He's very good at shooting.Terrik's shooting skill is higher than I thought it would be, given what we know of him.
I rolled everyone's special traits randomly, one of hers was "silver tongued," which boosts social interactions. This makes her the tribe's official negotiator/merchant/interrogator, though if he has to, Poe can fill in in a pinch - though his "too smart" trait will hamper him because he'll have a tendency to "ACKSHYUALLY..."Does Dei get an effective boost to her Social skill for being the only woman?
This explains his optimism.You can say anything you want about Terrik, because he's incapable of caring.
Literally no fucks to give.
*Actually "caring" in this context means incapable of tending to the wounded, but that also is quite apropos. And incapable of "social" also amounts to not having fucks to give.
You won't. Plenty to choose from in the "inactive" category.I just hope I don't run out of female names.
You say that, but I've gone through the user list and compiled it. There's 22, even counting people who haven't posted in years. Maybe 9 that have posted in the last year.This explains his optimism.
You won't. Plenty to choose from in the "inactive" category.
--Patrick
Spammers and lurkers increase the user numbers.Still, there have to be many, many more female names. I mean, HFBOT is user number 4400. That's 4118 more user names than you've compiled.
--Patrick
...and likewise the pool of names.Spammers and lurkers increase the user numbers.
This is something I've wondered about. You realize that your playthroughs have done more to sell me on this game than anything else, but I'm waiting for when I come back from vacation or it goes on sale.[DOUBLEPOST=1499452244,1499452173][/DOUBLEPOST]Also, just as a note for those who don't own the game and aren't familiar with the context of the skill levels, the numbers mean this:
Skill Description Total exp/to next level
0 Barely heard of it 0 1000
1 Utter Beginner 1000 2000
2 Beginner 3000 3000
3 Basic Familiarity 6000 4000
4 Amateur 10000 5000
5 Strong Amateur 15000 6000
6 Practitioner 21000 7000
7 Skilled Practitioner 28000 8000
8 Professional 36000 9000
9 Skilled Professional 45000 10000
10 Expert 55000 11000
11 Strong Expert 66000 12000
12 Very Strong Expert 78000 13000
13 Master 91000 14000
14 Strong Master 105000 15000
15 Planet-Class Master 120000 16000
16 System-Class Master 136000 17000
17 Revered Master 153000 18000
18 Visionary 171000 19000
19 Legendary 190000 20000
20 Godlike 210000 21000
Additionally, the little "flames" next to the skills denote interest level. No flame means the character is uninterested in that skill, and learns it at 1/3rd speed. A small flame means they are interested, and learn at the normal rate. A large flame means they are passionate about that activity, and get a 50% boost to exp gain in that skill.
From skill level 10 and up, skill exp will slowly decay over time, faster at higher levels, so that a skill not used regularly will gradually fall back to level 9. Level 20 requires you to basically do nothing but work that skill every moment you aren't sleeping or eating just to maintain it, but a level 10 will only fall to level 9 after weeks of complete neglect.
After a person has gained 4000 exp in a skill, they suffer an 80% penalty to further exp gain in that skill for the rest of the day, and then the counter resets the next day (IE, you can only learn so much in one day before returns start REALLY diminishing).
I could always host another big contest. :-DSpammers and lurkers increase the user numbers.
I'm not really looking to build a community of non-participants...and likewise the pool of names.
You may have a bit of a wait, even during the summer sale the price didn't come down very much. I guess it's just in high demand, still.This is something I've wondered about. You realize that your playthroughs have done more to sell me on this game than anything else, but I'm waiting for when I come back from vacation or it goes on sale.
It didn't go on sale at all actually.I'm not really looking to build a community of non-participants
You may have a bit of a wait, even during the summer sale the price didn't come down very much. I guess it's just in high demand, still.
You could always also enjoy the game vicariously, I always stream it when I play it
I didn't pay close attention as I already have it.It didn't go on sale at all actually.
"Dumbass has named Muffalo 9 'Derpy' after being nuzzled! They have formed a bond!" FUCKI really wish my colonists would stop naming the food.
Remember that bird you had in Don't Starve?"Dumbass has named Muffalo 9 'Derpy' after being nuzzled! They have formed a bond!" FUCK
At least an upcoming patch is supposed to do away with the dumb -5 penalty to social standing for "killed colony animal" for non-bonded animals.
YOU GUYS KNEW WE WERE GONNA EAT THESE CHICKENS, RIGHT?! STOP TREATING ME LIKE I'M SOME KIND OF MONSTER!
There's a difference between butchering one of 27 chickens for dinner, and murdering a canary (the only one in camp) in its cage (whose purpose was seed and poop-fertilizer production).Remember that bird you had in Don't Starve?
"And this little weirdo would be a modestly hot girl to get me through the hard times... you know, the kind that are only kinda hot so they don't mess around with other guys." - Strong BadIf needed, I don't mind being a woman.
Damn trash pandas!4 Sept - Some sort of invisible brain-hurty spirit makes every raccoon in the vicinity of the settlement turn rabid. Gas and Pez are bitten, Pez rather badly. It takes him two days to recover.
