Sproggiwood the game I got from
@Dave in the anniversary giveaway.
It's a Roguelike (Rogue-lite?) with a cute art style. BUT it's a mobile port. BUT it's not a terrible mobile port, and it plays pretty nicely with a gamepad.
I'm enjoying it, though I'm playing it on easy. It's still not a cake-walk. Some of these enemies are really annoying, but on easy the reliance on good RNG isn't too heavy. I'm not particularly good at being patient and planning strategy in Roguelikes, so I'm not sure if this game just becomes more difficult and requires more strategy on higher difficulty levels, or if it just becomes a grind fest of trying over and over until you get good RNG.
It might deviate too much from Rogue to be a -like and not a -lite, I'm not sure. The dungeons are randomly generated, and you have to restart after you die (or after you complete a dungeon), with your character starting at level 1, but you keep your gold and can buy permanent equipment upgrades. There's not just one dungeon, either. Each dungeon is only 3 or 4 floors, and when you complete one you unlock a new location on the overworld map. The gameplay is turn based, and grid based. There's no need to identify items, though. There also aren't any complicated interactions.
Oh, yeah, there's a city building aspect, but it's not at all fleshed out. It's just a hub to buy upgrades, though you can decorate it as you please (and there's a holiday sidequest to unlock festive yuletide decorations.)
The dungeon crawling is rather on the simple side. There are different classes, but each has a mere 4 skills to level up (most of which have 3 levels, and the 4th ultimate skill has only 2), plus you only have a weapon, armor, accessory, and a single consumable slot for equipment. There's no other inventory beyond those 4 slots. Items you don't want become a pittance of gold.
The random effects can be pretty brutal. Shrines can do anything from healing you, to granting bonus experience, to summoning hordes of hostile monsters, to turning all monsters into loot.... and more. There are scrolls that will randomize your skills, letting you end up with skills from any class, even ones you haven't unlocked yet.
There are at least 6 classes, of which I've unlocked 5, and they do play fairly differently because of their skills, but I was disappointed that their equipment is all the same. A farmer's flaming shovel is the same as a vampire's flaming fang, or a warriors flaming sword, or an archer's flaming bow, etc. And you still have to find each class's version in a dungeon, as that class, in order to unlock it for purchase (if you find an item in a dungeon, you lose it when that dungeon is over, but if you buy it you can start with it as many times as you like.) Same goes for armor. Though accessories seem to be universal for all the classes.
Overall, it's fun. The music is kinda chill. The 2D graphics are pleasant. There's a nice groove to the gameplay.