[Gaming] RimWorld

Dave

Staff member
I have yet to be able to use it. This is my first playthrough in 1.0 and I didn't land next to a river. I always randomize my starting spot and take the top 3 characters no matter what their skills are.
 

Dave

Staff member
Although in my next playthrough I'm going full cannibal and I'm going to eat anyone who has the gall to attack me.
 

Dave

Staff member
So I have this guy named Matt. He was named Tom until I discovered (after recruiting him) that he HAD NO FUCKING LEGS!!! So, of course, i renamed him Matt. Old joke.

But Matt has soem redeeming qualities. He's a great doctor who likes planting and stuff like that. But he is also SUPER depressive and breaks easily. And often. Hangnail? Matt wanders around in a daze. Insulted? Why not go on an eating binge? Finally he went wandering around in a fucking Toxic Fallout and got dementia. So I took him on a little trip and cut his ass loose. I wondered how the rest of the colony would take it. Turns out the answer was...pretty great!

 

Dave

Staff member
There's a guy named Bishop_Racicot that has a colony with 420 colonists! It's frickin' insane!
 
Any recommendations of must-have mods for 1.0?
I've never played the game, nor have I watched anyone else besides Gas or Dave play the game, but I think I can say that the two mods I would recommend might be the "Careful Preparation" one (I think it's called) and that other mod that lets you queue up what people do.

--Patrick
 
Yeah, your people had a bad day today.
And it didn't get better.
And then you had to leave.
"Tune in next time AND FIND OUT WHETHER THERE WILL ACTUALLY BE A NEXT TIME"

--Patrick
 

Dave

Staff member
You have to allow unstable builds (beta) versions in your Steam. And they changed the version from 1.0 unstable to .19 unstable. Same game, but they changed the version number for some reason. So all mods work for both even though your system will yell at you and tell you they won't.
 
Also, I'm going to have to actually sift through my giant mod list to turn off the ones I don't need anymore now. Effffffffffort.
 

Dave

Staff member
You missed the part where I got raided and had 20 viewers. 6 of them followed and most stayed for at least a short time.

Of course, when the raid happened I was just starting a mech attack that killed 11 of my 12 guys and most of my animals, but whatever...
 

Dave

Staff member
And then, of course, Shadows had to say, "There should be a raid right now!" You don't say that shit when Randy Random is in charge!

 
And then, of course, Shadows had to say, "There should be a raid right now!" You don't say that shit when Randy Random is in charge!
I’m glad you included the context, because otherwise titling your video “Shut up, Shadows” doesn’t really narrow it down to any specific event.

—Patrick
 
I'm having a weird bug, and I assume it's one of my mods, because it started today, but when I save and quit (or just alt+F4 even) when I'm playing a game (Naked Brutality, commitment mode on) and try to load back into it, it just takes me to the map and says my colony is empty. I guess it's time to figure out which mod it is BEFORE I get invested in a new game.
 

Dave

Staff member
Let me set the stage. A colony of cannibals. The rules of the colony are that we will accept nobody that is not also a cannibal. We don't kill people to eat them - we're not evil. We just think that out on the Rim you can't discount any sources of food. We started with 10 but one died very early from a shot to the head. We lost two more to a raid that dropped down into my base and burned it to the ground. But seven still lived. Fast forward to last night...

Things were going too well for Randy Random. Everyone was happy, we had plenty of food, life on the Rim was good. Then disaster struck. Six of the seven colonists were struck down by disease. Five had gutworms, four (yes, there was overlap) had sleeping sickness, and four had muscle parasites. Only one person was not rendered sick. The effects of these diseases in such rapid succession was devastating. Sleeping sickness and muscle parasites meant that they were all unable to work. Gutworms meant that the five affected ate twice as much food. Our fields fell into disrepair, our food stores emptied. People resorted to eating nothing but raw rice to survive. Our medicines started running out.

Then a psychic ship landed right outside of our walls. It emitted a constant, piercing tone that burrowed into the brain and caused everyone discomfort. People started breaking.

Finally, they all started getting better with the exception of two people - Lumpy, who fell into a catatonic state, and Emmie, who was wandering around in a daze.

And the psychic ship intensified. I couldn't wait any longer. I had to take it out. I assembled all the people I had left that could fight - four people - and went to attack. It was a disaster.

After a single shot into the ship, mechanoids boiled out. There were only four of them, but they were very good. One was a scyther, who gets in close and rips you to shreds. The other three were lancers, who come equipped with charge lances. They immediately attacked my colonists, forcing their way inside. One colonist was killed instantly with a shot to the throat. It was over pretty quickly. All four colonists were killed. The only mechanoid that died was the scyther, who took on an elephant and lost.

The colony lie in ruins. Then Emmie woke up from her daze. She went after the things that killed her friends, a suicidal attack for revenge. The colony was going down in a blaze of glory! But then...



Buoyed by her unexpected success and adding to the fact that everyone else was dead, Emmie decided to go out into the world on her own. First stop was a bandit camp. Another suicide attack? Not for Emmie is wasn't.



About this time Emmie remembered that there was a ship that could take her off the planet...but it was half the world away. So she grabbed some food, loaded up Priscilla the elephant, and started on her epic journey.
 
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