At least you didn't go, in a group with only one potential mate, "I'm just gonna spend time with this warthog."Gross
True, you did all get beaten out by the guy incapable of social.At least you didn't go, in a group with only one potential mate, "I'm just gonna spend time with this warthog."
Brilliant!13 Sept - the tribe officially decides to call itself the Halforums Tribe. The settlement is named West Acapulco. Brilliant. Nobody will ever find it!
Well, I mean, I'm not "incapable" but my social skills are also "zero." Maybe that's why I traded a thousand units of rice and 500 wool for two guns and two chickens.True, you did all get beaten out by the guy incapable of social.
Hey, at least they softened them up for you...Just had a bunch of raiders try to "tunnel around my defenses" straight into an ancient danger that had two centipedes and a scyther in it. It did not end well for them. Thankfully I had been building up an area to fight the mechs from, so I was able to deal with them after the raiders got wrecked.
Welp, this pretty much solidifies which member of LOST I am.Pictured: Dei assaults Pez in the kitchen, while Ash apparently teaches a hog to play horseshoes.
You build a mansion. I build a village.I think it's weird that you don't enclose more than individual rooms. :O I obsessively close off a house unit and then build a giant wall around THAT.
I don't know that villages have wooden floors connecting all the houses though.You build a mansion. I build a village.
Well, they're limestone brick, nowI don't know that villages have wooden floors connecting all the houses though.
But tell us about the game.Well, they're limestone brick, now
It's just a trick I've found that causes less dirt to be tracked into bedrooms.
There's a rimworld modWell, they're limestone brick, now
It's just a trick I've found that causes less dirt to be tracked into bedrooms.
[DOUBLEPOST=1499704689,1499704609][/DOUBLEPOST]But tell us about the game.
Neat, I might get that, though really I'll still continue to connect the rooms with "floor" because unfloored dirt has a movement speed penalty, and this also helps keeps fires from spreading between buildings.There's a rimworld mod
https://ludeon.com/forums/index.php?topic=21718.0
It's a doormat. It collects dirt, so that you track less throughout the habitations
I just wanna know what the hell happened on that caravan trip that made you decide "Nope, that's it, I'm done."I'm alone again.
That's ok.
I guess.
It reminds me of the old cell-based life simulations.I started a "1 save" game tonight, and so far I've only had one death due to my forgetting to cancel a door being made while a bunch of muffalo went mad after one got shot.
To be fair, I set it on an easier difficulty because I didn't want to deal with non stop bullshit raids.[DOUBLEPOST=1499756069,1499755916][/DOUBLEPOST]Also, can we just talk about the shapes that random fires can make?
View attachment 24829
Or a minecraft map from back in the days before fires would burn themselves out.It reminds me of the old cell-based life simulations.
Word is, Rimworld will not go on sale until after its release.Staying home sick today (apparently along with everyone else at my office who got a free slurpee from 7-11 yesterday ). Is this on sale yet?
Wait a minute--this whole time, Gas has been playing an early access title?Word is, Rimworld will not go on sale until after its release.
According to Wikipedia, it's not even in Beta yet?Wait a minute--this whole time, Gas has been playing an early access title?
Mmmmm... Caitlin Fairchild.... Aalllgllghhhghgllll...His favorite was when it was still Gen 13.
--Patrick
I still haven't made beer. Just seems like a very big risk, for very unclear/little reward.
As long as you don't have any animals or alcoholics or people with chemical interest/fascination, it's a decent way to earn extra money from traders, and as long as you set your drug policies to "only allowed one every other day, and only then if your mood is below 45%," it's a decent, harmless way to get your colonists through tough times.I still haven't made beer. Just seems like a very big risk, for very unclear/little reward.
You know cats will get into anything.TBH I only had beer because a guest left it as a gift. I never use it either, because colonists are idiots.
I only had it laying around because a guest left it as a gift and I wasn't paying attention.
It's like you were born to play Doomfist.No one appreciates my help. Lousy ingrates.
Don't tell @Terrik to steal @Snuffleupagus 's main.It's like you were born to play Doomfist.
--Patrick
Snuffles said he would murder me if I tried.Don't tell @Terrik to steal @Snuffleupagus 's main.
He's not on my list.I wanna see if we ever get a tribal named "Charlie."
--Patrick
If only you weren't also so flammable.I. AM. DAVE. I. AM. MAN. NOT. MACHINE.
It's actually an interesting concept. There are THREE different brain surgeries you can perform to treat brain damage.I. AM. DAVE. I. AM. MAN. NOT. MACHINE.
I think Randy works better in an established colony. Otherwise you might have horrible things happen to a new colony that they have no way of beating. No time to get to know the story.#1 or #2 sound great. You could make the next game a Randy in a biome you haven't done yet (if any).
I could, I could make a special save, do one thing, then go back to that save, and try another thing.I think Randy works better in an established colony. Otherwise you might have horrible things happen to a new colony that they have no way of beating. No time to get to know the story.
Can you do two separate things forking from the same place in the timeline?
That is part of the fun, though. Could have a custom beginning, a prison ship full of Halforumites, making their way in a cruel world...I think Randy works better in an established colony. Otherwise you might have horrible things happen to a new colony that they have no way of beating. No time to get to know the story.
