Conquer the server and move on, like it sounds like they've done everywhere else.I wonder if I've created the proverbial Golem. What'll they do when they run out of RDR...?
Conquer the server and move on, like it sounds like they've done everywhere else.I wonder if I've created the proverbial Golem. What'll they do when they run out of RDR...?
Encourage the remainder of the server to pick sides?I wonder if I've created the proverbial Golem. What'll they do when they run out of RDR...?
Ask GB how many times I've mentioned on Discord that the Empyrion developers have made bad design/programming choices.Sooo...voxel mining must be based on ore received per "pulse" of mining, and the better your ping, the more "pulses" you can get in before the voxels completely disappear? Why is this not just based on "time spent mining," again?
--Patrick
I was right there with you!Ask GB how many times I've mentioned on Discord that the Empyrion developers have made bad design/programming choices.
No wonder I prefer Bonanza... Down with voxel! *finds a pitchfork and torch*Fun fact of the day - lag means less ore for voxel mining.
Yeah, but he probably has a record of it.I was right there with you!
--Patrick
Yeah, somewhere in a billion simple text log files, somewhere. Sandwiched inbetween a jillion lines of inscrutable backend status updatesYeah, but he probably has a record of it.
I don't think I'll be paying them any more bounty rewards going forward
Three.They killed Oscatune? The fuck? How? How many were there?
Err, Gared doesn't stream online, and they attacked OMB first, a couple days ago.Seems fishy that the only people they attacked stream online.
Err, Gared doesn't stream online, and they attacked OMB first, a couple days ago.
I've been keeping an eye on them. They've been going everywhere /scanning like crazy for a week. They found my Bonanza stuff their first day. Their first targets have been those that have been in the way of them getting magnesium - the Belial guarding one in Bonanza Orbit, and before that, OMB's base guarding one in Aestus Orbit.
Truth be told if I hadn't attempted to go "rescue" the Belial (because I thought Veilith was alone) my base would probably still be there. When I realized the Legion was in a 3v1 it couldn't win, I thought I'd be clever and lure them back to GBI Bonanza Orbital to get covering fire from the bases and ships there. Well, the thing is, the ship they're using is REALLY well designed (I got a close look at it later doing admin stuff). It's every bit as meta-abusing as the Weenie Cheese, but in a size class 1.49. The turrets are extremely well protected and positioned toward the back, and the huge nose section is just layers of armor and bait devices to draw all the fire.
As Gared points out, these guys are *extremely* experienced at this sort of thing... They're not here to fuck around, do POIs, design pretty bases, etc. They came here to PVP, as much as possible, as soon as possible. For fun, they go from server to server to server picking fights with anyone and everyone, and I can say from personal experience, every single fight you get in, you learn something new and redesign your ships to do better. The weenie cheese came about after only about 5 fights. These guys have been doing this for a lot longer than me, so they know even more meta tricks about what works and what doesn't in ship designs, that makes their ships really tough but deceptively low "size class." Combine that with a lot of first-hand combat experience, and you have some very dangerous customers, especially here on a server that is, let's face it, largely populated by novices who've only really been playing since the end of 7.6.1. I include myself in that number, since most of everything I did back in alphas 2 through 4 doesn't really apply to this sort of situation.
They're attacking basically anybody who has a presence in PVP. Me. You. Ace. THB. I just hadn't reported on the latter two because I didn't think it noteworthy to anyone here. They haven't attacked Dimento because his base is underground, and anti-grief prevents them from being able to quick-kill the generators (being behind indestructible voxel dirt) like they've been doing to everybody else. Also probably because he was not guarding any resources
Anyway, I'm going to take the lessons I learned last night and make a new ship design.
I don't think you need to feel guilty about that. Hell, if anyone should, *I* should, for making the reddit post. But the thing is, an important part of this game is coming to terms with the impermanence of said stuff. Things get blow'd up, either by other players, themselves, bugs, whatever. Yes, it sucks to lose a base, but the truth is (as you've descovered) re-bootstrapping yourself doesn't take that long, even if you have to come back from nothing.now I feel guilty about instigating the fight that inspired the reddit thread that brought about the ruination of all of our stuff.
If you haven't noticed, XPA is quick to vocally condemn things like "running away" and "hiding in PvE" and all that.XPA is definitely unabashedly keeping their "base" on Tallodar - safe from counterattack.
I doubt it. They have a tendency to pillage whatever cargo they want from a base, then CBDestroy it to erase it completely. At least, that's been their pattern so far.Oh, and the teleporters there go to Masperon and (I believe) an orbital base. The Roggery one was at least faction only but I'd be willing to bet those other bases are gone or compromised.
For a while, it was a strategy I was considering if I ever had to go up against one of Gas' capital ships. Fly in with CV, duck out the back in an SV and try to flank him while the CV auto-fired on him. But I discarded it because of course then I would have no control over the CV once I left it, and Gas would just...y'know, fly away from it. Bases, however, would of course be another story.I didn't know about the whole "bring down completely armored CV to sponge damage while your base did fuck all to anyone else" exploit.
Suddenly miniguns have more strategic importance.More fun facts - apparently taking damage temporarily disrupts turret targeting if you're manually controlling it. So, if someone is spraying your turret with 15mm, you won't be able to shoot back with it. I don't think this has any effect on turrets not being directly controlled by a player, but I could be wrong.
Tell me about it.Improvise. Adapt. Overcome.
I did my part!As I surmised we would, we've fallen to 9th place in the rankings. People just aren't voting as much as they used to.
Alatun said:Mode: ALL
Location: ALL (noticed in MP, and single player, made a test in creative)
SERVER NAME: Eleon Official EU (not relevant)
SEED-ID: - (not relevant)
MODIFIED PLAYFIELDS: no
Reproducibility: Always
Severity: Major
Type: HV rocket turret
Summary: HV rocket turret cannot shoot targets below its own height
Description:
When standing on an elevated position and you want to shoot downward, this works with a HV minigun turret, but it does not work with a HV rocket turret. I noticed this in MP, reproduced in SP and creative and made a test scenario here.
The HV to the right has a minigun turret and a rocket turret. The task is to destroy the wooden blocks on the left side. Blocks below the T with the minigun turret, blocks below the M with the missile turret.
Above the view from the HV.
This is the result. You cannot hit the blocks below the level of the missile turret. The missile gets launched, but vanishes into nowhere and does not hit any target.
With minigun turret everything is fine.