What are you playing?

One minor rant, though. I accidentally sold one of my backpack upgrades, dammit, and didn't realized until after I'd left the game (and therefore couldn't buy it back from the shop). I just want to take a moment to say that having to remember to "open" them is...dumb. Now I'm stuck at 39 and have to hope I get one in the second playthrough (once I finish all the quests in the first one) so I can get the "42 inventory slots" achievement.

--Patrick
I don't know if you will be able to get it, but I think your only chance will be from the same Claptrap you got it from the first time. But even if you don't get it, you've got an excuse to play through as Roland!

Although what you should really do is play through BL2 as Axton, because deploying the turret as a longbow nuke is FREAKING AWESOME!
 
I don't know if you will be able to get it, but I think your only chance will be from the same Claptrap you got it from the first time. But even if you don't get it, you've got an excuse to play through as Roland!

Although what you should really do is play through BL2 as Axton, because deploying the turret as a longbow nuke is FREAKING AWESOME!
Word is that the game tries to give you SDU's so long as you are not yet at 42, so I am almost guaranteed to get one from at least one of the first five claptrap missions. It's not until you hit 42 that you have to resort to shenanigans to try and increase your backpack.

And I'm not moving to BL2 until after I've completed all of BL1 with at least one character, that way I'll know the lore.

Also I've played about 6 minutes of Destiny 2 now that the patch has been released to remove the SSSE3 requirement.

--Patrick
 
And I'm not moving to BL2 until after I've completed all of BL1 with at least one character, that way I'll know the lore.
I'm not sure if that'll be the case.

But then I didn't play all of BL1's DLC, and I don't know all of what's out there, so I guess there's a chance.

I was struck regularly in BL2 by refrences to the past that I knew nothing about.
 

GasBandit

Staff member
I'm not sure if that'll be the case.

But then I didn't play all of BL1's DLC, and I don't know all of what's out there, so I guess there's a chance.

I was struck regularly in BL2 by refrences to the past that I knew nothing about.
Frankly, I recommend doing an entire second playthrough of BL1. With the level adjustment code and whatnot, it's pretty fun. Unfortunately BL2 didn't get the second playthrough code right, IIRC, and the enemies didn't seem to scale as well as they did in BL1.

As for the DLC:
  • DLC1 - The Zombie Island of Dr. Ned. (No plot relevance other than final boss comes back in DLC4)
  • DLC2 - Mad Moxxi's Underdome Riot. (Minor plot relevance, Moxxi character arc)
  • DLC3 - The Secret Armory of General Knoxx. (Some plot relevance, explains Atlas' absence in BL2, ties up BL1 loose ends)
  • DLC4 - Claptrap's New Robot Revolution. (My least favorite DLC, but explains why there's only 1 claptrap in BL2)
A lot of the changes between BL1 and BL2 aren't actually explained directly, and you have to infer from context and other sources what happened.
 

GasBandit

Staff member
Aye. I'd recommend doing a third and fourth, too. All the (main) characters!

And try at least one of them on a sort of hardcore mode, doing as few side missions as possible.
Well, what I meant was, the game literally has a "second playthrough" mode available after you beat it once on regular. It makes all the enemies in the game scale up to your current level, improves the loot immensely, and adds more gimmicks to boss encounters (IIRC).
 
Well, what I meant was, the game literally has a "second playthrough" mode available after you beat it once on regular. It makes all the enemies in the game scale up to your current level, improves the loot immensely, and adds more gimmicks to boss encounters (IIRC).
I figured he was on that second playthrough since he was at least level 38. Unless he's done a lot of the DLC. On my recent playthrough I hit the vault at 31.
 
No, I did every single side mission and finished the Vault at lvl 40.
I'm still on play through 1 (postponing the final turn-in) because the DLC is all supposed to be completed after beating the Vault (if the intro storylines are any indication). Also because PT1 has additional skill slots, etc. that can be unlocked, and I'd prefer to get those before starting PT2.

Sure wish I'd known ahead of time that "5 complete rounds" in the Underdome ACTUALLY means "5 rounds of 5 rounds."