Oh, heck yeah, I forgot about making a custom start. I could have people roll themselves up like a character sheet, even, since I use "Prepare Carefully."That is part of the fun, though. Could have a custom beginning, a prison ship full of Halforumites, making their way in a cruel world...
I might even get the DLC before you get back to it ha ha.I'm never gonna get back to Darkest Dungeon at this rate ha ha ha
Your wife Kags was one of the people they demanded to take as a slave, tooI feel kind of like I got a fairly boss death scene, though... dying to defend my tribe...
You should check out the "what are you playing" thread more oftenI've never read through this thread until now, so I had no idea I had a cameo in this, and she's throwing parties and snu-snuing her way through Halforums.
Well, then.
In time, you will c̊ͬͫ͒̚ô̦̻ḿ̜͍̦͙ͪͨ̄̓e̐̌ͫ͒̔ ̫̹̞̦̫̩ͭ͆͗̏t͓̿ͩͥo̙̿ ̯͈̩̔k̲̳̙̆ͪ̋̽ṅ͖͕͈͚̑ͪ͆ͤ̾ȍ͈̫̤̦̅w̦̤̦͇͗̐ͤͩ͋̾ͯ ̫̦͔͖̞͙̆ͧ̽̇̽ṭ͖́ͬ͋̃̚ͅh̯̣e͍̱̦̐͌͑̈́ t̨̢̬̯͖͙̯̜͌̄̏̉̂̌̒͘͟r̵̢̫̠͙̰̻̜̝̜͇̆̽̅̿̌̃̽̊͞ą̨̤̦͈͙̠̱̈̊̑̿͋̕͢ǵ̡̣̰̖͔̼̳͎̄̀͗͊̔̄͆̚ͅi̖̘̦̬͖͕̝͑̿̍̈̑͘͞ç̢͙̩̼̖͍͍̾́̈̌̾͌̒̕̕͝ ĕ̵͔͖͍͖̜̬͐̓́́͘͜͜x̦̟͇̟̺̆͌̽͑̽̕͠ṱ̰̼̮͉̣̱̆͌̀͡͞ͅe̵̡͚̹͕̬̲̠̘̼͌͌̀͌̀̕͝n̸̨̛̙̗̜̻͎͎̦̊͐̉̉̀͗̂̕͜t̴̛͈͍͈͇͗̑̊̂̄̉̾̑͜ͅ o̵͚͔̗̝̤͉̲̥͐͋̊̇͊̄̎́͢͝f̶͚͙̗̘̮̥̖͌̎̂́̕͜ͅ m̵̹̠͉̙̲̗̦̤̳̋̀̇̎̐̒́̆͞ͅy̷̨̫̣̜͇͇̬̫̌̐͆̏̓̀̎̂ f̛̻̞̹͔͓͈̠̅͊͆͋ͅä̼̠̟̙̙̮̗̜̤́̓̏̇̚͜i̡̛̛̟̝̜̓̊̓̑̆͜ļ̶̗̱̜̩̔̑̀̀͑̄͋̚͟͟i̵̞̙̳̳̱̠̝̐̊́̆̆̿̉̈́̊͟͜͡ͅn̛̺̳͍̣̖̹̹̉̌̽̕g̸̢̢̠͈̗͇̻̝͓͑̀́̍̓̌̅̃͒͢͝s̠͉͔̖͔̲̫͚̤͒̎͊̏͑͗͑.̟̠̝̔̈̿͋̽̈́̎̐̅̚͟ͅUh.....huh.
I hadn't been paying close attention to these, but just skimming through the last few, I was quite a punching bag for the game.Poor Pez, bleeding out after all was said and done. Press F to pay respects...
With the amount of psychotic breaks I had, they're going to regret their choices.Your wife Kags was one of the people they demanded to take as a slave, too
If you want to watch the full confrontation, unfolding with frequent pauses for me to type up notes to be posted in this thread, here you go:
You were a little bit unbalanced, too. I had just given your name to a random guy who joined.... and he had the bloodlust trait. Which, it turns out, means he got a mood boost everytime he saw someone die, be it friend or foe.[DOUBLEPOST=1501025870,1501025830][/DOUBLEPOST]I hadn't been paying close attention to these, but just skimming through the last few, I was quite a punching bag for the game.
At least you weren't a pyromaniac alcoholic this time, like you were the first time through. Setting the kitchen on fire, and immediately extinguishing the fire with your own vomit.With the amount of psychotic breaks I had, they're going to regret their choices.
"Mad Skillz"Setting the kitchen on fire, and immediately extinguishing the fire with your own vomit.
Weeeeeeeeeeeeeeellllllllll.....God damn it.
I bought the game.[DOUBLEPOST=1501541035,1501540640][/DOUBLEPOST]So @GasBandit, I remember there being a link to your mods list but I can't find it.
@Dave
Looks like there's some drama going on between the various authors of various zombie apocalypse mods.The zombie one is gone, by the way. Removed by author.
So if the zombie mod is defunct....Looks like there's some drama going on between the various authors of various zombie apocalypse mods.
Ah well. You're not missing a WHOLE lot. It's kinda neat at first but gets very tedious by mid-late game, and completely removes melee as a factor in combat because you can't risk anybody getting bitten.
