits during the battle to drive them off.
Pictured: Fat Dog for Shego

Pictured: You assholes, we just fixed that wall


4 Dec - Shego gets a second bionic leg. DarkAudit proposes, and Emrys accepts.

5 Dec - A group of bloodmachines come from the southwest. They come through the killbox and are handily defeated, though Null does get a facefull of inferno cannon.

6 Dec - Ashburner accidentally says something that drives Charon into a rage. They fight in the corridor.
Pictured: Ash V. Charon


9 Dec - The last pirate captive is finally talked into joining by Dei. She's a smartassed former smuggler named Kags, who makes it clear she doesn't do farm stuff.

12 Dec - Ash can't keep his big yap shut, and inadvertently insults DocSeverin enough to start a fight, and gets his clock cleaned.

14 Dec - Toxic Fallout begins raining from the sky. Supplies are plentiful, but for how long...?

15 A wildfire in the middle of the night destroys one of the geothermal power stations. When the sun rises, it brings a cold snap, and just as the fire is brought under control, a poisonous ship part crashes just outside the wall. Kags has a mental break and wanders out into the toxic snow. IS THIS THE END OF WEST ACAPULCO?
Pictured: If the toxins don't get ya, the wildfires will


Pictured: The situation is grim
 


I'm betting what stopped a lot of Ash's bad social habits was that he was dumb as a brick. Now that's he's fixed, it's basically a Flowers for Algernon situation; he knows everyone around him is an asshole and he can't pretend it's not true now that he knows.
 

GasBandit

Staff member
I. AM. DAVE. I. AM. MAN. NOT. MACHINE.
It's actually an interesting concept. There are THREE different brain surgeries you can perform to treat brain damage.

The first, the brain stimulator, is a shoddy half measure... it boosts your consciousness to 70% but will never allow it to go higher.

The second, which is my preferred method, is the AI chip. It's the most difficult to obtain of the three (requires a LOT of research to make, or ~5000 silver to buy, presuming you can even find one for sale, because they're super rare), but best I can interpret, it acts kind of like a "co-pilot" for your body, because it guarantees 100% consciousness when awake under all circumstances. This means that you can still perform complex and dexterous tasks while stoned or otherwise inhibited, which in my mind might lead to some humorous "Dr. Strangelove" type situations, but it doesn't have its own "personality." Which brings us to...

The third, and probably worst option, is that you can implant an "AI Persona Core," which frequently drops when killing those crashed ships. The AIPC is a required component when you're building a ship to get offworld and end the game, but the game makes no bones about the personality in the core not necessarily being benevolent. I haven't tried it, but I've heard installing an AI Persona Core into a colonists brain turns them schizoid - two minds will be fighting for control of the body, and it will manifest sort of like Bane-gent Smith in The Matrix. One night your colonist might just get out of bed, and go from room to room with a knife murdering all the humans. Or he might go berserk for no apparent reason. Or who knows what else. Or maybe not. In any case, probably not a good idea.
 

GasBandit

Staff member
RimWorld: Halforums (Not-so-Tribal) Edition

1 Aprimay, 5508 - A hapless caravan blunders into the crashed poison ship. Dei, Chaz and Shego are wounded trying to rescue them. Only 4 caravaneers survive to be rescued, and one of them dies of blood loss on the way to the infirmary.
Pictured: Shit, meet fan


3 Apr - A solar flare knocks out the electricity for the settlement. The tribe must temporarily go back to relying on fire for warmth, for the day.

8 Apr - The Toxic fallout finally relents. Good thing, too, the meat stores were just giving out...

11 Apr - Sapper raid from the south. Emrys' sister and Dei's aunt and grandmother are among them. Null gets a little injured in the fight. Dei's relatives are captured, Emrys' sister dies in the fight.