The DLC bits also add the following that Gas didn't mention:
DLC1/Zombies: 1 add'l Claptrap inventory SDC per playthrough (potentially 2 total).
DLC2/Underdome: 1 add'l skill point per playthrough (2 total), place to store unused items (the Bank).
DLC3/Armory: Adds additional variety to weapons & other gear. Also another Claptrap backpack SDC opportunity (potentially 2 total).
DLC4/Claptrap: 1 add'l skill point per playthrough (2 total) and another chance at Claptrap backpack SDC expansion (potentially 2 total).

--Patrick
 

GasBandit

Staff member
No, I did every single side mission and finished the Vault at lvl 40.
I'm still on play through 1 (postponing the final turn-in) because the DLC is all supposed to be completed after beating the Vault (if the intro storylines are any indication). Also because PT1 has additional skill slots, etc. that can be unlocked, and I'd prefer to get those before starting PT2.
You are correct, all the DLC comes after the end of the "main" game proper, and should be done in numerical order, as that is also chronological/plot order. However, you can go to the underdome early just to use the bank.

Sure wish I'd known ahead of time that "5 complete rounds" in the Underdome ACTUALLY means "5 rounds of 5 rounds."
Heh, I remember discovering that too... "Oh, five rounds EACH CONSISTING OF FIVE WAVES"

The DLC bits also add the following that Gas didn't mention:
DLC1/Zombies: 1 add'l Claptrap inventory SDC per playthrough (potentially 2 total).
DLC2/Underdome: 1 add'l skill point per playthrough (2 total), place to store unused items (the Bank).
DLC3/Armory: Adds additional variety to weapons & other gear. Also another Claptrap backpack SDC opportunity (potentially 2 total).
DLC4/Claptrap: 1 add'l skill point per playthrough (2 total) and another chance at Claptrap backpack SDC expansion (potentially 2 total).

--Patrick
I forgot about the skill points, but yeah.
 
Heh, I remember discovering that too... "Oh, five rounds EACH CONSISTING OF FIVE WAVES"
(Me finally trying out the Underdome at about 3am)
"Oh, this wasn't too bad, I survived all 5, only took about 15min, now just gotta do the other two areas."
"Wait."
"What? I gotta do this 4 MORE TIMES? I'm not gonna sit here for another hour and a half doing this!"

--Patrick
 
I hated Underdome. That was exactly the kind of garbo DLC I usually avoid. Horde modes and shit aren't my idea of a value add.

Playing that new Mario game. It's uh, shocking I know, really good.

Like really good.

Like I haven't enjoyed a Mario game like this since Galaxy.
 
I hated Underdome. That was exactly the kind of garbo DLC I usually avoid. Horde modes and shit aren't my idea of a value add.

Playing that new Mario game. It's uh, shocking I know, really good.

Like really good.

Like I haven't enjoyed a Mario game like this since Galaxy.
You should put it in a top ten list!
 
So, the music in the Wooded Kingdom is fantastic. That soothing beach party guitar riff is something else.



Also, funniest comment about the game I've read somewhere is, "Real power move by Nintendo to let Ubisoft make a Mario game starring their Rabbid mascots while making your own game with rabbit villains that have nothing to do with Rabbids."
 
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I've only had a Switch like 3 days and it's the most fun I've had with a new console since the day I bought a Playstation with the cash from my first summer job.

I really want to buy a Pro Controller since even slotted into their gamepad spots, the Joycons are too small for my massive, yet dainty, hands but fuuuck, it's 90 God damn dollars Canajun. That's fuckin' steep Nintendo. I also want more docks for different rooms of the house, but 120 CAD for a glorified USB hub is highway robbery.
 
I've only had a Switch like 3 days and it's the most fun I've had with a new console since the day I bought a Playstation with the cash from my first summer job.