Maybe he'll get "rescued" by Randall Flagg.The prisoner they had almost turned to their side would have filled in that gap wonderfully. Too bad he's now starving to death in prison...
Maybe re-randomize your starting people (or adjust their stats with Prepare Carefully) next time, so that nobody is "incapable" of anything, especially violence. Also, maybe choose Phoebe Chillax on "some challenge" for your first year, then switch up to Cassandra Classic after that (you can change narrators in mid-game).And with that, my first colony died an ignominious death. I had it set for perma-death and randomized my starting group of three. I had 1 assassin who was hell on wheels but wouldn't do much of anything else, 1 cook/doctor, and 1 worker/crafter. Not a bad mix, until my assassin pissed off a cougar. The cougar killed the assassin and that left 0 fighters in the group - seriously, neither of the other guys would even pick up a weapon. So they died in the next attack.
Too bad, too. The prisoner they had almost turned to their side would have filled in that gap wonderfully. Too bad he's now starving to death in prison...
You should see the near-breakdown Dei is having because the floorplan I'm building is not symmetrical and the rooms are an even number of tiles wide, so the doors are slightly offset for each roomNah, it was fine. Going through the early stages helps me know what I'm supposed to do. Like my buildings were all laid out crappy and pathing was an issue. Not so much on this next run.
Of course.. that just means I can start a new game... maybe do a 'start with nothing' run.I have a great colony going... only... totally forgot to research mortars.... and a siege raid just showed up... I believe I'm screwed.
Don't forget the giant list of mods. Otherwise it's a much different game.I'm going to give this game a try on my new MacBook!
But only once I finish my volunteer work that's been falling behind a bit due to all my health drama....it's good. motivation for me to stop catching Pokemon on here and get it over with.
Oh crap! I'm glad you said something. What all do I want mod-wise? I'd like to play on my Mac. It seems to more than meet the system requirements listed on Steam. I haven't bought it yet though because I am the worst procrastinator in the world and haven't finished my volunteer stuff yet.
>.>TIL There's a mod on LoversLab for RimWorld (called RimJobWorld ) that... let's just say it would have made this playthrough a whole lot more like HFA O_O;
Presumably, the relatives were also on the ship, but their pods fell elsewhere on the planet.Like GB said in the other thread, real-world logic doesn't apply.
Like, we crash landed on some random world, how in the FUCK are so many relatives popping up in raiding parties?
It still raises the "whose side are you on?" question that kinda turns me off from playing this myself. Again, trying to apply real-world logic, but this is just silly.Presumably, the relatives were also on the ship, but their pods fell elsewhere on the planet.
Just as we didn't know "Longshank" was alive, much less with the pirates until he showed up with a raid, he probably didn't know his son Pez was alive (at the time), or where Pez was.It still raises the "whose side are you on?" question that kinda turns me off from playing this myself. Again, trying to apply real-world logic, but this is just silly.
Can't find the pic at the moment, but it's one of two halberdiers behind a single swordsman as a "unit." The swordsman engages in melee and chops the heads off opposing pikes, and the halberdiers have the reach to shred anything threatening the swordsman (and deliver the coup de grâce to fallen enemies as they advance) without directly engaging the enemy.A good way to set up a defense is to build a sandbag wall, put a melee fighter (with a shield belt, ideally) right against the wall, and a ranged fighter behind the melee fighter. That way, if any enemies close to melee range, they will have to deal with the melee fighter first, who is ready for them. This also allows the ranged fighter to keep shooting uninterrupted.
As demonstrated in the lynx attack, however, both the halberdier and the rimworld tactical plan break down in the face of fast-moving enemies of equal numbers - Cavalry for the halberd unit, lynxes for the rimworlders. They close the distance, swamp the first rank, and throw the formation into chaos. The Dothraki can tell you how it goes Oh wait... you probably didn't see last weekend's GoT episode, did you..Can't find the pic at the moment, but it's one of two halberdiers behind a single swordsman as a "unit." The swordsman engages in melee and chops the heads off opposing pikes, and the halberdiers have the reach to shred anything threatening the swordsman (and deliver the coup de grâce to fallen enemies as they advance) without directly engaging the enemy.
--Patrick
I'm biased, but I like the structure of the Tercio, which is similar to what you describe (but is closer to Rimworld because guns ).Can't find the pic at the moment, but it's one of two halberdiers behind a single swordsman as a "unit." The swordsman engages in melee and chops the heads off opposing pikes, and the halberdiers have the reach to shred anything threatening the swordsman (and deliver the coup de grâce to fallen enemies as they advance) without directly engaging the enemy.
--Patrick
...like....like electric eels? How do you ground a fish?Always remember to ground your pikes.
It's kinda important.
--Patrick
You have to explain to them, slowly and carefully, the way the world really is....like....like electric eels? How do you ground a fish?
This is why I do practically all my hunting via drafting.And when hunting your characters stay as far away as possible from the prey. So you get instances where the guy is standing a mile and a half away plugging away at a sleeping squirrel until he gets so tired or hungry he has to go rest.