14 Apr - Emrys and DarkAudit's wedding takes place. Not everyone can attend, as four tribesmen are out on a caravan and don't make it back in time. They do make it in time for the second half of the reception, though... and something happens there, I'm not sure what, that makes Emrys IMMEDIATELY call off the marriage and kick DarkAudit out. Hoooooly drama.
Pictured: A beautiful wedding


Pictured: WELL THAT DIDN'T TAKE LONG


2 Jugust - A raid group consisting of Amy, Shego, Chaz, Charon and Docseverin uses Transport pods to attack a nearby pirate outpost. It goes moderately well, and the wounds received in the attack are healed before the party loads up two dromedaries (also delivered by transport pods after the victory) with booty and heads for home.

5 Jug - A pirate raid shows up with Dei's Father. Seems like a whole lot of the old tribe must have fallen in with the pirates out of desperation. Unfortunately, he is killed in the attack. The HF raiding party arrives right after the pirate raid is defeated.

6 Jug - a Heat wave grips West Acapulco. Snuffles and Pez get into a fight in the hallway.

7 Jug - A psychic ship part crashes outside the east wall. An excellent plan to bombard it with mortars is fucked up when dave goes outside to hunt a rat and gets his dumb ass shot to shit with charge lances. To his credit, he manages to take down 4 scythers before they incapacitate him. Most likely thanks to his AI chip implant keeping him awake and fighting through the pain, and out of shock, for as long as possible. In the pitched battle to go out to rescue him, and Amy, Chaz and Pez are lightly wounded.
Pictured: Dave: CyberRambo


9 Jug - Another raid, with sappers, and yet again with another one of Dei's relatives - Her great grandfather. He doesn't survive. Pez loses a leg in the battle.

10 Jug - Pez gets a bionic leg. With that, his 2 bionic hands, and bionic eye, he's now officially the most-mechanized tribesman.

3 Septober - Dei and Poe are sent far to the north by Transport pod to establish a trading post in a town-dense area. They are chosen because they are married and their abilities compliment each other.
Pictured: Breaking in the new bed at the newly constructed trading post


4 Sept - Pirates come to try to lay siege to West Acapulco. You'd think they'd remember what happened the last time. The mortars once again pound them into paste.

7 Sept - Ashburner's mother is part of a travelling group that passes through, and stops to visit.

11 Sept - Dei's mother is actually now head of a trade caravan for the Tibudta Strong Dominion, it turns out. They arrive at West Acapulco today, but naturally, Dei isn't there - she's up at the trading post with Poe. Perhaps it's just as well, she's pretty pissed at Dei for the death of various members of their family. Charon and Kags decide to become lovers.

12 Sept - At breakfast, Chaz and Emrys go at it after she tells him exactly what he can stick where. She gets the worst of the exchange.

13 Sept - Another metal evil spirit within the wall at dusk. In fact, it barely misses the infirmary. Careful preparation is the key here. The militia is exhausted by the time the defensive emplacements are built, so it is decided to attack in the morning.

14 Sept - The attack commences. Four caterpillars pop out. The fighting is furious but fast. Snuffles nearly loses a foot, but the menace is ended. That evening, Dei's captured pirate aunt, Dirona, finally comes around and joins the Tribe.

1 Decembruary - Kags tells Chaz to stick it where the sun don't shine. Fisticuffs commence. They come out about even and call it off, but both hold grudges. A compacted plasteel vein is discovered in the mountain behind Dei and Poe's fuckhut love shack trading post. Since travelling to trade during the winter is impractical, they spend the winter mining plasteel, eating lavish meals, and banging like teenagers.
Pictured: Chaz vs. Kags in the kitchen


2 Dec - A cold snap rolls through. Fortunately, it hits in late morning, so there's plenty of time to get the crops in before the hard freeze. A woman in an escape pod crashes to the west, and is rescued. When she regains consciousness, she joins the Tribe in gratitude. She's a 51 year old medical assistant named Sara. She's got an optimistic outlook, but has a crippling phobia of fire.

4 Dec - Sara turns out to be a bit of a junkie... she goes on a smokeleaf binge with little provocation. Seems her pyrophobia doesn't extend to sparking up a J.

