GasBandit
Staff member
Eleon's working on a big "Anniversary update" to commemorate them being on steam (in early access) for 3 years this august. From what I've seen, it mostly looks like graphical/model changes, though they're being quiet about it other than screenshots. Also, they've published a list of things they want to accomplish -
I wish Automation was higher on that list, heh. Energy shields could be neat, I guess... I dread what "realistic weight" is gonna do to client performance, given their track recordOutlook for the Future:
Even though we have come a loooong way with Empyrion, we are not stopping here - we still have big plans for our baby. Here are some features that we still want to integrate in the near future (either during Early Access or shortly after):
- More solar systems
- Better skill, research and progression system (rework of the current tech tree unlock system)
- Better collision model and more realistic controller for vessels
- Energy shields for vessels
- Automatization
- Introducing realistic weight
- More threats (AI and environmental)