Well, I can forgive microtransactions in a free game, which Apex Legends is. But yeah, fuck AAA $60 games that are glorified storefronts.The AAA video game market is a joke. For every 1 good game there are 10 crappy ones filled with microtransactions and bugs. People need to stop buying this shit and send a message with their wallets.
I was watching streamer Pink Sparkles play that last night. It looked like a worse version of PUBG but with a high tech skin overlayed.Apex Legends smells like a disaster in the making.
Highlights from the article:
Yes, it's YET ANOTHER Battle Royale shooter.
It's set in the titanfall universe.
But there's no wall running or giant robots, so is it REALLY?
Plays like "TF2 but slower."
Only one map.
Apparently no new ideas.
Microtransactions galore.
Gaming Wildlife put it best: "Valve. We don't make games. We make money."As the kids say these days, "Big Mood." They don't make new games, they barely update existing ones, and they sure as hell don't iron out the problems with steam... The heck do they actually do all day, year after year?
It seems like they need some overall leadership and an executive position to say "No, this is what we're doing now, get to work on it," so they can actually move forward on things.Seems like Valve's open office environment is why little development happens anymore. Same as Half-Life 3 (or HL2: Episode 3): not enough team members want to do it, so it just doesn't happen.
I don't even know what they do there on a daily basis. Maintaining online games like TF2 and Dota 2? Creating little bits of new content for those games?
It's sad because I really like Valve's single player games. They play test the hell out of them, taking tester's feedback with strong consideration until the final product is incredibly well polished.
As a consumer, yes.It seems like they need some overall leadership and an executive position to say "No, this is what we're doing now, get to work on it," so they can actually move forward on things.
Developing Valve's VR systems, finalizing design and coordinating production of the new Knuckle controllers, integration of Steam and VR, working out distribution of Valve hardware in the US and EU, trying to work out hardware distribution into other countries, dealing with the ever changing legal restrictions on various forms of DLC, revamping the Big Picture interface, working on Steam as a whole and how games are distributed/stored/installed/etc, developing the Steam Link app (Android, iOS, Raspberry Pi, etc.), continued work developing Steam Input, trying to put out the fire that was the crash and burn of Artifact, and hopefully early design for the Steam Controller 2.I don't even know what they do there on a daily basis. Maintaining online games like TF2 and Dota 2? Creating little bits of new content for those games?
You're not fooling anyone, Gabe Newell! We know that's you!Developing Valve's VR systems, finalizing design and coordinating production of the new Knuckle controllers, integration of Steam and VR, working out distribution of Valve hardware in the US and EU, trying to work out hardware distribution into other countries, dealing with the ever changing legal restrictions on various forms of DLC, revamping the Big Picture interface, working on Steam as a whole and how games are distributed/stored/installed/etc, developing the Steam Link app (Android, iOS, Raspberry Pi, etc.), continued work developing Steam Input, trying to put out the fire that was the crash and burn of Artifact, and hopefully early design for the Steam Controller 2.
There really isn't a lack of things going on a Valve. Not even a lack of programming work. Just very little of it is stand-alone game content that the public sees.
Some combination of Diablo III's system with auto-lock on objects and people, I assume.Baldur's Gate, Neverwinter Nights, and Planescape: Torment are coming to consoles in 2019
WUT? I'm rather curious about how they're going to pull off gamepad controls.
It certainly feels like the "AAA" video game industry is speeding towards a collapse.
Welllll about that...Scuttlebutt is the PS5 will have full backwards compatibility all the way back to the PS1. And upscale the old titles to current resolutions!
I wouldn't be surprised if Sony forced it on him. Re-doing Playstation Classics every generation has to be time consuming and resource intensive, especially for something that isn't a HUGE seller. It would honestly be better to just sell the Playstation emulation program for 60 bucks and let people use that in their PS5 to do old games. Not doing it at all isn't an option as long as Nintendo keeps re-selling it's classics.Welllll about that...
Jim Ryan, the Sony Executive Who Once Questioned Backward Compatibility, Is PlayStation's New President.
So I guess unless Japan forces it on him on high, backwards compatibility has a very formidable opponent in Sony upper management.
"In a press release to investors this afternoon, Activision CEO Bobby Kotick wrote: 'While our financial results for 2018 were the best in our history, we didn’t realize our full potential.'"Blizzard only made 100 million beyond expectations last year, so they're firing 800 people.
Trickle-down economics!Blizzard only made 100 million beyond expectations last year, so they're firing 800 people.