I think there's also a mod that you can install that will make people hit on married people less, or stop doing it altogether.It's hard to appreciate, sometimes, how stupid the colonists are. Take, for example, my Warrior, Archer. I have 12 colonists - 7 women, 5 men. Of these 12, 2 are married couples. So 3 men are available and 5 women are. Archer is currently having a psychotic breakdown and wandering aimlessly to the point of starvation. Why? Because he keeps hitting - and being rebuffed by - the two married women. He doesn't hit on any of the others, just those two. But that's not what broke him. He broke because he ate raw meat, giving him a -7 mood. Why did he do that, you ask? No fucking clue. We have 425+ simple meals in the fridge. The fridge he was standing pretty fucking close to when he ate raw meat.
It's like you're trying to supervise a bunch of suicidal idiots.[DOUBLEPOST=1505581061,1505581003][/DOUBLEPOST]In other news, I finally figured out how to keep them from wandering into my killbox maze. You set it as an area and then invert it so that everything is allowed but that. I love my killbox maze.
That's fine. I am fucking with him, though. I now have 2 pieces of art in his bedroom, each an erotic piece showing the married couples having sex. Take that, you pervy fucker.
Aye. He's one of the old gods. Emphasis on old.
Would that make him one of the Elder(ly) Gods?Aye. He's one of the old gods. Emphasis on old.
Maybe try giving him a custom allowed area that excludes the area where baby animals roam?I have a guy who goes around slaughtering my baby animals. They are not flagged for slaughter and I want to raise them to haul. But this dude keeps killing them! He's not a psychopath or anything, he just likes killing baby animals. Can I stop this behavior somehow without having to micromanage where he is at all times?
Is he slaughtering them (one hit melee kill) or is he hunting them (shooting them from range) or is he attacking them (multiple melee attacks)?I have a guy who goes around slaughtering my baby animals. They are not flagged for slaughter and I want to raise them to haul. But this dude keeps killing them! He's not a psychopath or anything, he just likes killing baby animals. Can I stop this behavior somehow without having to micromanage where he is at all times?
...every time I get a notification Dave updates this thread, I'm on my phone, and I can't remember what I clicked on. And everytime I'm like, "WTF?!? What kind of 'Rant'...oh. 'Rimworld', not 'Rant'. "I have a guy who goes around slaughtering my baby animals. They are not flagged for slaughter and I want to raise them to haul. But this dude keeps killing them! He's not a psychopath or anything, he just likes killing baby animals. Can I stop this behavior somehow without having to micromanage where he is at all times?
I linked that one tooNot a bad idea. There's lots of Rimworld stuff here. You HAVE to show them the Halforums Rimworld thread Gas started, though. Nothing tops that.
Welp, there goes my reputation with strangers from Reddit.
Fire can jump up to 5 tiles. A firebreak, to be reliable, should be about that wide.I wonder, coudln't you have tried to control the fire the way it stopped coming from the south? Just have a one-tile fire corridor around the place?
That 'nutshell' video is the best ever. Are you enjoying 1.0? I love the river waterwheel power source!Things went to hell in my colony. My main hunter shot an elephant and it turned out to be the last thing she ever did. RIP Shelly.
Then Lidia got all sad & decided to sleep in the freezer, where she got sicker with her injuries and hypothermia. She didn't make it.
Then Tom, whose wife Shelly, died from elephantiasis goes berserk and beats poor Marjot to death. Mike tried to intervene, but I'd accidentally locked Tom & Marjot in the room together. I was trying to get her to safety but Tom was just too fast.
And finally, this is my playthrough of Rimworld so far in a nutshell.