I really want to buy a Pro Controller since even slotted into their gamepad spots, the Joycons are too small for my massive, yet dainty, hands but fuuuck, it's 90 God damn dollars Canajun. That's fuckin' steep Nintendo. I also want more docks for different rooms of the house, but 120 CAD for a glorified USB hub is highway robbery.
The switch is legit my favorite console this generation
 
I really want to buy a Pro Controller since even slotted into their gamepad spots, the Joycons are too small for my massive, yet dainty, hands but fuuuck, it's 90 God damn dollars Canajun. That's fuckin' steep Nintendo. I also want more docks for different rooms of the house, but 120 CAD for a glorified USB hub is highway robbery.
I hear tell that nowadays you can also use a GameCube controller, if certain conditions are met.

--Patrick
 
I bought three pro controllers because no one in this house likes to use joy cons as controllers, and my daughter and I don't even have huge hands. Someone is still forced to when we play family Mario Kart, but it's rare that my husband joins us.[DOUBLEPOST=1509652730,1509652575][/DOUBLEPOST]Do they have this on Canadian Amazon?

HORI Nintendo Switch HORIPAD Wired Controller Officially Licensed by Nintendo - Nintendo Switch; Amazon product
 
Wolfenstein: The New Order

Finally got this on sale, so I can finally play this and Old Blood and be ready for whenever I eventually play New Colossus.

It's a lot of fun. It's more pulpy sci-fi than expected with an alternate timeline and cyborg dogs. Fun stuff.

And you know what they say: the only good Nazi is a dead Nazi.
 
Brutal Legend

After joyfully finishing Full Throttle, I felt like giving this game another try. I remember being tured off by the RTS mechanics that dominate the game. And...that's still the case. It's too bad because I LOVE the world, the music, the characters (Lemmy? OZZY? Awesome.) The character designs are amazing and perfectly suit the heavy metal world. Even some of the attacks are hilariously inventive, like the face-melting. Unfortunately, the gameplay just doesn't do it for me. I'll keep the game installed and see if I change my mind after playing it some more.

One thing that bugs me is this port doesn't have controller support. There aren't any button prompts and I was forced to use a keyboard. For one, it's a shame because I'm more comfortable with a controller. Two, it's surprising that there isn't controller support since Double Fine is usually quite good with ports. Or at the very least, often releases patches.
 
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Brutal Legend

After joyfully finishing Full Throttle, I felt like giving this game another try. I remember being tured off by the RTS mechanics that dominate the game. And...that's still the case. It's too bad because I LOVE the world, the music, the characters (Lemmy? OZZY? Awesome.) The character designs are amazing and perfectly suit the heavy metal world. Even some of the attacks are hilariously inventive, like the face-melting. Unfortunately, the gameplay just doesn't do it for me. I'll keep the game isntalled and see if I change my mind after playing it some more.

One thing that bugs me is this port doesn't have controller support. There aren't any button prompts and I was forced to use a keyboard. For one, it's a shame because I'm more comfortable with a controller. Two, it's surprising that there isn't controller support since Double Fine is usually quite good with ports. Or at the very least, often releases patches.
I definitely played it with an xbox controller last time I messed around with it. I dunno about button prompts, but it worked fine as far as I can remember
 
Yeah, it supports a controller. I imagine driving is much easier when you have analog sticks at your command and can actually vary the steering. I just don't have a controller to try it out.

I completely agree with your world-building assessment. It's completely Metal and wholly appropriate, my only complaint is the lack of explanations. The atmosphere makes up for just about everything, though.

--Patrick
 

figmentPez

Staff member
Count me in as another person who played it with controller, and had it work just fine.

Just reinstalled and played around a little. Controller prompts work just fine, both with my Steam Controller and my 8-Bitdo.
 
That is weird that it worked for you guys. I have an Afterglow controller, which isn't an official Xbox controller, but I've never had issues with it before.[DOUBLEPOST=1509895364,1509895023][/DOUBLEPOST]
I completely agree with your world-building assessment. It's completely Metal and wholly appropriate, my only complaint is the lack of explanations. The atmosphere makes up for just about everything, though.
Do you mean the lack of explanations on how the world works? That wasn't an issue for me. All Double Fine worlds are weird as hell, which is just fine by me. If you mean explanations on the RTS elements, yeah, I get that.
 