5 Dec - Emrys insults DarkAudit while they're out planting when the cold snap passes, and it's the final straw. The two have a fistfight right there among the haygrass. Each of them end up tearing a finger off of the other! :confused: They hate each other SO much, now.
Pictured: It's an institute you can't disparage


7 Dec - Sappers arrive in the dead of the night. In a strange show of semi-intelligence, they choose to try ramming down postern doors instead of breaking through a wall. Null is taken down by friendly fire, and he loses an arm AND a foot. Some pirates are captured, but most are downed. All but one downed pirate are executed, the exeption is captured. Null gets bionic replacements within 24 hours.
Pictured: Enjoy those limbs while they last


8 Dec - Dei's grandmother - Dirona's mother - is finally talked around to joining by the smooth-talking pimp Chazwozel. Her name is Squidley, and she's a 47 year old former writer whose creative spirit was crushed by a factory job.

9 Dec - 9 man-eating polar bears attack West Acapulco. Gonna be plenty of meat and fur for a while.

The rest of the winter passes quietly and productively.

Pictured: The state of West Acapulco at the end of 5508


Pictured: The state of the north trading post, at the same time
 

GasBandit

Staff member
I know I say this a lot but I'm freakin mystified you guys are still enjoying reading this.

But we're getting to a problem. I've progressed to the point where I'm starting to get too strong, and events are going to really start repeating themselves, and not be a serious threat. I don't know how many different ways I can say somebody starts a fight with somebody for being insulted, or that sappers arrive in the middle of the night, or that a psychic poison ship crashes and mechanoids pop out. If this were a regular playthrough, I'd build a ship, get offworld, and be done with it (there's no mountain for me to dig out and get you all eaten by insects, this time).

But, I thought I'd give you guys some other options -

1) There is a ship hidden at the north pole, weeks of travel away, days across the polar ice sheet. Instead of building my own ship, I could abandon West Acapulco and attempt to make the epic trek, and see who survives the journey. Either some or all the tribe makes it to the ship and leaves the planet, or everybody dies enroute, either way the game will end.

2) There are many pirate outposts and pirate-controlled towns on the map. I could attempt my own endgame by seeing how many of them I can wipe out, going for a complete elimination of the pirate faction. This is liable to take a LONG LONG TIME, but will have the added entertainment value of a high likelihood of massive turnover in the roster as HFers die in battle.

3) I could remain in West Acapulco, but increase the difficulty, possibly to an insane degree. The game lets you change difficulty on the fly. Right now, it's at "Some Challenge," which I would classify as medium difficulty. The difficulties above this are Rough, which is hard, Intense, which is punishing, and Extreme, which is absolutely bonkers. These higher difficulties will double, triple, or quadruple the strength of groups attacking the settlement, apply permanent mood debuffs to the members of the tribe, apply trade penalties to the cost of buying and selling to towns/caravans, and increase the frequency/severity of unfortunate events like disease, accidents, and natural disasters. It would be expected that increasing the difficulty would perpetuate an inexorably painful crushing grind into final defeat.

4) Alternatively, I could change storytellers. Right now, the storyteller is "Cassandra Classic," the default storyteller with a normal difficulty curve who gives both good and bad events. The other storytellers are "Phoebe Chillax," who favors beneficial events and a gentler curve (so she's out), or "Randy Random," who decides every single event entirely randomly, and anything could happen at any time. Randy has no curve, he simply randomly picks a time and then randomly picks an event, then randomly picks its intensity. Randy could shower West Acapulco with gold and sweetmeats, or he might trigger a 50-strong pirate raid coinciding with an electrical storm during a solar flare. Switching to Randy might make the story more interesting, but also has a high likelihood of causing everyone to die horribly.

5) Or, I suppose, I could just go ahead and build a ship, put everybody on it, and launch into space. A happy ending, if not a slightly mundane one.

Sound off for what you'd like to see.
 
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