Yep. Still in Alpha.Another thing I learned last night - shot accuracy calculations actually completely ignore your weapon's visual "cone of fire." Sure, every shot from your weapon gets less accurate the greater the distance, but it isn't analogous to the observed path of placement variance at maximum range. Even at point blank range, it is possible to "miss" by an entire tile or more, meaning that you can potentially watch as a bullet exits the tip of your assault rifle's barrel at a 60 degree angle and strikes a wall to your left instead of the animal one tile in front of you.
That's often preferable, though. Every shot you take gets you the same shooting skill experience regardless of if it hits or misses, so plinking away from maximum range ensures maximum skill gain per hunting session. Furthermore, if you're hunting a wolf or a bear or a megasloth instead of a squirrel, you want as much range as possible, because if it decides to attack you the first time you hit it, you want as much room between it and you for more shots before you have to switch to melee.And when hunting your characters stay as far away as possible from the prey. So you get instances where the guy is standing a mile and a half away plugging away at a sleeping squirrel until he gets so tired or hungry he has to go rest.
Apparently the original author had stopped updating back in A15 or something, and somebody new took on its mainenance and updated it for A16, and now A17. Then, near as I can figure, there was some kind of drama or something between the various contributors - the original author didn't COME BACK but for some reason the person in charge of the new "updated" version disabled it on the workshop.Any reason why it was yanked? Estate of Romero got legal or something?
--Patrick
Yeah next time i'll hit the random button a few more times, no more arid scrubland for me!Didn't start in a temperate forest, eh?
Here's a fun tip - if the absolute worst comes to worst, you can attempt to have your colonists flee to the hills by going to the world map and ordering a caravan consisting only of the colonists and nothing else (it will complain about their lack of food). Then you can walk a space or two away, and found a new colony. The wealth calculations for events are on a per-location basis, so your "new" area won't get assrammed like your developed area is.I did a game last night that I thought would be fun. I started it with three people on hard difficulty but instead of building a base I put it on God Mode and built it all up.
For those who don't know, God Mode allows you to build anything instantly. It does NOT stop your characters from dying - I'll come to that in a bit.
So the idea was that these people crash landed right by an already established base, complete with every type of production table, a hydroponics farm, full hospital with health monitors, everything. So my 3 people basically crash landed into an abandoned city.
They didn't last to winter.
As Gas said, the game determines the challenge by how rich the group is. And with this base, the game thought they were loaded. So it threw the kitchen sink at them. Meanwhile, they had no armor and only basic weapons. Two pistols and a knife, actually. I had turrets up but it did no good. But we did find out what had to have happened to the last group to inhabit the base.
Nah. This was just an experiment so I could see what some of the upper level things were like since I haven't ever gotten that far. I just didn't expect fire & fury.Here's a fun tip - if the absolute worst comes to worst, you can attempt to have your colonists flee to the hills by going to the world map and ordering a caravan consisting only of the colonists and nothing else (it will complain about their lack of food). Then you can walk a space or two away, and found a new colony. The wealth calculations for events are on a per-location basis, so your "new" area won't get assrammed like your developed area is.
Now, granted, that's basically the same as starting a new game, just with a lot more extra steps and less starting materials... but it's handy to know that if you need to bug out, there's a way to do it.
Emphasis mine.Here's a fun tip - if the absolute worst comes to worst, you can attempt to have your colonists flee to the hills by going to the world map and ordering a caravan consisting only of the colonists and nothing else (it will complain about their lack of food). Then you can walk a space or two away, and found a new colony. The wealth calculations for events are on a per-location basis, so your "new" area won't get assrammed like your developed area is.
The downside of multiple bases is they all operate in real time and you have to switch back and forth between them on the fly... the more bases you have, the harder it is to keep up with what needs attention in each. Also, it massively compounds system resource useage. So, unless you have a really strong system, I wouldn't recommend going with more than two colonies simultaneously. Even my system bogs down bad at 3, and my rig is no slouch.Emphasis mine.
So, on a hypothetical note, having auxiliary bases with a (much) smaller size and fewer people might be practical even for a highly developed colony, at least insofar as defence goes?
Probably not a good idea for the Halforums House game, as we seem to be well on our way towards meeting our targets with the massive setup we have, and managing that number of colonists in a single base might take too much time to afford the up-front micromanagement cost of getting a permanent auxiliary base going. But I'm considering getting my own copy of the game and, should I be inclined towards empire building, could it reasonably be done?
Does anybody know if taking out the hostile bases in the area, thereby crippling their local infastructure, has any effect on pirate (or tribal for that matter) raids? Decreased size and frequency, maybe?
What about the other Duran, blah blah I can't actually think of a joke because I am not a fan and know nothing about the band blah blah blah?Just lost my first colonist. His name was Duran. He was the only one who could grow food worth a shit. Nobody else has shown any interest in it at all. This should be interesting.
And no, I didn't butcher him. Now, were we low on meat, maybe...
You could've taken the Barbarella angle, you know.What about the other Duran, blah blah I can't actually think of a joke because I am not a fan and know nothing about the band blah blah blah?
"Your buddies were pretty dumb...but they are kinda tasty. Want some? Of course you do. Eat up."I'm hoping we get attacked soon by farmers so I can kill all but a couple and then Stockholm Syndrome the shit out of the ones who are left.