Do you mean the lack of explanations on how the world works?
I haven't actually gotten up to the formal RTS elements yet (beyond the first "Let's put on a show" battle), so I can't speak to them.
I mean more the lack of information regarding what everything actually does. How much actual difference is there when using the fire axe over the sharp axe? Does Mosh Pit boost Headbanger damage or does it do nothing else besides just grouping 'em together? How much of an increase in damage is there from letting someone stand on your shoulders? I'm doing the moves right so why can't I electrocute someone who's in midair? Is it better to use lightning or fire on some enemies? How much health does my enemy have left (how "bloody" they are only conveys a percentage)? And so on. There are also plenty of things that just flat out aren't explained, like having to just "figure it out" that you have to hit an enemy at exactly the right time with a lightning bolt in order to make them vulnerable to melee attacks for a few seconds, that you can ride the wildlife, etc.

--Patrick
 
I haven't actually gotten up to the formal RTS elements yet (beyond the first "Let's put on a show" battle), so I can't speak to them.
I mean more the lack of information regarding what everything actually does. How much actual difference is there when using the fire axe over the sharp axe? Does Mosh Pit boost Headbanger damage or does it do nothing else besides just grouping 'em together? How much of an increase in damage is there from letting someone stand on your shoulders? I'm doing the moves right so why can't I electrocute someone who's in midair? Is it better to use lightning or fire on some enemies? How much health does my enemy have left (how "bloody" they are only conveys a percentage)? And so on. There are also plenty of things that just flat out aren't explained, like having to just "figure it out" that you have to hit an enemy at exactly the right time with a lightning bolt in order to make them vulnerable to melee attacks for a few seconds, that you can ride the wildlife, etc.

--Patrick
Ah, yeah, I see your points. The Most Pit attack doesn't really seem all that effective.

So I just tried the game again. I DID get button prompts. However, not all the buttons work. None of the shoulder buttons work at all, so I can't access the guitar string menu for things like calling my car.
 
I haven't actually gotten up to the formal RTS elements yet (beyond the first "Let's put on a show" battle), so I can't speak to them.
I mean more the lack of information regarding what everything actually does. How much actual difference is there when using the fire axe over the sharp axe? Does Mosh Pit boost Headbanger damage or does it do nothing else besides just grouping 'em together? How much of an increase in damage is there from letting someone stand on your shoulders? I'm doing the moves right so why can't I electrocute someone who's in midair? Is it better to use lightning or fire on some enemies? How much health does my enemy have left (how "bloody" they are only conveys a percentage)? And so on. There are also plenty of things that just flat out aren't explained, like having to just "figure it out" that you have to hit an enemy at exactly the right time with a lightning bolt in order to make them vulnerable to melee attacks for a few seconds, that you can ride the wildlife, etc.

--Patrick
They actually do teach you about riding the wildlife in several missions.
 
Since it's going to be months before a new gaming rig opens up my steam library, I picked up a used 360 at Gamestop. We will now return to your Dead Space already in progress. (Also, is this now one of those references only old people will get? I'm discovering a lot of those lately.)
 

figmentPez

Staff member
That is weird that it worked for you guys. I have an Afterglow controller, which isn't an official Xbox controller, but I've never had issues with it before.
I wonder if that has anything to do with the controller configuration support that Steam recently added. Go into Big Picture Mode, then Settings and Controller Settings. Try turning on or off Xbox Configuration Support and/or Generic Gamepad Configuration Support. That could be interfering with the game recognizing your controller, or it could be that enabling it helps it recognize it.

So I just tried the game again. I DID get button prompts. However, not all the buttons work. None of the shoulder buttons work at all, so I can't access the guitar string menu for things like calling my car.
I just remembered that I had trouble with the analog triggers on my MadCatz 360 pad in the original PC release of Psychonauts. Wouldn't recognize them at all, even though the shoulder buttons worked. I had to get very creative with button reassignment in order to play that game. I can't remember if later releases fixed that, or if I'd just moved on to another controller by that point.
 
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