May I suggest Powerless! I haven't used it yet, but the description seems interesting. . May work just right with your current setup.Started a new game (letting the Fine Young Cannibals have a rest) and did everything completely random. I used the random storyteller at about mid level. I landed next to an ancient danger and the first thing I did was to open it up. One guy attacked me, one I put back into cryosleep, and one wandered off the map.
My guys are going to die. They are all GREAT at hunting and shooting and killing and stabbing...but only one cooks (3 skill), only one knows how to grow anything (2 skill), and the two that have any construction skill when adding it together equals a grand total of 2 points. So we are hunter/gatherers but we can't build shit.
"That just means he likes you."The guy I thawed out has a name, but his nickname - given by the game, not me - is "Balls". Which leads to some amusing screenshots. "Nuzzled Balls."
Hope you're growing rice, it matures the fastest. Also if you get in a really bad way, you can harvest it early, at a yield penalty. I had to do that once or twice to save the HF colony. And don't forget, berries still grow in the wild even in late game. If you've got Allow Tool, you can simply find one and then right click it and say "harvest all on map."Did a new playthrough as a tribe but I have 10 people and I completely balanced the skills. There's at least 2 people for everything. My medical people can't leave the home area and they are also my top researchers. So when nobody is hurt all they do is research, which means they are both almost Godlike at this point.
But I'm not sure we're going to last the winter. Last night when I was playing there were three events back-to-back-to-back. Cold snap killed all the plants outside. An eclipse drained all my batteries. Then a solar flare turned off ALL my electronics, meaning all my food died in the hydroponics area. I have 10 people but only 20 pemmican, 15 simple meals, and some bug meat that I've been saving for kibble. I have 4 guys out hunting anything that moves and hoping the game gives me more critters to kill until I can farm again.
I think there's also a mod that you can install that will make people hit on married people less, or stop doing it altogether.It's hard to appreciate, sometimes, how stupid the colonists are. Take, for example, my Warrior, Archer. I have 12 colonists - 7 women, 5 men. Of these 12, 2 are married couples. So 3 men are available and 5 women are. Archer is currently having a psychotic breakdown and wandering aimlessly to the point of starvation. Why? Because he keeps hitting - and being rebuffed by - the two married women. He doesn't hit on any of the others, just those two. But that's not what broke him. He broke because he ate raw meat, giving him a -7 mood. Why did he do that, you ask? No fucking clue. We have 425+ simple meals in the fridge. The fridge he was standing pretty fucking close to when he ate raw meat.
It's like you're trying to supervise a bunch of suicidal idiots.[DOUBLEPOST=1505581061,1505581003][/DOUBLEPOST]In other news, I finally figured out how to keep them from wandering into my killbox maze. You set it as an area and then invert it so that everything is allowed but that. I love my killbox maze.
That's fine. I am fucking with him, though. I now have 2 pieces of art in his bedroom, each an erotic piece showing the married couples having sex. Take that, you pervy fucker.
Would that make him one of the Elder(ly) Gods?Aye. He's one of the old gods. Emphasis on old.
Maybe try giving him a custom allowed area that excludes the area where baby animals roam?I have a guy who goes around slaughtering my baby animals. They are not flagged for slaughter and I want to raise them to haul. But this dude keeps killing them! He's not a psychopath or anything, he just likes killing baby animals. Can I stop this behavior somehow without having to micromanage where he is at all times?
Is he slaughtering them (one hit melee kill) or is he hunting them (shooting them from range) or is he attacking them (multiple melee attacks)?I have a guy who goes around slaughtering my baby animals. They are not flagged for slaughter and I want to raise them to haul. But this dude keeps killing them! He's not a psychopath or anything, he just likes killing baby animals. Can I stop this behavior somehow without having to micromanage where he is at all times?
...every time I get a notification Dave updates this thread, I'm on my phone, and I can't remember what I clicked on. And everytime I'm like, "WTF?!? What kind of 'Rant'...oh. 'Rimworld', not 'Rant'. "I have a guy who goes around slaughtering my baby animals. They are not flagged for slaughter and I want to raise them to haul. But this dude keeps killing them! He's not a psychopath or anything, he just likes killing baby animals. Can I stop this behavior somehow without having to micromanage where he is at all times?
I linked that one tooNot a bad idea. There's lots of Rimworld stuff here. You HAVE to show them the Halforums Rimworld thread Gas started, though. Nothing tops that.
Fire can jump up to 5 tiles. A firebreak, to be reliable, should be about that wide.I wonder, coudln't you have tried to control the fire the way it stopped coming from the south? Just have a one-tile fire corridor around the place?
That 'nutshell' video is the best ever. Are you enjoying 1.0? I love the river waterwheel power source!Things went to hell in my colony. My main hunter shot an elephant and it turned out to be the last thing she ever did. RIP Shelly.
Then Lidia got all sad & decided to sleep in the freezer, where she got sicker with her injuries and hypothermia. She didn't make it.
Then Tom, whose wife Shelly, died from elephantiasis goes berserk and beats poor Marjot to death. Mike tried to intervene, but I'd accidentally locked Tom & Marjot in the room together. I was trying to get her to safety but Tom was just too fast.
And finally, this is my playthrough of Rimworld so far in a nutshell.
I'll...just be over here. Definitely *not* attacking you.I'm going full cannibal and I'm going to eat anyone who has the gall to attack me.
Whoa! Sounds like this guy needs to learn how to relax!There's a guy named Bishop_Racicot that has a colony with 420 colonists! It's frickin' insane!
Somewhere @stienman is going, "Pfft. Challenge accepted."There's a guy named Bishop_Racicot that has a colony with 420 colonists! It's frickin' insane!
I've never played the game, nor have I watched anyone else besides Gas or Dave play the game, but I think I can say that the two mods I would recommend might be the "Careful Preparation" one (I think it's called) and that other mod that lets you queue up what people do.Any recommendations of must-have mods for 1.0?
Ahem.... Weeeeeeeeeeeeeeellllllllll.....Any recommendations of must-have mods for 1.0?
I think it's still on the unstable/beta branch.So people keep talking about 1.0, but I still have 0.18, what is missing here?
I’m glad you included the context, because otherwise titling your video “Shut up, Shadows” doesn’t really narrow it down to any specific event.And then, of course, Shadows had to say, "There should be a raid right now!" You don't say that shit when Randy Random is in charge!
Hell, The above needs to go in somebody's signature. Maybe in @LittleKagsin 's, right next to my rimworld quote about the drunk kittens vomiting themselves to death.I really like starting with Naked Brutality.
Did they make Hardworking Animals vanilla now or something?I'm annoyed that boars can't haul anymore, but Randy has been showering me with Huskies and Labs in my current game, so I'll allow it for now.
You would rather my muffalos were getting struck by lightning?!Horsey, nooooooooooo!
I am also saddened by the lack of muffalo in this post.
Muffalooooooooooooooo
Perhaps you should be comforted. Any muffalo in a Randy Random game.... are gonna have a bad time.Horsey, nooooooooooo!
I am also saddened by the lack of muffalo in this post.
Muffalooooooooooooooo
Yeah, thatYou would rather my muffalos were getting struck by lightning?!
What? No! Just that they aren't there. You know, muffaloing around and stuff.You would rather my muffalos were getting struck by lightning?!
The RimWorld artists that create erotic statues out of butter. Obviously.Who uses milk in RimWorld?
And the Rimworld artists that create butter statues commemorating their own creation of a butter statue of two other colonists gettin' it on, natch.The RimWorld artists that create erotic statues out of butter. Obviously.
The thing that Randy did last game that annoyed me was that I kept declining to help people fleeing from other factions, then he had something like 4 pacifist wanderers with one awesome trait and the rest shit join me over the course of the next season. And I'm too nice to just turn them into hats.Fuck Randy, that masochistic dick.
Depends on if, after the raid was squashed, are the robots still actively attacking you, or did they become complacent to sit?All right, RimWorlders. I have a question. Here's the lead-in.
I have a colony with (I believe) 10 people, two of which are not combat. I have a completely walled in base with one unfinished kill maze. At the south east side of my base is an ancient danger that I hadn't yet breached. So there was a raid. Sappers. Then this happened.
My question is, now that the bad things are loose, how would you deal with them? I have a few ideas, but want to hear yours.
Edit: And for some reason people typing in Twitch chat is not showing in OBS. Again.
Restrict your people from getting in their aggro range with zoning and finish your kill box.All right, RimWorlders. I have a question. Here's the lead-in.
I have a colony with (I believe) 10 people, two of which are not combat. I have a completely walled in base with one unfinished kill maze. At the south east side of my base is an ancient danger that I hadn't yet breached. So there was a raid. Sappers. Then this happened.
My question is, now that the bad things are loose, how would you deal with them? I have a few ideas, but want to hear yours.
Edit: And for some reason people typing in Twitch chat is not showing in OBS. Again.
1) Making the thing out of wood is pretty much what I started doing on mine.Speaking of the kill maze, I find that putting lots of rows of doors in every three squares lets you lay out traps throughout the maze without stepping on them yourself. Most of the time enemies will start to flee before they even get through. (I've also seen people make all the inside walls out of wood and roof it so they can block people in and set everything on fire as they try to flee, thus roasting them from overheating, but that's a bit much for me )
View attachment 27708
To be fair, it's a lot less awful since the reboot. I still have its RSS in my feedly, which can't be said for, say, PvP Online.The only reason anyone remembers that comic strip.
Neat. Not clear to me, is it each player with their own town in the same faction, or managing the same settlement?Actual functioning MP mod? Still have to be on the same faction though.
https://ludeon.com/forums/index.php?topic=47445.0
I assume the same settlement. I haven't seen anyone try to make one where people manage different places.Neat. Not clear to me, is it each player with their own town in the same faction, or managing the same settlement?
Ohhhh boy. At last count I had like 64, but my list may be out of date. @Dei is probably the best one to ask about this.Are there any mods that you all would recommend?
I mean, I assume that chick had jealous trait, which is why.Realistic rooms! I had a chick straight up throw tantrums over the massive room with a bluefur chair I made her. Always jealous of someone else’s! She was the worst.
The manager and the stacking sound awesome too!
I need to re-do my name as well. Dude was all “this is clearly not a realistic name”. No kidding lol
She did. I didn’t realize right away.I mean, I assume that chick had jealous trait, which is why.
Before you download them, read the description. They should say whether or not you'd need a new game.Also, if I download some of these, may I continue my game or do I need to re-start. I’m ok either way as I had a bloody fist fight on day one over a weight comment.
Also, what is your Steam username? Alternatively, here is a link to friend me on Steam.here I go!
(after nearly hurling from watching Minecraft on a big tv)
CupcakesMyCat. I’m adding you nowAlso, what is your Steam username? Alternatively, here is a link to friend me on Steam.
Steam Community
s.team
I usually run a mod that makes it easier to manufacture your own components. Otherwise, yeah, they're stupid rare, you pretty much have to trade for them.I’m loving this game!
I had my in-game name rejected several times, but they agreed to accept it tonight
Question: are components silly rare to come by after the first few years or do I have a rough map? I’m hurting for them.
I also think I’ve finally figured out safe mining. Poor Coaks, he was a good member of the crew....
My quote that @LittleKagsin has in her signature was not kidding.Had two brand new kittens consume a foolish amount of alcohol and have brain/chemical damage
I tried to find her signature and never could.My quote that @LittleKagsin has in her signature was not kidding.
It's been a while since I tried the Multiplayer, so maybe it has improved, but it had frequent disconnection issues when Dei and I were playing it. But basically, it just let two players control the game at the same time. Time flow propagates (changes in speed/pausing carries over) from one player to the other, though the two players don't have to stay on the same screen. They can look at/control different parts of the same map, or different maps entirely. This means that one player can be babysitting a caravan or start a second settlement while the other stays at the original settlement keeping things running there.How does multiplayer work?
We can try it out sometime together if you want, the mod is still a work in progress though, so it can be finnicky. Also not all other mods are compatible with it.How does multiplayer work?
I have one for carpets, but the problem with beds is that they are color coded in game already (green for sleeping, blue for medical etc), so it can make things a little less intuitive when you start messing with them, so I think I got rid of my color mod.Well, if we can’t fix our cats, we will starve...
I will share a list of the mods I added. I found a bunch that added more animals and cat and dog breeds.
I would like to find one that adds different colored beds. You know, the priorities.
Mine in rows, don't mine out huge sections at a time that don't leave ceiling support.I also need to figure out mine safety. A certain hobo keeps getting almost crushed by rocks and malingering in the hospital. Maybe he just likes the tv?
I will try that. I was going around the outside in a circle one square at a time.
There can be up to 6 squares of roof away from any wall. 2 opposing walls give a maximum width of 12 tiles of roof. A room can be bigger with support pillars (walls), but if these are destroyed the roof around collapses.
It is quite challenging (if you don't turn off the hard parts, which it gives you the option to do). And it requires you to change entire play philosophies that have been drilled into you by vanilla since the beginning vis a vis fleeing vs fighting.A friend was playing that and the dev dropped by her stream to give tips. It’s a fucking HARD mod unless you concentrate on defense right away.
...or for not putting a proper lock on your house of horrors, anyway.Maaan... I guess that's what I get for trying to find a fast, easy, ethically reprehensible way to farm insectoid jelly.
They look happy, because that's Phoebe Chillax, Randy Random, and Cassandra Classic. The three AI who control your fate by throwing you a mech raid while everyone is in bed because of dysentery.One more, straight from Steam:
View attachment 40985
They look so happy, so full of purpose.
Shame it won't last.
--Patrick
I wondered if they were the storytellers after seeing some of the memes.They look happy, because that's Phoebe Chillax, Randy Random, and Cassandra Classic. The three AI who control your fate by throwing you a mech raid while everyone is in bed because of dysentery.
"Ahh yes... let me tell you the tale of the War of Shits and Robots..."They look happy, because that's Phoebe Chillax, Randy Random, and Cassandra Classic. The three AI who control your fate by throwing you a mech raid while everyone is in bed because of dysentery.
Or they continue to grow after becoming zombies!Slightly less horrifying but very humorous, the zombie mod author did not take into account the size limitations imposed by modded clothing, such as baby onesies.
Quite frequently in this playthrough, my colony has spotted full-grown zombies among the shambling masses sporting the ragged remains of baby onesies.
I know from a programming standpoint how this happened, but an in-universe lore description of what has happened means that either a human squeezed into a onesie before succumbing to the zombie virus.... or zombies have started attempting to put on toddler clothes post-mortem.
Still remember what happened the last time you forgot to lock that up...Gonna have to keep a REAL close eye on the beer and smokeleaf though.
I got the performance monitor mod, and nope, there's definitely a speed limit being placed on the API hooks for mods to use. And it's aaaaaall being gobbled up by Zombieland, and to a lesser degree, Androids.Could also be due to swap and/or drive thrashing, running out of VRAM (that can actually matter now with textures and some AI moving to GPU). Might be a good time to start profiling, find out some 32bit vampire has been limiting you to 3GB Or something stupid like that.
—Patrick
Just one guy with one vision. A lot of Rimworld's greatness is despite Tynan, and only some of it is because of him. I could NEVER go back to playing unmodded Rimworld now.I had no idea the developers would put in an API rate limiter.
I'm sure they had their reasons.
--Patrick